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[[pt:MAP.MSG (Fallout)]] | [[pt:MAP.MSG (Fallout)]] | ||
[[ru:MAP.MSG (Fallout)]] | [[ru:MAP.MSG (Fallout)]] | ||
[[Kategorie:Fallout Spieldateien]] | [[Kategorie:Fallout: Spieldateien]] | ||
Aktuelle Version vom 26. Juni 2024, 21:27 Uhr
| Dies ist die Abschrift einer Dialog- oder Nachrichtendatei. Sie enthält die Dialogzeilen eines bestimmten Nicht-Spieler-Charakters (NPC) oder spielinterne Nachrichten. |
#
# Messages for Maps
#
#
# Map Names for lookups
# Note: This order must *NOT* change!
#
{0}{}{DESERT1.MAP}
{1}{}{DESERT2.MAP}
{2}{}{DESERT3.MAP}
{3}{}{HALLDED.MAP}
{4}{}{HOTEL.MAP}
{5}{}{WATRSHD.MAP}
{6}{}{VAULT13.MAP}
{7}{}{VAULTENT.MAP}
{8}{}{VAULTBUR.MAP}
{9}{}{VAULTNEC.MAP}
{10}{}{JUNKENT.MAP}
{11}{}{JUNKCSNO.MAP}
{12}{}{JUNKKILL.MAP}
{13}{}{BROHDENT.MAP}
{14}{}{BROHD12.MAP}
{15}{}{BROHD34.MAP}
{16}{}{CAVES.MAP}
{17}{}{CHILDRN1.MAP}
{18}{}{CHILDRN2.MAP}
{19}{}{CITY1.MAP}
{20}{}{COAST1.MAP}
{21}{}{COAST2.MAP}
{22}{}{COLATRUK.MAP}
{23}{}{FSAUSER.MAP}
{24}{}{RAIDERS.MAP}
{25}{}{SHADYE.MAP}
{26}{}{SHADYW.MAP}
{27}{}{GLOWENT.MAP}
{28}{}{LAADYTUM.MAP}
{29}{}{LAFOLLWR.MAP}
{30}{}{MBENT.MAP}
{31}{}{MBSTRG12.MAP}
{32}{}{MBVATS12.MAP}
{33}{}{MSTRLR12.MAP}
{34}{}{MSTRLR34.MAP}
{35}{}{V13ENT.MAP}
{36}{}{HUBENT.MAP}
{37}{}{DETHCLAW.MAP}
{38}{}{HUBDWNTN.MAP}
{39}{}{HUBHEIGT.MAP}
{40}{}{HUBOLDTN.MAP}
{41}{}{HUBWATER.MAP}
{42}{}{GLOW1.MAP}
{43}{}{GLOW2.MAP}
{44}{}{LABLADES.MAP}
{45}{}{LARIPPER.MAP}
{46}{}{LAGUNRUN.MAP}
{47}{}{CHILDEAD.MAP}
{48}{}{MBDEAD.MAP}
{49}{}{MOUNTN1.MAP}
{50}{}{MOUNTN2.MAP}
{51}{}{FOOT.MAP}
{52}{}{TARDIS.MAP}
{53}{}{TALKCOW.MAP}
{54}{}{USEDCAR.MAP}
{55}{}{BRODEAD.MAP}
{56}{}{DESCRVN1.MAP}
{57}{}{DESCRVN2.MAP}
{58}{}{MNTCRVN1.MAP}
{59}{}{MNTCRVN2.MAP}
{60}{}{VIPERS.MAP}
{61}{}{DESCRVN3.MAP}
{62}{}{MNTCRVN3.MAP}
{63}{}{DESCRVN4.MAP}
{64}{}{MNTCRVN4.MAP}
{65}{}{HUBMIS1.MAP}
#
# Map Names for (Automap) Descriptions
# Note: This order must *NOT* change!
#
# Note: The maximum description width is approximately:
# "Brotherhood of Steel (Lower Levels)" -- about 34 characters,
# but it's proportional, so you need to double-check it by
# going into mapper/game and going to the automap for that map.
#
# Note: Descriptions *MUST* *NOT* be empty, and so temporary
# descriptions are just the map name itself (this also helps
# pinpoint unfinished ones when you go through here).
#
{100}{}{Wüste} // DESERT1.MAP
