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Vault 3 ist eine der Vaults von Vault-Tec Vaults im Mojave-Ödland. Bis auf einigen Überflutungen in den unteren Ebenen, ist das Gewölbe größtenteils im Jahr 2281 intakt und wurde von den Unholden besetzt, welche die ursprünglichen Bewohner des Gewölbe töteten,
Hintergrund
Vault 3 ist eine von drei Vaults in der Mojave mit menschlichen Bewohnern, neben den anderen Vault 21 und Vault 19. Diese Vault war eine von den wenigen Kontroll-Vaults, die in keiner Verbindung mit einem Experiment standen und funktionierte fast genau nach den Erwartungen der Bewohner. Kontroll-Vaults wurden entworfen um nach 20 Jahren geöffnet zu werden, aber die Bewohner von Vault 3 entschieden es weitaus länger geschlossen zu halten, fern von Sorge für die möglichen Gefahren, denen man außerhalb der Vault begegnet. Alles ging gut bis ein zufälliges Wasserleck entstand, was die Bewohner zwang die Vault zu öffnen, um nach Hilfe zu suchen. Die ursprünglichen Vault 3 Bewohner öffneten ihre Türen und begannen, mit den Leuten außerhalb der Vault zu handeln. Für eine zeit lang, ging es gut und die Bewohner machten ein gutes Wohlleben. Allerdings bescherte dies auch der Vault die Aufmerksamkeit der Unholde. Die Bewohner hatten keinerlei Sicherheit eingerichtet, so fanden die Unholde nur kleine Schwierigkeiten, im ausrauben und besetzen der Vault
In many ways, Vault 3 was the ideal post-apocalyptic community that had all too often evaded Vault-Tec's many experiments. The vault’s isolation didn’t affect the residents. They maintained an orderly, democratic society, and, unlike other vaults (Vault 101 in particular), the overseer wasn't a dictator or a megalomaniac. Once again though, as with so many other Vault-Tec designs, the water pipes failed, and by necessity the community was forced into contact with the Mojave's savage peoples which was ultimately their undoing.
Lage
The vault is located under a building in the Ruinen von Südvegas and is the base of operations for a gang known as the Unholde. Its location can be gained from the colonel at Camp McCarran after volunteering to help with the gang problem, from Elder McNamara of the Brotherhood of Steel during the quest Still in the Dark, from Diane during the quest Aba Daba Honeymoon or from Private Ortega in the barracks at the NCR Sharecropper Farms.
The vault door, which is opened by the adjacent control panel, is connected directly to the South Vegas ruins and therefore provides no loading point for the vault interior. This explains the lack of a door opening sequence.
Grundriss
Inside, the entrance is guarded by a female fiend, who will question you about what you are doing there. If you enter using a Sprache check (64) or wearing Great Khan armor, you can navigate the vault without being attacked. You can remove the armor after the initial dialogue with the guard Fiend. If she becomes hostile, note that she levels with the player, giving her an abnormally high amount of hit points at higher levels (a maximum of 260 at player level 30).
The walls of the vault are covered with graffiti, presumably done by the occupying Fiends. Much of the graffiti in the vault is the same as that which can be found on the Brotherhood's bunkers in Hidden Valley. In one of the toilets, there is graffiti on the wall of a stick man and woman. It's an enlarged version of the one in Hidden Valley.
Overall there are about 5 hackable terminals inside the vault, which contain information about the vault’s history.
Vault 3 Vault 3 besteht aus drei verschiedenen Bereichen:
- Freizeitraum
- Wohnquartiere
- Wartungsflügel
Freizeitraum
Vault 3 seems to have a much larger recreational area than the other vaults. The recreation area also includes several pool tables and some minor loot. There is a locked door containing multiple Nuka-Cola bottles and one Nuka-Cola Quartz and one Nuka-Cola Victory. Within the recreation area there is a locked door leading to the maintenance wing.
