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==Hinter den Kulissen== | ==Hinter den Kulissen== | ||
Ihr Name ist ein Hinweis auf die legendären Mongolen Herrscher, die als ''Khan'' bekannt sind. Bekannteste Vertreter dürften [de. | Ihr Name ist ein Hinweis auf die legendären Mongolen Herrscher, die als ''Khan'' bekannt sind. Bekannteste Vertreter dürften [http://de.wikipedia.org/wiki/Dschingis_Khan Dschingis Khan] und [http://de.wikipedia.org/wiki/Kublai_Khan Kublai Khan] sein. | ||
==Galerie== | ==Galerie== | ||
Version vom 19. März 2014, 08:40 Uhr
Die Khane sind ein Stamm von brutal bösartig und semi-organisierten Raidern mit einer Kultur, die auf den grundlegenden Lehren des Sozialdarwinismus basiert. Sie sind einer der vier großen Gruppen (Khane, Vipern, Jackale, und die Gemeinschaft Shady Sands), die sich aus den ehemaligen Bewohnern von Vault 15 entwickelt haben. Die meisten Ödlander sehen in den Khanen die Begründer des Drogenhandels. Sie sind bekannt dafür, Jet, Psycho und viele andere abhängig machende Substanzen herzustellen. Ihre Hauptbasis im Jahre 2161 lag südöstlich von Shady Sands. Mindestens zwei mal mussten die Khane schwere Niederlagen, bis an den Rand der Vernichtung, hinnehmen. Sie stiegen aber jedesmal "Wie Phoenix aus der Asche" auf.
Beschreibung
Die Khane lebten in der Art der Mongolischen Krieger; Städte plündern, nieder brennen, was nicht mitzunehmen war und das Versklaven der Überlebenden. Ihre Hauptziele waren die Gemeinschaft von Shady Sands, mit der sie einst die Vault teilten und Junktown. Um 2281, nach einigen Niederlagen gegen die RNK, begnügten sie sich damit, eine Gruppe der sogenannten Unholde, mit selbst hergestellten Drogen zu versorgen. Meist sind die Khane in kleinen Gruppen unterwegs. Manchmal allerdings, wenn sie Krieg führen, durchstreifen sie das Ödland auch in großen Gruppen. Die Khane respektieren prinzipiell nur Stärke. Sie sind begierig darauf, im Kampf ihre und die Ehre des Stammes zu beweisen. Mit Vorliebe kämpfen sie mit Fäusten und Nahkampfwaffen. Trotzdem tragen sie auch Feuerwaffen, wie Pistolen und andere Arten von Kleinwaffen.
Hintergrund
Die Khane
During the spring of 2141, four groups left Vault 15 to brave the Wasteland.[1] In the winter of the same year, three of these groups became roving gangs of raiders: the Jackals, the Vipers, and the Khans.[1] The Khans were founded and lead by the father of Garl Death-Hand (known as "The Death-Hand") who led them on regular pillage raids. Their primary victims were the village of Shady Sands, a community created by the last of the four groups that left Vault 15. Sometime before 2161, Garl Death-Hand killed his father[2] and became the leader of the Khans. After that, they set up camp in and around an open house to the southeast of Shady Sands, with tents surrounding the main building as basic dwellings and workstations for subordinate and lower ranked members.
Garl continued the work of his father, preying on the towns of Shady Sands and Junk Town, and others they could get themselves upon who they considered easy prey. After a hard day's work thieving, killing, and pillaging the average traders at times, Garl and his fellow Khans would sometimes go to Junktown to "relax" with its ladies afterward. [3] In 2161, Garl was ultimately killed when the Vault Dweller came to rescue Tandi, who had been kidnapped by the Khans. The Vault Dweller also saves two other slaves owned by Garl, and killed all other Khans in the Khan camp, except for one young man named Darion who was either away or hiding. Despite the menacing attitude they portrayed, Ian, a original Fallout companion who is also in Fallout 2, described them as "Abunch of low-life's with bad attitudes."
