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{{Infobox Stat | |||
|spiele1 =FO1, FO2, FOT | |||
|name =Energiewaffen | |||
|typ =Fertigkeit | |||
|bild =EnergyWeapons.png | |||
|px =noresize | |||
|desc =[[Vault Boy]] Bild, erstmalig erschienen in ''[[Fallout]]'' | |||
|modifiziert1=Präzision mit [[:Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen|Energiewaffen]] | |||
|govstat1 =[[Beweglichkeit]] | |||
|initial1 =10% + (1% x [[Beweglichkeit]]) | |||
|merkmale1 =[[Small Frame]] | |||
|spiele2 =FO3 | |||
|modifiziert2=Schaden durch [[:Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen|Energiewaffen]] | |||
|govstat2 =[[Wahrnehmung]] | |||
|initial2 =2 + (2 x [[Wahrnehmung]]) + ceil ([[Luck]] / 2) | |||
|extras2 =[[Cyborg (Extra)|Cyborg]], [[Konzentriertes Feuer]] | |||
|spiele3 =FNV | |||
|modifiziert3=Schaden durch [[:Kategorie:Energiewaffen|Energiewaffen ]] | |||
|govstat3 =[[Wahrnehmung]] | |||
|initial3 =2 + (2 x [[Wahrnehmung]]) + ceil ([[Glück]] / 2) | |||
|extras3 =[[Run 'n Gun]], [[Plasma Spaz]], [[Meltdown]], [[Konzentriertes Feuer]], [[Laser Commander]] | |||
|merkmale3 =[[Good Natured]] | |||
|extra =[[File:EnergyWeaponsFO3.png]]<br>''[[Fallout 3]]'' und ''[[Fallout: New Vegas]]'' Vault Boy Bild | |||
}}{{spiele|FO1|FO2|FO3|FNV|FOT}} | |||
{{zitat|The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.|In-game description|''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics]]''}} | |||
{{zitat|The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.|In-game description|''[[Fallout 3]]''}} | |||
{{zitat|The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.|In-game description|''[[Fallout: New Vegas]]''}} | |||
'''Energiewaffen ''' ist eine ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' und ''[[Fallout Tactics]]'' [[Fertigkeit]]. Diese Fähigkeit bestimmt, die Kampfeffektivität des Spielers mit Energie-basierten Waffen. | |||
==''Fallout'', ''Fallout 2'' und ''Fallout Tactics''== | |||
:<math>\text{Initial level}\%=10\%+(1\%\times\text{Agility})</math> | |||
Beispiel: A starting [[Agility]] of 5. | |||
:<math>10\%+(1\%\times5)=15\%</math> | |||
( | ===Mittel um Energiewaffen zu erhöhen=== | ||
; ''Fallout 2'' | |||
* Join [[Salvatores|Family Salvatore]] in [[New Reno]]. [[Mason]], one of Salvatore's men, can teach you how to use the lightbringers. Inceases Energy Weapons by 5%. | |||
* Get the [[Cat's Paw Issue No.5]] from [[Miss Kitty]] in [[New Reno]]. Increases Energy Weapons by 10%. | |||
===Betroffene Waffen=== | |||
; ''Fallout'' | |||
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | |||
{{pagelist|hidefirst=no|Fallout Energiewaffen Fertigkeit Waffen|2}} | |||
; ''Fallout 2'' | |||
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | |||
{{pagelist|hidefirst=no|Fallout 2 Energiewaffen Fertigkeit Waffen|2}} | |||
; ''Fallout Tactics'' | |||
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | |||
{{pagelist|hidefirst=no|Fallout Tactics Energiewaffen Fertigkeit Waffen|2}} | |||
==''Fallout 3''== | |||
[[File:Bobblehead Energy Weapons.png|thumb|140px|"''Arrive at peaceful resolutions by using superior firepower.''"]] | |||
:<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil</math> | |||
Beispiel: A starting [[Perception]] of 5 and [[Luck]] of 5. | |||
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | |||
===Mittel um Energiewaffen zu erhöhen=== | |||
; Permanent | |||
* [[Level|Levelling up]] (up to +23) | |||
* [[Bobblehead - Energy Weapons]] (+10) | |||
* [[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]] (+1, or +2 with [[Comprehension]]) | |||
* [[Cyborg]] (+10) | |||
* [[Tag!]] (+15) | |||
; Temporary | |||
* [[Armored Vault jumpsuit]] (+5) | |||
* [[Tesla armor (Fallout 3)|Tesla armor]] (+10) | |||
* [[Colonel Autumn's uniform]] (+5) | |||
* [[Enclave officer uniform]] (+5) | |||
* [[Enclave officer uniform|Enclave officer hat]] (+5) | |||
* [[Mentats]] (+2-10 depending on [[Perception]], a perfect Perception of 10 will see no benefit) | |||
* [[Metal master armor]] (+10) (''[[The Pitt (add-on)|The Pitt]]'') | |||
===Betroffene Waffen=== | |||
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | |||
