K weiter übersetzt |
weiter überarbeitet, einige übersetzungen durchgeführt |
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| Zeile 39: | Zeile 39: | ||
<tr><th>Erforderlich für</th></tr> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' gewehr, gewehrautomatisch, gewehrhandgeladen | ||
</td></tr> | </td></tr> | ||
<tr><th>Deaktiviert für</th></tr> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' unbewaffnet, nahkampf, granate, mine | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
| Zeile 71: | Zeile 71: | ||
<tr><th>Erforderlich für</th></tr> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' waffenlos, nahkampf, waffe, waffeautomatisch, waffehandgeladen | ||
</td></tr> | </td></tr> | ||
<tr><th>Deaktiviert für</th></tr> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' granate, mine | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
| Zeile 103: | Zeile 103: | ||
<tr><th>Erforderlich für</th></tr> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' waffe, waffeautomatisch, waffehandgeladen | ||
</td></tr> | </td></tr> | ||
<tr><th>Deaktiviert für</th></tr> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' waffenlos, nahkampf, granate, mine | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
| Zeile 165: | Zeile 165: | ||
{{Docparam|name=damage|req=yes|default=|desc= | {{Docparam|name=damage|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* all | * all | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 181: | Zeile 181: | ||
{{Docparam|name=effectdamage|req=no|default=|desc= | {{Docparam|name=effectdamage|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 197: | Zeile 197: | ||
{{Docparam|name=effectduration|req=no|default=|desc= | {{Docparam|name=effectduration|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 213: | Zeile 213: | ||
{{Docparam|name=explosiondamage|req=semi|default=|desc= | {{Docparam|name=explosiondamage|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''type:'' grenade, mine | * ''type:'' grenade, mine | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 231: | Zeile 231: | ||
{{Docparam|name=hp|req=yes|default=|desc= | {{Docparam|name=hp|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* all | * all | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 247: | Zeile 247: | ||
{{Docparam|name=minstreuung|req=semi|default=|desc= | {{Docparam|name=minstreuung|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''typ:'' | * ''typ:'' Waffe, Waffe automatisch, Waffe handgeladen | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''typ:'' | * ''typ:'' Waffenlos, Nahkampf, Granate, Mine | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
| Zeile 263: | Zeile 263: | ||
{{Docparam|name=othereffect|req=no|default=|desc= | {{Docparam|name=othereffect|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 279: | Zeile 279: | ||
{{Docparam|name=perk1 >> perk9|req=no|default=|desc= | {{Docparam|name=perk1 >> perk9|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 295: | Zeile 295: | ||
{{Docparam|name=perk1add >> perk9add|req=no|default=|desc= | {{Docparam|name=perk1add >> perk9add|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 311: | Zeile 311: | ||
{{Docparam|name=perk1attsecmult >> perk9attsecmult|req=no|default=|desc= | {{Docparam|name=perk1attsecmult >> perk9attsecmult|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 327: | Zeile 327: | ||
{{Docparam|name=perk1effadd >> perk9effadd|req=no|default=|desc= | {{Docparam|name=perk1effadd >> perk9effadd|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 343: | Zeile 343: | ||
{{Docparam|name=perk1effmult >> perk9effmult|req=no|default=|desc= | {{Docparam|name=perk1effmult >> perk9effmult|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 359: | Zeile 359: | ||
{{Docparam|name=perk1expladd >> perk9expladd|req=no|default=|desc= | {{Docparam|name=perk1expladd >> perk9expladd|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 375: | Zeile 375: | ||
{{Docparam|name=perk1explmult >> perk9explmult|req=no|default=|desc= | {{Docparam|name=perk1explmult >> perk9explmult|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 391: | Zeile 391: | ||
{{Docparam|name=perk1mult >> perk9mult|req=no|default=|desc= | {{Docparam|name=perk1mult >> perk9mult|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 407: | Zeile 407: | ||
{{Docparam|name=perk1reloadmult >> perk9reloadmult|req=no|default=|desc= | {{Docparam|name=perk1reloadmult >> perk9reloadmult|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' nicht (waffe, waffeautomatisch, waffehandgeladen) | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
| Zeile 423: | Zeile 423: | ||
{{Docparam|name=geschosse|req=semi|default=|desc= | {{Docparam|name=geschosse|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''typ:'' gun, gunautomatic, gunhandload | * ''typ:'' gun, gunautomatic, gunhandload | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''typ:'' | * ''typ:'' waffenlos, nahkampf, granate, mine | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
