K →top: Aufräumen, replaced: Kategorie:Infoboxvorlagen → Kategorie:Vorlagen: Infoboxen |
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< | <includeonly><!-- | ||
################################# | |||
## Image label validation ## | |||
################################# | |||
-->{{#vardefine:images|{{{image2|}}}{{{image3|}}}{{{image4|}}}{{{image5|}}}}}<!-- | |||
-->{{#if:{{{image|}}}|<!-- | |||
-->{{#if:{{#var:images}}|<!-- | |||
-->{{#if:{{{label|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{image2|}}}|<!-- | |||
-->{{#if:{{{label2|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{image3|}}}|<!-- | |||
-->{{#if:{{{label3|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{image4|}}}|<!-- | |||
-->{{#if:{{{label4|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{image5|}}}|<!-- | |||
-->{{#if:{{{label5|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | |||
-->}}<!-- | |||
################################# | ################################# | ||
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-->{{#vardefine:damExplProj|{{{explosion damage}}} }}<!-- | -->{{#vardefine:damExplProj|{{{explosion damage}}} }}<!-- | ||
-->{{#vardefine:damExplTotal|{{#expr:{{#var:damExplProj}} * {{#var:proj}}}} }}<!-- | -->{{#vardefine:damExplTotal|{{#expr:{{#var:damExplProj}} * {{#var:proj}}}} }}<!-- | ||
-->}}<!-- | |||
-->{{#if:{{{radiation damage|}}}|<!-- | |||
-->{{#vardefine:damRadProj|{{{radiation damage}}} }}<!-- | |||
-->{{#vardefine:damRadTotal|{{#expr:{{#var:damRadProj}} * {{#var:proj}}}} }}<!-- | |||
-->}}<!-- | -->}}<!-- | ||
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-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:damNormTotal}}{{#var:damExplTotal}}|<!-- | -->{{#if:{{#var:damRadTotal}}|<!-- | ||
-->{{#if:{{{perk1 rad mult|}}}{{{perk1 rad add|}}}|<!-- | |||
-->{{#vardefine:perk1DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk1 rad mult|}}}|{{{perk1 rad mult}}}|0}}) + {{#if:{{{perk1 rad add|}}}|{{{perk1 rad add}}}|0}}}} }}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{perk2 rad mult|}}}{{{perk2 rad add|}}}|<!-- | |||
-->{{#vardefine:perk2RadDam|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk2 rad mult|}}}|{{{perk2 rad mult}}}|0}}) + {{#if:{{{perk2 rad add|}}}|{{{perk2 rad add}}}|0}}}} }}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{perk3 rad mult|}}}{{{perk3 rad add|}}}|<!-- | |||
-->{{#vardefine:perk3RadDam|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk3 rad mult|}}}|{{{perk3 rad mult}}}|0}}) + {{#if:{{{perk3 rad add|}}}|{{{perk3 rad add}}}|0}}}} }}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{perk4 rad mult|}}}{{{perk4 rad add|}}}|<!-- | |||
-->{{#vardefine:perk4DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk4 rad mult|}}}|{{{perk4 rad mult}}}|0}}) + {{#if:{{{perk4 rad add|}}}|{{{perk4 rad add}}}|0}}}} }}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{perk5 rad mult|}}}{{{perk5 rad add|}}}|<!-- | |||