{{pagelist|hidefirst=no|Fallout 3 Energiewaffen Fertigkeit Waffen|2}} | |||
===Extras welche die Fertigkeit Energiewaffen benötigen=== | |||
{| class="va-table va-table-center" | |||
! Perk | |||
! Requirement | |||
! Level | |||
! Additional Requirements | |||
|- | |||
| [[Concentrated Fire]] | |||
| 60 | |||
| 18 | |||
| [[Small Guns]] 60 | |||
|} | |||
==''Fallout: New Vegas''== | |||
:<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil</math> | |||
Example: A starting [[Perception]] of 5 and [[Luck]] of 5. | |||
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | |||
===Mittel um Energiewaffen zu erhöhen=== | |||
; Permanent | |||
* [[Level|Leveling up]] (up to +17) | |||
* [[Nikola Tesla and You (Fallout: New Vegas)|Nikola Tesla and You]] (+3 or 4 with [[Comprehension]]) | |||
* [[Tag!]] (+15) | |||
; Temporary | |||
* [[Future Weapons Today]] (+10 or 20 with Comprehension) | |||
* [[Remnants Tesla armor]] (+10) | |||
* [[Gannon family Tesla armor]] ( +10) | |||
* [[Absinthe]] (+6 with 100 [[Survival]], a perfect Perception of 10 will see no benefit - 8-9 will see reduced benefit) | |||
* [[Enclave officer uniform]] (+10) | |||
===Betroffene Waffen=== | |||
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | |||
{{pagelist|hidefirst=no|Fallout: New Vegas Energy Weapons skill weapons|2}} | |||
===Extras welche die Fertigkeit Energiewaffen benötigen=== | |||
{| class="va-table va-table-center" | |||
! Perk | |||
! Requirement | |||
! Level | |||
! Additional Requirements | |||
|- | |||
| [[Run 'n Gun]] | |||
| 45 | |||
| 4 | |||
| — | |||
|- | |||
| [[Plasma Spaz]] | |||
| 70 | |||
| 10 | |||
| — | |||
|- | |||
| [[Meltdown]] | |||
| 90 | |||
| 16 | |||
| — | |||
|- | |||
| [[Concentrated Fire]] | |||
| 60 | |||
| 18 | |||
| [[Guns]] 60 | |||
|- | |||
| [[Laser Commander]] | |||
| 90 | |||
| 22 | |||
| — | |||
|} | |||
==Bemerkenswerte Energiewaffen qualifizierte Nicht-Spieler-Charaktere== | |||
===''Fallout''=== | |||
* [[Lieutenant]], high commander of the Mutant Army and right hand of the [[Master]]. | |||
* [[Vincent]], guardian of LA Vault's scientists and in charge of psykers in [[Los Angeles Vault|LA Vault]]. | |||
===''Fallout 2''=== | |||
* [[Frank Horrigan]], secret service agent of the [[Enclave]] and president bodyguard. | |||
* [[Mason]], right-hand of Louis Salvatore. | |||
===''Fallout 3''=== | |||
* [[Fawkes]], an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.<!-- Use a energy weapons in the second encounter with him--> | |||
* [[Cross]], a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer. | |||
===''Fallout: New Vegas''=== | |||
* [[Arcade Gannon]], Follower of the Apocalypse and possible companion of the Courier. | |||
* [[Christine Royce]], former scribe of the Brotherhood of Steel and a companion of the Courier (''Dead Money'' add-on). | |||
* [[Father Elijah]], former Elder of the Mojave Chapter of the Brotherhood of Steel (''Dead Money'' add-on). | |||
* [[Jean-Baptiste Cutting]], second-in-command of the Mojave branch of the [[Van Graffs]]. | |||
* [[Veronica Santangelo]], active Brotherhood of Steel member and possible companion of the Courier. | |||
{{Navbox Fertigkeiten}} | |||
[[Kategorie:Fallout Fertigkeiten]] | |||
[[Kategorie:Fallout 2 Fertigkeiten]] | |||
[[Kategorie:Fallout 3 Fertigkeiten]] | |||
[[Kategorie:Fallout: New Vegas Fertigkeiten]] | |||
[[Kategorie:Fallout Tactics Fertigkeiten]] | |||
[[en:Energy Weapons]] | |||
[[pl:Broń energetyczna]] | |||
[[ru:Энергетическое оружие]] | |||
Version vom 27. Oktober 2011, 12:54 Uhr
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-->]]
“The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.”— In-game description, Fallout, Fallout 2 and Fallout Tactics
“The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.”— In-game description, Fallout 3
“The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.”— In-game description, Fallout: New Vegas
Energiewaffen ist eine Fallout, Fallout 2, Fallout 3, Fallout: New Vegas und Fallout Tactics Fertigkeit. Diese Fähigkeit bestimmt, die Kampfeffektivität des Spielers mit Energie-basierten Waffen.
