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| Zeile 13: | Zeile 13: | ||
!Name | !Name | ||
!Stufe ben | !Stufe ben | ||
! | !Sonstige Anforderungen | ||
!Ränge | !Ränge | ||
!Vorteil | !Vorteil | ||
| Zeile 19: | Zeile 19: | ||
|[[Action Boy]] | |[[Action Boy]] | ||
|12 | |12 | ||
|[[ | |[[Beweglichkeit|AG]] 5 | ||
|3 | |3 | ||
|Zusätzliche Aktionspunkte in Kampfrunden | |Zusätzliche Aktionspunkte in Kampfrunden | ||
| Zeile 25: | Zeile 25: | ||
|[[Tierfreund]] | |[[Tierfreund]] | ||
|9 | |9 | ||
|[[ | |[[Intelligenz|IN]] 5, [[Outdoorsman]] 25% | ||
|1 | |1 | ||
| | | | ||
| Zeile 32: | Zeile 32: | ||
|[[Bewußtsein]] | |[[Bewußtsein]] | ||
|3 | |3 | ||
|[[ | |[[Wahrnehmung|PE]] 5 | ||
|1 | |1 | ||
|Examining a target shows hitpoints, weapon and ammunition count | |Examining a target shows hitpoints, weapon and ammunition count | ||
| Zeile 38: | Zeile 38: | ||
|[[Mehr Kritische Treffer]] | |[[Mehr Kritische Treffer]] | ||
|9 | |9 | ||
|[[ | |[[Wahrnehmung|PE]] 6, [[Beweglichkeit|AG]] 4, [[Glück|LK]] 6 | ||
|1 | |1 | ||
|20% bonus on the critical hit table | |20% bonus on the critical hit table | ||
| Zeile 44: | Zeile 44: | ||
|[[Bonus HtH Attacks]] | |[[Bonus HtH Attacks]] | ||
|6 | |6 | ||
|[[ | |[[Beweglichkeit|AG]] 6 | ||
|1 | |1 | ||
|Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!) | |Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!) | ||
| Zeile 50: | Zeile 50: | ||
|[[Bonus HtH Damage]] | |[[Bonus HtH Damage]] | ||
|3 | |3 | ||
|[[ | |[[Stärke|ST]] 6, [[Beweglichkeit|AG]] 6 | ||
|3 | |3 | ||
| +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!) | | +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!) | ||
| Zeile 56: | Zeile 56: | ||
|[[Bonus Move]] | |[[Bonus Move]] | ||
|6 | |6 | ||
|[[ | |[[Beweglichkeit|AG]] 5 | ||
|3 | |3 | ||
|Two extra APs per turn that can be only be used for movement | |Two extra APs per turn that can be only be used for movement | ||
| Zeile 62: | Zeile 62: | ||
|[[Bonus Ranged Damage]] | |[[Bonus Ranged Damage]] | ||
|6 | |6 | ||
|[[ | |[[Beweglichkeit|AG]] 6, [[Glück|LK]] 6 | ||
|2 | |2 | ||
| +2 points of damage for attacks with ranged weapons | | +2 points of damage for attacks with ranged weapons | ||
| Zeile 68: | Zeile 68: | ||
|[[Bonus Rate of Fire]] | |[[Bonus Rate of Fire]] | ||
|9 | |9 | ||
|[[ | |[[Wahrnehmung|PE]] 6, [[Intelligenz|IN]] 6, [[Beweglichkeit|AG]] 7 | ||
|1 | |1 | ||
|Ranged weapon attacks cost 1 AP less to perform | |Ranged weapon attacks cost 1 AP less to perform | ||
| Zeile 80: | Zeile 80: | ||
|[[Dodger]] | |[[Dodger]] | ||
|9 | |9 | ||
|[[ | |[[Beweglichkeit|AG]] 4 | ||
|2 | |2 | ||
| +5% to your Armor Class | | +5% to your Armor Class | ||
| Zeile 86: | Zeile 86: | ||
|[[Earlier Sequence]] | |[[Earlier Sequence]] | ||
|3 | |3 | ||
|[[ | |[[Wahrnehmung|PE]] 6 | ||
|3 | |3 | ||
| +2 to attack sequence | | +2 to attack sequence | ||
| Zeile 92: | Zeile 92: | ||
|[[Gebildet]] | |[[Gebildet]] | ||
|6 | |6 | ||
|[[ | |[[Intelligenz|IN]] 6 | ||
|3 | |3 | ||