-->{{#vardefine:perk5DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk5 rad mult|}}}|{{{perk5 rad mult}}}|0}}) + {{#if:{{{perk5 rad add|}}}|{{{perk5 rad add}}}|0}}}} }}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{perk6 rad mult|}}}{{{perk6 rad add|}}}|<!-- | |||
-->{{#vardefine:perk6DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk6 rad mult|}}}|{{{perk6 rad mult}}}|0}}) + {{#if:{{{perk6 rad add|}}}|{{{perk6 rad add}}}|0}}}} }}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{perk7 rad mult|}}}{{{perk7 rad add|}}}|<!-- | |||
-->{{#vardefine:perk7DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk7 rad mult|}}}|{{{perk7 rad mult}}}|0}}) + {{#if:{{{perk7 rad add|}}}|{{{perk7 rad add}}}|0}}}} }}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{perk8 rad mult|}}}{{{perk8 rad add|}}}|<!-- | |||
-->{{#vardefine:perk8DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk8 rad mult|}}}|{{{perk8 rad mult}}}|0}}) + {{#if:{{{perk8 rad add|}}}|{{{perk8 rad add}}}|0}}}} }}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{{perk9 rad mult|}}}{{{perk9 rad add|}}}|<!-- | |||
-->{{#vardefine:perk9DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk9 rad mult|}}}|{{{perk9 rad mult}}}|0}}) + {{#if:{{{perk9 rad add|}}}|{{{perk9 rad add}}}|0}}}} }}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{#var:perk1DamRad}}{{#var:perk2DamRad}}{{#var:perk3DamRad}}{{#var:perk4DamRad}}{{#var:perk5DamRad}}{{#var:perk6DamRad}}{{#var:perk7DamRad}}{{#var:perk8DamRad}}{{#var:perk9DamRad}}|<!-- | |||
-->{{#vardefine:perksDamRad|{{#expr:0{{#if:{{#var:perk1DamRad}}|+{{#var:perk1DamRad}}}}{{#if:{{#var:perk2DamRad}}|+{{#var:perk2DamRad}}}}{{#if:{{#var:perk3DamRad}}|+{{#var:perk3DamRad}}}}{{#if:{{#var:perk4DamRad}}|+{{#var:perk4DamRad}}}}{{#if:{{#var:perk5DamRad}}|+{{#var:perk5DamRad}}}}{{#if:{{#var:perk6DamRad}}|+{{#var:perk6DamRad}}}}{{#if:{{#var:perk7DamRad}}|+{{#var:perk7DamRad}}}}{{#if:{{#var:perk8DamRad}}|+{{#var:perk8DamRad}}}}{{#if:{{#var:perk9DamRad}}|+{{#var:perk9DamRad}}}}}} }}<!-- | |||
-->{{#vardefine:perksDamRadProj|{{#expr:{{#var:perksDamRad}} / {{#var:proj}}}} }}<!-- | |||
-->{{#vardefine:perksDamRadTotal|{{#expr:{{#var:damRadTotal}} + {{#var:perksDamRad}}}} }}<!-- | |||
-->{{#vardefine:perksDamRadProjTotal|{{#expr:{{#var:damRadProj}} + {{#var:perksDamRadProj}}}} }}<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{#var:damNormTotal}}{{#var:damExplTotal}}{{#var:damRadTotal}}|<!-- | |||
-->{{#if:{{#var:attacksPerSec}}|<!-- | -->{{#if:{{#var:attacksPerSec}}|<!-- | ||
-->{{#vardefine:DPS|{{#expr:(0{{#if:{{#var:damNormTotal}}|+{{#var:damNormTotal}}}}{{#if:{{#var:damExplTotal}}|+{{#var:damExplTotal}}}}) * {{#var:attacksPerSec}}}} }}<!-- | -->{{#vardefine:DPS|{{#expr:(0{{#if:{{#var:damNormTotal}}|+{{#var:damNormTotal}}}}{{#if:{{#var:damExplTotal}}|+{{#var:damExplTotal}}}}{{#if:{{#var:damRadTotal}}|+{{#var:damRadTotal}}}}) * {{#var:attacksPerSec}}}} }}<!-- | ||
-->{{#if:{{#var:perksDamNorm}}{{#var:perksDamExpl}}|<!-- | -->{{#if:{{#var:perksDamNorm}}{{#var:perksDamExpl}}{{#var:perksDamRad}}|<!-- | ||