{101}{}{Wüste} // DESERT2.MAP
{102}{}{Wüste} // DESERT3.MAP
{103}{}{Necropolis} // HALLDED.MAP
{104}{}{Necropolis} // HOTEL.MAP
{105}{}{Necropolis} // WATRSHD.MAP
{106}{}{Vault 13} // VAULT13.MAP
{107}{}{Vault 15} // VAULTENT.MAP
{108}{}{Vault 15} // VAULTBUR.MAP
{109}{}{Necropolis} // VAULTNEC.MAP
{110}{}{Junktown} // JUNKENT.MAP
{111}{}{Junktown} // JUNKCSNO.MAP
{112}{}{Junktown} // JUNKKILL.MAP
{113}{}{Brotherhood of Steel} // BROHDENT.MAP
{114}{}{Brotherhood of Steel} // BROHD12.MAP
{115}{}{Brotherhood of Steel} // BROHD34.MAP
{116}{}{Shady Sands} // CAVES.MAP
{117}{}{Children of the Cathedral} // CHILDRN1.MAP
{118}{}{Children of the Cathedral} // CHILDRN2.MAP
{119}{}{Stadtruinen} // CITY1.MAP
{120}{}{Küste} // COAST1.MAP
{121}{}{Küste} // COAST2.MAP
{122}{}{Wüste} // COLATRUK.MAP
{123}{}{Wüste} // FSAUSER.MAP
{124}{}{Raiders} // RAIDERS.MAP
{125}{}{Shady Sands} // SHADYE.MAP
{126}{}{Shady Sands} // SHADYW.MAP
{127}{}{Glow} // GLOWENT.MAP
{128}{}{Boneyard} // LAADYTUM.MAP
{129}{}{Boneyard} // LAFOLLWR.MAP
{130}{}{Militärbasis} // MBENT.MAP
{131}{}{Militärbasis} // MBSTRG12.MAP
{132}{}{Militärbasis} // MBVATS12.MAP
{133}{}{Militärbasis} // MSTRLR12.MAP
{134}{}{Militärbasis} // MSTRLR34.MAP
{135}{}{Vault 13} // V13ENT.MAP
{136}{}{Hub} // HUBENT.MAP
{137}{}{Hub} // DETHCLAW.MAP
{138}{}{Hub} // HUBDWNTN.MAP
{139}{}{Hub} // HUBHEIGT.MAP
{140}{}{Hub} // HUBOLDTN.MAP
{141}{}{Hub} // HUBWATER.MAP
{142}{}{Glow} // GLOW1.MAP
{143}{}{Glow} // GLOW2.MAP
{144}{}{Boneyard} // LABLADES.MAP
{145}{}{Boneyard} // LARIPPER.MAP
{146}{}{Boneyard} // LAGUNRUN.MAP
{147}{}{Children of the Cathedral} // CHILDEAD.MAP
{148}{}{Militärbasis} // MBDEAD.MAP
{149}{}{Berge} // MOUNTN1.MAP
{150}{}{Berge} // MOUNTN2.MAP
{151}{}{Wüste} // FOOT.MAP
{152}{}{Wüste} // TARDIS.MAP
{153}{}{Wüste} // TALKCOW.MAP
{154}{}{Wüste} // USEDCAR.MAP
{155}{}{Brotherhood of Steel} // BRODEAD.MAP
{156}{}{Wüste} // DESCRVN1.MAP
{157}{}{Wüste} // DESCRVN2.MAP
{158}{}{Berge} // MNTCRVN1.MAP
{159}{}{Berge} // MNTCRVN2.MAP
{160}{}{Vipers}
{161}{}{Wüste}
{162}{}{Berge}
{163}{}{Wüste}
{164}{}{Berge}
#
# City elevation names
#
# Format: 3 (max elevations), by city
#
# Desert, DESERT1.MAP
{200}{}{}
