×
Einen neuen Artikel erstellen
Schreibe den Seitennamen hierhin:
Wir haben derzeit 9.055 Artikel auf Vaultpedia. Gib deinen Artikelnamen oberhalb von oder klicke auf einen der unten stehenden Titel und beginne zu schreiben! ein



    Vaultpedia
    9.055Artikel
    Deutsch

    Enden (Old World Blues): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Alessio79 (Diskussion | Beiträge)
    Keine Bearbeitungszusammenfassung
     
    Huu.Bot (Diskussion | Beiträge)
    K Aufgeräumt, replaced: Kategorie:Fallout: New Vegas → Kategorie:Fallout: New Vegas: , ''Fallout: New Vegas'' → {{FNV}}, <br/> → <br /> (11), replaced: [[Fallout: New Vegas → [[Fallout: New Vegas: (4), [[Fallout 2 → [[Fallout 2: , [[Fallout 3 → [[Fallout 3: , [[Fallout Tactics → [[Fallout Tactics:
    Zeile 1: Zeile 1:
    {{Navbox Übersichten FNV}}{{Spiele|FNVOWB}}
    {{Navbox Übersichten FNV}}


    {{Zitat|We could say more, but the stories in the Big Empty speak for themselves.}}[[Datei:FNVOWB_WeCouldSayMore.ogg|noicon|135px|center]]
    {{Zitat|We could say more, but the stories in the Big Empty speak for themselves.}}[[Datei:FNVOWB_WeCouldSayMore.ogg|noicon|135px|center]]


    Diese Seite listet alle verfügbaren Videosequenzen zu den '''Enden''' für das ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas Add-Ons|Add-On]], ''[[Old World Blues (Add-On)|Old World Blues]]''.
    Diese Seite listet alle verfügbaren Videosequenzen zu den '''Enden''' für das {{FNV}} [[Fallout: New Vegas: Add-Ons|Add-On]], ''[[Old World Blues (Add-On)|Old World Blues]]''.


    == Enden ==
    == Enden ==
    Zeile 10: Zeile 10:
    ''Erzählt von [[Mobius|Doctor Mobius]].''
    ''Erzählt von [[Mobius|Doctor Mobius]].''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Dia
    ! style="width: 25%" | Dia
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_dome.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide dome.png|200px|center]]
    | As it had been in the years before the [[Great War]], [[Big MT]]... the Big Empty... became home to one of the brightest minds of the 23rd century. [[Courier|The Courier]] watched over the Big Empty for years to come, caring for it, and keeping its discoveries safe until they were needed to help others. Which had always been Big MT's purpose. Past the laboratories and Science, it had always been intended as a place to build the future of all mankind.{{Inline quote|sound=OWBending EndingStart GoodKarma.ogg}}
    | As it had been in the years before the [[Great War]], [[Big MT]]... the Big Empty... became home to one of the brightest minds of the 23rd century. [[Courier|The Courier]] watched over the Big Empty for years to come, caring for it, and keeping its discoveries safe until they were needed to help others. Which had always been Big MT's purpose. Past the laboratories and Science, it had always been intended as a place to build the future of all mankind.{{Inline quote|sound=OWBending EndingStart GoodKarma.ogg}}
    | Finish Old World Blues with Good or Neutral [[Karma (Fallout: New Vegas)|Karma]].
    | Finish Old World Blues with Good or Neutral [[Karma (Fallout: New Vegas)|Karma]].