| Zeile 439: | Zeile 439: | ||
{{Docparam|name=quests|req=no|default=|desc= | {{Docparam|name=quests|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 455: | Zeile 455: | ||
{{Docparam|name=reloadtime|req=semi|default=|desc= | {{Docparam|name=reloadtime|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''type:'' gun, gunautomatic, gunhandload | * ''type:'' gun, gunautomatic, gunhandload | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''type:'' unarmed, melee, grenade, mine | * ''type:'' unarmed, melee, grenade, mine | ||
| Zeile 471: | Zeile 471: | ||
{{Docparam|name=reparatur|req=yes|default=|desc= | {{Docparam|name=reparatur|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* all | * all | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 487: | Zeile 487: | ||
{{Docparam|name=fertigkeit|req=yes|default=|desc= | {{Docparam|name=fertigkeit|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* all | * all | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 497: | Zeile 497: | ||
</table> | </table> | ||
Name | Name der [[Fertigkeit]] welche diese Waffe benötigt, im Klartext (automatisch verlinkt) ("Edit" window -> "Fertigkeit"). | ||
{{clear}} | {{clear}} | ||
}} | }} | ||
| Zeile 503: | Zeile 503: | ||
{{Docparam|name=skill req|req=semi|default=|desc= | {{Docparam|name=skill req|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''game:'' FNV | * ''game:'' FNV | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''game:'' not FNV | * ''game:'' not FNV | ||
| Zeile 513: | Zeile 513: | ||
</table> | </table> | ||
Benötigte Stufe der <code>Fertigkeit</code> für die Verwendung der Waffe mit voller Wirksamkeit ("Edit" window -> "Skill Req"). | |||
{{clear}} | {{clear}} | ||
}} | }} | ||
| Zeile 519: | Zeile 519: | ||
{{Docparam|name=strength req|req=semi|default=|desc= | {{Docparam|name=strength req|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''game:'' FNV | * ''game:'' FNV | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* ''game:'' not FNV | * ''game:'' not FNV | ||
| Zeile 529: | Zeile 529: | ||
</table> | </table> | ||
[[Stärke]] | [[Stärke]] Anforderung der Waffe ("Edit" window -> "Strength Req") | ||
{{clear}} | {{clear}} | ||
}} | }} | ||
| Zeile 535: | Zeile 535: | ||
{{Docparam|name=type|req=yes|default=|desc= | {{Docparam|name=type|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* all | * all | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 560: | Zeile 560: | ||
{{Docparam|name=einzigartig|req=no|default=no|desc= | {{Docparam|name=einzigartig|req=no|default=no|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 576: | Zeile 576: | ||
{{Docparam|name=wert|req=yes|default=|desc= | {{Docparam|name=wert|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* all | * all | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 592: | Zeile 592: | ||
{{Docparam|name=gewicht|req=yes|default=|desc= | {{Docparam|name=gewicht|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th> | <tr><th>Erforderlich für</th></tr> | ||
<tr><td> | <tr><td> | ||
* all | * all | ||
</td></tr> | </td></tr> | ||
<tr><th> | <tr><th>Deaktiviert für</th></tr> | ||
<tr><td> | <tr><td> | ||
* none | * none | ||
| Zeile 606: | Zeile 606: | ||
}} | }} | ||
==== | ====Allgemeine Infoboxparameter==== | ||
{{Infobox/doc/standard|desc}} | {{Infobox/doc/standard|desc}} | ||
{{Infobox/doc/standard|game|5}} | {{Infobox/doc/standard|game|5}} | ||
| Zeile 728: | Zeile 728: | ||
|game =FO3 | |game =FO3 | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =unarmed | ||
|unique =no | |unique =no | ||
| | |fertigkeit =Unarmed | ||
|damage = | |damage = | ||
|attackshots/sec = | |attackshots/sec = | ||
| Zeile 750: | Zeile 750: | ||
|game =FO3 | |game =FO3 | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =Nahkampf | ||
|unique =no | |unique =no | ||
| | |fertigkeit =Nahkampfwaffen | ||
|damage = | |damage = | ||
|attackshots/sec = | |attackshots/sec = | ||
| Zeile 772: | Zeile 772: | ||
|game =FO3 | |game =FO3 | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =gun | ||
|unique =no | |unique =no | ||
| | |fertigkeit = | ||
|damage = | |damage = | ||
|projectiles = | |projectiles = | ||
| Zeile 800: | Zeile 800: | ||
|game =FO3 | |game =FO3 | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =gunautomatic | ||
|unique =no | |unique =no | ||
| | |fertigkeit = | ||
|damage = | |damage = | ||
|projectiles = | |projectiles = | ||
| Zeile 828: | Zeile 828: | ||
|game =FO3 | |game =FO3 | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =Granate | ||
|unique =no | |unique =no | ||
| | |fertigkeit = | ||
|damage = | |damage = | ||
|explosiondamage = | |explosiondamage = | ||
| Zeile 849: | Zeile 849: | ||
|game =FO3 | |game =FO3 | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =mine | ||
|unique =no | |unique =no | ||
| | |fertigkeit = | ||
|damage = | |damage = | ||
|explosiondamage = | |explosiondamage = | ||