| +2 skill points at level up | | +2 skill points at level up | ||
| Zeile 98: | Zeile 98: | ||
|[[Empathy]] | |[[Empathy]] | ||
|6 | |6 | ||
|[[ | |[[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5 | ||
|1 | |1 | ||
|Reaction levels are shown when in an indepth converstaion | |Reaction levels are shown when in an indepth converstaion | ||
| Zeile 110: | Zeile 110: | ||
|[[Schnellere Heilung]] | |[[Schnellere Heilung]] | ||
|3 | |3 | ||
|[[ | |[[Ausdauer|EN]] 6 | ||
|3 | |3 | ||
| +1 bonus to your healing rate | | +1 bonus to your healing rate | ||
| Zeile 116: | Zeile 116: | ||
|[[Blumenkind]] | |[[Blumenkind]] | ||
|9 | |9 | ||
|[[ | |[[Ausdauer|EN]] 5 | ||
|1 | |1 | ||
|50% less likely to be addicted to chems, and withdrawal time is halved | |50% less likely to be addicted to chems, and withdrawal time is halved | ||
| Zeile 128: | Zeile 128: | ||
|[[Friendly Foe]] | |[[Friendly Foe]] | ||
|6 | |6 | ||
|[[ | |[[Wahrnehmung|PE]] 4 | ||
|1 | |1 | ||
|In combat characters on your team are highlighted green | |In combat characters on your team are highlighted green | ||
| Zeile 140: | Zeile 140: | ||
|[[Heiler]] | |[[Heiler]] | ||
|3 | |3 | ||
|[[ | |[[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5, [[Beweglichkeit|AG]] 6, [[First Aid]] 40% | ||
|3 | |3 | ||
|2-5 more hit points healed when using First Aid or Doctor skills | |2-5 more hit points healed when using First Aid or Doctor skills | ||
| Zeile 152: | Zeile 152: | ||
|[[Lebensspender]] | |[[Lebensspender]] | ||
|12 | |12 | ||
|[[ | |[[Ausdauer|EN]] 4 | ||
|3 | |3 | ||
| +4 HP | | +4 HP | ||
| Zeile 206: | Zeile 206: | ||
|[[Nachtsicht]] | |[[Nachtsicht]] | ||
|3 | |3 | ||
|[[ | |[[Wahrnehmung|PE]] 6 | ||
|3 | |3 | ||
|10% reduction in darkness level | |10% reduction in darkness level | ||
| Zeile 212: | Zeile 212: | ||
|[[Pfadfinder]] | |[[Pfadfinder]] | ||
|6 | |6 | ||
|[[ | |[[Ausdauer|EN]] 6, [[Outdoorsman]] 40% | ||
|2 | |2 | ||
|25% reduction in travel time on the world map | |25% reduction in travel time on the world map | ||
| Zeile 218: | Zeile 218: | ||
|[[Ausstrahlung]] | |[[Ausstrahlung]] | ||
|9 | |9 | ||
|[[ | |[[Beweglichkeit|AG]] 8, [[Schleichen]] 80% | ||
|1 | |1 | ||
|Size and facing modifiers are ignored when stealing from someone | |Size and facing modifiers are ignored when stealing from someone | ||
| Zeile 230: | Zeile 230: | ||
|[[Quick Pockets]] | |[[Quick Pockets]] | ||
|3 | |3 | ||
|[[ | |[[Beweglichkeit|AG]] 5 | ||
|3 | |3 | ||
|Inventory access during combat cost 1 AP less | |Inventory access during combat cost 1 AP less | ||
| Zeile 236: | Zeile 236: | ||
|[[Strahlungsresistenz]] | |[[Strahlungsresistenz]] | ||
|6 | |6 | ||
|[[ | |[[Ausdauer|EN]] 6, [[Intelligenz|IN]] 4 | ||
|3 | |3 | ||
| +15% to Radiation Resistance | | +15% to Radiation Resistance | ||
| Zeile 242: | Zeile 242: | ||
|[[Ranger]] | |[[Ranger]] | ||
|6 | |6 | ||
|[[ | |[[Wahrnehmung|PE]] 6 | ||
|3 | |3 | ||
|Chance of hostile random encounters is lowered | |Chance of hostile random encounters is lowered | ||