{201}{}{}
{202}{}{}
# Desert, DESERT2.MAP
{203}{}{}
{204}{}{}
{205}{}{}
# Desert, DESERT3.MAP
{206}{}{}
{207}{}{}
{208}{}{}
# Necropolis Hall of the Dead, HALLDED.MAP
{209}{}{Kanalisation}
{210}{}{Halle}
{211}{}{}
# Necropolis Hotel of Doom, HOTEL.MAP
{212}{}{Kanalisation}
{213}{}{Hotel}
{214}{}{}
# Necropolis Watershed, WATRSHD.MAP
{215}{}{Kanalisation}
{216}{}{Wasserstelle}
{217}{}{}
# Vault 13, VAULT13.MAP
{218}{}{Eingang}
{219}{}{Unterkünfte}
{220}{}{Kommandozentrale}
# Buried Vault Entrance, VAULTENT.MAP
{221}{}{Höhleneingang}
{222}{}{}
{223}{}{}
# Buried Vault, VAULTBUR.MAP
{224}{}{Höhlen}
{225}{}{Unterkünfte}
{226}{}{Kommandozentrale}
# Necropolis Vault, VAULTNEC.MAP
{227}{}{Kanalisation}
{228}{}{Unterkünfte}
{229}{}{Kommandozentrale}
# Junktown Entrance, JUNKENT.MAP
{230}{}{Eingang}
{231}{}{Labor}
{232}{}{}
# Junktown Casino, JUNKCSNO.MAP
{233}{}{Kasino}
{234}{}{}
{235}{}{}
# Junktown Killian's, JUNKKILL.MAP
{236}{}{Crash House}
{237}{}{}
{238}{}{}
# Brotherhood of Steel Entrance, BROHDENT.MAP
{239}{}{Eingang}
{240}{}{}
{241}{}{}
# Brotherhood of Steel (Upper Levels), BROHD12.MAP
{242}{}{Ebene 1}
{243}{}{Ebene 2}
{244}{}{}
# Brotherhood of Steel (Lower Levels), BROHD34.MAP
{245}{}{Ebene 3}
{246}{}{Ebene 4}
{247}{}{}
# Caves (Shady sands), CAVES.MAP
{248}{}{Höhlen}
{249}{}{}
{250}{}{}
# Cathedral, CHILDRN1.MAP
{251}{}{Eingang}
{252}{}{Turm, Ebene 1}
{253}{}{}
# Cathedral Tower, CHILDRN2.MAP
{254}{}{Turm, Ebene 2}
{255}{}{Turm, Ebene 3}
{256}{}{Turm, Ebene 4}
# City Ruins, CITY1.MAP
{257}{}{}
{258}{}{}
{259}{}{}
# Coast, COAST1.MAP
{260}{}{}
{261}{}{}
{262}{}{}
# Coast, COAST2.MAP
{263}{}{}
{264}{}{}
{265}{}{}
# Desert, COLATRUK.MAP
{266}{}{Spezial}
{267}{}{}
{268}{}{}
# Desert, FSAUSER.MAP
{269}{}{Spezial}
{270}{}{}
{271}{}{}
# Raider's Camp, RAIDERS.MAP
{272}{}{Basis}
{273}{}{}
{274}{}{}
# Shady Sands East, SHADYE.MAP
{275}{}{Garten}
{276}{}{Brahmin-Stall}
{277}{}{}
# Shady Sands West, SHADYW.MAP
{278}{}{Rathaus}
{279}{}{}
{280}{}{}
# GLOWENT.MAP
{281}{}{Eingang}
{282}{}{}
{283}{}{}
# LAADYTUM.MAP
{284}{}{Adytum}
{285}{}{Untergrund}
{286}{}{}
# LAFOLLWR.MAP
{287}{}{Bibliothek}
{288}{}{Untergrund}
{289}{}{}
# Military Base Entrance, MBENT.MAP
{290}{}{Eingang}
{291}{}{}
{292}{}{}
# Military Base Stronghold, MBSTRG12.MAP
{293}{}{Festung, Ebene 1}
