| Name
|
Stufe ben
|
Sonstige Anforderungen
|
Ränge
|
Vorteil
|
| Action Boy
|
12
|
BEW 5
|
2
|
Zusätzliche Aktionspunkte im Kampf
|
| Adrenalinstoß
|
6
|
ST < 10
|
1
|
+1 to Strength when your HP drops below 50%
|
| Bewußtsein
|
3
|
PE 5
|
1
|
Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition.
|
| Bessere kritische Treffer
|
9
|
PE 6, AG 4, LK 6
|
1
|
20% bonus on the critical hit table
|
| Bonus-Faustkampf
|
15
|
AG 6
|
1
|
Hand-to-hand attacks cost 1 AP less to perform
|
| Bonus-Faustkampfverletzungen
|
3
|
ST 6, AG 6
|
3
|
+2 points of damage for hand-to-hand and melee attacks
|
| Bonus-Bewegung
|
6
|
AG 5
|
2
|
Two extra APs per turn that can be used only for movement
|
| Bonus-Verletzungen mit Waffen
|
6
|
AG 6, LK 6
|
2
|
+2 points of damage for attacks with ranged weapons
|
| Bonus-Munition
|
15
|
PE 6, IN 6, AG 7
|
1
|
Ranged weapon attacks cost 1 AP less to perform
|
| Vorsichtig
|
3
|
PE 6
|
1
|
+3 to Perception during random encounters
|
| Verständnis
|
3
|
IN 6
|
1
|
50% more skill points when reading books
|
| Kult der Persönlichkeit
|
12
|
CH 10
|
1
|
People will always view you favorably, no matter your reputation and their alignment
|
| Abbruchexperte
|
9
|
AG 4, Traps 75%
|
1
|
Explosives do more damage and always detonate on time
|
| Ausweichkünstler
|
9
|
AG 6
|
1
|
+5 to your Armor Class
|
| Schnellere Reaktion
|
3
|
PE 6
|
3
|
+2 to attack sequence
|
| Gebildet
|
6
|
IN 6
|
3
|
+2 skill points at level up
|
| Einfühlungsvermögen
|
6
|
PE 7, IN 5
|
1
|
Reaction levels are shown when in an indepth converstaion
|
| Entdecker
|
9
|
|
1
|
Higher chance of finding special places and people in random encounters
|
| Schnellheilung
|
3
|
EN 3
|
3
|
+2 bonus to your healing rate
|
| Schatzsucher
|
6
|
LK 8
|
1
|
Additional money is found during random encounters
|
| Verbesserung
|
12
|
(Statistic) < 10
|
1 (x7)
|
+1 to the respective Statistic
|
| Spieler
|
6
|
Gambling 50%
|
1
|
+20% to Gambling
|
| Geist
|
6
|
Feilschen 60%
|
1
|
+20% to Feilschen in dark conditions
|
| Harmlos
|
6
|
Steal 50%, Karma 50 or more
|
1
|
+20% to Steal
|
| Heiler
|
3
|
PE 7, IN 5, AG 6, Erste Hilfe 40%
|
2
|
4-10 more hit points healed when using Erste Hilfe or Arzt Fertigkeiten
|
| Spezial!
|
6
|
ST less than 9
|
1
|
+2 to Strength when determing range of a thrown weapon
|
| Hier und jetzt
|
3
|
|
1
|
Immediately gain an extra level
|
| Nahkampf ausweichen
|
12
|
Unbewaffnet 75%
|
1
|
+2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
|
| Kama-Sutra-Meister
|
3
|
EN 5, AG 5
|
1
|
Some characters more likely to have sex with you
|
| Karma-Strahl
|
9
|
CH 6
|
1
|
Karma is doubled for the purposes of dialogue and reactions
|
| Lebensspender
|
12
|
EN 4
|
2
|
Additional 4 Hit Points on level-up
|
| Leiser Läufer
|
9
|
AG 5, LK 5
|
1
|
50% reduction in your chance of setting off a trap
|
| Lebendige Anatomie
|
12
|
Arzt 60%
|
1
|
+10% to Arzt and +5 damage to living creatures
|
| Anziehende Persönlichkeit
|
6
|
CH < 10
|
1
|
+1 to the number of party members who can be recruited
|
| Meisterdieb
|
12
|
Dietrich 50%, Steal 50%
|
1
|
+15% to skills: Dietrich and Steal
|
| Meistertauscher
|
9
|
CH 7, Feilschen 75%
|
1
|
25% discount when purchasing items from stores and traders
|
| Mediziner
|
12
|
Erste Hilfe 40% or Arzt 40%
|
1
|
+10% to skills: Erste Hilfe und Arzt
|
| Zusätzliche Kriterien
|
6
|
LK 6
|
3
|
+5% chance of critical hits
|
| Mr. Fixit
|
12
|
Wissenschaft 40% or Reparieren 40%
|
1
|
+10% to skills: Reparieren und Wissenschaft
|
| Mutiere!
