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Ich weiß, was du in Bitter Springs getan hast ist eine Nebenquest in Fallout: New Vegas.
Schneller Lösungsweg
| Nebenquest: Ich weiß was du in Bitter Springs getan hast | |||||||||||||
| Gewinne Boone's Vertrauen | |||||||||||||
| Besuchen Sie die Szene vom Bitter Springs Massaker. | |||||||||||||
| Besiege die Legions-Angreifer. | |||||||||||||
| Tell Boone to be repentant over his past. | Tell Boone to be bloodthirsty over his past. | ||||||||||||
| Reward: 1st Recon survival armor upgrade for Boone | Reward: 1st Recon assault armor upgrade for Boone | ||||||||||||
Detaillierter Lösungsweg
Aktivierung der Quest
Um auf die notwendigen Dialogoptionen zuzugreifen, muss der Spieler mit Manny Vargas in Novac oder mit Bitter-Root in Camp McCarran über seine Dienstzeit in der RNK und in Bitter Springs gesprochen haben. Um die Quest zu aktivieren, muss der Spieler 5 "Geschichtspunkte" mit Boone erfahren. Diese können nur in bestimmten Momenten verdient werden, vorallem aber nur dann, wenn Boone in Ihrer Gruppe ist und diese nicht vor Abschluss der Quest durch bestimmte Missstände verlassen hat.
- Vulpes Inculta töten: +1** Vulpes taucht häufig auf, was einem viele Gelegenheiten gib ihn zu töten. Zuerst begegnet man in in Nipton. Lässt man ihn ziehen, wird er auf dem Strip auftauchen und einem das Zeichen Caesars geben (wenn man Vulpes auf dem Strip tötet, werden weder die Sekuritrons noch sonst jemand feindlich, was es sehr leicht macht ihn zu töten). Und zuletzt taucht er im Fort an Caesar's Seite auf.
- Camp McCarran
- Während der Befragung des gefangenen Legaten Silus, wenn er stirbt: +1.
- WIchtig ist nicht der zeitpunkt wann er stirbt, sondern dass er stirbt. Der ideale Weg das zu erreichen ist Silius mittels Sprache zu überreden bis er die Informationen Preis gibt und so das Lob von Lt. Boyd zu erhalten und anschließend den Verhörraum mit einer Waffe zu betreten und Silus zu erschießen.
- Während der Mission "Es fährt ein Zug nach Nirgendwo" im Camp McCarran
- Wenn man den Spion während der Tat erwischt und tötet: +1.
- Während der Befragung des gefangenen Legaten Silus, wenn er stirbt: +1.
- Das Fort
- Caesar im Fort töten +2.
- Überfalllager der Legion
- Während der Nebenquest Rausgeworfen beim Überfalllager der Legion, retten der feindlichen Pulverbanditen-Mitglieder: +2
- Nelson
- Während der Quest "Neue Hoffnung für Forlorn Hope" in Nelson
- Wenn man die Geiseln tötet: +1
- Wenn man die Geiseln befreit: +2.
- Falls du sie rettest: +2.
- Hinweis: Man kann alle drei Geisen befreien und wenn Boone einem gedankt hat den Dialog mit ihm suchen. Danach kann man eine der Geisen töten und zuätzlich einen +2 Bonus für das Retten erhalten. Weder verliert man dabei Karma noch werden die Zuschauer feindlich.
- Auf jeden Fall wird Boone einen Kommentar über das Retten von Geisen ablassen. So erhält man einen zusätzlichen Dialog, wenn man ihn gleich daruaf anspricht.
- Während der Quest "Neue Hoffnung für Forlorn Hope" in Nelson
- Camp Searchlight / Cottonwood Cove
- Die Legion auslöschen: +2
- Während man die Legion immer vernichten kann, zählt es nur zu Boones Geschichtspunkten, wenn man es während der Mission "Auge um Auge" erledigt.