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|game =FNV | |game =FNV | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =unarmed | ||
|unique =no | |unique =no | ||
| | |fertigkeit =Unarmed | ||
|damage = | |damage = | ||
|attackshots/sec = | |attackshots/sec = | ||
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|game =FNV | |game =FNV | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =melee | ||
|unique =no | |unique =no | ||
| | |fertigkeit =Melee Weapons | ||
|damage = | |damage = | ||
|attackshots/sec = | |attackshots/sec = | ||
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|game =FNV | |game =FNV | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =gun | ||
|unique =no | |unique =no | ||
| | |fertigkeit =Guns | ||
|damage = | |damage = | ||
|projectiles = | |projectiles = | ||
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|game =FNV | |game =FNV | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =gunautomatic | ||
|unique =no | |unique =no | ||
| | |fertigkeit =Guns | ||
|damage = | |damage = | ||
|projectiles = | |projectiles = | ||
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|game =FNV | |game =FNV | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
|type =gunhandload | |type =gunhandload | ||
|unique =no | |unique =no | ||
| | |fertigkeit =Guns | ||
|damage = | |damage = | ||
|projectiles = | |projectiles = | ||
| Zeile 1.009: | Zeile 1.009: | ||
|game =FNV | |game =FNV | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
| | |typ =grenade | ||
|unique =no | |unique =no | ||
| | |fertigkeit =Explosives | ||
|damage = | |damage = | ||
|explosiondamage = | |explosiondamage = | ||
| Zeile 1.032: | Zeile 1.032: | ||
|game =FNV | |game =FNV | ||
|name ={{PAGENAME}} | |name ={{PAGENAME}} | ||
| | |bild = | ||
|type =mine | |type =mine | ||
|unique =no | |unique =no | ||
| | |fertigkeit = | ||
|damage = | |damage = | ||
|explosiondamage = | |explosiondamage = | ||
Version vom 20. Dezember 2011, 09:13 Uhr
| Diese Seite enthält Informationen zur Verwendung für Vorlage:Infobox Waffe. |
Infoboxvorlage für Waffen in Spielen, welche die Gamebryo Engine nutzen (Fallout 3, Fallout: New Vegas).
Basierend auf {{Infobox}}.
Benutzung
Platzieren Sie folgendes am Anfang des Artikels, unterhalb der Seitenverwaltungsvorlagen:
{{Infobox Waffe
|name = Name
<!-- Parameter einfügen -->
}}
This template takes data from the GECK as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see "Formeln" below.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the table below).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Munition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Munition").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Aktionspunkte" in GECK ("Edit" window -> "Game Data" tab -> "Aktionspunkte").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Form ID in GECK ("Object Window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"minstreuung" in GECK ("Edit" window -> "Game Data" tab -> "minstreuung").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Name of a perk which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1add to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk decreases attackshots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attackshots/sec by 10 percent, set perk1attsecmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies effectdamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effectdamage, set perk1effadd to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies effectdamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effectdamage, set perk1effmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies explosiondamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosiondamage, set perk1expladd to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies explosiondamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosiondamage, set perk1explmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1mult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk decreases reloadtime by a percentage, use this parameter (e.g. if perk1 decreases reloadtime by 10 percent, set perk1reloadmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"# Geschosse" in GECK ("Edit" window -> "Game Data" tab -> "# Geschosse").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Quests which are related to the weapon, if any.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Name der Fertigkeit welche diese Waffe benötigt, im Klartext (automatisch verlinkt) ("Edit" window -> "Fertigkeit").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Benötigte Stufe der Fertigkeit für die Verwendung der Waffe mit voller Wirksamkeit ("Edit" window -> "Skill Req").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Stärke Anforderung der Waffe ("Edit" window -> "Strength Req")
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Type of weapon; determines required parameters and has an effect on certain formulas.