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_dome.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide dome.png|200px|center]]
    | As it had been in the years before the Great War, Big MT... the Big Empty... became home to one of the most powerful minds of the 23rd century. The Courier who had been brought to the Big Empty became its new overlord, using its [[Fallout: New Vegas locations#Big MT|facilities]] ruthlessly and decisively when needed. Sometimes Science is more than a quest for discovery - it is a weapon to be used in the service of one with the strength to understand it.{{Inline quote|sound=OWBending EndingStart BadKarma.ogg}}
    | As it had been in the years before the Great War, Big MT... the Big Empty... became home to one of the most powerful minds of the 23rd century. The Courier who had been brought to the Big Empty became its new overlord, using its [[Fallout: New Vegas: locations#Big MT|facilities]] ruthlessly and decisively when needed. Sometimes Science is more than a quest for discovery - it is a weapon to be used in the service of one with the strength to understand it.{{Inline quote|sound=OWBending EndingStart BadKarma.ogg}}
    | Finish Old World Blues with Bad Karma.
    | Finish Old World Blues with Bad Karma.
    |}
    |}
    Zeile 32: Zeile 32:
    ''Erzählt von [[Becken-Zentrrale-Inntelligenz-Einheit]].''
    ''Erzählt von [[Becken-Zentrrale-Inntelligenz-Einheit]].''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Dia
    ! style="width: 25%" | Dia
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_crater.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide crater.png|200px|center]]
    | The Sink Central Intelligence Unit was impressed by the amount of exploration the Courier had undertaken. Facilities believed lost, destroyed, or ones that had simply gotten up and walked to new locations had been re-discovered by its intrepid new master. Internally, the artificial personality debated as to whether it preferred the [[Denkfabrik (Fraktion)|old management]] to the new... and concluded that the Courier's thorough approach to research and investigation was admirable and worthy of its respect. {{Inline quote|sound=OWBending Crater GT25.ogg}}
    | The Sink Central Intelligence Unit was impressed by the amount of exploration the Courier had undertaken. Facilities believed lost, destroyed, or ones that had simply gotten up and walked to new locations had been re-discovered by its intrepid new master. Internally, the artificial personality debated as to whether it preferred the [[Denkfabrik (Fraktion)|old management]] to the new... and concluded that the Courier's thorough approach to research and investigation was admirable and worthy of its respect. {{Inline quote|sound=OWBending Crater GT25.ogg}}
    | More than 25 locations explored.
    | More than 25 locations explored.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_crater.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide crater.png|200px|center]]
    | The Courier had scoured much of the Big Empty, although secrets still remained in the [[Big MT|crater]]'s depths. Perhaps that was for the best, however... curiosity, while sometimes rewarded for its efforts, often proves to be equally dangerous. {{Inline quote|sound=OWBending Crater 1025.ogg}}
    | The Courier had scoured much of the Big Empty, although secrets still remained in the [[Big MT|crater]]'s depths. Perhaps that was for the best, however... curiosity, while sometimes rewarded for its efforts, often proves to be equally dangerous. {{Inline quote|sound=OWBending Crater 1025.ogg}}
    | 10-25 Locations explored.
    | 10-25 Locations explored.


    |-
    |-
    | style="text-align: center;" | 1c
    | style="text-align: center" | 1c
    | [[File:nvdlc03_endingslide_crater.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide crater.png|200px|center]]
    | Although, truth be told, the Courier had barely explored the Crater in an attempt to rush through and be done with the whole thing... Perhaps that was for the best, however... curiosity, while sometimes rewarded for its efforts, often proves to be equally dangerous. {{Inline quote|sound=OWBending Crater LT10.ogg}}
    | Although, truth be told, the Courier had barely explored the Crater in an attempt to rush through and be done with the whole thing... Perhaps that was for the best, however... curiosity, while sometimes rewarded for its efforts, often proves to be equally dangerous. {{Inline quote|sound=OWBending Crater LT10.ogg}}
    | Fewer than 10 locations explored.
    | Fewer than 10 locations explored.
    Zeile 60: Zeile 60:
    ''Erzählt von [[Mobius|Doctor Mobius]].''
    ''Erzählt von [[Mobius|Doctor Mobius]].''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_mobius.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide mobius.png|200px|center]]
    | Dr. Mobius continued his research undisturbed in the [[Forbidden Zone dome entrance|Forbidden Zone]]. As much as he had attempted to create [[Robo-scorpion|better scorpions]], he tried the same with humanity, with considerably less success. These failures didn't bother him overmuch. Once the rush of [[Mentats (Fallout: New Vegas)|Mentats]] wore off, he forgot he had failed in any event. After all, the bright young mind who had come to visit him in the Forbidden Zone had already exceeded his expectations.{{Inline quote|sound=OWBending Mobius Alive.ogg}}
    | Dr. Mobius continued his research undisturbed in the [[Forbidden Zone dome entrance|Forbidden Zone]]. As much as he had attempted to create [[Robo-scorpion|better scorpions]], he tried the same with humanity, with considerably less success. These failures didn't bother him overmuch. Once the rush of [[Mentats (Fallout: New Vegas)|Mentats]] wore off, he forgot he had failed in any event. After all, the bright young mind who had come to visit him in the Forbidden Zone had already exceeded his expectations.{{Inline quote|sound=OWBending Mobius Alive.ogg}}
    | Mobius alive.
    | Mobius alive.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_mobius.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide mobius.png|200px|center]]
    | The Forbidden Zone continued to be, true to its name, forbidden. No more [[Robo-scorpion|Robo-Scorpions]] were sighted in its canyons. Big MT became even emptier, devoid of Dr. Mobius' proclamations forecasting the destruction of anything that dared possess sentience. Still, it is said he lived on in the equations inscribed on the floor and walls of the Forbidden Zone dome...{{Inline quote|sound=OWBending Mobius Dead.ogg}}
    | The Forbidden Zone continued to be, true to its name, forbidden. No more [[Robo-scorpion|Robo-Scorpions]] were sighted in its canyons. Big MT became even emptier, devoid of Dr. Mobius' proclamations forecasting the destruction of anything that dared possess sentience. Still, it is said he lived on in the equations inscribed on the floor and walls of the Forbidden Zone dome...{{Inline quote|sound=OWBending Mobius Dead.ogg}}
    | Mobius dead.
    | Mobius dead.