-->{{#vardefine:DPSPerks|{{#expr:(0{{#if:{{#var:damNormTotal}}|+{{#var:damNormTotal}}}}{{#if:{{#var:damExplTotal}}|+{{#var:damExplTotal}}}}{{#if:{{#var:perksDamNorm}}|+{{#var:perksDamNorm}}}}{{#if:{{#var:perksDamExpl}}|+{{#var:perksDamExpl}}}}) * {{#if:{{#var:perksAttacksPerSecTotal}}|{{#var:perksAttacksPerSecTotal}}|{{#var:attacksPerSec}}}}}} }}<!-- | -->{{#vardefine:DPSPerks|{{#expr:(0{{#if:{{#var:damNormTotal}}|+{{#var:damNormTotal}}}}{{#if:{{#var:damExplTotal}}|+{{#var:damExplTotal}}}}{{#if:{{#var:damRadTotal}}|+{{#var:damRadTotal}}}}{{#if:{{#var:perksDamNorm}}|+{{#var:perksDamNorm}}}}{{#if:{{#var:perksDamExpl}}|+{{#var:perksDamExpl}}}}{{#if:{{#var:perksDamRad}}|+{{#var:perksDamRad}}}}) * {{#if:{{#var:perksAttacksPerSecTotal}}|{{#var:perksAttacksPerSecTotal}}|{{#var:attacksPerSec}}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:reloadTime}}|<!-- | -->{{#if:{{#var:reloadTime}}|<!-- | ||
-->{{#if:{{#var:shotsPerReload}}|<!-- | -->{{#if:{{#var:shotsPerReload}}|<!-- | ||
-->{{#vardefine:DPSReload|{{#expr:((0{{#if:{{#var:damNormTotal}}|+{{#var:damNormTotal}}}}{{#if:{{#var:damExplTotal}}|+{{#var:damExplTotal}}}}) * {{#var:shotsPerReload}}) / (({{#var:shotsPerReload}} / {{#var:attacksPerSec}}) + ({{#var:reloadTime}}{{#switch:{{#var:type}}|gunhandload=* {{#var:shotsPerReload}}}}))}} }}<!-- | -->{{#vardefine:DPSReload|{{#expr:((0{{#if:{{#var:damNormTotal}}|+{{#var:damNormTotal}}}}{{#if:{{#var:damExplTotal}}|+{{#var:damExplTotal}}}}{{#if:{{#var:damRadTotal}}|+{{#var:damRadTotal}}}}) * {{#var:shotsPerReload}}) / (({{#var:shotsPerReload}} / {{#var:attacksPerSec}}) + ({{#var:reloadTime}}{{#switch:{{#var:type}}|gunhandload=* {{#var:shotsPerReload}}}}))}} }}<!-- | ||
-->{{#if:{{#var:perksDamNorm}}{{#var:perksDamExpl}}{{#var:perksReloadTime}}|<!-- | -->{{#if:{{#var:perksDamNorm}}{{#var:perksDamExpl}}{{#var:perksDamRad}}{{#var:perksReloadTime}}|<!-- | ||
-->{{#vardefine:DPSReloadPerks|{{#expr:((0{{#if:{{#var:damNormTotal}}|+{{#var:damNormTotal}}}}{{#if:{{#var:damExplTotal}}|+{{#var:damExplTotal}}}}{{#if:{{#var:perksDamNorm}}|+{{#var:perksDamNorm}}}}{{#if:{{#var:perksDamExpl}}|+{{#var:perksDamExpl}}}}) * {{#var:shotsPerReload}}) / (({{#var:shotsPerReload}} / {{#if:{{#var:perksAttacksPerSecTotal}}|{{#var:perksAttacksPerSecTotal}}|{{#var:attacksPerSec}}}}) + ({{#if:{{#var:perksReloadTimeTotal}}|{{#var:perksReloadTimeTotal}}|{{#var:reloadTime}}}}{{#switch:{{#var:type}}|gunhandload=* {{#var:shotsPerReload}}}}))}} }}<!-- | -->{{#vardefine:DPSReloadPerks|{{#expr:((0{{#if:{{#var:damNormTotal}}|+{{#var:damNormTotal}}}}{{#if:{{#var:damExplTotal}}|+{{#var:damExplTotal}}}}{{#if:{{#var:damRadTotal}}|+{{#var:damRadTotal}}}}{{#if:{{#var:perksDamNorm}}|+{{#var:perksDamNorm}}}}{{#if:{{#var:perksDamExpl}}|+{{#var:perksDamExpl}}}}{{#if:{{#var:perksDamRad}}|+{{#var:perksDamRad}}}}) * {{#var:shotsPerReload}}) / (({{#var:shotsPerReload}} / {{#if:{{#var:perksAttacksPerSecTotal}}|{{#var:perksAttacksPerSecTotal}}|{{#var:attacksPerSec}}}}) + ({{#if:{{#var:perksReloadTimeTotal}}|{{#var:perksReloadTimeTotal}}|{{#var:reloadTime}}}}{{#switch:{{#var:type}}|gunhandload=* {{#var:shotsPerReload}}}}))}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->|{{#vardefine:DPSReloadError|{{#var:shotsPerReloadError}}}}<!-- | -->|{{#vardefine:DPSReloadError|{{#var:shotsPerReloadError}}}}<!-- | ||