| Zeile 248: | Zeile 248: | ||
|[[Scout]] | |[[Scout]] | ||
|3 | |3 | ||
|[[ | |[[Wahrnehmung|PE]] 8 | ||
|1 | |1 | ||
|Exploration is increased by 1 square in every direction on the world map | |Exploration is increased by 1 square in every direction on the world map | ||
| Zeile 260: | Zeile 260: | ||
|[[Scharfschütze]] | |[[Scharfschütze]] | ||
|6 | |6 | ||
|[[ | |[[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 6 | ||
|2 | |2 | ||
| +2 to Perception when determining range modifiers | | +2 to Perception when determining range modifiers | ||
| Zeile 266: | Zeile 266: | ||
|[[Leiser Tod]] | |[[Leiser Tod]] | ||
|18 | |18 | ||
|[[ | |[[Beweglichkeit|AG]] 10, [[Schleichen]] 80% | ||
|1 | |1 | ||
|When sneaking HtH attacks from behind do double damage | |When sneaking HtH attacks from behind do double damage | ||
| Zeile 272: | Zeile 272: | ||
|[[Lautlos Laufen]] | |[[Lautlos Laufen]] | ||
|6 | |6 | ||
|[[ | |[[Beweglichkeit|AG]] 6, [[Schleichen]] 50% | ||
|1 | |1 | ||
|Able to sneak and run at the same time | |Able to sneak and run at the same time | ||
| Zeile 278: | Zeile 278: | ||
|[[Slayer]] | |[[Slayer]] | ||
|18 | |18 | ||
|[[ | |[[Stärke|ST]] 8, [[Beweglichkeit|AG]] 8, [[Unbewaffnet]] 80% | ||
|1 | |1 | ||
|All HtH attacks are critical hits | |All HtH attacks are critical hits | ||
| Zeile 284: | Zeile 284: | ||
|[[Smooth Talker]] | |[[Smooth Talker]] | ||
|3 | |3 | ||
|[[ | |[[Intelligenz|IN]] 4 | ||
|3 | |3 | ||
| +1 to Intelligence for the purposes of dialogue | | +1 to Intelligence for the purposes of dialogue | ||
| Zeile 290: | Zeile 290: | ||
|[[Schlangenesser]] | |[[Schlangenesser]] | ||
|6 | |6 | ||
|[[ | |[[Ausdauer|EN]] 3 | ||
|1 | |1 | ||
| +25% to Poison Resistance | | +25% to Poison Resistance | ||
| Zeile 296: | Zeile 296: | ||
|[[Heckenschütze]] | |[[Heckenschütze]] | ||
|18 | |18 | ||
|[[ | |[[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Kleine Waffen]] 80% | ||
|1 | |1 | ||
|Increased chance to score a critical hit with ranged weapons | |Increased chance to score a critical hit with ranged weapons | ||
| Zeile 308: | Zeile 308: | ||
|[[Starker Rücken]] | |[[Starker Rücken]] | ||
|3 | |3 | ||
|[[Strength|ST]] 6, [[ | |[[Strength|ST]] 6, [[Ausdauer|EN]] 6 | ||
|3 | |3 | ||
|Carry an additional 50 lbs. of equipment | |Carry an additional 50 lbs. of equipment | ||
| Zeile 314: | Zeile 314: | ||
|[[Überlebenskünstler]] | |[[Überlebenskünstler]] | ||
|3 | |3 | ||
|[[ | |[[Ausdauer|EN]] 6, [[Intelligenz|IN]] 6, [[Outdoorsman]] 40% | ||
|3 | |3 | ||
| +20% bonus to Outdoorsman for survival checks | | +20% bonus to Outdoorsman for survival checks | ||
| Zeile 320: | Zeile 320: | ||
|[[Swift Learner]] | |[[Swift Learner]] | ||
|3 | |3 | ||
|[[ | |[[Intelligenz|IN]] 4 | ||
|3 | |3 | ||
| +5% bonus whenever XP is earned | | +5% bonus whenever XP is earned | ||
| Zeile 332: | Zeile 332: | ||
|[[Härte]] | |[[Härte]] | ||
|3 | |3 | ||
|[[ | |[[Ausdauer|EN]] 6, [[Luck|LK]] 6 | ||
|3 | |3 | ||
| +10% to damage resistance | | +10% to damage resistance | ||