    |-
    |-
    | style="text-align: center;" | 2a
    | style="text-align: center" | 2a
    | [[File:nvdlc03_endingslide_mobius.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide mobius.png|200px|center]]
    | ...a cobweb tracery of symbols that told of a thousand brilliant thoughts, now lost to time.{{Inline quote|sound=OWBending Mobius Dead-GoodKarma.ogg}}
    | ...a cobweb tracery of symbols that told of a thousand brilliant thoughts, now lost to time.{{Inline quote|sound=OWBending Mobius Dead-GoodKarma.ogg}}
    | Mobius dead, Good or Neutral Karma.
    | Mobius dead, Good or Neutral Karma.


    |-
    |-
    | style="text-align: center;" | 2b
    | style="text-align: center" | 2b
    | [[File:nvdlc03_endingslide_mobius.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide mobius.png|200px|center]]
    | ...but these equations were nothing more than thin white traceries of lines, not unlike cobwebs in the corners of a failing mind.{{Inline quote|sound=OWBending Mobius Dead-BadKarma.ogg}}
    | ...but these equations were nothing more than thin white traceries of lines, not unlike cobwebs in the corners of a failing mind.{{Inline quote|sound=OWBending Mobius Dead-BadKarma.ogg}}
    | Mobius dead, Bad Karma.
    | Mobius dead, Bad Karma.
    Zeile 94: Zeile 94:
    ''Erzählt von [[Sink Central Intelligence Unit]].''
    ''Erzählt von [[Sink Central Intelligence Unit]].''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_playerhq.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide playerhq.png|200px|center]]
    | The Sink was strangely silent, which it had never been in previous years. The lack of [[All My Friends Have Off Switches|personality modules]] made the base lifeless and sterile. {{Inline quote|sound=OWBending TheSink 1Module.ogg}}
    | The Sink was strangely silent, which it had never been in previous years. The lack of [[All My Friends Have Off Switches|personality modules]] made the base lifeless and sterile. {{Inline quote|sound=OWBending TheSink 1Module.ogg}}
    | 1 personality module installed in The Sink.
    | 1 personality module installed in The Sink.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_playerhq.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide playerhq.png|200px|center]]
    | The Sink atop the Dome gained a frontier town feel with the few modules installed. They shouted at each other across the [[The Sink|HQ]] occasionally, either threatening each other, or announcing a discovery. It kept things... lively. Secretly, the Sink Central Intelligence Unit was relieved that not all of the personality chips had been found. What was there, was enough. {{Inline quote|sound=OWBending TheSink 2-4Modules.ogg}}
    | The Sink atop the Dome gained a frontier town feel with the few modules installed. They shouted at each other across the [[The Sink|HQ]] occasionally, either threatening each other, or announcing a discovery. It kept things... lively. Secretly, the Sink Central Intelligence Unit was relieved that not all of the personality chips had been found. What was there, was enough. {{Inline quote|sound=OWBending TheSink 2-4Modules.ogg}}
    | 2-4 personality modules installed in The Sink.
    | 2-4 personality modules installed in The Sink.