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-->{{#if:{{#var:perksDamExplTotal}}|{{#vardefine:perksDamExplTotal|{{#expr:{{#var:perksDamExplTotal}} round 1}}}}}}<!-- | -->{{#if:{{#var:perksDamExplTotal}}|{{#vardefine:perksDamExplTotal|{{#expr:{{#var:perksDamExplTotal}} round 1}}}}}}<!-- | ||
-->{{#if:{{#var:perksDamExplProjTotal}}|{{#vardefine:perksDamExplProjTotal|{{#expr:{{#var:perksDamExplProjTotal}} round 1}}}}}}<!-- | -->{{#if:{{#var:perksDamExplProjTotal}}|{{#vardefine:perksDamExplProjTotal|{{#expr:{{#var:perksDamExplProjTotal}} round 1}}}}}}<!-- | ||
-->{{#if:{{#var:perk1DamRad}}|{{#vardefine:perk1DamRad|{{#expr:{{#var:perk1DamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perk2DamRad}}|{{#vardefine:perk2DamRad|{{#expr:{{#var:perk2DamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perk3DamRad}}|{{#vardefine:perk3DamRad|{{#expr:{{#var:perk3DamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perk4DamRad}}|{{#vardefine:perk4DamRad|{{#expr:{{#var:perk4DamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perk5DamRad}}|{{#vardefine:perk5DamRad|{{#expr:{{#var:perk5DamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perk6DamRad}}|{{#vardefine:perk6DamRad|{{#expr:{{#var:perk6DamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perk7DamRad}}|{{#vardefine:perk7DamRad|{{#expr:{{#var:perk7DamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perk8DamRad}}|{{#vardefine:perk8DamRad|{{#expr:{{#var:perk8DamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perk9DamRad}}|{{#vardefine:perk9DamRad|{{#expr:{{#var:perk9DamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perksDamRad}}|{{#vardefine:perksDamRad|{{#expr:{{#var:perksDamRad}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perksDamRadProj}}|{{#vardefine:perksDamRadProj|{{#expr:{{#var:perksDamRadProj}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perksDamRadTotal}}|{{#vardefine:perksDamRadTotal|{{#expr:{{#var:perksDamRadTotal}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:perksDamRadProjTotal}}|{{#vardefine:perksDamRadProjTotal|{{#expr:{{#var:perksDamRadProjTotal}} round 1}}}}}}<!-- | |||
-->{{#if:{{#var:DPS}}|{{#vardefine:DPS|{{#expr:{{#var:DPS}} round 1}}}}}}<!-- | -->{{#if:{{#var:DPS}}|{{#vardefine:DPS|{{#expr:{{#var:DPS}} round 1}}}}}}<!-- | ||
-->{{#if:{{#var:DPSPerks}}|{{#vardefine:DPSPerks|{{#expr:{{#var:DPSPerks}} round 1}}}}}}<!-- | -->{{#if:{{#var:DPSPerks}}|{{#vardefine:DPSPerks|{{#expr:{{#var:DPSPerks}} round 1}}}}}}<!-- | ||
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-->{{#vardefine:tooltipReloadAll|Reload time with all related perks.}}<!-- | -->{{#vardefine:tooltipReloadAll|Reload time with all related perks.}}<!-- | ||
-->{{#vardefine:tooltipReloadThis|Reload time reduction of this perk.}}<!-- | -->{{#vardefine:tooltipReloadThis|Reload time reduction of this perk.}}<!-- | ||
