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Das REPCON-Hauptquartier ist das Hauptgebäude von REPCONN Aerospace, einer Vorkriegsfirma aus Nevada, spezialisiert auf die Raketenherstellung.
Hintergrund
Das {{PAGENAME]] ist das Büro der Firma REPCONN Aerospace. Es leigt in der Vorkriegsstadt "Henderson".
Anlage
Das Gebäude enthält viele Hacking und Schlösserknacken Aufgaben, hauptsächlich um die Sicherheitsmaßnahmen, wie Wach-Bots, auszuschalten. Es gibt mehrere Safes, von denen die meisten per Wissenschaft oder Dietrich geöffnet werden können. Eine der sehr schwer verschlossenen Türen kann aber auch mittels Umweg, durch das gesamte Gebäude, umgangen werden. Hiter dieser Tür findet sich der Q-35 Materiemodulator.
Außenbereich
Außerhalb des Gebäudes halten sich drei (freundliche) Mister Handy Roboter auf.
Erdgeschoss
Beim Betreten des Gebäudes findet man 3-5 tote Unholde. Das Erdgeschoss verfügt über mehrere verschlossene Türen. Die wichtigste davon ist eine sehr schwer verschlossene Tür, hinter der sich der Q-35 Materiemodulator befindet. Ein Roboter bietet sich zwischen 10 und 17 Uhr dem Kurier als Tour Guide an. Nimmt der Spieler die kostenlose Tour an, sind etliche, der sonst zu knackenden Türen, offen. Im Planetarium findet man eine Sicherheitskarte, mit Hilfe derer der Kurier sein Gesicht in die Sicherheitsdatenbank (ein Terminal im Raum hinter den Unhold Leichen) hinterlegen kann. Dadurch bleiben die Wach Roboter friedlich. Es gibt insgesamt 12 versteckte Türen im Gebäude. Es wird eine Wahrnehmung von mindestens 8 und Reparieren von mindestens 65 benötigt, um sie zu öffnen.
Zweite Etage
You may gain semi-free access to the second floor by passing a 7 Intelligence challenge at one of the mobile facial recognition scanners. Mentats may help you if your Intelligence isn't high enough. You also have the option of quickly finding a very easy hackable computer on this floor to add your facial data to the database.
A REPCONN second floor security card can be found in one of the rooms on this floor. It is in the same room as the terminal where you can print the third floor executive pass. This is required to get past the maintenance robots who will request that you vacate the floor, even if you're visiting between the hours of 10AM and 5PM.
There is a door that leads to a room "REPCONN Office Main Floor" that requires a keycard to access. Inside there is a hole in the floor that will lead to the unique Q-35 matter modulator plasma rifle, bypassing the very-hard locked door and terminal.
There is a hard locked terminal on this floor at which you may print out a pass that allows safe passage on the top floor. This is useful in the event that you are unable to hack the very hard locked terminal allowing access on the top floor and if you are unable to pass the 7 Luck check with the mobile facial recognition scanner. To the left of this terminal, along the back wall is a first aid box that may be invisible to the player until they scroll over it.
- Hidden door 5: Directly to the right of the security poster when entering from the stairs to the first floor.
- Hidden door 6: Right of the facial recognition terminal, left of the regular door out of the room. To find the terminal on this floor, go left and through the bathroom when coming up the stairs mentioned above.
- Hidden door 7: When using the regular door next to the above hidden one, head straight to the end of the hall, go right through the broken wall. The hidden door is to the left of the well preserved corporate espionage poster.
- Hidden door 8: From the above hidden door go out the regular door on the other side of the poster, turn right and then take the first left. At the intersection then turn left, the door is along the left wall here.
- Hidden door 9: From the last door, enter the small office on the right (the one without a collapsed ceiling), the southwest cubicle in the room has the final hidden door on the wall behind the chair.
- Third floor access: Use the office opposite this last door and the ceiling ramp to reach the third floor.
Obergeschoss
In order to remain protected from the robots, you must possess a 7 or higher Luck or an Intelligence of 2 or less which allows you to guess the password (which is Ice Cream). Giving the correct password once is all that is required. You can also find a REPCONN third floor security card in Piers Isley's briefcase close to two dead Brotherhood of Steel paladins near the main entrance to the third floor. In the room with an Average lock (across the hall from the REPCONN office main floor) is another terminal with a scrambled message on it. This contains the password to Isley's terminal on the 3rd floor, which you would otherwise have to hack. It is possible to destroy the mobile facial recognition scanners and sneak around the floor, but without high sneak this will almost surely trip a security alarm and release sentry bots.
You also have a choice of disabling the robots on one of the executive computers. If you do so, you can then destroy the maintenance and scanner bots with no impact to Karma. The alarms also will not go off.
You will also visit during the quest Still in the Dark for the BoS to find the missing patrol. The missing patrol can be found dead on the third floor; you are free to loot their T-51b power armor and Laser rifles. Nearby lies a skeleton and Piers Isley's Briefcase; it contains 200 Pre-War money and a REPCONN third floor security card allowing you to move on the third floor without the harassment from robots, as well letting you open the Very-Hard locked door (on the first floor) to the Q-35 Matter Modulator. It should be noted that even if you fail the identification challenge of the robots on the third floor, the 30 seconds they give you to leave is ample time to empty the briefcase and run once you know where it is.
- Hidden door 10: Use the door on the right when first appearing on the floor, the hidden door is along the right wall in the bathroom.
- Hidden door 11: Turn around and head down through the bathroom, step through the hole in the wall and it's along the right wall.
- Hidden door 12: When exiting through the large double doors in the room you entered for the last door, turn right and head through the open doorway, turn left and head to the end of the hall. In this room head through the hole in the wall, turn left and the final door in the building is between the file cabinet and bookshelf.
Lohnende Beute
- Q-35 Materiemodulator
- Nikola Tesla und Sie (2x)
- Großes Buch der Wissenschaften
- Nuka-Cola Victory (2x)
- Nuka-Cola Quartz (2x)
- Sunset Sarsaparilla-Sternkorken (5x)
- 680 Mikrofusionszellen
Quests
Hinweise
- There is an unlocked door leading south from the solar system display. Up the stairs Jenny Millet's security keycard can be found on a console by a skeleton. The card unlocks the door on the right as soon as the player enters the building. It also allows the player to pass the mobile facial recognition scanner security check (greeting you as Mrs. Millet). It makes the same sound as caps when picked up.
- Before or during the tour by the tour guide you may ask it about the history of REPCONN. When asked about the history of REPCONN he will talk about how the company was purchased by RobCo in late 2076, but when asked about RobCo he will say RobCo purchased the company in 2075.
- When the speech check on the second floor is passed (with Intelligence 7), the code given to the mobile facial recognition scanner is "09 F9 11 02 9D 74 E3 5B". This is a reference to the leaked AACS encryption key used to protect digital content on HD-DVDs and Blu-ray discs that was leaked in 2007.
- If the mobile facial recognition scanners are killed before they start a conversation with the player, the alarm will not be activated.
- There are three radioactive waste barrels in the gift shop that are much smaller than the average barrel.
Vorkommen
Das REPCON-Hauptquartier erscheint nur in Fallout: New Vegas.
Galerie
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Anzeige des Sonnensystems im REPCONN Hauptquartier
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Radioaktive Fässer und Plasma Container auf dem Display
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REPCONN Startgelände, "Green Bean" und "Big Fat Fiery Fred"
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"Needlenose"
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Das Planetarium
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Terminal Raum, erster Raum links nach dem Eingang
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Zwei tote Bruderschafts-Paladine, Obergeschoss
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Rezeption im Obergeschoss