Spezial
Strukturen
<section begin="Structures"/>
<section end="Structures"/>
Möbel
- Betten
- Stühle
- Behälter
- Regale
- Tische
- Sonstiges
Dekorationen
Energie
- Generatoren
- Stecker und Schalter
- Conduit
- Licht
- Sonstiges
- Neon
- White
- Red
- Orange
- Yellow
- Green
- Blue
- Purple
- Signs
- Logic gates
- Manufacturing
- Conveyor belts
- Machinery
- Miscellaneous
- Marquee
Schutz
- Wachposten
- Geschütztürme
- Fallen
Ressourcen
- Wasser
- Essen
- Vault
- Sonstiges
Läden
|
|
- Gastronomie
- Klinik
- Kleidung
|
Herstellung
Cages
- Arena
- Small cages
- Medium cages
- Large cages
- Miscellaneous
Raider
- Flags
- Resources
- Dealers
- Operators
- The Pack
- Disciples
- Sonstiges
<section end="Craftable items list" />
Herstellungsanforderungen
<section begin="Crafting requirements" />
Ressource: Essen
| Name
|
Anforderungen
|
Komponenten
|
Ausgabe
|
Basis-ID
|
| Mutabeerenpflanze
|
1 Person für 6 Einheiten (6 Pflanzen) Kann nur auf der Erde platziert werden
|
Mutabeere
|
1
|
00000000
|
| Tatopflanze
|
1 Person für 6 Einheiten (12 Pflanzen) Kann nur auf der Erde platziert werden
|
Tato
|
0.5
|
00088fac
|
| Klingenkorn Pflanze
|
Klingenkorn
|
0.5
|
00000000
|
| Mais Pflanze
|
Mais
|
0.5
|
0000e004
|
| Melonenpflanze
|
Melone
|
0.5
|
00000000
|
| Gourd plant
|
Gourd
|
0.5
|
00000000
|
| Karroten Pflanze
|
Karrote
|
0.5
|
00000000
|
Ressource: Wasser
Ressource: Sonstiges
Resource: Energie
Ressource: Schutz
Verteidigungsobjekte erhöhen den Verteidigungswert für Siedlungen. Wenn der Verteidigungswert niedriger ist als die Summe von Nahrung und Wasser, die von der Siedlung produziert werden, kann die Siedlung ein Ziel für Beutezüge von Raidern, Super Mutanten oder Wilde Ghule werden.
Freischaltbare Siedlungsobjekte
Strukturen
Möbel
Dekorationen
| Type
|
Kategorie
|
Name
|
Components
|
Base ID
|
| Wand-
dekorationen
|
Ausgestopfte Kreaturen
|
Mounted brahmin heads
|
1x wood 2x cloth 2x brahmin skull
|
00000000
|
| Flaggen
|
U.S. Flagge Minutemen Flagge Railroad Flagge Institut Flagge Stählerne Brüderschaft Flagge
|
5x cloth
|
00000000
|
| Floor coverings
|
Floor mats
|
2x cloth 1x rubber
|
00000000
|
| Sonstiges
|
Ice maker
|
4x Steel, 1x Rubber
|
00000000
|
| Hundehütte
|
3x wood 1x steel
|
00000000
|
Spezial
Stores and Shops
Stores are shops where the Sole Survivor can purchase items. The stores must be garrisoned by a settler to allow trading and passive production of caps.
| Store Type
|
Materials
|
Perk Req.
|
Business Hours
|
Caps
|
Medical
|
Aid
|
Ammo
|
Apparel
|
Misc
|
Weapons
|
Junk
|
Trader
|
| Trader stand
|
5 Wood, 3 Steel, 300 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
226
|
|
|
|
|
|
|
|
|
| Trader shop
|
5 Wood, 3 Steel, 600 Bottlecap, 1 Settler
|
Local Leader 2
|
24hrs
|
258
|
|
|
|
|
|
|
|
|
| Trading emporium¹
|
5 Wood, 3 Steel, 1500 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
239
|
|
|
|
|
|
|
|
Trader Rylee, Vault-Tec rep
|
| Armor stand
|
5 Wood, 3 Steel, 500 Bottlecap, 1 Settler
|
Local Leader
|
24hrs
|
|
|
|
|
|
|
|
|
|
| Armor shop
|
5 Wood, 3 Steel, 1000 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
390
|
|
|
|
|
|
|
|
|
| Armor emporium¹
|
5 Wood, 3 Steel, 3000 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
344
|
|
|
|
|
|
|
|
The Scribe
|
| Weapons stand
|
5 Wood, 3 Steel, 500 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
254
|
|
|
|
|
|
|
|
|
| Weapons shop
|
5 Wood, 3 Steel, 1000 Bottlecap, 1 Settler
|
Local Leader 2
|
24hrs
|
|
|
|
|
|
|
|
|
|
| Weapons emporium¹
|
5 Wood, 3 Steel, 3000 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
347
|
|
|
|
|
|
|
|
Smiling Larry
|
| Food & drink stand
|
5 Wood, 3 Steel, 250 Bottlecap, 1 Settler
|
Local Leader 2
|
24hrs
|
242
|
|
|
|
|
|
|
|
|
| Food & drink shop²
|
5 Wood, 3 Steel, 500 Bottlecap, 1 Settler
|
Local Leader 2
|
24hrs
|
240
|
|
|
|
|
|
|
|
|
| Food & drink restaurant¹
|
5 Wood, 3 Steel, 1500 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
128
|
|
|
|
|
|
|
|
Ron Staples
|
| First aid station
|
5 Wood, 3 Steel, 600 Bottlecap, 1 Settler
|
Local Leader 2, Medic 1
|
8am - 8pm
|
522
|
|
|
|
|
|
|
|
|
| Clinic shop
|
5 Wood, 3 Steel, 1200 Bottlecap, 1 Settler
|
Local Leader 2, Medic 1
|
8am - 8pm
|
243
|
|
|
|
|
|
|
|
|
| Surgery center¹
|
5 Wood, 3 Steel, 1800 Bottlecap, 1 Settler
|
Local Leader 2, Medic 1
|
7am - 10pm
|
352
|
|
|
|
|
|
|
|
Doc Anderson
|
| Clothing stand
|
5 Wood, 3 Steel, 200 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
251
|
|
|
|
|
|
|
|
|
| Clothing shop
|
5 Wood, 3 Steel, 400 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
131
|
|
|
|
|
|
|
|
|
| Clothing emporium¹
|
5 Wood, 3 Steel, 1000 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
141
|
|
|
|
|
|
|
|
Anne Hargraves
|
¹ - Adding the appropriate expert trader will unlock the level 4 merchant
² - Can also be labelled 'Bar' depending on localisation.
<section begin="Cages" />
<section end="Cages" />
<section end="Crafting requirements" />
|
Dieser Artikel enthält nur sehr wenige Informationen zu diesem Thema. Hilf dem Fallout Wiki, indem du ihn erweiterst.
|
Vorlage:Navbox crafting FO4
ru:Строительство в Fallout 4
|