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== Hintergrund == | == Hintergrund == | ||
Händler sind die primäre Quelle für den Kauf und Verkauf von Waren innerhalb des Commonwealth. Viele Händler findet man in großen Siedlungen wie [[Diamond City]], [[Bunker Hill]] und [[Far Harbor]], andere an unmarkierten Orten. Es gibt ebenfalls reisende Händler, die man überall im Commonwealth findet. Die bedeutendste reisende Handelsgruppe ist die Stockton Karawane, die vom [[Der alte Stockton|alten Stockton]] in Bunker Hill geleitet wird. | |||
Alle großen [[Fallout 4 Fraktionen|Fraktionen]] haben eigene Händler in ihrem Hauptquartier. Mit dem [[Fallout 4 Extras|Extra]] [[Lokaler Anführer]] auf Stufe 2 kann der [[Einsamer Wanderer|Spieler]] in seinen [[Fallout 4 Siedlungen|Siedlungen]] [[Handelsposten]] erstellen, um die Gesamtzahl der Händler zu erweitern. | |||
=== Händler === | === Händler === | ||
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== Infos == | == Infos == | ||
* The four traveling merchants ([[Trashcan Carla]], [[Cricket]], [[Lucas Miller]] & [[Weathers (Fallout 4)|Doc Weathers]]) and their brahmin can be killed during combat. Their guards, however, cannot be killed. | * The four traveling merchants ([[Trashcan Carla]], [[Cricket]], [[Lucas Miller]] & [[Weathers (Fallout 4)|Doc Weathers]]) and their brahmin can be killed during combat. Their guards, however, cannot be killed. | ||
* Paying caps to a medical vendor for healing or curing does not bolster the amount of caps they have available for bartering. | * Paying caps to a medical vendor for healing or curing does not bolster the amount of caps they have available for bartering. | ||
Version vom 8. April 2017, 06:48 Uhr
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| Auf dieser Seite werden alle Händler aus Fallout 4 aufgeführt. |
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Händler können an verschiedenen Orten überall im Commonwealth in 2287 gefunden werden.
Hintergrund
Händler sind die primäre Quelle für den Kauf und Verkauf von Waren innerhalb des Commonwealth. Viele Händler findet man in großen Siedlungen wie Diamond City, Bunker Hill und Far Harbor, andere an unmarkierten Orten. Es gibt ebenfalls reisende Händler, die man überall im Commonwealth findet. Die bedeutendste reisende Handelsgruppe ist die Stockton Karawane, die vom alten Stockton in Bunker Hill geleitet wird.
Alle großen Fraktionen haben eigene Händler in ihrem Hauptquartier. Mit dem Extra Lokaler Anführer auf Stufe 2 kann der Spieler in seinen Siedlungen Handelsposten erstellen, um die Gesamtzahl der Händler zu erweitern.
Händler
"Level 4" merchants
The addition of the settlement system in Fallout 4 allows players to assign any settler to a store, allowing the player's own merchants to be created. Depositing a small amount of caps over time to the Workbench, they allow another avenue of random shipments, junk, ammunition and clothing beyond pre-existing and wandering merchants.
Certain NPCs in the Commonwealth however will provide much better equipment and junk than just random settlers, including the sale of unique (legendary) armors. Dubbed as the "Level 4" merchants, they appear to only provide their bonus equipment in Level 3 stores and almost always outperform a random settler in terms of quality and quantity, provided they are assigned to their specialized store.
The most difficult to obtain "Level 4" merchants will only work for a player's settlement if the population of itself and settlements connected to it by supply lines all total to a certain amount of people, with the largest demand being 30 people.
Though the Vault Dweller's Survival Guide for Fallout 4 claims Holt Combes can be recruited as a vendor for settlements, he actually has no special shop assigned to him in his NPC file, nor any settler variables set in place. Oddly Tina De Luca, another Vault 81 dweller that can actually be sent to a settlement, has partial variables set in place to act as a specialty vendor.
| Merchant | Population Req. | Specialisation | Location | ||
|---|---|---|---|---|---|
| Stationary (non-random) | |||||
| Vault-Tec rep | 0 | General Specialist (Trading Emporium) | Found in Goodneighbor at the Rexford Hotel, second floor outside an apartment. | ||
| Holt Combes | 0 | General Specialist (Trading Emporium | Found in Vault 81 at the depot. Not actually recruitable (cut feature). | ||
| Trader Rylee | 0 | General Specialist (Trading Emporium) | Found in the Longneck Lukowski's Cannery, arguing with another trader.
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| Anne Hargraves | 0 | Clothing Specialist (Clothing Emporium) | Found at the WRVR broadcast station.
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| Non-stationary (Random) | |||||
| The Scribe | 10 | Armorer (Armor Emporium) | Random encounter (many possible locations). | ||
| Ron Staples | 20 | Food & Drink Specialist (Restaurant) | Random encounter (many possible locations). | ||
| Doc Anderson | 20 | Clinic Specialist (Surgery Center) | Random encounter (many possible locations). | ||
| Smiling Larry | 30 | Weapons Specialist (Weapons Emporium) | Randomly encountered at any road in the Commonwealth. One possible spawn for any type of trader ("Level 4", Caravan trader, Provisioner or Patrol) is a road by Med-Tek Research. | ||
Shipments
Some merchants offer bulk shipments of crafting components in their JUNK category. Shipments are of 25, 50, 100, or 200 units depending on the rarity of the component. Shipments are the fastest way to get rare components for crafting advanced mods. However, it's much cheaper to get common components (Wood, Steel etc.) by scrapping debris around your settlement.
Unlike other merchants who offer shipments, Alexis Combes always has only one shipment available at any given time, but which item is in the shipment changes. Saving the game before trading with her allows you to load that save for a different shipment, or you can wait/sleep for 48 hours.
Infos
- The four traveling merchants (Trashcan Carla, Cricket, Lucas Miller & Doc Weathers) and their brahmin can be killed during combat. Their guards, however, cannot be killed.
- Paying caps to a medical vendor for healing or curing does not bolster the amount of caps they have available for bartering.
Fehler
- When trading with Trashcan Carla and/or some other merchants, some players have verified a glitch that occasionally occurs which results in the caps transaction not being accounted properly resulting in loss of caps. Then, the bug seems to carry at random. We were trying to pinpoint which character (or event) triggers this issue but so far it does not appears to be NPC/Event related. [bestätigt]
(possible fix) Remove all charisma boosting clothing, and then put it back on, speak to the merchant, exit, then try to buy from the merchant. Try selling a bullet or two to make sure the price is in your favor.
- Some Level 4 Merchants won't travel to or stay at your settlement after being assigned there. Solution: after the merchant has been assigned, disable them and any other travelling companions they spawned with, such as accompanying mercenaries ("prid [ref id]", "disable"); fast travel away from the area they spawned in; then walk, don't fast travel, back to that exact same area and a different random encounter should occur, such as wild mongrels or synths; if so, re-enable the merchant ("prid [ref id]", "enable"); fast travel to your settlement; and finally, move the merchant to you ("prid [ref id]", "moveto player"). Now the merchant should stay put.
- Holt Combes is listed as a lvl 4 merchant on this wiki, but you can never recruit him to one of your settlements for him to become a lvl 4 merchant [bestätigt]
(Its a pain) but you can follow, and protect your level 4 merchant to a near by settlement, then once you've assigned them to anything BUT the job they want, open workshop menu and move them to where you want. For some reason they seem to get from settlement to settlement fine for me.(PS4) (also) if you're playing survival, the roads/routes they take are generally the safest way to travel.(boring to follow) but helpful to know.
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