Nach Pitt ist eine Quest und eine Trophäe / ein Erfolg im Fallout 3 Add-On The Pitt. Die Quest startet wenn der Einsame Wanderer von Wernher kontaktiert wird.
Schneller Walkthrough
- Finde die Quelle der Funkübertragungen
- Sprich mit Wernher
- Besorge ein Sklavenoutfit
- Durch den Eisenbahntunnel nach Pitt
- Säubere den Güterbahnhof
- Überlebe die Brücke
- Erlange Einlass nach Downtown
Walkthrough
Finde die Quelle der Funkübertragungen
Wenn The Pitt das erste Mal lädt, empfängt der Spieler ein neues Radiosignal, "Wernhers Notrufsignal", von einem entflohenen Sklaven namens Wernher. Er bittet den Spieler um Hilfe bei der Beschaffung eines Heilmittels gegen das Troggsyndrom.
Das Signal stammt vom Funkturm weit im Norden des Ödlandes. Der nächste Punkt auf der Karte ist die SatCom Schaltmatrix NN-03d. Wenn der Spieler ankommt, wird Wernher von mehreren Pitt-Raidern attackiert. Nachdem man ihm geholfen hat, erzählt er seine Geschichte und verspricht, den Spieler nach The Pitt zu bringen.
Besorge ein Sklavenoutfit
Wernher suggests the player obtain a disguise from the slavers camping outside the train tunnel to ease gaining access to The Pitt. Upon heading west, there is indeed a train tunnel, as well as a group of about four slavers led by a man named Ramsey and a couple of Pitt slaves in a locked slave pen. Be careful when approaching Ramsey if you have previously been hostile with Paradise Falls. Though he will appear friendly, interacting with him will cause him to immediately recognize you as the one who "shot up Paradise Falls" and become hostile. Killing him costs no Karma, obviously, and the other slavers will open fire on you.
Getting a slave outfit can either be accomplished by buying the slaves or killing the slavers; there are 2 slave outfits in the slave pen, one on a dead slave and one on Prosper which can be acquired by threatening him (giving negative Karma) or when you tell him you are freeing them for no reward, he tells you to take the dead slave's outfit for a bit of good Karma. After entering the train tunnel, the player must activate a hand cart to travel to The Pitt. Any companions you may have must be left behind (and they will disappear after finishing the quest).
Ankunft am Güterbahnhof
Upon arrival at the train yard, Wernher will tell the player to hang back while he "does the talking", and walks over to a Pitt raider standing guard. Werhner's diplomacy eventually becomes that of the shotgun variety, and the player must intervene once again. The trainyard has several Pitt raiders firing from elevated positions, so an accurate rifle is handy, or you can just let Wernher do the work.
After the firefight, Wernher will walk to the northeastern exit of the trainyard and tell the player he cannot proceed any further. He will then tell the player that the guards will confiscate the player's inventory upon entering, and to find a slave named Midea. The player can inquire about concealing a small weapon: Wernher will agree and hand over either a knife (a switchblade), or a small gun (a .32 pistol). Note that the player doesn't actually receive their weapon immediately; instead you get a misc item that turns into the weapon upon entering downtown.
Nach Pitt
After exiting the trainyard, the player should be wary of the gutted building on the left side of the path. There is a small group of hostile wildmen inside it. It is possible to sneak past the entire building, but if detected, the player will be caught in the open.
North of the building is The Pitt Bridge. The bridge is gridlocked with various vehicles from before the Great War, and even worse, riddled with frag mines, left by The Pitt's raiders to kill off anything trying to leave or enter The Pitt. Failing to disarm a mine and letting it detonate can catch the player in a huge chain reaction explosion. The player should cross the bridge carefully, It helps a lot to have the light step perk or use sneak mode to check for mines and avoid the eyes of a Pitt raider with a sniper rifle who is in a small high up ledge near the end of the bridge. The ledge the sniper resides on is accessible from the ground by means of a gravity-defying ramp along the bridge's main cable. It is worth noting that the water in the river is irradiated to lethal levels, often in the hundreds of rads per second.