Die +2 Geschichtspunkte schalten neue Dialogoptionen frei, die der Spieler dann benutzen kann. Diese werden Boone's Meinung über dich beeinflussen, bevor man die eigentliche Quest beginnt. Die folgenden Dialogoptionen sind:
- When talking to Boone about Caesar's death, he will tell you that Caesar has an entire line of succession and this will barely slow the Legion down. Regardless he is happy with the death of their leader.
- If you rescue the Powder Gangers during the quest Rausgeworfen, Boone will tell you about the state of affairs with the NCR and Caesar's Legion in the Mojave Wasteland. If they get across the Colorado, it will be too late to save them and the NCR should be patrolling for Legion raiders and setting up checkpoints rather than spreading themselves so thinly if their objective was holding Hoover Dam.
- After you killed or rescued the hostages at Nelson, he will tell you about what the NCR had to do to crucified or captured NCR soldiers as the Legion would use gruesome torture tactics to demoralize the other side. To save them the pain of torture, NCR snipers have to perform mercy killing. If you saved them, Boone will be glad you saw another option.
- After eradicating the Legion at Cottonwood Cove, Boone would be rather pleased to know the camp where his wife and unborn child was being sold and put out of her misery was wiped out and wish that something like this would happen more often.
Der Angriff auf Bitter Springs
Um die Dialogoption über Bitter Springs freizuschalten, muss der Spieler, nachdem er 5 oder mehr Geschichtspunkte gesammelt hat, mit Manny Vargas in Novac oder mit Sergeant Bitter-Root in Camp McCarran über das Bitter Springs Massaker reden. Mit einem Sprache Skill von 30 oder höher kann der Spieler vorschlagen, nach Bitter Springs zurückzukehren. Boone wird anfangs ablehnen, überlegt sich es aber nach einem gewissen Zeitraum und spricht den Spieler dann an. Er wird zustimmen, nach Bitter Springs zu reisen.
Once you get to Bitter Springs, Boone asks you to go to Coyote Tail Ridge, where he was stationed, and tells you exactly what happened during the massacre there. He then asks you if you don't mind staying overnight. If you say yes, the screen will fade out and fade back in, with Boone telling you that a Legion raiding party is on the way. It largely consists of recruits, but they can be tough to defeat, especially if you're trying to avoid casualties. Some tougher units will be mingled with the later waves.
The attacking Legion forces come in three waves.
- Wave 1 starts very close to the sloping hill up to the refugee camp, and by the time you get there they will probably be among the tents already. A single Legion Vexillarius brings up the rear far behind and will typically be behind you.
- Wave 2 starts from behind some buses at the Bitter Springs Recreation Area. Legion Mongrels run far ahead while soldiers walk.
- Wave 3 comes through a small gap on the west side that leads to the graveyard. Legion Mongrels lead the way. The soldiers come up behind as usual, but some or all may occasionally stand still in the graveyard.
The quest is considered complete once all three waves are dead. Boone will typically immediately talk to you once the last enemy is dead, but not always. You do not gain NCR Fame until he speaks to you, so you may put on (or take off) faction armor at that point, depending on whether you want to accept the Fame adjustment. At the end of the conversation his armor is upgraded depending on your last answer. Although both armors are only cosmetically different, this choice actually influences Boone's ending.
- 1st answer yields 1st Recon survival armor, making Boone repentant.
- 2nd answer yields 1st Recon assault armor, making Boone bloodthirsty.
tagebucheinträge
Infos
- It is possible for either Lieutenant Markland or Captain Gilles to die during the quest, particularly if you are not quick in intercepting the Legion raiders. This will fail their quests: No, Not Much, Bitter Springs Infirmary Blues and Climb Ev'ry Mountain. The presence of refugees and NCR soldiers also makes friendly fire a problem, especially with explosive weapons.
- After completion of the quest, Mr. New Vegas will report the incident on Radio New Vegas. He mentions that two civilians repelled an entire Legion raiding force, and in an interview, a civilian witness said that "God sent us two angels, and at least one of them had a .308 caliber flaming sword of justice with a telescopic sight." He will say this even if Boone doesn't use his rifle during the quest.
- Having the Animal Friend perk makes the dogs in the Legion raiding party non-hostile toward the Courier and Boone (and ED-E or Rex, if present), but they will still be hostile toward other NPC's and must be killed to complete the quest.
