×
Einen neuen Artikel erstellen
Schreibe den Seitennamen hierhin:
Wir haben derzeit 9.055 Artikel auf Vaultpedia. Gib deinen Artikelnamen oberhalb von oder klicke auf einen der unten stehenden Titel und beginne zu schreiben! ein



    Vaultpedia
    9.055Artikel
    Deutsch

    Extras (Fallout): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Hoschie02 (Diskussion | Beiträge)
    Keine Bearbeitungszusammenfassung
    Hoschie02 (Diskussion | Beiträge)
    Keine Bearbeitungszusammenfassung
    Zeile 13: Zeile 13:
    !Name
    !Name
    !Stufe ben
    !Stufe ben
    !Ssonstige Anforderungen
    !Sonstige Anforderungen
    !Ränge
    !Ränge
    !Vorteil
    !Vorteil
    Zeile 19: Zeile 19:
    |[[Action Boy]]
    |[[Action Boy]]
    |12
    |12
    |[[Agility|AG]] 5
    |[[Beweglichkeit|AG]] 5
    |3
    |3
    |Zusätzliche Aktionspunkte in Kampfrunden
    |Zusätzliche Aktionspunkte in Kampfrunden
    Zeile 25: Zeile 25:
    |[[Tierfreund]]
    |[[Tierfreund]]
    |9
    |9
    |[[Intelligence|IN]] 5, [[Outdoorsman]] 25%
    |[[Intelligenz|IN]] 5, [[Outdoorsman]] 25%
    |1
    |1
    |
    |
    Zeile 32: Zeile 32:
    |[[Bewußtsein]]
    |[[Bewußtsein]]
    |3
    |3
    |[[Perception|PE]] 5
    |[[Wahrnehmung|PE]] 5
    |1
    |1
    |Examining a target shows hitpoints, weapon and ammunition count
    |Examining a target shows hitpoints, weapon and ammunition count
    Zeile 38: Zeile 38:
    |[[Mehr Kritische Treffer]]
    |[[Mehr Kritische Treffer]]
    |9
    |9
    |[[Perception|PE]] 6, [[Agility|AG]] 4, [[Luck|LK]] 6
    |[[Wahrnehmung|PE]] 6, [[Beweglichkeit|AG]] 4, [[Glück|LK]] 6
    |1
    |1
    |20% bonus on the critical hit table
    |20% bonus on the critical hit table
    Zeile 44: Zeile 44:
    |[[Bonus HtH Attacks]]
    |[[Bonus HtH Attacks]]
    |6
    |6
    |[[Agility|AG]] 6
    |[[Beweglichkeit|AG]] 6
    |1
    |1
    |Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!)
    |Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!)
    Zeile 50: Zeile 50:
    |[[Bonus HtH Damage]]
    |[[Bonus HtH Damage]]
    |3
    |3
    |[[Strength|ST]] 6, [[Agility|AG]] 6
    |[[Stärke|ST]] 6, [[Beweglichkeit|AG]] 6
    |3
    |3
    | +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!)
    | +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!)
    Zeile 56: Zeile 56:
    |[[Bonus Move]]
    |[[Bonus Move]]
    |6
    |6
    |[[Agility|AG]] 5
    |[[Beweglichkeit|AG]] 5
    |3
    |3
    |Two extra APs per turn that can be only be used for movement
    |Two extra APs per turn that can be only be used for movement
    Zeile 62: Zeile 62:
    |[[Bonus Ranged Damage]]
