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Beyond the massive outer blast doors and a long steel corridor lies a standard Seal'N'Safe Model 343 [[Vault door]], together with a typical airlock and security door. As in all Vaults, a standard excursion locker is located on the wall, containing emergency supplies for those venturing outside. The Vault's layout is quite typical, with the EML to the right of the entrance and the elevator hall to the left as well as the ventilation hub for the level. In [[Fallout 2]], the EML houses the city's premier medical facilities, including even cloning vats for replacement limbs and chemical synthesizers. | Beyond the massive outer blast doors and a long steel corridor lies a standard Seal'N'Safe Model 343 [[Vault door]], together with a typical airlock and security door. As in all Vaults, a standard excursion locker is located on the wall, containing emergency supplies for those venturing outside. The Vault's layout is quite typical, with the EML to the right of the entrance and the elevator hall to the left as well as the ventilation hub for the level. In [[Fallout 2]], the EML houses the city's premier medical facilities, including even cloning vats for replacement limbs and chemical synthesizers. | ||
It is manned by Doctor [[Troy]], a fine physician, who can treat anything from crippled limbs through poisoning to radiation. He is a key figure in two quests, [[Deliver a sample of jet to Dr. Troy|delivering a sample of Jet to him]] and [[Find some endorphin blockers to make a cure for Jet|making an antidote for Jet]]. Should the [[ | It is manned by Doctor [[Troy]], a fine physician, who can treat anything from crippled limbs through poisoning to radiation. He is a key figure in two quests, [[Deliver a sample of jet to Dr. Troy|delivering a sample of Jet to him]] and [[Find some endorphin blockers to make a cure for Jet|making an antidote for Jet]]. Should the [[Auserwählter]] become a [[Captain of the Guard]], [[Marcus]] can be treated by Doctor [[Troy]] and all the ammunition stuck in his body removed. | ||
Assisting Doctor Troy is a young nurse, [[Phyllis]] (originally called Nancy), who can provide some insight into how [[Vault City]] functions. Male characters can choose to date her, donate sperm to [[Vault City]] (experience reward depends on their [[Intelligenz]]) and convince her to see the outside world. Female characters can only do the latter, though. Someone lucky enough to posess the [[Magic 8-Ball]] can access the Emergency Medical dispenser in the hall, for a [[Super Stimpak]] and two regular [[Stimpak]]s. | Assisting Doctor Troy is a young nurse, [[Phyllis]] (originally called Nancy), who can provide some insight into how [[Vault City]] functions. Male characters can choose to date her, donate sperm to [[Vault City]] (experience reward depends on their [[Intelligenz]]) and convince her to see the outside world. Female characters can only do the latter, though. Someone lucky enough to posess the [[Magic 8-Ball]] can access the Emergency Medical dispenser in the hall, for a [[Super Stimpak]] and two regular [[Stimpak]]s. | ||
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The second part, the actual command center, is separated by a security door with a bright red light, beyond which lies the security station (where an armed security guard is supposed to be 24 hours a day) with the Vault's armory, which can only be accessed with clearance from the Overseer (at least technically). Just beyond is the main control room, where the Thinking Machine and mainframe, the primary control stations for the Vault lie together with the water processing computer. Last is the Overseer's chamber, where his hydraulic pedestal and control seat lie and the vault's leader oversees its functions. | The second part, the actual command center, is separated by a security door with a bright red light, beyond which lies the security station (where an armed security guard is supposed to be 24 hours a day) with the Vault's armory, which can only be accessed with clearance from the Overseer (at least technically). Just beyond is the main control room, where the Thinking Machine and mainframe, the primary control stations for the Vault lie together with the water processing computer. Last is the Overseer's chamber, where his hydraulic pedestal and control seat lie and the vault's leader oversees its functions. | ||
In [[Fallout 2]] only Martin, a stuttering man inhabits these halls, watching over the computers as ordered by the city authorities. To pass time, he sings to himself ([[Maybe]] by The Ink Spots - the intro and credits theme of [[Fallout|''Fallout'']]) and the [[ | In [[Fallout 2]] only Martin, a stuttering man inhabits these halls, watching over the computers as ordered by the city authorities. To pass time, he sings to himself ([[Maybe]] by The Ink Spots - the intro and credits theme of [[Fallout|''Fallout'']]) and the [[Auserwählter]] can compliment him on his singing for a small karma bonus or deride him for the opposite. | ||
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Der Vault 8 Atomschutzbunker von Vault-Tec befindet sich in West-Nevada und bietet hundert Bewohnern Schutz. It was a control Vault, designed to release its occupants after receiving the all-clear signal, so that they could emerge into the wasteland to rebuild. Vault City was the result. Years after emergence, the shelter was used primarily as a medical center (quite possibly the best one in the Wasteland, outside the Enclave or the BoS) for citizens, a power source (although the nuclear power plant cannot sustain a large settlement indefinitely), an information hub (Central Computer and its servers) and a storage space for ore and other supplies essential to the well being of the city.
Inhabitants of the city rarely (if ever) venture into the lower levels. Servants are tasked with keeping the Vault clean, but they are unable to prevent deterioration - most of the Vault doors are stuck and cannot be opened, while foreign items rattle in the air ducts. There is only one permanent inhabitant on the lower levels - Martin, who is a stuttering loner tasked with looking after the equipment in the Command Center.
Layout
Level One