New Khans
Darion became paranoid and obsessed with revenge against the Vault Dweller and Tandi, who later became President of the New California Republic. He was riddled with survivor guilt because he alone had lived, while the rest of his gang had been slaughtered. Since the Vault Dweller wiped out the Khans, he formed a second generation of Khans, the New Khans. Since 2161 Darion spent most of his time either gaining as many New Khans as he could, or out leading his new band of khans on a raid. By 2241 However, Darion is an old man, and led his tribe to Vault 15, the same vault from which the original Khans came. Darion made a deal with the squatters to provide them with food and water by raiding the caravans, particularly the NCR. In return the squatters would conceal the fact that the dangerous band's true headquarters was right below them. As a result, the newly organized tribe once again lived the lifestyle of the mongol warriors. In an ironic twist of fate, Darion, now an old man, was killed in 2241 by the Chosen One, the grandchild of the Vault Dweller who had killed his companions 80 years earlier.
Großkhane

Following their near-extinction in California, Papa Khan rallied the surviving New Khans and led them out of NCR territory. By 2267, they had made their home in the Mojave Wasteland and had renamed themselves the Great Khans. They prospered in the ruins of Las Vegas for several years, until they were forcibly driven out by Mr. House's Securitrons and his tribal allies. The Great Khans resettled at Bitter Springs, where they carried on as before, raiding nearby communities and travellers.
Around 2274, the NCR was starting to make its presence felt in the area. The discovery of Hoover Dam and the remarkably well-preserved city of Las Vegas (now renamed New Vegas) led to a sudden influx of NCR settlers and tourists in the area and an expansion of NCR influence into Nevada. Seeing them as intruders upon their territory, the Great Khans took to assaulting NCR civilians and outposts. In response, NCR forces began systematically tracking down Khan raiding parties in an effort to eliminate them, culminating in the siege at Bitter Springs. Unbeknownst to the NCR Army and the 1st Recon soldiers participating in the operation, the majority of the Great Khans had managed to slip away beforehand, leaving behind those who were unable to escape the encirclement, namely mothers and their children, as well as the elderly. Accounts may vary on other details, but the NCR mistakenly believed the settlement to be a raiding camp, with disastrous results: the events leading to the slaughter of over a dozen innocents have been since known as the Bitter Springs Massacre.
The surviving Great Khans were forced to retreat to Red Rock Canyon, eking out a precarious existence in a barren and inhospitable region. After the massacre at Bitter Springs, the Followers of the Apocalypse offered their assistance to the beleaguered war band. They also taught the Great Khans how to make their own medicine; however, the Khans used this knowledge to make chems instead, eventually becoming the leading distributor of illegal and highly addictive chems in the Mojave. Disgusted at this perversion of their knowledge, the Followers ceased providing assistance and left.
To this day, the Great Khan leader, Papa Khan, blames their situation on the NCR. However, he seems to be the only Great Khan higher-up that keeps an ongoing grudge against the NCR, and won't even consider the possibility that the massacre at Bitter Springs happened due to a communication mishap. Because of this, in 2281 he is deliberating on whether the Great Khans should ally themselves with Caesar's Legion, the NCR's main adversary in the Mojave Wasteland.
Vorkommen
Die Khane sind eine der drei Raider Gruppen, die als Fraktion für Fallout geplant waren (die Vipern und die Jackale sind die anderen beiden). Sie haben auch in Fallout 2 und Fallout: New Vegas unter neuem Namen ihren Auftritt.
Hinter den Kulissen
Ihr Name ist ein Hinweis auf die legendären Mongolen Herrscher, die als Khan bekannt sind. Bekannteste Vertreter dürften Dschingis Khan und Kublai Khan sein.
Galerie
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Khan Basis in Fallout
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Großkhan Zelt in Fallout: New Vegas
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Khan Zeichen in Fallout
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Großkhan Zeichen in Fallout: New Vegas
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Großkhan Totem in Fallout: New Vegas
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Khan Konzept Art
References
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