    |[[Bonus Ranged Damage]]
    |6
    |6
    |[[Agility|AG]] 6, [[Luck|LK]] 6
    |[[Beweglichkeit|AG]] 6, [[Glück|LK]] 6
    |2
    |2
    | +2 points of damage for attacks with ranged weapons
    | +2 points of damage for attacks with ranged weapons
    Zeile 68: Zeile 68:
    |[[Bonus Rate of Fire]]
    |[[Bonus Rate of Fire]]
    |9
    |9
    |[[Perception|PE]] 6, [[Intelligence|IN]] 6, [[Agility|AG]] 7
    |[[Wahrnehmung|PE]] 6, [[Intelligenz|IN]] 6, [[Beweglichkeit|AG]] 7
    |1
    |1
    |Ranged weapon attacks cost 1 AP less to perform
    |Ranged weapon attacks cost 1 AP less to perform
    Zeile 80: Zeile 80:
    |[[Dodger]]
    |[[Dodger]]
    |9
    |9
    |[[Agility|AG]] 4
    |[[Beweglichkeit|AG]] 4
    |2
    |2
    | +5% to your Armor Class
    | +5% to your Armor Class
    Zeile 86: Zeile 86:
    |[[Earlier Sequence]]
    |[[Earlier Sequence]]
    |3
    |3
    |[[Perception|PE]] 6
    |[[Wahrnehmung|PE]] 6
    |3
    |3
    | +2 to attack sequence
    | +2 to attack sequence
    Zeile 92: Zeile 92:
    |[[Gebildet]]
    |[[Gebildet]]
    |6
    |6
    |[[Intelligence|IN]] 6
    |[[Intelligenz|IN]] 6
    |3
    |3
    | +2 skill points at level up
    | +2 skill points at level up
    Zeile 98: Zeile 98:
    |[[Empathy]]
    |[[Empathy]]
    |6
    |6
    |[[Perception|PE]] 7, [[Intelligence|IN]] 5
    |[[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5
    |1
    |1
    |Reaction levels are shown when in an indepth converstaion
    |Reaction levels are shown when in an indepth converstaion
    Zeile 110: Zeile 110:
    |[[Schnellere Heilung]]
    |[[Schnellere Heilung]]
    |3
    |3
    |[[Endurance|EN]] 6
    |[[Ausdauer|EN]] 6
    |3
    |3
    | +1 bonus to your healing rate
    | +1 bonus to your healing rate
    Zeile 116: Zeile 116:
    |[[Blumenkind]]
    |[[Blumenkind]]
    |9
    |9
    |[[Endurance|EN]] 5
    |[[Ausdauer|EN]] 5
    |1
    |1
    |50% less likely to be addicted to chems, and withdrawal time is halved
    |50% less likely to be addicted to chems, and withdrawal time is halved
    Zeile 128: Zeile 128:
    |[[Friendly Foe]]
    |[[Friendly Foe]]
    |6
    |6
    |[[Perception|PE]] 4
    |[[Wahrnehmung|PE]] 4
    |1
    |1
    |In combat characters on your team are highlighted green
    |In combat characters on your team are highlighted green
    Zeile 140: Zeile 140:
    |[[Heiler]]
    |[[Heiler]]
    |3
    |3
    |[[Perception|PE]] 7, [[Intelligence|IN]] 5, [[Agility|AG]] 6, [[First Aid]] 40%
    |[[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5, [[Beweglichkeit|AG]] 6, [[First Aid]] 40%
    |3
    |3
    |2-5 more hit points healed when using First Aid or Doctor skills
