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    Version vom 30. Dezember 2011, 16:53 Uhr von Alessio79 (Diskussion | Beiträge) (Einleitung überarbeitet, geringe Änderungen am Inhalt, iwikis sowie Kats geändert.)
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    What can I do for you today?— Ja-Sager

    Ja-Sager ist ein KI-Einheit, die ähnlich wie Victor nicht an einen festen Sekuritron gebunden ist, er dient Benny als Assistent im Jahre 2281. Es ist ein integraler Bestandteil von Bennys System, um Kontrolle über New Vegas zu erlangen. Seine Persönlichkeit wird anfangs von einem PDQ-88b Sekuritron bewohnt, obwohl er später dem Kurier bei den "unabhängigen" New Vegas Optionen für das Ende des Spiels als "der Großrechner des Lucky 38" helfen kann. Als Teil der Wildcard: Führungswechsel-Quest, kann man Ja-Sager auf Mr. House's Computer hochladen, nachdem man ihn außer Gefecht gesetzt hat.

    Hintergrund

    Ja-Sager war anfangs ein normaler Sekuritron. Benny fand ihn beschädigt und durch eine Impulsgranate außer Gefecht gesetzt auf. Benny ließ den Sekuritron dann von einem Mitglied der Anhänger der Apokalypse untersuchen und umprogrammieren.

    The reprogramming was extensive, and resulted in Yes Man being designed to do exactly as he is told (although the lack of restrictions as to who is doing the ordering would later be Benny's undoing). The plan was to dispose of House, plant Yes Man's A.I. in the Lucky 38 mainframe which would then put him (and by extension, Benny) in control of all the other securitrons on the Strip. The next step was to take the Platinum Chip to The Fort, where he would take control of whatever great weapon he suspected Mr. House to have hidden away (as he did not know exactly what was stored in there). The last step in the plan was to use this "weapon" to assume control of Hoover Dam, and New Vegas.

    Yes Man is abandoned when Benny flees to the Fort after the Courier pursues him to the Tops, and is soon after found by the Courier.

    Yes Man can also be found after Benny has been assassinated by the Courier at the Tops.

    Interaktionen mit dem Spielercharakter

    Interaktionen Übersicht

    Allgemein Services Quests
    Wichtig: Nein
    Begleiter: Nein
    Spielt Karawane: Nein
    Händler: Nein
    Techniker: Nein
    Doktor: Nein
    vermietet Bett/Zimmer: Nein
    Startet Quests: Nein
    An Quests beteiligt: Nein

    Sonstige Interaktionen

    Nach dem Gespräch mit Mr. House wird die Wild Card Quest-Reihe begonnen. Von diesem Punkt an, wird der Kurier in der Lage sein, bis in den Wipfeln des Casinos und zu Benny's Penthouse zu gehen. Dort wird er Ja-Sager finden. Yes Man will explain what Benny's plan was; to dispose of Mr. House and plant Yes Man's A.I. in the Lucky 38 mainframe. The player can then choose to continue Benny's plans, and start the Wild Card: Change in Management quest. If you have killed Benny, Yes Man may appear outside the tops casino, near the entrance. If the courier tries to kill Yes Man, he will not turn hostile or flee, nor will any securitrons or civilians react to the courier. Yes Man will die, yet any quests given by him will not be failed. Returning to the same section of the strip, Yes Man will be back in front of The Tops, explaining that part of him is in every securitron and if one body is killed, his A.I. can move to another.

    Should the player complete the wild card quest, Yes Man will take Mr. House's place in the Lucky 38. After the assault of Hoover Dam Yes Man informs you that he found pieces of code within Mr. House's mainframe that, in his words, "changes my personality" and says he will look offline for a little while until his personality change is complete (he never actually shows his changed personality due to the game ending). However, Yes Man clearly states that he's going to be more "assertive", basically stating that he will no longer be under your control, and possibly alluding to Yes Man taking over control of the New Vegas Strip.

