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<section begin="CXPortalFeaturedArticle" /> Joshua Eric "Josh" Sawyer ist ein Videospieldesigner, der vor allem an RPGs arbeitet. Nachdem Chris Avellone Interplay verlassen hatte, wurde Sawyer der Hauptdesigner von Van Buren (das abgebrochene Fallout 3 von Black Isle Studios) bevor er im November 2003 selbst das Studio verließ. Bei Obsidian Entertainment wurde er der Hauptdesigner und Projektleiter von Fallout: New Vegas, einem eigenständiges Spiel, das auf Fallout 3's Engine und Gameplay basiert.
Biographie
Sawyer grew up in Fort Atkinson, Wisconsin and earned a BA degree from Lawrence University in Appleton, Wisconsin. In addition to being a history major, Josh participated in the theater (including mounting a production of Assassins). After Lawrence, Sawyer moved to California.
Karriere
Black Isle Studios (1999-2003)
Starting as a Web Designer at Black Isle Studios, he quickly worked his way up the ladder to an associate designer position and then lead designer on Icewind Dale II.
While at Black Isle he was known for coming up with the "Ex-Presidents" project naming system. When Interplay closed down Black Isle Studios many team members ended up at Obsidian Entertainment, which would eventually come to include J.E. Sawyer.
He was the lead designer of Baldur's Gate III: The Black Hound (codenamed Jefferson) before it was canceled due to Interplay losing all rights to the Dungeons & Dragons license. He then moved on to Black Isle's Fallout 3 project, codenamed Van Buren, which used the same engine, as lead technical designer. After Chris Avellone left Interplay, Sawyer became the lead designer of Van Buren. In November 2003 it was reported by Tor Thorsen of GameSpot that he had abruptly quit his role as lead designer of Van Buren to pursue other projects. <section end="CXPortalFeaturedArticle" />
Midway Home Entertainment (2003-2005)
After the cancellation of Van Buren, Sawyer left Black Isle and joined Midway Home Entertainment to work on Gauntlet: Seven Sorrows. On July 19, 2005, GameSpot announced that he had left Midway. He was preceded in that move by memorable game designer John Romero, who left work on the Gauntlet remake in June 2005.
Obsidian Entertainment (2005-heute)
In 2005, Sawyer was employed by Obsidian Entertainment to work on Neverwinter Nights 2. Sawyer was the project director and lead designer of Aliens: Crucible, the canceled role-playing game based on the Alien film franchise. He was the project director and lead designer on Fallout: New Vegas, which was released in October 2010. He also wrote and performed several songs for Fallout: New Vegas: "Cobwebs and Rainbows," "Home on the Wastes," "New Vegas Valley," and "Streets of New Reno." Sawyer was made the project director and lead designer on Pillars of Eternity, a role-playing game inspired by classic computer role-playing games from the late 1990s.
Beschäftigung
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Verdienste
Fallout Reihe
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Andere Arbeiten
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Hinter den Kulissen
Noch während seiner Zeit bei den Black Isle Studios, erwähnte Sawyer mehrfach, dass er gerne ein Spin-Off zu den Ressourcenkriegen, Fallout: Resource Wars machen würde.
Galerie
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Josh Sawyer bei der Arbeit an einem Fahrradreifen
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Joshua Sawyer als er jung war
Externe Links
- J.E. Sawyer's Twitter account
- J.E. Sawyer's Tumblr account
- I thought I could organize freedom. How Scandinavian of me. article by J.E. Sawyer at RPG Codex
- Bethesda Blog: Inside the Vault - Josh Sawyer
- Fallout Official Site: Developer Diaries - It's a Small Wasteland
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