    |2-5 more hit points healed when using First Aid or Doctor skills
    Zeile 152: Zeile 152:
    |[[Lebensspender]]
    |[[Lebensspender]]
    |12
    |12
    |[[Endurance|EN]] 4
    |[[Ausdauer|EN]] 4
    |3
    |3
    | +4 HP
    | +4 HP
    Zeile 206: Zeile 206:
    |[[Nachtsicht]]
    |[[Nachtsicht]]
    |3
    |3
    |[[Perception|PE]] 6
    |[[Wahrnehmung|PE]] 6
    |3
    |3
    |10% reduction in darkness level
    |10% reduction in darkness level
    Zeile 212: Zeile 212:
    |[[Pfadfinder]]
    |[[Pfadfinder]]
    |6
    |6
    |[[Endurance|EN]] 6, [[Outdoorsman]] 40%
    |[[Ausdauer|EN]] 6, [[Outdoorsman]] 40%
    |2
    |2
    |25% reduction in travel time on the world map
    |25% reduction in travel time on the world map
    Zeile 218: Zeile 218:
    |[[Ausstrahlung]]
    |[[Ausstrahlung]]
    |9
    |9
    |[[Agility|AG]] 8, [[Schleichen]] 80%
    |[[Beweglichkeit|AG]] 8, [[Schleichen]] 80%
    |1
    |1
    |Size and facing modifiers are ignored when stealing from someone
    |Size and facing modifiers are ignored when stealing from someone
    Zeile 230: Zeile 230:
    |[[Quick Pockets]]
    |[[Quick Pockets]]
    |3
    |3
    |[[Agility|AG]] 5
    |[[Beweglichkeit|AG]] 5
    |3
    |3
    |Inventory access during combat cost 1 AP less
    |Inventory access during combat cost 1 AP less
    Zeile 236: Zeile 236:
    |[[Strahlungsresistenz]]
    |[[Strahlungsresistenz]]
    |6
    |6
    |[[Endurance|EN]] 6, [[Intelligence|IN]] 4
    |[[Ausdauer|EN]] 6, [[Intelligenz|IN]] 4
    |3
    |3
    | +15% to Radiation Resistance
    | +15% to Radiation Resistance
    Zeile 242: Zeile 242:
    |[[Ranger]]
    |[[Ranger]]
    |6
    |6
    |[[Perception|PE]] 6
    |[[Wahrnehmung|PE]] 6
    |3
    |3
    |Chance of hostile random encounters is lowered
    |Chance of hostile random encounters is lowered
    Zeile 248: Zeile 248:
    |[[Scout]]
    |[[Scout]]
    |3
    |3
    |[[Perception|PE]] 8
    |[[Wahrnehmung|PE]] 8
    |1
    |1
    |Exploration is increased by 1 square in every direction on the world map
    |Exploration is increased by 1 square in every direction on the world map
    Zeile 260: Zeile 260:
    |[[Scharfschütze]]
    |[[Scharfschütze]]
    |6
    |6
    |[[Perception|PE]] 7, [[Intelligence|IN]] 6
    |[[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 6
    |2
    |2
    | +2 to Perception when determining range modifiers
    | +2 to Perception when determining range modifiers
    Zeile 266: Zeile 266:
    |[[Leiser Tod]]
    |[[Leiser Tod]]
    |18
    |18
    |[[Agility|AG]] 10, [[Schleichen]] 80%
    |[[Beweglichkeit|AG]] 10, [[Schleichen]] 80%
