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[[pt:Perks do Fallout]] | [[pt:Perks do Fallout]] | ||
[[ru:Способности Fallout]] | [[ru:Способности Fallout]] | ||
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[[Kategorie:Extras| ]] | [[Kategorie:Extras| ]] | ||
[[Kategorie:Fallout Extras| ]] | [[Kategorie:Fallout Extras| ]] | ||
Version vom 9. Juni 2018, 16:31 Uhr
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| Auf dieser Seite werden alle Extras aus Fallout aufgeführt. |
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Liste der Extras
Es gibt 53 Extras im ersten Fallout. Für Vergünstigungen mit mehreren Rängen, sollte der aufgelistete Vorteil als "pro Rang" interpretiert werden.
| Name | Stufe ben | Sonstige Anforderungen | Ränge | Vorteil |
|---|---|---|---|---|
| Action Boy | 12 | AG 5 | 3 | Zusätzliche Aktionspunkte in Kampfrunden |
| Tierfreund | 9 | IN 5, Naturbursche 25% | 1 |
Tiere werden nicht angreifen solange du sie nicht zuerst angreifst. |
| Intuition | 3 | PE 5 | 1 | Examining a target shows hitpoints, weapon and ammunition count |
| Bessere kritische Treffer | 9 | PE 6, AG 4, LK 6 | 1 | 20% Chance, verstärkten Schaden anzurichten |
| Bessere Nahkampfangriffe | 6 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!) |
| Mehr Nahkampfverletzungen | 3 | ST 6, AG 6 | 3 | +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!) |
| Mehr-Bewegungen | 6 | AG 5 | 3 | Two extra APs per turn that can be only be used for movement |
| Mehr Distanzverletzungen | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
| Bonus-Munition | 9 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
| Kult der Persönlichkeit | 12 | CH 10 | 1 | People will always view you favorably, no matter your reputation and their alignment |
| Ausweichkünstler | 9 | AG 4 | 2 | +5% to your Armor Class |
| Schnellere Reaktion | 3 | PE 6 | 3 | +2 to attack sequence |
| Gebildet | 6 | IN 6 | 3 | +2 skill points at level up |
| Einfühlungsvermögen | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth converstaion |
| Entdecker | 9 | 1 | Higher chance of finding special places and people in random encounters | |
| Schnellheilung | 3 | EN 6 | 3 | +1 bonus to your healing rate |
| Blumenkind | 9 | EN 5 | 1 | 50% less likely to be addicted to chems, and withdrawal time is halved |
| Schatzsucher | 6 | LK 8 | 1 | Additional money is found during random encounters |
| Freund oder Feind | 6 | PE 4 | 1 | In combat characters on your team are highlighted green |
| Geist | 6 | Schleichen 60% | 1 | +20% to Sneak in dark conditions |
| Heiler | 3 | PE 7, IN 5, AG 6, Erste Hilfe 40% | 3 | 2-5 more hit points healed when using Erste Hilfe or Arzt Fertigkeiten |
| Wurfkraft | 6 | 3 | +2 to Stärke when determing range of a thrown weapon | |
| Lebensspender | 12 | EN 4 | 3 | +4 HP |
| Meisterdieb | 12 | 1 | +10% to skills: Sneak, Lockpick, Steal and Traps | |
| Meisterhändler | 9 | CH 7, Feilschen 60% | 1 | 25% discount when purchasing items from stores and traders |
| Sanitäter | 12 | 1 | +20% to skills: Erste Hilfe and Arzt | |
| Mentaler Block | 15 | 1 | Resistance to Master's psychic attacks | |
| Mehr kritische Treffer | 6 | LK 6 | 3 | +5% chance of critical hits |
| Technische Begabung | 12 | 1 | +20% to skills: Repair and Science | |
| Mutiere! | 9 | 1 | Change one of your traits | |
| Mysteriöser Fremder | 6 | LK 7 | 1 | Chance you will gain a temporary ally in random encounters |
| Nachtsicht | 3 | PE 6 | 3 | 10% reduction in darkness level |
| Pfadfinder | 6 | EN 6, Naturbursche 40% | 2 | 25% reduction in travel time on the world map |
| Taschendieb | 9 | AG 8, Schleichen 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
| Präsenz | 3 | CH 6 | 3 | +10% to initial reaction of NPCs |
| Taschenkünstler | 3 | AG 5 | 3 | Inventory access during combat cost 1 AP less |
| Strahlungsresistenz | 6 | EN 6, IN 4 | 3 | +15% to Radiation Resistance |
| Ranger | 6 | PE 6 | 3 | Chance of hostile random encounters is lowered |
| Späher | 3 | PE 8 | 1 | Exploration is increased by 1 square in every direction on the world map |
| Schnorrer | 9 | LK 8 | 1 | Doubles the amount of ammo found in random encounters |
| Scharfschütze | 6 | PE 7, IN 6 | 2 | +2 to Perception when determining range modifiers |
| Leiser Tod | 18 | AG 10, Schleichen 80% | 1 | When sneaking HtH attacks from behind do double damage |
| Leiser Läufer | 6 | AG 6, Schleichen 50% | 1 | Able to sneak and run at the same time |
| Schlächter | 18 | ST 8, AG 8, Unbewaffnet 80% | 1 | All HtH attacks are critical hits |
| Redegewandt | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
| Schlangenesser | 6 | EN 3 | 1 | +25% to Poison Resistance |
| Heckenschütze | 18 | PE 8, AG 8, Kleine Waffen 80% | 1 | Increased chance to score a critical hit with ranged weapons |
| Redner | 12 | 1 | +20% to skills: Speech and Barter | |
| Starker Rücken | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
| Überlebenskünstler | 3 | EN 6, IN 6, Naturbursche 40% | 3 | +20% bonus to Naturbursche for survival checks |
| Heller Kopf | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
| Spezialkenntnis | 12 | 1 | Pick an additional Tag Skill | |
| Härte | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
Siehe auch
- Fallout 2 Extras
- Fallout 3 Extras
- Fallout: New Vegas Extras
- Fallout Tactics Extras
- Fallout: Brotherhood of Steel Fertigkeiten
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