{294}{}{Festung, Ebene 2}
{295}{}{}
# Military Base Vats, MBVATS12.MAP
{296}{}{Container, Ebene 1}
{297}{}{Container, Ebene 2}
{298}{}{}
# Master's Lair (Upper Levels), MSTRLR12.MAP
{299}{}{Versteck, Ebene 1}
{300}{}{Versteck, Ebene 2}
{301}{}{}
# Master's Lair (Lower Levels), MSTRLR34.MAP
{302}{}{Versteck, Ebene 3}
{303}{}{Versteck, Ebene 4}
{304}{}{}
# Vault 13 Entrance, V13ENT.MAP
{305}{}{Höhleneingang}
{306}{}{}
{307}{}{}
# Hub Entrance, HUBENT.MAP
{308}{}{Eingang}
{309}{}{}
{310}{}{}
# DeathClaw's Lair, DETHCLAW.MAP
{311}{}{Versteck}
{312}{}{}
{313}{}{}
# Hub Downtown, HUBDWNTN.MAP
{314}{}{Downtown}
{315}{}{Deckers Versteck}
{316}{}{}
# HUBHEIGT.MAP
{317}{}{Heights}
{318}{}{}
{319}{}{}
# Hub Old Town, HUBOLDTN.MAP
{320}{}{Old Town}
{321}{}{Thieves Circle}
{322}{}{}
# HUBWATER.MAP
{323}{}{Water Merchants}
{324}{}{}
{325}{}{}
# GLOW1.MAP
{326}{}{Ebene 1}
{327}{}{Ebene 2}
{328}{}{Ebene 3}
# GLOW2.MAP
{329}{}{Ebene 4}
{330}{}{Ebene 5}
{331}{}{Ebene 6}
# LABLADES.MAP
{332}{}{Downtown}
{333}{}{}
{334}{}{}
# LARIPPER.MAP
{335}{}{Lager}
{336}{}{Untergrund}
{337}{}{}
# LAGUNRUN.MAP
{338}{}{Festung}
{339}{}{}
{340}{}{}
# CHILDEAD.MAP
{341}{}{Krater}
{342}{}{}
{343}{}{}
# MBDEAD.MAP
{344}{}{Ruinen}
{345}{}{}
{346}{}{}
# MOUNTN1.MAP
{347}{}{}
{348}{}{}
{349}{}{}
# MOUNTN2.MAP
{350}{}{}
{351}{}{}
{352}{}{}
# FOOT.MAP
{353}{}{Spezial}
{354}{}{}
{355}{}{}
# TARDIS.MAP
{356}{}{Spezial}
{357}{}{}
{358}{}{}
# TALKCOW.MAP
{359}{}{Spezial}
{360}{}{}
{361}{}{}
# USEDCAR.MAP
{362}{}{Spezial}
{363}{}{}
{364}{}{}
# BRODEAD.MAP
{365}{}{Ruinen}
{366}{}{}
{367}{}{}
# DESCRVN1.MAP
{368}{}{}
{369}{}{}
{370}{}{}
# DESCRVN2.MAP
{371}{}{}
{372}{}{}
{373}{}{}
# MNTCRVN1.MAP
{374}{}{}
{375}{}{}
{376}{}{}
# MNTCRVN2.MAP
{377}{}{}
{378}{}{}
{379}{}{}
# VIPERS.MAP
{380}{}{}
{381}{}{}
{382}{}{}
# DESCRVN3.MAP
{383}{}{}
{384}{}{}
{385}{}{}
# MNTCRVN3.MAP
{386}{}{}
{387}{}{}
{388}{}{}
# DESCRVN4.MAP
{389}{}{}
{390}{}{}
{391}{}{}
# MNTCRVN4.MAP
{392}{}{}
{393}{}{}
{394}{}{}
# HUBMIS1.MAP
{395}{}{}
{396}{}{}
{397}{}{}
#
# Short City names
#
{500}{}{Vault 13}
{501}{}{Vault 15}
{502}{}{Shady Sands}
{503}{}{Junktown}
{504}{}{Raiders}
{505}{}{Necropolis}
{506}{}{Hub}
{507}{}{Brotherhood}
{508}{}{Militärbasis}
{509}{}{Glow}
{510}{}{Boneyard}
{511}{}{Children}