    |1
    |1
    |When sneaking HtH attacks from behind do double damage
    |When sneaking HtH attacks from behind do double damage
    Zeile 272: Zeile 272:
    |[[Lautlos Laufen]]
    |[[Lautlos Laufen]]
    |6
    |6
    |[[Agility|AG]] 6, [[Schleichen]] 50%
    |[[Beweglichkeit|AG]] 6, [[Schleichen]] 50%
    |1
    |1
    |Able to sneak and run at the same time
    |Able to sneak and run at the same time
    Zeile 278: Zeile 278:
    |[[Slayer]]
    |[[Slayer]]
    |18
    |18
    |[[Strength|ST]] 8, [[Agility|AG]] 8, [[Unarmed]] 80%
    |[[Stärke|ST]] 8, [[Beweglichkeit|AG]] 8, [[Unbewaffnet]] 80%
    |1
    |1
    |All HtH attacks are critical hits
    |All HtH attacks are critical hits
    Zeile 284: Zeile 284:
    |[[Smooth Talker]]
    |[[Smooth Talker]]
    |3
    |3
    |[[Intelligence|IN]] 4
    |[[Intelligenz|IN]] 4
    |3
    |3
    | +1 to Intelligence for the purposes of dialogue
    | +1 to Intelligence for the purposes of dialogue
    Zeile 290: Zeile 290:
    |[[Schlangenesser]]
    |[[Schlangenesser]]
    |6
    |6
    |[[Endurance|EN]] 3
    |[[Ausdauer|EN]] 3
    |1
    |1
    | +25% to Poison Resistance
    | +25% to Poison Resistance
    Zeile 296: Zeile 296:
    |[[Heckenschütze]]
    |[[Heckenschütze]]
    |18
    |18
    |[[Perception|PE]] 8, [[Agility|AG]] 8, [[Small Guns]] 80%
    |[[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Kleine Waffen]] 80%
    |1
    |1
    |Increased chance to score a critical hit with ranged weapons
    |Increased chance to score a critical hit with ranged weapons
    Zeile 308: Zeile 308:
    |[[Starker Rücken]]
    |[[Starker Rücken]]
    |3
    |3
    |[[Strength|ST]] 6, [[Endurance|EN]] 6
    |[[Strength|ST]] 6, [[Ausdauer|EN]] 6
    |3
    |3
    |Carry an additional 50 lbs. of equipment
    |Carry an additional 50 lbs. of equipment
    Zeile 314: Zeile 314:
    |[[Überlebenskünstler]]
    |[[Überlebenskünstler]]
    |3
    |3
    |[[Endurance|EN]] 6, [[Intelligence|IN]] 6, [[Outdoorsman]] 40%
    |[[Ausdauer|EN]] 6, [[Intelligenz|IN]] 6, [[Outdoorsman]] 40%
    |3
    |3
    | +20% bonus to Outdoorsman for survival checks
    | +20% bonus to Outdoorsman for survival checks
    Zeile 320: Zeile 320:
    |[[Swift Learner]]
    |[[Swift Learner]]
    |3
    |3
    |[[Intelligence|IN]] 4
    |[[Intelligenz|IN]] 4
    |3
    |3
    | +5% bonus whenever XP is earned
    | +5% bonus whenever XP is earned
    Zeile 332: Zeile 332:
    |[[Härte]]
    |[[Härte]]
    |3
    |3
    |[[Endurance|EN]] 6, [[Luck|LK]] 6
    |[[Ausdauer|EN]] 6, [[Luck|LK]] 6
    |3
    |3
    | +10% to damage resistance
    | +10% to damage resistance