Beyond the massive outer blast doors and a long steel corridor lies a standard Seal'N'Safe Model 343 Vault door, together with a typical airlock and security door. As in all Vaults, a standard excursion locker is located on the wall, containing emergency supplies for those venturing outside. The Vault's layout is quite typical, with the EML to the right of the entrance and the elevator hall to the left as well as the ventilation hub for the level. In Fallout 2, the EML houses the city's premier medical facilities, including even cloning vats for replacement limbs and chemical synthesizers.
It is manned by Doctor Troy, a fine physician, who can treat anything from crippled limbs through poisoning to radiation. He is a key figure in two quests, delivering a sample of Jet to him and making an antidote for Jet. Should the Auserwählter become a Captain of the Guard, Marcus can be treated by Doctor Troy and all the ammunition stuck in his body removed.
Assisting Doctor Troy is a young nurse, Phyllis (originally called Nancy), who can provide some insight into how Vault City functions. Male characters can choose to date her, donate sperm to Vault City (experience reward depends on their Intelligenz) and convince her to see the outside world. Female characters can only do the latter, though. Someone lucky enough to posess the Magic 8-Ball can access the Emergency Medical dispenser in the hall, for a Super Stimpak and two regular Stimpaks.
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| Excursion locker: |
Level Two

Standard design for living quarters before the war, Level Two is currently used only as storage. The rooms are filled with crates and abandoned equipment, though most doors have stuck power couplings or are locked. Vault City stores its supply of Uranium Ore for their nuclear power plant, as well as any other goods they trade with the outside. In an ironic twist, many crates contain 420 spare water chips, originally intended for Vault 13.
To open the doors high strength is needed, Buffout and a crowbar help a great deal. Exploration is worth it, as a great deal of valuable items can be found and the citizens don't seem to mind all that much.
A small reward also waits for the repairman who opts to repair the rattling vent, as a Micro Fusion Cell has found its way inside.
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Upper left-middle room:
Upper right-middle room: Upper rightmost room: Lower rightmost room: Lower right-middle room: Lower left-middle room: Lower leftmost room: Rattling vent: |
Level Three

The heart of the Vault, the third level is home to its most vital facilities, divided into two distinct halves by a red security door. For regular Vault Dwellers, the most important is the meeting room, where they can watch movies together or chat about vital shelter matters, followed by the library, where on high resolution monochromatic screens they can read all the great works stored in the databanks of the Vault mainframe. Technicians, however, will be more interested in the computer core, located between the library and corridor leading to the elevator, where all the operations of the underground facility are monitored and vital functions controlled. At the intersection lies the Vault's storeroom, where all the vault's basic supplies are kept in lockers. A well supplied storeroom is a sign of a healthy vault, even if it's not used anymore by its inhabitants.
The second part, the actual command center, is separated by a security door with a bright red light, beyond which lies the security station (where an armed security guard is supposed to be 24 hours a day) with the Vault's armory, which can only be accessed with clearance from the Overseer (at least technically). Just beyond is the main control room, where the Thinking Machine and mainframe, the primary control stations for the Vault lie together with the water processing computer. Last is the Overseer's chamber, where his hydraulic pedestal and control seat lie and the vault's leader oversees its functions.
In Fallout 2 only Martin, a stuttering man inhabits these halls, watching over the computers as ordered by the city authorities. To pass time, he sings to himself (Maybe by The Ink Spots - the intro and credits theme of Fallout) and the Auserwählter can compliment him on his singing for a small karma bonus or deride him for the opposite.
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Storeroom:
Armoury:
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Appearances
- Vault 8 appears in Fallout 2. It was to play a major role in the canceled Fallout movie although very different. Instead of being the core of Vault City it was destroyed and it laid home to a character named Max.
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