Fallout, Fallout 2 und Fallout Tactics
Beispiel: A starting Agility of 5.
Mittel um Energiewaffen zu erhöhen
- Fallout 2
- Join Family Salvatore in New Reno. Mason, one of Salvatore's men, can teach you how to use the lightbringers. Inceases Energy Weapons by 5%.
- Get the Cat's Paw Issue No.5 from Miss Kitty in New Reno. Increases Energy Weapons by 10%.
Betroffene Waffen
- Fallout
{{#categorytree:Fallout Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
- Fallout 2
{{#categorytree:Fallout 2 Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
- Fallout Tactics
{{#categorytree:Fallout Tactics Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Fallout 3

Beispiel: A starting Perception of 5 and Luck of 5.
Mittel um Energiewaffen zu erhöhen
- Permanent
- Levelling up (up to +23)
- Bobblehead - Energy Weapons (+10)
- Nikola Tesla and You (+1, or +2 with Comprehension)
- Cyborg (+10)
- Tag! (+15)
- Temporary
- Armored Vault jumpsuit (+5)
- Tesla armor (+10)
- Colonel Autumn's uniform (+5)
- Enclave officer uniform (+5)
- Enclave officer hat (+5)
- Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit)
- Metal master armor (+10) (The Pitt)
Betroffene Waffen
{{#categorytree:Fallout 3 Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Extras welche die Fertigkeit Energiewaffen benötigen
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Concentrated Fire | 60 | 18 | Small Guns 60 |
Fallout: New Vegas
Example: A starting Perception of 5 and Luck of 5.
Mittel um Energiewaffen zu erhöhen
- Permanent
- Leveling up (up to +17)
- Nikola Tesla and You (+3 or 4 with Comprehension)
- Tag! (+15)
- Temporary
- Future Weapons Today (+10 or 20 with Comprehension)
- Remnants Tesla armor (+10)
- Gannon family Tesla armor ( +10)
- Absinthe (+6 with 100 Survival, a perfect Perception of 10 will see no benefit - 8-9 will see reduced benefit)
- Enclave officer uniform (+10)
Betroffene Waffen
{{#categorytree:Fallout: New Vegas Energy Weapons skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Extras welche die Fertigkeit Energiewaffen benötigen
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Run 'n Gun | 45 | 4 | — |
| Plasma Spaz | 70 | 10 | — |
| Meltdown | 90 | 16 | — |
| Concentrated Fire | 60 | 18 | Guns 60 |
| Laser Commander | 90 | 22 | — |
Bemerkenswerte Energiewaffen qualifizierte Nicht-Spieler-Charaktere
Fallout
- Lieutenant, high commander of the Mutant Army and right hand of the Master.
- Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.
Fallout 2
- Frank Horrigan, secret service agent of the Enclave and president bodyguard.
- Mason, right-hand of Louis Salvatore.
Fallout 3
- Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
- Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.
Fallout: New Vegas
- Arcade Gannon, Follower of the Apocalypse and possible companion of the Courier.
- Christine Royce, former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
- Father Elijah, former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
- Jean-Baptiste Cutting, second-in-command of the Mojave branch of the Van Graffs.
- Veronica Santangelo, active Brotherhood of Steel member and possible companion of the Courier.
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