    |-
    |-
    | style="text-align: center;" | 1c
    | style="text-align: center" | 1c
    | [[File:nvdlc03_endingslide_playerhq.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide playerhq.png|200px|center]]
    | The Sink atop the [[The Think Tank|Dome]] bustled with the voices of a small town, constantly chirping, arguing, and snarling at each other. Still, this all happened productively in the interests of its new owner. The Sink Central Intelligence Unit discovered, despite its inversion code, it was comforted by the sense of community the other personalities gave it. {{Inline quote|sound=OWBending TheSink 5+Modules.ogg}}
    | The Sink atop the [[The Think Tank|Dome]] bustled with the voices of a small town, constantly chirping, arguing, and snarling at each other. Still, this all happened productively in the interests of its new owner. The Sink Central Intelligence Unit discovered, despite its inversion code, it was comforted by the sense of community the other personalities gave it. {{Inline quote|sound=OWBending TheSink 5+Modules.ogg}}
    | 5 or more personality modules installed in The Sink.
    | 5 or more personality modules installed in The Sink.
    Zeile 123: Zeile 123:


    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_bioresearch.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide bioresearch.png|200px|center]]
    | The Biological Research Station, obsessed with seeding everything in sight, ran out of fertile plots and blew a circuit trying to seed itself. {{Inline quote|sound=OWBending BioResearchStation NoX22.ogg}}
    | The Biological Research Station, obsessed with seeding everything in sight, ran out of fertile plots and blew a circuit trying to seed itself. {{Inline quote|sound=OWBending BioResearchStation NoX22.ogg}}
    | Biological Research Station installed and [[X-22 Botanical Garden]] not discovered.
    | Biological Research Station installed and [[X-22 Botanical Garden]] not discovered.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_bioresearch.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide bioresearch.png|200px|center]]
    | The Biological Research Station, obsessed with seeding everything in sight, requested a transfer to the X-22 Botanical Garden... so that it might, in its own words, "sensually fertilize the garden's smooooth{{Sic}} contours." The Garden sent back a polite refusal, saying it had prior commitments with a [[Vault 22|Vault]] it had helped infect before the war. {{Inline quote|sound=OWBending BioResearchStation X22.ogg}}
    | The Biological Research Station, obsessed with seeding everything in sight, requested a transfer to the X-22 Botanical Garden... so that it might, in its own words, "sensually fertilize the garden's smooooth{{Sic}} contours." The Garden sent back a polite refusal, saying it had prior commitments with a [[Vault 22|Vault]] it had helped infect before the war. {{Inline quote|sound=OWBending BioResearchStation X22.ogg}}
    | Biological Research Station installed and [[X-22 Botanical Garden]] discovered.
    | Biological Research Station installed and [[X-22 Botanical Garden]] discovered.
    Zeile 146: Zeile 146:
    ''These ending slides appear if the [[Book Chute]] was installed and are Erzählt von the Book Chute''
    ''These ending slides appear if the [[Book Chute]] was installed and are Erzählt von the Book Chute''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1
    | style="text-align: center" | 1
    | [[File:nvdlc03_endingslide_bookchute.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide bookchute.png|200px|center]]
    | The Book Chute continued to devour all seditious materials until it nearly choked on a paper clip. It adamantly maintained it was a [[China|Chinese]] paper clip, and the whole thing had been an elaborately orchestrated assassination attempt. Whatever the reason, it slowed down for a while, carefully appraising each document and clipboard that came to it. {{Inline quote|sound=OWBending BookChute.ogg}}
    | The Book Chute continued to devour all seditious materials until it nearly choked on a paper clip. It adamantly maintained it was a [[China|Chinese]] paper clip, and the whole thing had been an elaborately orchestrated assassination attempt. Whatever the reason, it slowed down for a while, carefully appraising each document and clipboard that came to it. {{Inline quote|sound=OWBending BookChute.ogg}}
    | Book Chute installed.
    | Book Chute installed.
    Zeile 162: Zeile 162:
    ''Erzählt von the Sink Central Intelligence Unit, [[Light Switch 01]] and [[Light Switch 02]].''
    ''Erzählt von the Sink Central Intelligence Unit, [[Light Switch 01]] and [[Light Switch 02]].''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1
    | style="text-align: center" | 1
    | [[File:nvdlc03_endingslide_switches.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide switches.png|200px|center]]
    | − Sink Central Intelligence Unit: The light switches continued to bicker and flicker.<br/>
    | − Sink Central Intelligence Unit: The light switches continued to bicker and flicker.<br />
    − Light Switch 02: This persisted until the day someone dropped a flashlight in the [[Sink (computer)|Sink]], and the two of them united in their hatred of the "showboat." {{Inline quote|sound=OWBending LightSwitches.ogg}}
    − Light Switch 02: This persisted until the day someone dropped a flashlight in the [[Sink (computer)|Sink]], and the two of them united in their hatred of the "showboat." {{Inline quote|sound=OWBending LightSwitches.ogg}}
    | Both Light Switches installed.
    | Both Light Switches installed.


