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“I got a gut feeling there's a small force in the east and a much bigger one in the north. The Elders are collecting dust because none of the scouts returned from the north. I can't do anything but watch.”— Maxson
General John Maxson (Dienstnummer 072389), ist der Großsohn von Roger Maxson, er war ein Offizier in der Armee der Vereinigten Staaten und nach dem großen Krieg, sowie der Gründer und erster Ältester der Stählernen Bruderschaft im Jahre 2161.
Biografie
Er wurde 2097[1], in die stählende Bruderschaft geboren, zwanzig Jahre nach dem Großen Krieg. John Maxson ist eines der weisesten und erfahrensten Mitglieder der Organisation. Während seiner Dienstzeit als Anwärter und Ritter, reiste er durch die öden Weiten und traf viele Leute unter anderem Butch Harris von den Far Go Traders, den er einen Freund nennt. Er hat enorme Fähigkeiten als Soldat gezeigt und in 2135, im Alter von 38, zum Paladin ernannt. Ein wenig später wurde er Oberste Paladin der stählernen Bruderschaft.
2155 nachdem sein Vater von den Vipers getötet wurde, ist er in die Position des Ältesten aufgestiegen. In dieser Zeit traf er den Vaultbewohner im Jahre 2162. Er war zu diesem Zeitpunkt 65 Jahre alt und sein Körper zeigte langsam die Zeichen der Zeit, aber sein Verstand war so klar wie eh und je, auch wenn er nicht mehr direkt gegen die Feinde der Bruderschaft im Ödland kämpfen konnte blieb er in seinem Büro im Bunker und versuchte die Politik zu verwalten.[2]
Interaktionen mit dem Spielercharakter
Interaktionsübersicht
| Allgemein |
Dienstleistungen |
Quests |
| Begleiter: |
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| Sprechender Kopf: |
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| Händler: |
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| Modifiziert Gegenstände: |
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| Doktor: |
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| Startet Quests: |
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| An Quests beteiligt: |
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Quests
- Scout the northern wastes: From scout reports, it is rumored that there is a super mutant nest somewhere to the north. Maxson wants you to confirm these rumors.
Tell me about
| Maxson's Sags-mirs
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| Query
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Response
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| Adytum
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"That's a settlement down in the Boneyard. I went there...oh...a long time ago. I was on a scouting mission for the Elders."
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| Angel's, Angels, Boneyard
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"Well I don't know a lot. There's a bunch of gangs around there, as well as Adytum and the Children of the Cathedral. Not much else. It's pretty damn desolate."
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| Army
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"Well I believe there's an army massing to the north and in the mountains to the east, but I don't have any way to prove it. The Elders, they won't even listen."
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| Bruderschaft
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"That's where you are. You want the long version, go talk to Vree."
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| Butch, Caravans, Harris
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"Butch is the head of the Far Go Traders. He's a little slimy, but he's not a total waste. Unlike those Water Merchants. Bunch of damn vultures, all of 'em."
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| Cabbot
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"Oh, he's a good kid, even if he does want to be a Scribe."
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| Cathedral
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"A bunch of religious whackos, if you ask me. I think their main church is in the Boneyard."
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| Chip
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"Hell if I know."
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| Claw
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"Oh. Just another stupid rumor. Some people say it's a huge fanged monster and others say it's a vampire."
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| Disks
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"Holo discs? Hmm? I haven't seen those in a while."
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| Elder
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"Hehehe. A fine, handsome, upstanding man. The High Elder position is to mediate the meetings between the Elders. You see, two years ago I got talked into it. If I'd of known then..."
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| Elders
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"Well you see there's four of them and that's about all they can ever agree on. They can't even agree if they want to piss, much less pick a pot to piss in."
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| Exodus, Krieg
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"Well that was when my granddad, Roger Maxson, led his soldiers here and started the Brotherhood. He never mentioned where they came from, but it doesn't really matter, 'cause...well, this is our home now."
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| Gangs
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"Well, there's not much to tell. I never ran into any of them. I've heard they're a problem for the people of Adytum, though."
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| Hub
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"The Hub's down to the southeast. They trade us food and things for the weapons we make here. Now if you're ever down there, you talk to Butch Harris."
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| Initiates
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"Well that's what you are. Initiates train and learn to become knights or scribes."
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| Knights
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"The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights."
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| Library
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"We keep weapon specs and history there."
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| Meister
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"What was that? No. I don't believe I've ever heard of it."
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| Mathia
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"Mathia's my assistant."
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| Maxson, Roger
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"Roger Maxson huh? Well he led our people here in the great Exodus, started the Brotherhood from scratch. Quite a leader."
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| Merchants
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"You want to hear about the Water Merchants. Hehehe, well you can't trust them. A few years ago, they offered us Water for a huge stockpile of weapons. We told them no, and you know what they did? Sent in thieves to steal the weapons! We caught 'em, but the Elders voted down going to the Hub to teach the merchants a lesson."
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| Paladins
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"Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times."
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| Player
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"Vree has it someplace in the Library."
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| Rhombus
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"Rhombo's been here a long time. A bit stiff, but a helluva soldier."
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| Scribes
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"Well, Scribes copy down the weapon specs. We've got information all the way back to my granddad. Sometimes a scribe comes up with a new idea for a weapon. Hehehe. Doesn't happen too often. They all answer to Vree."
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| Traders
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"They're the main ones we trade with. Not totally trustworthy, but not as bad as the others."
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| Vree
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"Vree's the head Scribe. She's usually in the Library, she always likes to talk."
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Inventar
Vorkommen
John Maxson erscheint in Fallout nur als sprechender Kopf. He is voiced by Frank Welker. In the game, he is referred to only as General Maxson, only being given a first name in Chris Avellone's Fallout Bible, where all the dates mentioned in this article also come from, although some of it might have appeared already in the original Fallout timeline by Brian Freyermuth. He is mentioned in the Citadel terminal entries - along with his ally, the Vaultbewohner - in Fallout 3.
Bugs
- After asking Maxson for extra weaponry, the player can continue to choose the same dialogue option, returning the same response and leading the player to Mathia for more information. However, you cannot enter dialogue with Mathia about it considering the lack of a dialogue box, but this scripting bug is likely to disappear once you inform Maxson of the super mutant threat.
Galerie
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"I grew up too isolated here. Can you imagine spending your whole life inside one small place, then having to go out into the world?"
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"Hello, youngster. Cabbot said you wanted to talk. Look I'm uh . . . I'm pretty stacked up right now, so I'll uh . . . I'll help you out as long as you don't start flappin' your gums too much. You know, outsiders are like that, always jawin' . . . Hehehe. Kinda like me, huh?"
Einzelnachweise
es:John Maxson
hu:John Maxson
it:John Maxson
pl:John Maxson
pt:John Maxson
ru:Джон Мэксон
uk:Джон Мексон
zh:约翰·麦克森