-->{{#vardefine:tooltipStylePerk|color: #800080;}}<!-- | --><!--{{#vardefine:tooltipStylePerk|color: #800080;}}<!-- | ||
******************************* | |||
END Variable definitions | |||
******************************* --><!-- | |||
############################### | |||
THE ACTUAL INFOBOX | |||
############################### | |||
--><infobox> | |||
<data source="games"> | |||
<format>{{#invoke: Games|title|{{{games|}}}|Waffen|Waffe}}</format> | |||
</data> | |||
<title source="name"><default>{{#invoke:Util|corename}}</default></title> | |||
<data source="subtitle"></data> | |||
<!-- Images panel --> | |||
<panel name="images"> | |||
<section | |||
################################# | ################################# | ||
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-->{{#vardefine:reloadTime|}}{{#vardefine:reloadTimeError|}}<!-- | -->{{#vardefine:reloadTime|}}{{#vardefine:reloadTimeError|}}<!-- | ||
-->{{#vardefine:perk1ReloadTime|}}{{#vardefine:perk2ReloadTime|}}{{#vardefine:perk3ReloadTime|}}{{#vardefine:perk4ReloadTime|}}{{#vardefine:perk5ReloadTime|}}{{#vardefine:perk6ReloadTime|}}{{#vardefine:perk7ReloadTime|}}{{#vardefine:perk8ReloadTime|}}{{#vardefine:perk9ReloadTime|}}{{#vardefine:perksReloadTime|}}{{#vardefine:perksReloadTimeTotal|}}<!-- | -->{{#vardefine:perk1ReloadTime|}}{{#vardefine:perk2ReloadTime|}}{{#vardefine:perk3ReloadTime|}}{{#vardefine:perk4ReloadTime|}}{{#vardefine:perk5ReloadTime|}}{{#vardefine:perk6ReloadTime|}}{{#vardefine:perk7ReloadTime|}}{{#vardefine:perk8ReloadTime|}}{{#vardefine:perk9ReloadTime|}}{{#vardefine:perksReloadTime|}}{{#vardefine:perksReloadTimeTotal|}}<!-- | ||
-->{{#vardefine:damNormTotal|}}{{#vardefine:damNormProj|}}{{#vardefine:damNormError|}}{{#vardefine:damEffProj|}}{{#vardefine:damEffTotal|}}{{#vardefine:damExplProj|}}{{#vardefine:damExplTotal|}}<!-- | -->{{#vardefine:damNormTotal|}}{{#vardefine:damNormProj|}}{{#vardefine:damNormError|}}{{#vardefine:damEffProj|}}{{#vardefine:damEffTotal|}}{{#vardefine:damExplProj|}}{{#vardefine:damExplTotal|}}{{#vardefine:damRadProj|}}{{#vardefine:damRadTotal|}}<!-- | ||
-->{{#vardefine:perk1DamNorm|}}{{#vardefine:perk2DamNorm|}}{{#vardefine:perk3DamNorm|}}{{#vardefine:perk4DamNorm|}}{{#vardefine:perk5DamNorm|}}{{#vardefine:perk6DamNorm|}}{{#vardefine:perk7DamNorm|}}{{#vardefine:perk8DamNorm|}}{{#vardefine:perk9DamNorm|}}{{#vardefine:perksDamNorm|}}{{#vardefine:perksDamNormProj|}}{{#vardefine:perksDamNormTotal|}}{{#vardefine:perksDamNormProjTotal|}}<!-- | -->{{#vardefine:perk1DamNorm|}}{{#vardefine:perk2DamNorm|}}{{#vardefine:perk3DamNorm|}}{{#vardefine:perk4DamNorm|}}{{#vardefine:perk5DamNorm|}}{{#vardefine:perk6DamNorm|}}{{#vardefine:perk7DamNorm|}}{{#vardefine:perk8DamNorm|}}{{#vardefine:perk9DamNorm|}}{{#vardefine:perksDamNorm|}}{{#vardefine:perksDamNormProj|}}{{#vardefine:perksDamNormTotal|}}{{#vardefine:perksDamNormProjTotal|}}<!-- | ||