Version vom 21. Mai 2014, 05:36 Uhr
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| Auf dieser Seite werden alle Extras aus Fallout aufgeführt. |
|
Liste der Extras
Es gibt 53 Extras im ersten Fallout. Für Vergünstigungen mit mehreren Rängen, sollte der aufgelistete Vorteil als "pro Rang" interpretiert werden.
| Name | Stufe ben | Sonstige Anforderungen | Ränge | Vorteil |
|---|---|---|---|---|
| Action Boy | 12 | AG 5 | 3 | Zusätzliche Aktionspunkte in Kampfrunden |
| Tierfreund | 9 | IN 5, Outdoorsman 25% | 1 |
Tiere werden nicht angreifen solange du sie nicht zuerst angreifst. |
| Bewußtsein | 3 | PE 5 | 1 | Examining a target shows hitpoints, weapon and ammunition count |
| Mehr Kritische Treffer | 9 | PE 6, AG 4, LK 6 | 1 | 20% bonus on the critical hit table |
| Bonus HtH Attacks | 6 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!) |
| Bonus HtH Damage | 3 | ST 6, AG 6 | 3 | +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!) |
| Bonus Move | 6 | AG 5 | 3 | Two extra APs per turn that can be only be used for movement |
| Bonus Ranged Damage | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
| Bonus Rate of Fire | 9 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
| Kult der Persönlichkeit | 12 | CH 10 | 1 | People will always view you favorably, no matter your reputation and their alignment |
| Dodger | 9 | AG 4 | 2 | +5% to your Armor Class |
| Earlier Sequence | 3 | PE 6 | 3 | +2 to attack sequence |
| Gebildet | 6 | IN 6 | 3 | +2 skill points at level up |
| Empathy | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth converstaion |
| Entdecker | 9 | 1 | Higher chance of finding special places and people in random encounters | |
| Schnellere Heilung | 3 | EN 6 | 3 | +1 bonus to your healing rate |
| Blumenkind | 9 | EN 5 | 1 | 50% less likely to be addicted to chems, and withdrawal time is halved |
| Fortune Finder | 6 | LK 8 | 1 | Additional money is found during random encounters |
| Friendly Foe | 6 | PE 4 | 1 | In combat characters on your team are highlighted green |
| Geist | 6 | Schleichen 60% | 1 | +20% to Sneak in dark conditions |
| Heiler | 3 | PE 7, IN 5, AG 6, First Aid 40% | 3 | 2-5 more hit points healed when using First Aid or Doctor skills |
| Heave Ho! | 6 | 3 | +2 to Strength when determing range of a thrown weapon | |
| Lebensspender | 12 | EN 4 | 3 | +4 HP |
| Meisterdieb | 12 | 1 | +10% to skills: Sneak, Lockpick, Steal and Traps | |
| Meisterhändler | 9 | CH 7, Barter 60% | 1 | 25% discount when purchasing items from stores and traders |
| Sanitäter | 12 | 1 | +20% to skills: First Aid and Doctor | |
| Mentaler Block | 15 | 1 | Resistance to Master's psychic attacks | |
| More Criticals | 6 | LK 6 | 3 | +5% chance of critical hits |
| Mr. Fixit | 12 | 1 | +20% to skills: Repair and Science | |
| Mutiere! | 9 | 1 | Change one of your traits | |
| Mysteriöser Fremder | 6 | LK 7 | 1 | Chance you will gain a temporary ally in random encounters |
| Nachtsicht | 3 | PE 6 | 3 | 10% reduction in darkness level |
