Vault 118 ist eine unvollendete Vault-Tec Corporation Vault auf der Insel im Jahr 2287, die man durch das Cliff's Edge Hotel betreten kann.
Hintergrund
Die Vault sollte zwei Flügel unter der Verwaltung eines Aufsehers beherbergen, einer für Personen aus den obersten gesellschaftlichen Schichten (Hollywood-Darsteller, Sänger, Finanzmagnaten, Wissenschaftler, Künstler usw.) und der andere für die Arbeiterschicht und darunter gelegene Schichten. Der zweite Flügel wurde nie fertiggestellt und während der Zeit der Isolation wurde das spezifische Experiment der Vault nie gestartet.[1]
Vault 118 wurde gebaut mit der Absicht Neid bei den unteren Schichten zu wecken um einen Konflikt zwischen den beiden sozialen Schichten hervorzurufen. Dazu sollte die untere Schicht durch den Flügel der Reichen geführt werden und dann in ihrem überfüllten heruntergekommenen Teil der Vault einquartiert und fortan schlecht behandelt werden.[2] Nachdem der luxuriöse erste Flügel fertiggestellt war wurde der Bau des zweiten Flügels wegen Geldmangel abgebrochen. Wie man herausfindet hatte Ezra Parker große Summen an Geld unterschlagen.
Neben einigen Wissenschaftlern war die einzige andere Person, die bei Vault-Tec angestellt war der Audseher der Vault. Alle Arbeiter waren Roboter um ihren Einfluss auf das Experiment zu minimieren.[3]
Nachdem die Vault versiegelt wurde, schlug Bert Riggs, ein Angestellter bei General Atomics International, vor, dass man die Gehirne der Bewohner der Vault in Robohirne verpflanzen könnte, um länger zu leben. Alle Bewohner und die älteren Vault-Tec-Mitarbeiter stimmten dem Plan zu, mit Ausnahme des Aufsehers. Vault-Tec überraschte diese Idee zwar, jedoch waren sie sehr angetan und teilten mit, die Experimente fortzuführen.[4] Kurz darauf wurde der Aufseher wahnsinnig und begann Suizid.[5]
Aufbau
Upon entering the lower level of the hotel, the vault entrance will be found with the door sealed. Activating the door controls will trigger a conversation with Maxwell, who asks the player if they are the detective he requested. Answering yes will open the door. Maxwell will be waiting for the player in the front entrance.
Going right leads to an extremely lavish hallway with a large fountain. Straight from the fountain leads to the ballroom, where the murder took place. Right from the fountain goes to either Pearl's shop on the right, or residences ahead. This residence hall contains a room full of display cases containing various items attributed to Ezra Parker's pre-war exploits, which leads to Ezra Parker's bedroom; Keith and Gloria's stage, with their adjoining bedrooms; and the classroom, which functions as Bert Riggs' lab and contains several tools and a chemistry station. A staircase at the back of the hall leads to the upper level.
Going left from the fountain, the player can either go left into the security office housing four protectron charging stations, a desk, and a staircase to the upper level, or right leading to another hall of residences. This hall houses Santiago Avida's art gallery, next to it is a decrepit bedroom that appears to belong to Santiago, though it appears he never uses it. Across the hall is Julianna and Bert's room (filled to the brim with assorted junk) and at the end of the hall is the showers. Beyond the showers is the beach, with sand and an artificial lake.
Going left from the main entrance is a short hallway filled with trash that leads to a sort of parking garage. A Corvega is suspended from a crane surrounded by nine garage doors on either side, three doors to a level. The large vault elevator, similar to that of Vault 111 and seen on the surface outside the hotel, can be found here. A hole in the wall on the center garage, second level right side, leads to a small cave with a bulldozer and crates. Beyond that is another small room with a door blocked by crates.
The upper level of the vault is in complete disrepair as opposed to the lower level. The overseer's office is found upstairs in the right corner of the ballroom. Inside, a desk takes up most of the main room and contains the skeleton of the overseer, which is wearing a Vault 118 jumpsuit, and the overseer's terminal next to him. Behind the desk is an entrance to the overseer's personal quarters, with a lavatory. The only other location upstairs is the Hydroponics lab, across the ballroom from the overseer's office. A variety of plants can be found here, as well as at least one Concierge attending them.