Wohnquartiere
On the main floor of the living quarters there is a cage holding 3 captives: Rick Lancer, Rachael and Dennis. The cage also holds the body of the fourth captive, Carter, who managed to escape to search the vault for weapons before being caught and was subsequently killed.
Daniel, the Fiend who holds the key to the cage can be found in one of the southernmost rooms of the living quarters (see the unmarked quest I Love Bananas). Alternatively, the cage door can be picked without Karma loss, and no fiends will become hostile.
Three of the rooms in the living quarters each have a deceased fiend on a bed, surrounded by empty syringes, Jet and Psycho.
Around the southern part of the living quarters is a bedroom containing a terminal with an administrator "Billy boy" and a function called "Compose Automated Blast Message". However this does nothing, stating that the system is offline.
The flooded areas are long and difficult to swim through with enough time to return for air before taking drowning damage. In addition, the water is irradiated at 1 rad/sec. It is strongly recommended to have the rebreather equipped when swimming through to loot these areas. Alternatively, you can use turbo to slow down time, which also makes your air last longer.
Wartungsflügel
The leader of the Fiends in the vault, Motor-Runner can be found in his throne room in the northern part of the maintenance wing along with his two guard dogs, BoneGnash and GhashBone.
Bewohner
Vorherige Vault-Bewohner
Bemerkenswerte Beute
If the Fiends are non-hostile, looting will not make them hostile, nor will it cost Karma.
Freizeitraum

- Behind a very easy locked door (Most NorthWest room) connected to the main part of the recreation area is a room with a Nuka-Cola Quartz, Nuka-Cola Victory and 20-30 Billardqueues.
- Several Haarklammern in front of every locked door, lying on the floor. They are barely noticeable due to its size and the low visibility.
- 90 Leere Nuka-Cola Flaschen und 17 Milchflaschen spread throughout the area.
Wohnquartiere

- Ein Chinesische Armee: Trainingshandbuch für Spezialeinsätze auf dem Bücherregal, in the large bedroom behind an average terminal locked door immediately opposite the entrance to the living quarters from the recreation area. The book is on a shelf immediately to the right as you enter.
- Sunset Sarsaparilla-Sternkorken on a desk in a room next to a bottle of Sunset Sarsaparilla in a south room of the living quarters one floor up from the flooded area. It's in the room across the hall from the room with a terminal that says "Hello Billy boy!" when you open it.
- Ein paar Ferngläser are on the bookshelf outside the overseer's office. Another pair are on the shelf next to the observation window in the overseer's office.
Wartungsflügel

- Eine Kettensäge is carried by Motor-Runner.
- Dort sind 4 Vault-3-Servicearbeiter-Overalls hinter der mittel verschlossenen Tür (mit Terminal) zu deiner Linken sobald du den Wartungsflügel betrittst.
- Der Revers-Puls-Reiniger für die Stählerne Bruderschaft Quest Im Dunkel der Geschichte can be found in a locker inside Motor-Runner's throne room.
Verbundene Quests
- ...aber unsere Liebe nicht
- Im Dunkel der Geschichte
- Ich liebe Bananen
- Kopfgeldjäger
- Steht dir, Sarah
Infos
- If you stand outside the vault door with Veronica as a companion, it triggers a point for her companion quest.
- If you enter the cafeteria area of this vault with Lily Bowen, she will comment about herself when she was a small girl and will reminisce about her first kiss.
- Tötet man Motor-Runner bevor man Ranger Bryce Anders gefunden hat, you will meet him back at Camp McCarran. Der Dialog ist dann der selbe, wie wenn man ihn in der Vault trifft.
- It would be smart to complete ...aber unsere Liebe nicht before collecting the Motor-Runner bounty, because if you kill him you cannot complete the quest.
- If you talk to the ranger, tell him to stay put, and then leave the Vault, Anders sometimes triggers his own mine boobytraps and dies on the stairs leading to his hiding place.