| Pfadfinder | 6 | EN 6, Outdoorsman 40% | 2 | 25% reduction in travel time on the world map |
| Ausstrahlung | 9 | AG 8, Schleichen 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
| Presence | 3 | CH 6 | 3 | +10% to initial reaction of NPCs |
| Quick Pockets | 3 | AG 5 | 3 | Inventory access during combat cost 1 AP less |
| Strahlungsresistenz | 6 | EN 6, IN 4 | 3 | +15% to Radiation Resistance |
| Ranger | 6 | PE 6 | 3 | Chance of hostile random encounters is lowered |
| Scout | 3 | PE 8 | 1 | Exploration is increased by 1 square in every direction on the world map |
| Schnorrer | 9 | LK 8 | 1 | Doubles the amount of ammo found in random encounters |
| Scharfschütze | 6 | PE 7, IN 6 | 2 | +2 to Perception when determining range modifiers |
| Leiser Tod | 18 | AG 10, Schleichen 80% | 1 | When sneaking HtH attacks from behind do double damage |
| Lautlos Laufen | 6 | AG 6, Schleichen 50% | 1 | Able to sneak and run at the same time |
| Slayer | 18 | ST 8, AG 8, Unbewaffnet 80% | 1 | All HtH attacks are critical hits |
| Smooth Talker | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
| Schlangenesser | 6 | EN 3 | 1 | +25% to Poison Resistance |
| Heckenschütze | 18 | PE 8, AG 8, Kleine Waffen 80% | 1 | Increased chance to score a critical hit with ranged weapons |
| Redner | 12 | 1 | +20% to skills: Speech and Barter | |
| Starker Rücken | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
| Überlebenskünstler | 3 | EN 6, IN 6, Outdoorsman 40% | 3 | +20% bonus to Outdoorsman for survival checks |
| Swift Learner | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
| Spezial! | 12 | 1 | Pick an additional Tag Skill | |
| Härte | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
- Ausweichkuenstler
- Bessere Nahkampfangriffe
- Einfühlungsvermögen
- Freund oder Feind
- Härte
- Heller Kopf
- Hoehere Feuerrate
- Intuition
- Lebensspender
- Mehr Bewegungen
- Mehr Distanzverletzungen
- Mehr Nahkampfverletzungen
- Persoenlichkeitskult
- Pfadfinder
- Ranger
- Redegewandt
- Schatzsucher
- Schnellere Reaktion
- Schnorrer
- Schlächter
- Spaeher
- Spezialkenntnis
- Taschendieb
- Taschenkuenstler
- Technische Begabung
- Ueberlebenskuenstler
- Wurfkraft
- Intuition
- Mehr Nahkampfschaden
- schnellere Reaktion
- schnellere Heilung
- Heiler
- Nachtsicht
- Ausstrahlung
- Taschenkuenstler
- Spaeher
- Redegewandt
- Heller Kopf
- Haerte
- Bessere Nahkampfangriffe
- Mehr Bewegungen
- Mehr Distanzschaden
- Gebildet
- Einfuehlungsvermoegen
- Schatzsucher
- Freund oder Feind
- Geist
- Wurfkraft
- Mehr Kritische Treffer
- Mysterioeser Fremder
- Ranger
- Scharfschuetze
- Schlangenesser
- Tierfreund
- Bessere Kritische Treffer
- Hoehere Feuerrate
- Ausweichkuenstler
- Entdecker
- Meisterhaendler
- Mutiere!
- Taschendieb
- Persoenlichkeitskult
Siehe auch
- Fallout 2 Extras
- Fallout 3 Extras
- Fallout: New Vegas Extras
- Fallout Tactics Extras
- Fallout: Brotherhood of Steel Fertigkeiten
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