After finishing the harrowing trek, the player will reach a right-turn on a street. This is where a familiar scene from The Pitt trailer plays out: a few runaway slaves will run by, only to be blown to pieces by mines. This is a good place to get a slave outfit if you haven't already. At the end of the road is a roadblock.
Erlange Zutritt
If the player decides to kill the gate guards (Mex and three other raiders), he or she will be incapacitated by four Pitt raiders with police batons upon entering Downtown. A humorous scene unfolds as the player's vision fades to black and the Slavers squabble over the player's gear. If the player asked Wernher for a concealable weapon, he or she will receive it now.
If the player instead pretends to be a slave, Mex will believe that the Lone Wanderer is a slave who was unable to cross the bridge. He will confiscate all the player's gear (except the previously mentioned concealed weapon) and then tell the player to get back to work. The player is not attacked upon entering downtown when taking this route.
The player can also tell Mex that he or she would like to become a Pitt raider, Mex lies to you and tells you they are hiring. Upon entering you are incapacitated much like above.
Regardless of the method of entry (even using exploits to bypass the confiscation of items completely) the quest will be completed upon entering Downtown, leading directly into Unsafe Working Conditions.
Belohnung
- 150 EP
Quest Phasen
Sonstiges
- If you choose to smuggle a weapon, it will be added to the player's inventory in the misc section as a "concealed switchblade" or "concealed pistol". After Mex takes all of the player's gear, the smuggled weapon then can be used.
- It is possible to get in the slave pen by jumping in from the rocks above. Upon falling in, the slavers will notice the player and attack. The gate will also be unlocked.
- The key to the slave pen can be found on Ramsey. The player can steal it from him and then open the gate. If so, the slavers will turn hostile.
- The player can get the slave outfit without entering the cage and without talking to anyone near the train tunnel. The method is to reverse pickpocket a better set of armor on one of the two unnamed slaves through the fence, then fast travel to a different place, and fast travel back. The player will see the slave wearing the armor. The player can steal the outfit through the fence. Wernher will arrive and you will be able to progress through the quest.
- If the player has used the above method and has stolen the slave outfit, he can still talk to Ramsey right after this, and give him the money to free the slaves. If he does so, he will interact with Prosper as if no progress has previously occurred. The player can acquire four slave outfits this way: two through reverse pickpocketing armors on unnamed slaves, one given to the player by Prosper, and one from the dead slave. (If you then set the slaves free after getting these 4 outfits, the 2 whom you gave armor to will then have another slave outfit in their inventory. They will immediately start running through the wasteland, but if you chase them down and pick their pockets or kill them you can get another one from each of them, for a total of 6 slave outfits)
- After having his/her items removed upon speaking to Mex, if the player attempts to activate the locked safe to the right of the entrance to downtown (requires key). Mex will enjoy making fun of the player and expressing how "he found it...and its mine".
- Even if the player has been able to disarm the mines that kill the three runaway slaves at the end of the The Pitt bridge, the slaves will still be killed by scripted explosions. Resurrecting the runaway slaves on the PC version with console commands will result in them dying again by the scripted explosions.
- If you have killed the slavers in Paradise Falls, you will not be able to speak to the slavers in the camp. Ramsey will announce "Hey, I recognize you, you're the one who shot up Paradise Falls!" and the squad will open fire.
- Jumping from the bridge ends in a mid-air death due to radiation. This was most likely just a border Bethesda put so the PC could not access the area around the bridge, other than what was intended.
- If the player finds the train tunnel and buys the slaves or kills the slavers and frees the slaves prior to speaking to Wernher, Prosper will then be found at the entrance to Vault 101, after Wernher asks you to find slaves clothing. The dead slave disappears. Prosper, regardless, will go to the area outside of Vault 101 after being set free, but his dialogue will be the same as when he was set free.
- Being a slaver for Paradise Falls, even if all of the VIPs are enslaved, has no effect on the dialogue options or quest line. You will be made into a slave regardless.
- Quest Items (E.g. cryptochromatic spectacles, card catalog holotape, slave collar, etc.) will not be removed from your inventory upon entering The Pitt.
