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|Size and facing modifiers are ignored when stealing from someone | |Size and facing modifiers are ignored when stealing from someone | ||
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|[[ | |[[Präsenz]] | ||
|3 | |3 | ||
|[[Charisma|CH]] 6 | |[[Charisma|CH]] 6 | ||
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|Able to sneak and run at the same time | |Able to sneak and run at the same time | ||
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|[[ | |[[Totschläger]] | ||
|18 | |18 | ||
|[[Stärke|ST]] 8, [[Beweglichkeit|AG]] 8, [[Unbewaffnet]] 80% | |[[Stärke|ST]] 8, [[Beweglichkeit|AG]] 8, [[Unbewaffnet]] 80% | ||
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| +1 to Intelligence for the purposes of dialogue | | +1 to Intelligence for the purposes of dialogue | ||
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|[[ | |[[Schlangenfresser]] | ||
|6 | |6 | ||
|[[Ausdauer|EN]] 3 | |[[Ausdauer|EN]] 3 | ||
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| +20% bonus to Outdoorsman for survival checks | | +20% bonus to Outdoorsman for survival checks | ||
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|[[ | |[[Heller Kopf]] | ||
|3 | |3 | ||
|[[Intelligenz|IN]] 4 | |[[Intelligenz|IN]] 4 | ||
Version vom 15. August 2014, 02:25 Uhr
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| Auf dieser Seite werden alle Extras aus Fallout aufgeführt. |
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Liste der Extras
Es gibt 53 Extras im ersten Fallout. Für Vergünstigungen mit mehreren Rängen, sollte der aufgelistete Vorteil als "pro Rang" interpretiert werden.
| Name | Stufe ben | Sonstige Anforderungen | Ränge | Vorteil |
|---|---|---|---|---|
| Action Boy | 12 | AG 5 | 3 | Zusätzliche Aktionspunkte in Kampfrunden |
| Tierfreund | 9 | IN 5, Outdoorsman 25% | 1 |
Tiere werden nicht angreifen solange du sie nicht zuerst angreifst. |
| Bewußtsein | 3 | PE 5 | 1 | Examining a target shows hitpoints, weapon and ammunition count |
| Mehr Kritische Treffer | 9 | PE 6, AG 4, LK 6 | 1 | 20% bonus on the critical hit table |
| Bonus-Faustkampf | 6 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!) |
| Bonus-Faustkampfverletzungen | 3 | ST 6, AG 6 | 3 | +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!) |
| Bonus-Bewegung | 6 | AG 5 | 3 | Two extra APs per turn that can be only be used for movement |
| Bonus-Verletzungen mit Waffen | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
| Bonus-Munition | 9 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
| Kult der Persönlichkeit | 12 | CH 10 | 1 | People will always view you favorably, no matter your reputation and their alignment |
| Dodger | 9 | AG 4 | 2 | +5% to your Armor Class |
| Earlier Sequence | 3 | PE 6 | 3 | +2 to attack sequence |
| Gebildet | 6 | IN 6 | 3 | +2 skill points at level up |
| Empathy | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth converstaion |
| Entdecker | 9 | 1 | Higher chance of finding special places and people in random encounters | |
| Schnellheilung | 3 | EN 6 | 3 | +1 bonus to your healing rate |
| Blumenkind | 9 | EN 5 | 1 | 50% less likely to be addicted to chems, and withdrawal time is halved |
| Fortune Finder | 6 | LK 8 | 1 | Additional money is found during random encounters |
| Friendly Foe | 6 | PE 4 | 1 | In combat characters on your team are highlighted green |
| Geist | 6 | Schleichen 60% | 1 | +20% to Sneak in dark conditions |
| Heiler | 3 | PE 7, IN 5, AG 6, First Aid 40% | 3 | 2-5 more hit points healed when using First Aid or Doctor skills |
| Heave Ho! | 6 | 3 | +2 to Strength when determing range of a thrown weapon | |