-->{{#vardefine:perk1DamEff|}}{{#vardefine:perk2DamEff|}}{{#vardefine:perk3DamEff|}}{{#vardefine:perk4DamEff|}}{{#vardefine:perk5DamEff|}}{{#vardefine:perk6DamEff|}}{{#vardefine:perk7DamEff|}}{{#vardefine:perk8DamEff|}}{{#vardefine:perk9DamEff|}}{{#vardefine:perksDamEff|}}{{#vardefine:perksDamEffProj|}}{{#vardefine:perksDamEffTotal|}}{{#vardefine:perksDamEffProjTotal|}}<!-- | -->{{#vardefine:perk1DamEff|}}{{#vardefine:perk2DamEff|}}{{#vardefine:perk3DamEff|}}{{#vardefine:perk4DamEff|}}{{#vardefine:perk5DamEff|}}{{#vardefine:perk6DamEff|}}{{#vardefine:perk7DamEff|}}{{#vardefine:perk8DamEff|}}{{#vardefine:perk9DamEff|}}{{#vardefine:perksDamEff|}}{{#vardefine:perksDamEffProj|}}{{#vardefine:perksDamEffTotal|}}{{#vardefine:perksDamEffProjTotal|}}<!-- | ||
-->{{#vardefine:perk1DamExpl|}}{{#vardefine:perk2DamExpl|}}{{#vardefine:perk3DamExpl|}}{{#vardefine:perk4DamExpl|}}{{#vardefine:perk5DamExpl|}}{{#vardefine:perk6DamExpl|}}{{#vardefine:perk7DamExpl|}}{{#vardefine:perk8DamExpl|}}{{#vardefine:perk9DamExpl|}}{{#vardefine:perksDamExpl|}}{{#vardefine:perksDamExplProj|}}{{#vardefine:perksDamExplTotal|}}{{#vardefine:perksDamExplProjTotal|}}<!-- | -->{{#vardefine:perk1DamExpl|}}{{#vardefine:perk2DamExpl|}}{{#vardefine:perk3DamExpl|}}{{#vardefine:perk4DamExpl|}}{{#vardefine:perk5DamExpl|}}{{#vardefine:perk6DamExpl|}}{{#vardefine:perk7DamExpl|}}{{#vardefine:perk8DamExpl|}}{{#vardefine:perk9DamExpl|}}{{#vardefine:perksDamExpl|}}{{#vardefine:perksDamExplProj|}}{{#vardefine:perksDamExplTotal|}}{{#vardefine:perksDamExplProjTotal|}}<!-- | ||
-->{{#vardefine:perk1DamRad|}}{{#vardefine:perk2DamRad|}}{{#vardefine:perk3DamRad|}}{{#vardefine:perk4DamRad|}}{{#vardefine:perk5DamRad|}}{{#vardefine:perk6DamRad|}}{{#vardefine:perk7DamRad|}}{{#vardefine:perk8DamRad|}}{{#vardefine:perk9DamRad|}}{{#vardefine:perksDamRad|}}{{#vardefine:perksDamRadProj|}}{{#vardefine:perksDamRadTotal|}}{{#vardefine:perksDamRadProjTotal|}}<!-- | |||
-->{{#vardefine:DPS|}}{{#vardefine:DPSReload|}}{{#vardefine:DPSReloadPerks|}}{{#vardefine:DPSPerks|}}{{#vardefine:DPSError|}}<!-- | -->{{#vardefine:DPS|}}{{#vardefine:DPSReload|}}{{#vardefine:DPSReloadPerks|}}{{#vardefine:DPSPerks|}}{{#vardefine:DPSError|}}<!-- | ||
-->{{#vardefine:perk1|}}{{#vardefine:perk2|}}{{#vardefine:perk3|}}{{#vardefine:perk4|}}{{#vardefine:perk5|}}{{#vardefine:perk6|}}{{#vardefine:perk7|}}{{#vardefine:perk8|}}{{#vardefine:perk9|}}<!-- | -->{{#vardefine:perk1|}}{{#vardefine:perk2|}}{{#vardefine:perk3|}}{{#vardefine:perk4|}}{{#vardefine:perk5|}}{{#vardefine:perk6|}}{{#vardefine:perk7|}}{{#vardefine:perk8|}}{{#vardefine:perk9|}}<!-- | ||
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-->{{#vardefine:tooltipStylePerk|}}<!-- | -->{{#vardefine:tooltipStylePerk|}}<!-- | ||
--></includeonly>< | ****************************** | ||
END VARIABLE RESET | |||
****************************** | |||
--></includeonly><noinclude> | |||
[[Kategorie:Vorlagen: Infoboxen|Waffe cpnp]] | |||
{{Dokumentation}} | {{Dokumentation}} | ||
[[ | [[fr:Modèle:Infobox arme gamebryo]] | ||
</noinclude> | |||
Version vom 8. Juli 2024, 12:36 Uhr
Infoboxvorlage für jede Art Waffe in Fallout-Spielen (Fallout 3, Fallout: New Vegas).