    |-
    |-
    | style="text-align: center;" | 2
    | style="text-align: center" | 2
    | [[File:nvdlc03_endingslide_switches.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide switches.png|200px|center]]
    | − Light Switch 01: One of them eventually transferred to the [[Z-38 lightwave dynamics research|Lightwave Dynamics Plant]] - and began a long, unrequited affair with one of the [[Hologram (Fallout: New Vegas)|holograms]]. {{Inline quote|sound=OWBending LightSwitches Z-38.ogg}}
    | − Light Switch 01: One of them eventually transferred to the [[Z-38 lightwave dynamics research|Lightwave Dynamics Plant]] - and began a long, unrequited affair with one of the [[Hologram (Fallout: New Vegas)|holograms]]. {{Inline quote|sound=OWBending LightSwitches Z-38.ogg}}
    | Both Light Switches installed and [[Z-38 lightwave dynamics research]] discovered.
    | Both Light Switches installed and [[Z-38 lightwave dynamics research]] discovered.
    Zeile 186: Zeile 186:


    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1
    | style="text-align: center" | 1
    | [[File:nvdlc03_endingslide_sink.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide sink.png|200px|center]]
    | The Sink continued to ruthlessly scrub any particulate matter that came near it. {{Inline quote|sound=OWBending Sink.ogg}}
    | The Sink continued to ruthlessly scrub any particulate matter that came near it. {{Inline quote|sound=OWBending Sink.ogg}}
    | Sink installed.
    | Sink installed.


    |-
    |-
    | style="text-align: center;" | 2
    | style="text-align: center" | 2
    | [[File:nvdlc03_endingslide_sink.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide sink.png|200px|center]]
    | Eventually, it gained access to the [[Magnetohydraulics complex|Magnetohydraulics Plant]] and nearly flooded all the Big Empty in an attempt to scrub the crater clean. {{Inline quote|sound=OWBending Sink Magnetohydraulics.ogg}}
    | Eventually, it gained access to the [[Magnetohydraulics complex|Magnetohydraulics Plant]] and nearly flooded all the Big Empty in an attempt to scrub the crater clean. {{Inline quote|sound=OWBending Sink Magnetohydraulics.ogg}}
    | Sink installed and [[Magnetohydraulics complex]] discovered.
    | Sink installed and [[Magnetohydraulics complex]] discovered.