Verfügbare Optionen:
- unarmed: An unarmed weapon.
- melee: A melee weapon.
- gun: A gun.
- gunautomatic: A gun which has the "Automatic" flag checked in the GECK's "Edit" window.
- gunhandload: A gun using the handload mechanism.
- grenade: A grenade.
- mine: A mine.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Set to "yes" if this weapon is unique.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Wert" in GECK ("Edit" window -> "Game Data" tab -> "Wert").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Gewicht" in GECK ("Edit" window -> "Game Data" tab -> "Gewicht").
Allgemeine Infoboxparameter
=
bild unterhalb des Bildes.,) zu trennen sind.<Vorlagen-Fehler> Keine Dokumentation für den Parameter "extra" gefunden.
<Vorlagen-Fehler> Keine Dokumentation für den Parameter "px" gefunden.
Formeln
| Angezeigt Wert | Für type
|
Formel |
|---|---|---|
| crit chance |
|
|
| dmg/geschosse |
|
|
| dmg/attack | ||
| shots/reload |
|
|
| DPS | ||
| DPS (reloads) |
|
|
| DPS (reloads) |
|
Beispiel
{{Infobox Waffe
|game =FNV
|name =Lasergewehr
|bild =AER9LASERRIFLE.png
|typ =Schusswaffe
|einzigartig =nein
|fertigkeit =Energiewaffen
|damage =15
|geschosse =1
|attackshots/sec =3.0818
|minstreuung =0.025
|critdmg =15
|crit%mult =1.5
|perk1 =Laser Commander
|perk1mult =0.15
|ammo =Microfusion cell (Fallout: New Vegas)
|ammouse =1
|cliprounds =24
|reloadtime =2.5
|ap =18
|hp =55
|strength req =3
|skill req =25
|reparatur =[[Lasergewehr (Fallout: New Vegas)|Lasergewehr]]
|gewicht =8
|wert =800
|baseid =00004336
}}
Kopieren/Einfügen
Fallout 3
Unarmed weapon
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|bild =
|typ =unarmed
|unique =no
|fertigkeit =Unarmed
|damage =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid =
}}
Nahkampfwaffe
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|bild =
|typ =Nahkampf
|unique =no
|fertigkeit =Nahkampfwaffen
|damage =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid =
}}
Pistole
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|bild =
|typ =gun
|unique =no
|fertigkeit =
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid =
}}
Pistole (automatisch)
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|bild =
|typ =gunautomatic
|unique =no
|fertigkeit =
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid =
}}
Granate
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|bild =
|typ =Granate
|unique =no
|fertigkeit =
|damage =
|explosiondamage =
|critdmg =
|crit%mult =
|ap =
|hp =
|weight =
|value =
|baseid =
}}
Mine
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|bild =
|typ =mine
|unique =no
|fertigkeit =
|damage =
|explosiondamage =
|critdmg =
|crit%mult =
|ap =
|hp =
|weight =
|value =
|baseid =
}}
Fallout: New Vegas
Unbewaffnete Waffe
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|bild =
|typ =unarmed
|unique =no
|fertigkeit =Unarmed
|damage =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|hp =
|strength req =
|skill req =
|repair =
|weight =
|value =
|baseid =
}}
Nahkampfwaffe
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|bild =
|typ =melee
|unique =no
|fertigkeit =Melee Weapons
|damage =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|hp =
|repair =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Pistole
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|bild =
|typ =gun
|unique =no
|fertigkeit =Guns
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Pistole (automatisch)
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|bild =
|typ =gunautomatic
|unique =no
|fertigkeit =Guns
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Pistole (handgeladen)
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|bild =
|type =gunhandload
|unique =no
|fertigkeit =Guns
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Granate
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|bild =
|typ =grenade
|unique =no
|fertigkeit =Explosives
|damage =
|explosiondamage =
|critdmg =
|crit%mult =
|ap =
|hp =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Mine
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|bild =
|type =mine
|unique =no
|fertigkeit =
|damage =
|explosiondamage =
|critdmg =
|crit%mult =
|ap =
|hp =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Technisches
- Hilfsvorlage: {{Pagename nd}}
- Extensions genutzt: VariablesExtension