Basierend auf {{Infobox}}.
Benutzung
Platzieren Sie folgendes am Anfang des Artikels, unterhalb der Seitenverwaltungsvorlagen:
{{Infobox Waffe
|name = Name
<!-- Parameter einfügen -->
}}
Diese Vorlage nimmt Daten aus dem GECK als Eingabe und berechnet angezeigte Werte wie "Schaden/Angriff", "SPS" oder "Schüsse/Nachladung" automatisch. Für Einzelheiten auf den automatisch berechneten Werten, siehe bei "Formeln" weiter unten nach.
Parameter
Spezifische Parameter
Einige Paramerter sind nur für bestimmte Waffentypen nötig und/oder Spiele (in der Tabelle unten bezeichnet).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Munition" in GECK (automatisch verlinkt) ("Bearbeiten" Fenster -> "Game Data" tab -> "Munition").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Aktionspunkte" in GECK ("Edit" window -> "Game Data" tab -> "Aktionspunkte").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Form ID in GECK ("Object Window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Dauer für einen Objekteffekt in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Zur Darstellung von Karten in Artikeln zu Orten, in Artikeln zu Waffen, um z.B. Konzeptzeichnungnen anzeigen zu lassen usw.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"minstreuung" in GECK ("Edit" window -> "Game Data" tab -> "minstreuung").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Name of a Extra which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1add to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk decreases attackshots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attackshots/sec by 10 percent, set perk1attsecmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies effectdamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effectdamage, set perk1effadd to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies effectdamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effectdamage, set perk1effmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies explosiondamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosiondamage, set perk1expladd to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies explosiondamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosiondamage, set perk1explmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1mult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk decreases reloadtime by a percentage, use this parameter (e.g. if perk1 decreases reloadtime by 10 percent, set perk1reloadmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Quests which are related to the weapon, if any.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
(Additional) weapons this weapon can be repaired with if the player has the Notreparatur Extra (Fallout: New Vegas).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Name der Fertigkeit welche diese Waffe benötigt, im Klartext (automatisch verlinkt) ("Edit" window -> "Fertigkeit").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Benötigte Stufe der Fertigkeit für die Verwendung der Waffe mit voller Wirksamkeit ("Edit" window -> "Skill Req").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Stärke Anforderung der Waffe ("Edit" window -> "Stärke ben")
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Typ der Waffe; bestimmt erforderlichen Parameter und hat eine Wirkung auf bestimmte Formeln.
Verfügbare Optionen:
- waffenlos: Eine unbewaffnete Waffe.
- nahkampf: Eine Nahkampfwaffe.
- schusswaffe: Eine Waffe.
- schusswaffeautomatisch: Eine Waffe, die das "Automatisch"-Zeichen im Fenster "Bearbeiten" des GECK markiert hat.
- schusswaffehandgeladen: Eine Pistole die den Handlade-Mechanismus verwendet.
- granate: Eine Granate.
- mine: Eine Mine.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Gewicht" in GECK ("Edit" window -> "Game Data" tab -> "Gewicht").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Wert" in GECK ("Edit" window -> "Game Data" tab -> "Wert").
Allgemeine Infoboxparameter
=bild unterhalb des Bildes.,) zu trennen sind.<Vorlagen-Fehler> Keine Dokumentation für den Parameter "px" gefunden.