    Version vom 21. Mai 2014, 05:36 Uhr

     
    Auf dieser Seite werden alle Extras aus Fallout aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Extras in anderen Ablegern der Fallout-Reihe, siehe Extra.
    • Für eine Übersicht der Inhalte aus Fallout, siehe Portal:Fallout.

    Liste der Extras

    Es gibt 53 Extras im ersten Fallout. Für Vergünstigungen mit mehreren Rängen, sollte der aufgelistete Vorteil als "pro Rang" interpretiert werden.

    Name Stufe ben Sonstige Anforderungen Ränge Vorteil
    Action Boy 12 AG 5 3 Zusätzliche Aktionspunkte in Kampfrunden
    Tierfreund 9 IN 5, Outdoorsman 25% 1

    Tiere werden nicht angreifen solange du sie nicht zuerst angreifst.

    Bewußtsein 3 PE 5 1 Examining a target shows hitpoints, weapon and ammunition count
    Mehr Kritische Treffer 9 PE 6, AG 4, LK 6 1 20% bonus on the critical hit table
    Bonus HtH Attacks 6 AG 6 1 Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!)
    Bonus HtH Damage 3 ST 6, AG 6 3 +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!)
    Bonus Move 6 AG 5 3 Two extra APs per turn that can be only be used for movement
    Bonus Ranged Damage 6 AG 6, LK 6 2 +2 points of damage for attacks with ranged weapons
    Bonus Rate of Fire 9 PE 6, IN 6, AG 7 1 Ranged weapon attacks cost 1 AP less to perform
    Kult der Persönlichkeit 12 CH 10 1 People will always view you favorably, no matter your reputation and their alignment
    Dodger 9 AG 4 2 +5% to your Armor Class
    Earlier Sequence 3 PE 6 3 +2 to attack sequence
    Gebildet 6 IN 6 3 +2 skill points at level up
    Empathy 6 PE 7, IN 5 1 Reaction levels are shown when in an indepth converstaion
    Entdecker 9 1 Higher chance of finding special places and people in random encounters
    Schnellere Heilung 3 EN 6 3 +1 bonus to your healing rate
    Blumenkind 9 EN 5 1 50% less likely to be addicted to chems, and withdrawal time is halved
    Fortune Finder 6 LK 8 1 Additional money is found during random encounters
    Friendly Foe 6 PE 4 1 In combat characters on your team are highlighted green
    Geist 6 Schleichen 60% 1 +20% to Sneak in dark conditions
    Heiler 3 PE 7, IN 5, AG 6, First Aid 40% 3 2-5 more hit points healed when using First Aid or Doctor skills
    Heave Ho! 6 3 +2 to Strength when determing range of a thrown weapon
    Lebensspender 12 EN 4 3 +4 HP
    Meisterdieb 12 1 +10% to skills: Sneak, Lockpick, Steal and Traps
    Meisterhändler 9 CH 7, Barter 60% 1 25% discount when purchasing items from stores and traders
    Sanitäter 12 1 +20% to skills: First Aid and Doctor
    Mentaler Block 15 1 Resistance to Master's psychic attacks
    More Criticals 6 LK 6 3 +5% chance of critical hits
    Mr. Fixit 12 1 +20% to skills: Repair and Science
    Mutiere! 9 1 Change one of your traits
    Mysteriöser Fremder 6 LK 7 1 Chance you will gain a temporary ally in random encounters
    Nachtsicht 3 PE 6 3 10% reduction in darkness level
    Pfadfinder 6 EN 6, Outdoorsman 40% 2 25% reduction in travel time on the world map
    Ausstrahlung 9 AG 8, Schleichen 80% 1 Size and facing modifiers are ignored when stealing from someone
    Presence 3 CH 6 3 +10% to initial reaction of NPCs
    Quick Pockets 3 AG 5 3 Inventory access during combat cost 1 AP less
    Strahlungsresistenz 6 EN 6, IN 4 3 +15% to Radiation Resistance
    Ranger 6 PE 6 3 Chance of hostile random encounters is lowered
    Scout 3 PE 8 1 Exploration is increased by 1 square in every direction on the world map
    Schnorrer 9 LK 8 1 Doubles the amount of ammo found in random encounters
    Scharfschütze 6 PE 7, IN 6 2 +2 to Perception when determining range modifiers
    Leiser Tod 18 AG 10, Schleichen 80% 1 When sneaking HtH attacks from behind do double damage
    Lautlos Laufen 6 AG 6, Schleichen 50% 1 Able to sneak and run at the same time
    Slayer 18 ST 8, AG 8, Unbewaffnet 80% 1 All HtH attacks are critical hits
    Smooth Talker 3 IN 4 3 +1 to Intelligence for the purposes of dialogue
    Schlangenesser 6 EN 3 1 +25% to Poison Resistance
    Heckenschütze 18 PE 8, AG 8, Kleine Waffen 80% 1 Increased chance to score a critical hit with ranged weapons
    Redner 12 1 +20% to skills: Speech and Barter
    Starker Rücken 3 ST 6, EN 6 3 Carry an additional 50 lbs. of equipment
    Überlebenskünstler 3 EN 6, IN 6, Outdoorsman 40% 3 +20% bonus to Outdoorsman for survival checks
    Swift Learner 3 IN 4 3 +5% bonus whenever XP is earned
    Spezial! 12 1 Pick an additional Tag Skill
    Härte 3 EN 6, LK 6 3 +10% to damage resistance



    Siehe auch

    ru:Способности Fallout