|
9
|
|
1
|
Change one of your traits
|
| Mysteriöser Fremder
|
9
|
LK 4
|
1
|
Chance you will gain a temporary ally in random encounters
|
| Unterhändler
|
6
|
Feilschen 50%, Sprache 50%
|
1
|
+10% to skills: Speech and Feilschen
|
| Nachtsicht
|
3
|
PE 6
|
1
|
20% reduction in darkness level
|
| Hamsterer
|
6
|
|
1
|
Carry an addition 50 lbs. of equipment
|
| Pfadfinder
|
6
|
EN 6, Naturbursche 40%
|
2
|
25% reduction in travel time on the world map
|
| Taschendieb
|
15
|
AG 8, Steal 80%
|
1
|
Size and facing modifiers are ignored when stealing from someone
|
| Präsenz
|
3
|
CH 6
|
3
|
+10% to initial reaction of non-player characters
|
| Pyromane
|
9
|
Big Guns 75%
|
1
|
+5 points of damage with fire-based weapons, more violent fire death animations
|
| Tassenkünstler
|
3
|
AG 5
|
1
|
Inventory access during combat only costs 2 AP
|
| Schnelle Erholung
|
6
|
AG 5
|
1
|
Getting up after being knocked down in combat only costs 1 AP
|
| Resistenz gegen Strahlung
|
6
|
EN 6, IN 4
|
2
|
+15% to Radiation Resistance
|
| Ranger
|
6
|
EN 6
|
1
|
+15% to Naturbursche
|
| Salesman
|
6
|
Feilschen 50%
|
1
|
+15% to Feilschen
|
| Scout
|
3
|
PE 7
|
1
|
Amount of viewable map increased
|
| Scharfschütze
|
9
|
PE 7, IN 6
|
1
|
+2 to Perception when determining range modifiers
|
| Leiser Tod
|
18
|
AG 10, Feilschen 80%, Unbewaffnet 80%
|
1
|
When sneaking HtH attacks from behind do double damage
|
| Leiser Läufer
|
6
|
AG 6, Feilschen 50%
|
1
|
Able to Feilschen and run at the same time
|
| Totschläger
|
24
|
ST 8, AG 8, Unbewaffnet 80%
|
1
|
All HtH attacks are critical hits
|
| Schönredner
|
3
|
IN 4
|
3
|
+1 to Intelligence for the purposes of dialogue
|
| Schlangenfresser
|
6
|
EN 3
|
2
|
+25% to Poison Resistance
|
| Heckenschütze
|
24
|
PE 8, AG 8, Small Guns 80%
|
1
|
Increased chance to score a critical hit with ranged weapons
|
| Redner
|
9
|
Sprache 50%
|
1
|
+20% to Speech
|
| Steinmauer
|
3
|
ST 6
|
1
|
Reduction in chance to be knocked down during combat
|
| Starker Rücken
|
3
|
ST 6, EN 6
|
3
|
Carry an additional 50 lbs. of equipment
|
| Überlebenskünstler
|
3
|
EN 6, IN 6, Naturbursche 40%
|
1
|
+25% to Naturbursche
|
| Heller Kopf
|
3
|
IN 4
|
3
|
+5% bonus whenever XP is earned
|
| Spezial!
|
12
|
|
1
|
Pick an addition Tag Skill
|
| Dieb
|
3
|
|
1
|
+10% to skills: Feilschen, Dietrich, Steal and Traps
|
| Zäh
|
3
|
EN 6, LK 6
|
3
|
+10% to damage resistance
|
| Waffenhandhabung
|
12
|
ST < 7, AG 5
|
1
|
+3 to Strength for weapon calculations
|