- It is strange that the price of a slave is only 200 caps, since Grouse will pay you 250 caps for a slave and those slaves are sent to The Pitt. In this way, they lose 50 caps per slaves.
Exploits
Keeping your items in The Pitt
The forced conversation with Mex (and the subsequent confiscation of your items) can be avoided when approaching the main gate. This is done by switching to unarmed combat, standing directly underneath the raider on the overhead catwalk, jumping and entering V.A.T.S. while in midair, then throwing a single punch; the punch will miss but will leave you on top of the catwalk, standing next to the raider. By quickly jumping down from the catwalk you can avoid the conversation trigger entirely. Be warned that if you do not jump down from the catwalk fast enough the trigger will activate and your controls will be locked, rendering you unable to move, and Mex will not be able to reach you to initiate the conversation, thus keeping you in this state indefinitely. (Note: this does not seem to be possible on the 360 But barrels laying around the bridge can be stacked on the baby carriage to achieve the same effect)
If you are successful in avoiding the forced conversation you will be able to enter the Downtown area without being ambushed and losing your items. Fast travel to the Bridge and train yard will remain available. If you chose to have Wernher give you a concealed switchblade or .32 pistol it will remain as an un-droppable miscellaneous item. PC users can remove the items by using the commands Vorlage:Console or Vorlage:Console for the switchblade and pistol, respectively.
Once this exploit is used, passing through the main gates where the conversation is triggered must be avoided at all costs. Doing so will lock your controls indefinitely, as the conversation options which would unlock them are no longer available once you have completed the quest. (Note: Once inside downtown you can fast travel to the bridge re-cross it re-disarm all the mines and kill Mex (Don't get close enough to him to trigger the event) and the other Pitt raiders for their Infiltrators if you do this you cannot get through the door until the main quests are completed. Just simply fast travel back into downtown.)
Another technique using fast travel (easy and recommended) Don't kill the guards or Mex, drag the body of one of the slaves killed by frag mines across the first gate and use it as a container to store all of your items. Go through the gate (to downtown) then immediately back through the gate (to the Pitt) and pick up your items. Next, -fast travel- into downtown and you will have all your items. If you bring your items when entering downtown, all your items will disappear from your inventory. Killing the guards at the gate then entering downtown will result in you getting knocked to ground by guards from the downtown part. You cannot prevent this because your controls are blocked upon entering. So just don't kill them. Note: It can happen that it will take some time for the quest "Into the Pitt" to complete. Walk around in the downtown section for a minute then go back to the gate and wait a few seconds and then go looking for Midea. Quests will be completed shortly.
Bugs
- Wenn man ein Sklavenoutfit im Inventar hat, es aber beim Überqueren der Brücke nicht trägt, friert das Spiel nach einem Kommentar eines Raiders ein.
- Man empfängt das Radiosignal eventuell nicht. Einfach den Befehl setstage xx00108c 10 verwenden.
- Der tote Sklave erscheint am Beginn nicht im Sklavenkäfig. Deshalb müsste man das Sklavenoutfit von Prosper beschaffen. Der Bug verschwindet eventuell durch neues Laden.
- Die Sklavenleiche bewegt sich, als ob sie noch am Leben wäre. Das hört auf, sobald man das Outfit genommen hat.
- Wenn der Spieler die Sklaven aus dem Käfig befreit hat, kann man weiterhin mit Prosper sprechen, man bekommt positives Karma.
- Nachdem Wernher den ersten Pitt-Raider am Bahnhof getötet hat, schießt er eventuell weiter auf dessen Leiche, auch wenn alle anderen Raider tot sind.
- Wenn man überflüssige Gegenstände in einem Spind im Sklavenlager vor dem Eisenbahntunnel lagert, verschwinden die Skavenhändler, die Kiste und alle Gegenstände permanent.
- In der ungepatchten Version des Spiels friert das Spiel ein, wenn man den Eisenbahntunnel gefunden hat bevor man mit Wernher gesprochen hat und in Gegenwart von Ramsey speichert. Einen alten Spielstand laden hilft.