| Lebensspender | 12 | EN 4 | 3 | +4 HP |
| Meisterdieb | 12 | 1 | +10% to skills: Sneak, Lockpick, Steal and Traps | |
| Meisterhändler | 9 | CH 7, Barter 60% | 1 | 25% discount when purchasing items from stores and traders |
| Sanitäter | 12 | 1 | +20% to skills: First Aid and Doctor | |
| Mentaler Block | 15 | 1 | Resistance to Master's psychic attacks | |
| Zusätzliche Kriterien | 6 | LK 6 | 3 | +5% chance of critical hits |
| Mr. Fixit | 12 | 1 | +20% to skills: Repair and Science | |
| Mutiere! | 9 | 1 | Change one of your traits | |
| Mysteriöser Fremder | 6 | LK 7 | 1 | Chance you will gain a temporary ally in random encounters |
| Nachtsicht | 3 | PE 6 | 3 | 10% reduction in darkness level |
| Pfadfinder | 6 | EN 6, Outdoorsman 40% | 2 | 25% reduction in travel time on the world map |
| Ausstrahlung | 9 | AG 8, Schleichen 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
| Präsenz | 3 | CH 6 | 3 | +10% to initial reaction of NPCs |
| Quick Pockets | 3 | AG 5 | 3 | Inventory access during combat cost 1 AP less |
| Strahlungsresistenz | 6 | EN 6, IN 4 | 3 | +15% to Radiation Resistance |
| Ranger | 6 | PE 6 | 3 | Chance of hostile random encounters is lowered |
| Scout | 3 | PE 8 | 1 | Exploration is increased by 1 square in every direction on the world map |
| Schnorrer | 9 | LK 8 | 1 | Doubles the amount of ammo found in random encounters |
| Scharfschütze | 6 | PE 7, IN 6 | 2 | +2 to Perception when determining range modifiers |
| Leiser Tod | 18 | AG 10, Schleichen 80% | 1 | When sneaking HtH attacks from behind do double damage |
| Lautlos Laufen | 6 | AG 6, Schleichen 50% | 1 | Able to sneak and run at the same time |
| Totschläger | 18 | ST 8, AG 8, Unbewaffnet 80% | 1 | All HtH attacks are critical hits |
| Smooth Talker | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
| Schlangenfresser | 6 | EN 3 | 1 | +25% to Poison Resistance |
| Heckenschütze | 18 | PE 8, AG 8, Kleine Waffen 80% | 1 | Increased chance to score a critical hit with ranged weapons |
| Redner | 12 | 1 | +20% to skills: Speech and Barter | |
| Starker Rücken | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
| Überlebenskünstler | 3 | EN 6, IN 6, Outdoorsman 40% | 3 | +20% bonus to Outdoorsman for survival checks |
| Heller Kopf | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
| Spezial! | 12 | 1 | Pick an additional Tag Skill | |
| Härte | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
- Ausweichkuenstler
- Bessere Nahkampfangriffe
- Einfühlungsvermögen
- Freund oder Feind
- Härte
- Heller Kopf
- Hoehere Feuerrate
- Intuition
- Lebensspender
- Mehr Bewegungen
- Mehr Distanzverletzungen
- Mehr Nahkampfverletzungen
- Persoenlichkeitskult
- Pfadfinder
- Ranger
- Redegewandt
- Schatzsucher
- Schnellere Reaktion
- Schnorrer
- Schlächter
- Spaeher
- Spezialkenntnis
- Taschendieb
- Taschenkuenstler
- Technische Begabung
- Ueberlebenskuenstler
- Wurfkraft
- Intuition
- Mehr Nahkampfschaden
- schnellere Reaktion
- schnellere Heilung
- Heiler
- Nachtsicht
- Ausstrahlung
- Taschenkuenstler
- Spaeher
- Redegewandt
- Heller Kopf
- Haerte
- Bessere Nahkampfangriffe
- Mehr Bewegungen
- Mehr Distanzschaden
- Gebildet
- Einfuehlungsvermoegen
- Schatzsucher
- Freund oder Feind
- Geist
- Wurfkraft
- Mehr Kritische Treffer
- Mysterioeser Fremder
- Ranger
- Scharfschuetze
- Schlangenesser
- Tierfreund
- Bessere Kritische Treffer
- Hoehere Feuerrate
- Ausweichkuenstler
- Entdecker
- Meisterhaendler
- Mutiere!
- Taschendieb
- Persoenlichkeitskult
Siehe auch
- Fallout 2 Extras
- Fallout 3 Extras
- Fallout: New Vegas Extras
- Fallout Tactics Extras
- Fallout: Brotherhood of Steel Fertigkeiten
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