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“Wir sind eine wachsame Gemeinschaft. Auch Dharma sagte: 'Man kann den Menschen brechen, die Gemeinschaft nicht.'”— Aradesh
Aradesh war ursprünglich ein Bewohner der Vault 15, eine Schwestervault von Vault 13. Sein multikultureller Akzent und Aussehen spiegeln die höchst unterschiedlichen ideologischen und kulturellen Schichten aus denen die Bewohner kamen wieder. Allerdings verließ Aradesh die Vault mit den anderen Bewohnern nach einer verheerenden Raiderattacke. Zusammen mit ein paar anderen Bewohnern der Vault, wagte er sich ins Ödland auf der Suche nach einem Ort, um neu zu beginnen.
New Frontiers
Soon after, he founded the humble community of Shady Sands using a G.E.C.K. in
2142. He led the community with a steady, guiding hand, reinforcing the slightly xenophobic attitudes of the townsfolk, aiming to make it a completely self-sufficient community, and keep it that way. Initially, he greeted the Vault Dweller with reserve, but after he removed the radscorpion threat and later saved his daughter from the Khans, he welcomed him openly in the community. Broad horizons were opening up for the small town.
Founding NCR
Aradesh (along with Seth and Tandi), would later start laying the foundations for the New California Republic, with him being elected as its first president. Soon after, inspired by the Vault Dweller's legacy, Aradesh and Seth began searching for Vault 13. However, during one of their expeditions, all traces of them were lost, and they were presumed dead. Afterwards, his daughter took her father's position of President, guiding the NCR to a brighter, safer future.
Stop the Radscorpions: Aradesh tells you that there is a nearby cave that's filled with radscorpions and he's wary that they could cause some damage.
Sonstige Interaktionen
He is likely to be among the first non-player characters with a talking head that the player will encounter. It will be learned quickly that he does not tolerate being lied to. Should the player act rash, refuse to answer questions, or lie about their origins in Vault 13 (excusing the fact that characters with high Speech can lie their way in), Aradesh won't hesitate to lead them to the town borders. This has no real effect on further interactions in the town, as one can walk back in and re-initiate dialogue with Aradesh without negative repercussions.