- If you kill Boone, Mr. New Vegas will mention that Bitter Springs was attacked by a Legion raiding party.
- After the patch 1.4.0.525, you cannot enter the interrogation room with a non-holdout weapon even after the interrogation is over, though this can happen without the patch.
- If you wish, you can find out how many history points you currently have with Boone by opening the console and typing: show "96bcd".nOpenness
- If you are unable to initiate the quest because you did the majority of the history point items without Boone as a companion, you can manually add points with the console command set "96bcd".nOpenness to <n> (PC only).
Hinter den Kulissen
The name of this quest is a reference to the song by Elvis Presley of the same name.
Bugs
- A serious problem has been noted with the PS3 version, with ALL add-ons installed. The huge lag caused by the massive save files will lag out the game every time. There is no fix, save for uninstalling the addons until the quest is complete. [bestätigt]
- If you are unable to initiate the quest because you did the majority of the history point items without Boone as a companion, you can manually add points. [bestätigt]
- Use the console command set "96BCD".nOpenness to 5 and speak with him. Initially he will decline your suggestion to go to Bitter Springs. Re-initiate conversation with him (or wait a while and let him catch up with you to talk with you) and he will say he has changed his mind.
- The conversation option to go to Bitter Springs will not be present if he is at or near Bitter Springs. Move away or into an interior cell.
- Boone's RefID is 96BCE. 96BCD is the script that contains the nOpenness variable.
- Note that Boone has additional dialogue about Manny and his wife at nOpenness 2 and 3, so if you are manually accelerating the quest this way, you might want to set points at those levels and talk with him before increasing points to 5.
- Use the console command set "96BCD".nOpenness to 5 and speak with him. Initially he will decline your suggestion to go to Bitter Springs. Re-initiate conversation with him (or wait a while and let him catch up with you to talk with you) and he will say he has changed his mind.
- After beginning this quest and traveling to Bitter Springs, Boone will sometimes not initiate the conversation necessary to continue the quest and will have only his default dialogue when spoken to. [bestätigt]
- To be able to continue the quest, open the console and enter the command setstage 001349A7 20 This will skip the part of the quest that's glitched, and allow you to begin the "Go with Boone to Coyote Tail Ridge" section of the quest.
- With the 1.4.0.525 patch, disarming the monorail bomb no longer gives a history point if you kill Curtis, regardless of which method is used to disarm it or if it was disarmed before killing Curtis. The point will only be granted upon completion of the quest if Curtis isn't dead, at which point killing Curtis is no longer an option. [bestätigt]
- If Boone approaches you saying that he's ready to go to Bitter Springs, but you don't immediately accept, he may become stationary and will not move again until you talk to him and tell him that you want to go to Bitter Springs. [bestätigt]
- If Boone is still looking for enemies even after you have defeated all of the Legion, Boone might say "Let's get through this first," when he was supposed to say the scripted line. [bestätigt]
- Both points you get during I Put A Spell On You may not count; whichever you do first (save the monorail or kill the spy) will count as one history point, but upon completing the other task the other history point will not register. [bestätigt]
- Occasionally, Boone will trigger the quest after doing Eye for an Eye, even if no other other history points have been achieved. After sending the radioactive barrels down into Cottonwood Cove, Boone will say the phrase "Wish there was more of them, I wasn't done yet." If one waits for the barrels to kill every enemy in the camp, he will say this phrase 3 times total with each time giving the player 2 "history points." [bestätigt]
- One can talk to Boone after every phrase to listen to all parts of the dialogue.
- In the assault on Bitter Springs, the waves of legionnaires may appear in their starting positions but then stand still and not attack the camp. They will be visible from Coyote Tail Ridge and can be fired upon with a long-range weapon. Killing them all will satisfy the objective. Reloading a save before spending the night on the ridge should cause the soldiers to attack normally. [bestätigt]
- It is possible that during conversation with Boone and trying to get him to return to Bitter Springs, there will not be a Speech check needed to convince him, and the dialogue option in question will appear without the "[Speech 30]". [bestätigt]