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K hat „Energiewaffen (Fertigkeit)“ nach „Energiewaffen“ verschoben |
KKeine Bearbeitungszusammenfassung |
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| Zeile 14: | Zeile 14: | ||
|modifiziert2=Schaden durch [[:Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen|Energiewaffen]] | |modifiziert2=Schaden durch [[:Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen|Energiewaffen]] | ||
|govstat2 =[[Wahrnehmung]] | |govstat2 =[[Wahrnehmung]] | ||
|initial2 =2 + (2 x [[Wahrnehmung]]) + ceil ([[ | |initial2 =2 + (2 x [[Wahrnehmung]]) + ceil ([[Glück]] / 2) | ||
|extras2 =[[Cyborg (Extra)|Cyborg]], [[Konzentriertes Feuer]] | |extras2 =[[Cyborg (Extra)|Cyborg]], [[Konzentriertes Feuer]] | ||
|spiele3 =FNV | |spiele3 =FNV | ||
| Zeile 59: | Zeile 59: | ||
==''Fallout 3''== | ==''Fallout 3''== | ||
[[File:Bobblehead Energy Weapons.png|thumb|140px|"''Arrive at peaceful resolutions by using superior firepower.''"]] | [[File:Bobblehead Energy Weapons.png|thumb|140px|"''Arrive at peaceful resolutions by using superior firepower.''"]] | ||
:<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{ | :<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Glück}}{2}\right\rceil</math> | ||
Beispiel: A starting [[Perception]] of 5 and [[ | Beispiel: A starting [[Perception]] of 5 and [[Glück]] of 5. | ||
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | :<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | ||
| Zeile 99: | Zeile 99: | ||
==''Fallout: New Vegas''== | ==''Fallout: New Vegas''== | ||
:<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{ | :<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Glück}}{2}\right\rceil</math> | ||
Example: A starting [[Perception]] of 5 and [[ | Example: A starting [[Perception]] of 5 and [[Glück]] of 5. | ||
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | :<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | ||
| Zeile 180: | Zeile 180: | ||
{{Navbox Fertigkeiten}} | {{Navbox Fertigkeiten}} | ||
[[en:Energy Weapons]] | |||
[[pl:Broń energetyczna]] | |||
[[ru:Энергетическое оружие]] | |||
[[Kategorie:Fallout Fertigkeiten]] | [[Kategorie:Fallout Fertigkeiten]] | ||
[[Kategorie:Fallout 2 Fertigkeiten]] | [[Kategorie:Fallout 2 Fertigkeiten]] | ||
| Zeile 185: | Zeile 189: | ||
[[Kategorie:Fallout: New Vegas Fertigkeiten]] | [[Kategorie:Fallout: New Vegas Fertigkeiten]] | ||
[[Kategorie:Fallout Tactics Fertigkeiten]] | [[Kategorie:Fallout Tactics Fertigkeiten]] | ||
Version vom 25. Mai 2014, 18:13 Uhr
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“The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.”— In-game description, Fallout, Fallout 2 and Fallout Tactics
“The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.”— In-game description, Fallout 3
“The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.”— In-game description, Fallout: New Vegas
Energiewaffen ist eine Fallout, Fallout 2, Fallout 3, Fallout: New Vegas und Fallout Tactics Fertigkeit. Diese Fähigkeit bestimmt, die Kampfeffektivität des Spielers mit Energie-basierten Waffen.
Fallout, Fallout 2 und Fallout Tactics
Beispiel: A starting Agility of 5.
Mittel um Energiewaffen zu erhöhen
- Fallout 2
- Join Family Salvatore in New Reno. Mason, one of Salvatore's men, can teach you how to use the lightbringers. Inceases Energy Weapons by 5%.
- Get the Cat's Paw Issue No.5 from Miss Kitty in New Reno. Increases Energy Weapons by 10%.
Betroffene Waffen
- Fallout
{{#categorytree:Fallout Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
- Fallout 2
{{#categorytree:Fallout 2 Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
- Fallout Tactics
{{#categorytree:Fallout Tactics Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Fallout 3

Beispiel: A starting Perception of 5 and Glück of 5.
Mittel um Energiewaffen zu erhöhen
- Permanent
- Levelling up (up to +23)
- Bobblehead - Energy Weapons (+10)
- Nikola Tesla and You (+1, or +2 with Comprehension)
- Cyborg (+10)
- Tag! (+15)
- Temporary
- Armored Vault jumpsuit (+5)
- Tesla armor (+10)
- Colonel Autumn's uniform (+5)
- Enclave officer uniform (+5)
- Enclave officer hat (+5)
- Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit)
- Metal master armor (+10) (The Pitt)
Betroffene Waffen
{{#categorytree:Fallout 3 Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Extras welche die Fertigkeit Energiewaffen benötigen
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Concentrated Fire | 60 | 18 | Small Guns 60 |
Fallout: New Vegas
Example: A starting Perception of 5 and Glück of 5.
Mittel um Energiewaffen zu erhöhen
- Permanent
- Leveling up (up to +17)
- Nikola Tesla and You (+3 or 4 with Comprehension)
- Tag! (+15)
- Temporary
- Future Weapons Today (+10 or 20 with Comprehension)
- Remnants Tesla armor (+10)
- Gannon family Tesla armor ( +10)
- Absinthe (+6 with 100 Survival, a perfect Perception of 10 will see no benefit - 8-9 will see reduced benefit)
- Enclave officer uniform (+10)
Betroffene Waffen
{{#categorytree:Fallout: New Vegas Energy Weapons skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Extras welche die Fertigkeit Energiewaffen benötigen
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Run 'n Gun | 45 | 4 | — |
| Plasma Spaz | 70 | 10 | — |
| Meltdown | 90 | 16 | — |
| Concentrated Fire | 60 | 18 | Guns 60 |
| Laser Commander | 90 | 22 | — |
Bemerkenswerte Nicht-Spieler-Charaktere, qualifiziert in Energiewaffen
Fallout
- Lieutenant, high commander of the Mutant Army and right hand of the Master.
- Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.
Fallout 2
- Frank Horrigan, secret service agent of the Enclave and president bodyguard.
- Mason, right-hand of Louis Salvatore.
Fallout 3
- Fawkes, ein intelligenter Vault 87 supper Mutant und ein möglicher Begleiter des Spielers ..
- Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.
Fallout: New Vegas
- Arcade Gannon, Follower of the Apocalypse and possible companion of the Courier.
- Christine Royce, former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
- Father Elijah, former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
- Jean-Baptiste Cutting, second-in-command of the Mojave branch of the Van Graffs.
- Veronica Santangelo, active Brotherhood of Steel member and possible companion of the Courier.
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