Ausstellungsstücke des Museums
Bewohner
Beachtenswerte Beute
- Fencebuster, a unique blue baseball bat that can be found in the middle hall.
- The Dapper Gent, a unique formal hat that can be purchased from Pearl.
- Vault 118 jumpsuit, inside the vault, to the left on the counter, close to the entrance, where the residents would get their own.
- Vault 118 overseer's log - on the overseer's terminal in his office.
- Vault 118 overseer's key - In Ezra Parker's room. Opens the door to the overseer's office.
- Request for detective - Carried by Pearl.
- Road goggles inside a locked display case in the room flanked by lion statues.
- Clean salt shaker and clean pepper mill, pre-War variants only found here, behind Pearl.
- Cat remains, uniquely named vases in the Riggs' room.
- A red paint can.
- A Pirate hat can be found on a bust in the "museum" room with the two lion statues at the entrance.
- Four plastic skulls in a locked display case in the same room as the pirate hat; these are the only known plastic skulls in the game.
Verbundene Quests
- Hirntot: Der einzige Überlebende wird von Pearl oder Maxwell kontaktiert, damit er einen kürzlich geschehenen Mord untersucht.
Notizen
- Except where required for the Brain Dead quest, the NPCs in this vault cannot be killed. Causing any of the robots to become hostile will cause all of the robots to become hostile, but they will always replenish their health instead of dying. However, once the mission is completed, the NPCs can then be killed.
- The vast majority of items in the vault count as owned and need to be stolen, should the Sole Survivor wish to acquire them.
- Vault 118 is the first ever vault to make an appearance in an add-on expansion.
- The water of the artificial beach is radiation free to stand in, but bottling it in survival mode still gives dirty water.
- The player may use any bed to sleep.
- If the player kills Pearl, none of its inventory is available to loot.
- Despite usually being opposed to stealing, Piper may quip that the hotel's wealthy inhabitants arguably would not miss some of their "nifty tech" while exploring the vault. However, she will still lose approval if the Sole Survivor appropriates owned items.
- The resident robobrains with the exception of Ezra Parker are the only non-homicidal robobrains in the game, and the only ones aside from Jezebel that can be talked to. While still comparatively sane, they are either in denial or unaware of the fact that the war they wanted to wait out lasted only a few hours and ended two centuries ago. There is no option to tell them.
Vorkommen
Vault 118 kommt nur in dem Fallout 4 Add-On Far Harbor vor.
Hinter den Kulissen
Das Gemälde eines Segelschiffs am künstlichen Strand ist möglicherweise eine Anspielung auf eine Szene am Ende des Films Die Truman Show, in der der Protagonist mit einem Segelboot in die Wand eines künstlichen Ozeans fährt.
Fehler
Wenn man Vault 118 mit dem Aufzug verlässt, kann es sein, dass man im Aufzug feststeckt. Man muss nur einen früheren Speicherstand laden. Manche berichten, dass der Versuch einer Schnellreise und dann einige Spielstunden im Aufzug warten ebenfalls hilft. Wenn man während des Wartens die Fahrstuhlmusik hört kann dies ein Zeichen sein, dass man nicht länger gefangen ist.[bestätigt]
- Eine alternative Möglichkeit ist es den "Aktivieren/Rufen"-Knopf zu drücken, selbst wenn der Aufzug bereits im Untergeschoss mit offenen Türen steht. Die Türen schließen, Ruftaste drücken und dann den Fahrstuhl wie gewohnt verwenden.[bestätigt]
Galerie
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Entrance zone to the vault
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Radiation scanners in the vault
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Museum full of display cases
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Bert's lab
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Security office
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Atrium and crime scene
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Artificial beach
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Artificial beach
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Pearl's gift shop
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Santiago's art studio and generator room
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Purple residential hallway
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Green residential hallway
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Kitchen
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Hydroponics room
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Overseer's office
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Overseer's quarters
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Atrium from the catwalk on the second floor
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Dimly lit parking garage
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Vault 118 overseer's log holotape found on overseer's terminal in the overseer's quarters
Referenzen
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