    Quests

    • Wild Card: Ass im Ärmel: The Courier meets Yes Man for the first time. As there is no restriction on who Yes Man can help, the Courier can interrogate him to find all the details of Benny's plan, and even continue it themselves.
    • Wild Card: Führungswechsel: The Courier must obtain the platinum chip, assassinate House, and install Yes Man's A.I. in the Lucky 38 mainframe.
    • Wild Card: Sie und welche Armee?: The Courier must travel east of the Colorado River to The Fort and activate an army of securitrons locked away in a secret Vault.
    • Wild Card: Nebenwetten: the Courier can meet with the various tribes of the Mojave and decide who will be spared in the upcoming battle.
    • Wild Card: Feinschliff: The Courier must convince Julie Farkas to support an independent Vegas, (optionally) protect President Kimball against an assassination attempt and use an override on the El Dorado Substation in order to power the Lucky 38 and allow it to broadcast the securitron operating system upgrade.
    • No Gods, No Masters: The Courier must power up the secret Vault, allowing the securitrons within to break out and crush the Legion, before convincing the NCR to leave the Dam to Vegas - by force, if necessary.

    Inventar

    Kleidung Waffen Weitere Gegenstände Im Todesfall
    - - - Scrap metal
    Scrap electronics

    Notizen

    • After the assault on Hoover Dam, Yes Man informs you that he found pieces of code within Mr. House's mainframe that "change [his] personality" and says he will seem to be offline for a little while until his personality change is complete (he never actually shows his changed personality due to the game ending). Part of the change is that he's going to be more "assertive", hinting that he will no longer be under the Courier's control. It appears that this may have been a fail-safe implemented by House to ensure that the city he loved would be in safe hands in the event of his death (basically making Yes Man able to fill Mr. House's role as he has all of his data on the network).
      • This was likely included to save the pain of creating a "canon" backstory for the Courier in the event of an independent Vegas becoming the canon ending, as well as a way of avoiding the complicated situations that could occur from putting the Courier in total control of Vegas in the post-ending gameplay that was scrapped later in development.
    • Yes Man does not become hostile when attacked, and the destruction of his body yields a single experience point. His personality is distributed between all securitrons, so he is theoretically immortal (though in the story line there's a limited number of securitrons at the Strip until you activate the bunker at the fort) - if destroyed, he will simply "hop" to another securitron. This can be exploited to provide an infinite supply of scrap metal by simply killing him, collecting the scrap metal from his remains, entering and then exiting The Tops Casino, then killing him again.
    • Yes Man will comment if he is attacked, if his body is destroyed or if he witnesses the Courier killing anyone.
    • Once you finished Ring-a-Ding-Ding!, Yes Man will be standing outside The Tops Casino. If you're playing a female and you seduce and kill Benny with the Black Widow perk, Yes Man will stay in the back room of Benny's suite.
    • In the French version of the game, Yes Man is called "Béni oui-oui" ("Béni" from the Arab and Hebrew terms "ben-" (son of) and "oui" meanging "Yes"), a slang term given to a person who always agrees with the authorities.
    • Regardless of what the player does, the Yes Man questline will always be available. This is important as it is possible to close off all other endings and thus Yes Man is the only choice to complete the game.
    • True to his name, he will agree with everything that the player says.
    • Wenn er angegriffen wird, wird er nicht Feindlich, sondern wiederholt nur, "Schlechter Roboter! Schlecht!

    Vorkommen

    Ja-Sager erscheint nur in Fallout: New Vegas.

    Hinter den Kulissen

    • Der Ja-Sager wurde erstellt von John Gonzalez.
    • Sein Name ist eine Anspielung auf den Satz "Yes Man", die verwendet wird, um eine Person zu beschreiben, die immer seinem Arbeitgeber oder Vorgesetzten zustimmt.

    Sonstiges

    • Greift der Kurier Ja-Sager an, wird dieser sich nicht verteidigen. Für seine Tötung erhält der Spieler 1 EP.

    Galerie

    es:Servibot pl:Pan Tak ru:Йес-мэн