Formeln
| Angezeigter Tag | Für typ
|
Formel |
|---|---|---|
| Krit. Chance |
|
|
| dmg/projektile |
|
|
| dmg/attack | ||
| Schüsse/nachladen |
|
|
| DPS | ||
| SPS (nachladen) |
|
|
| SPS (reloads) |
|
Beispiele
{{Infobox Waffe
|game = FNV,FNVGRA
|name = Der Gute Amerikaner
|bild = All-American.png
|icon = Marksman carbine icon.png
|typ = einzigartige schusswaffe
|fertigkeit = Schusswaffen
|schaden = 26
|sonstigereffekt = 120 (nur als Beispiel gedacht)
|perk1 = Blutiger Tod
|perk1mult = 0.05
|perk2 = Graf Tod
|perk2mult = 0.04
|perk3 = Scherge
|perk3mult = 0.25
|perk4 = Schnelles Nachladen
|perk4reloadmult = 0.25
|perk5 = Schnellschuss
|perk5attsecmult = 0.2
|perk6 = Für tot gehalten
|perk6mult = 0.1
|perk7 = So ist es jetzt nicht
|perk7attsecmult = 0.2
|projektile = 1
|attackshots/sec = 6
|minspread = 0.035
|critdmg = 26
|crit%mult = 1
|ammo = 5.56-mm-Schuss
|ammouse = 1
|cliprounds = 24
|reloadtime = 2
|ap = 13
|tp = 400
|stärke ben = 4
|fertigkeit ben = 100
|reparatur = [[Scharfschützenkarabiner]]<br />[[Notreparatur#Waffen|*und allen Schusswaffen]] {{icon|jury|big|link=Notreparatur}}
|gewicht = 6
|wert = 5900
|baseid = {{ID|00106feb}}
}}
Kopieren/Einfügen
Fallout 3
| Unbewaffnete Waffe | Nahkampfwaffe |
|---|---|
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|icon =
|bild =
|typ = waffenlos
|fertigkeit = Waffenlos
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|stärke ben =
|reparatur =
|gewicht =
|wert =
|baseid =
}}
|
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|icon =
|bild =
|typ = nahkampf
|fertigkeit = Nahkampfwaffen
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|reparatur =
|gewicht =
|wert =
|baseid =
}}
|
| Granate | Mine |
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|typ = granate
|icon =
|bild =
|fertigkeit =
|schaden =
|explosionsschaden =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|typ = mine
|icon =
|bild =
|fertigkeit =
|schaden =
|explosionsschaden =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
| Schusswaffe | Schusswaffe (automatisch) |
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|typ = schusswaffe
|icon =
|bild =
|fertigkeit =
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|typ = einzigartige schusswaffeautomatisch
|icon =
|bild =
|fertigkeit =
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
Fallout: New Vegas
| Unausgerüstete Waffe | Nahkampfwaffe |
|---|---|
{{Infobox Waffe
|game = FNV
|typ = waffenlos
|icon =
|bild =
|fertigkeit = Waffenlos
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|stärke ben =
|fertigkeit ben =
|reparatur =
|reparatur notreparatur =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FNV
|typ = nahkampf
|icon =
|bild =
|fertigkeit = Nahkampfwaffen
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|reparatur =
|reparatur notreparatur =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
| Granate | Mine |
{{Infobox Waffe
|game = FNV
|typ = granate
|icon =
|bild =
|fertigkeit = Sprengstoff
|schaden =
|explosionsschaden =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FNV
|typ = mine
|icon =
|bild =
|fertigkeit = Sprengstoff
|schaden =
|explosionsschaden =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
| Schusswaffe | Schusswaffe (automatisch) |
{{Infobox Waffe
|game = FNV
|typ = schusswaffe
|icon =
|bild =
|fertigkeit = Schusswaffen
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|reparatur notreparatur =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FNV
|typ = schusswaffeautomatisch
|icon =
|bild =
|fertigkeit = Schusswaffen
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|reparatur notreparatur =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
| Schusswaffe (handgeladen) | |
{{Infobox Waffe
|game = FNV
|typ = schusswaffehandgeladen
|icon =
|bild =
|fertigkeit = Schusswaffen
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|reparatur notreparatur =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
Fallout Shelter
{{Infobox Waffe
|game =FOS
|icon =
|bild =
|bild2 =
|schaden =
|seltenheit =
|wert =
|schrott =
|fähigkeit =
|kosten =
|dauer =
}}
Technisches
- Hilfsvorlage: {{Pagename nd}}
- Benutzte Erweiterungen: VariablesExtension