- If you search Mick & Ralph's in Freeside you will find that their dressers, located in the upper portion of the complex contain several vault 3 jumpsuits.
- This is one of the few vaults with humans still living in it.
- None of the doors feature a gold stripe and a number; instead all are marked "No Access". This is also true of Vault 21.
Vorkommen
Vault 3 kommt nur in Fallout: New Vegas vor.
Hinter den Kulissen
- Vault 3 was designed by Akil Hooper.
- One of the rooms in the vault contains graffiti of the name "Germaine" crossed out with the name "Bret" written above. This may be a reference to the musical comedy act "The Flight of Conchords", whose band members' names are Bret and Jemaine.
- Vault 3 is likely an allusion to Vault 13. In addition to the similarity of their numbers, both are indefinitely-sealed vaults that find themselves confronted by a malfunction of the vault water system. Water rationing is implemented, and, because no replacement parts are available, the vault dwellers choose to open the door and engage with the outside world for the first time. Where the two narrative diverge is that, whereas Vault 13's overseer acts with an excess of caution in engaging the outside world (much to the chagrin of Vault 13's dissidents), Vault 3's overseer acts with an excess of recklessness (again, over the objections of Vault 3's dissidents). In this way, Vault 3 functions to demonstrate how things in Fallout might have been, had things gone just a bit differently. The emotional force of this demonstration is enhanced by the Vault Dweller's conviction (likely shared by the player), that Vault 13's overseer was too cautious: an assessment that the downfall of Vault 3 calls into question.
Bugs
- When entering the Vault the Fiend will talk to you. If you pass the speech check or are wearing Great Khan clothing, she will tell the other fiends not to attack . Regardless of that happening (even on previous visits) the fiends may still randomly become hostile and attack. This appears to be due to the companion code still highlighting some Fiends as enemies, and happens even if you tell them to wait outside the vault. Instead, send them back to the Lucky 38 and go on completely alone. Note that killing the attacking fiends in the vault does not always cause other fiends to attack you. Usually, the fiends in the entrance room of the vault will never attack if you passed the speech check and you don't attack them. Motor-Runner will also never become hostile unless you attack him.[bestätigt]
- Running to access living quarters and fast-access the door many times, the recreation area fiends will become friendly again, and exit Vault 3 will fix this bug.
- Occasionally when you save inside the Vault, the save files will spontaneously become inaccessible, leaving them useless. [bestätigt]
- The entry on the Overseer's terminal that unlocks the two submerged storerooms doesn't always work, and sometimes leaves both doors locked with a Hard lock.[bestätigt]
- If you go to the jail cells, look in the cell, and press 'sit bench' you will appear inside the locked cell. To get out either pick the lock or do the same thing on the bench outside the cell.[bestätigt]
- Sometimes the ghoul Dennis will spawn outside of his cell and move freely throughout the vault, or a Fiend will spawn inside the cell with the prisoners.[bestätigt]
- After finding Bryce Anders' body and hacking the computer to open the door, Capt. Curtis walks in the vault and starts talking to you as if you were still in Camp McCarran.[bestätigt]
- If you pass the speech check to enter Vault 3 and immediately go to talk to Motor-Runner, sometimes if you go to look for Bryce Anders afterwards, he will not be there and the secret door will be open. If you return to Capt. Curtis he will talk to the player as if Anders had been rescued.[bestätigt]
- Sometimes when inside the Living Quarters, Großkhane will appear, or "pop in" and will bug your character and make them seem like they are floating, leaving the crosshairs slightly up from where they should be and 3rd person mode will result in a slight zoom, as if transitioning to this mode, but will not complete the full transition. This seems to resolve itself once all the Großkhane have loaded.
Galerie
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Vault 3 Graffitti
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Vault 3 Cafeteria
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Recreation Area
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Vaulttür vom Inneren
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Wartungsflügel
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Wohnquartiere
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Billy rules
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Heart
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Like ! give a shit
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Keep out
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LOVE
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