    |-
    |-
    | style="text-align: center;" | 3
    | style="text-align: center" | 3
    | [[File:nvdlc03_endingslide_sink.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide sink.png|200px|center]]
    | Once it learned of the [[Z-43 innovative toxins plant|Innovative Toxins Plant]], however, it gained new purpose. It sought to develop anti-toxins to flush into its drains and counteract the poisons bleeding into the soil. {{Inline quote|sound=OWBending Sink Z-43.ogg}}
    | Once it learned of the [[Z-43 innovative toxins plant|Innovative Toxins Plant]], however, it gained new purpose. It sought to develop anti-toxins to flush into its drains and counteract the poisons bleeding into the soil. {{Inline quote|sound=OWBending Sink Z-43.ogg}}
    | Sink installed and [[Z-43 innovative toxins plant]] discovered.
    | Sink installed and [[Z-43 innovative toxins plant]] discovered.
    Zeile 214: Zeile 214:
    ''These ending slides appear if [[Toaster (Charakter)|Toaster]] was installed and are Erzählt von the Toaster.''
    ''These ending slides appear if [[Toaster (Charakter)|Toaster]] was installed and are Erzählt von the Toaster.''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_toaster.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide toaster.png|200px|center]]
    | The Toaster continued its psychotic spree, reducing all appliances in range to [[scrap electronics]] and spare parts. After one of its more psychotic episodes, however, the other Sink personalities decided enough was enough, and dumped the Toaster in a bathtub. Sparking and hissing, the Toaster swore its enemies would rue the day when they had bread - and no way to toast it. {{Inline quote|sound=OWBending Toaster GoodKarma.ogg}}
    | The Toaster continued its psychotic spree, reducing all appliances in range to [[scrap electronics]] and spare parts. After one of its more psychotic episodes, however, the other Sink personalities decided enough was enough, and dumped the Toaster in a bathtub. Sparking and hissing, the Toaster swore its enemies would rue the day when they had bread - and no way to toast it. {{Inline quote|sound=OWBending Toaster GoodKarma.ogg}}
    | Toaster installed, Good or Neutral Karma.
    | Toaster installed, Good or Neutral Karma.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_toaster.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide toaster.png|200px|center]]
    | The Toaster continued its psychotic spree, reducing all appliances in range to scrap electronics and spare parts. It learned several new murderous techniques from the Courier, and built a Blood Shrine to itself in [[the Cuckoo's Nest]]. The cave floor was soon filled with the horror of a hundred gutted [[Toaster (item)|toasters]], a silent, grisly, unplugged audience... their purpose... to toast bread... unfulfilled. {{Inline quote|sound=OWBending Toaster BadKarma.ogg}}
    | The Toaster continued its psychotic spree, reducing all appliances in range to scrap electronics and spare parts. It learned several new murderous techniques from the Courier, and built a Blood Shrine to itself in [[the Cuckoo's Nest]]. The cave floor was soon filled with the horror of a hundred gutted [[Toaster (item)|toasters]], a silent, grisly, unplugged audience... their purpose... to toast bread... unfulfilled. {{Inline quote|sound=OWBending Toaster BadKarma.ogg}}
    | Toaster installed, Bad Karma.
    | Toaster installed, Bad Karma.
    Zeile 236: Zeile 236:
    ''These ending slides appear if [[Muggy]] was installed and are Erzählt von Muggy.''
    ''These ending slides appear if [[Muggy]] was installed and are Erzählt von Muggy.''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03 endingslide muggy.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide muggy.jpg|200px|center]]
    | Muggy continued to collect [[Coffee mug|coffee cups]] until his wheel got a flat just out of reach of a dirty coffee cup, and his tiny robotic brain exploded. {{Inline quote|sound=OWBending Muggy NoHiggsVillage.ogg}}
    | Muggy continued to collect [[Coffee mug|coffee cups]] until his wheel got a flat just out of reach of a dirty coffee cup, and his tiny robotic brain exploded. {{Inline quote|sound=OWBending Muggy NoHiggsVillage.ogg}}
    | Muggy installed and [[Higgs Village]] not discovered.
    | Muggy installed and [[Higgs Village]] not discovered.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03 endingslide muggy.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide muggy.jpg|200px|center]]
    | Muggy did his best to collect coffee cups, although in his quest, he accidentally trapped himself in Higgs Village. It might have been the end for poor Muggy. Except... he found it peaceful there, tidying up the kitchens of the Think Tank Professors back when they had been flesh and bone. Well, except for [[0|Dr. O]], who was an asshole for having created Muggy in the first place. Muggy left O's house deliberately dirty, punishing the dishes and cups that lived there in blind revenge for serving Dr. O. {{Inline quote|sound=OWBending Muggy HiggsVillage.ogg}}
    | Muggy did his best to collect coffee cups, although in his quest, he accidentally trapped himself in Higgs Village. It might have been the end for poor Muggy. Except... he found it peaceful there, tidying up the kitchens of the Think Tank Professors back when they had been flesh and bone. Well, except for [[0|Dr. O]], who was an asshole for having created Muggy in the first place. Muggy left O's house deliberately dirty, punishing the dishes and cups that lived there in blind revenge for serving Dr. O. {{Inline quote|sound=OWBending Muggy HiggsVillage.ogg}}
    | Muggy installed and Higgs Village discovered.
    | Muggy installed and Higgs Village discovered.
    Zeile 258: Zeile 258:
    ''These ending slides appear if [[Blind Diode Jefferson]] was installed and are Erzählt von Blind Diode Jefferson.''
    ''These ending slides appear if [[Blind Diode Jefferson]] was installed and are Erzählt von Blind Diode Jefferson.''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_jukebox.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide jukebox.png|200px|center]]
    | Blind Diode Jefferson eventually discovered a new sound... silence. It only made him more filled with the blues than before. {{Inline quote|sound=OWBending BDJefferson LT3.ogg}}
    | Blind Diode Jefferson eventually discovered a new sound... silence. It only made him more filled with the blues than before. {{Inline quote|sound=OWBending BDJefferson LT3.ogg}}
    | Blind Diode Jefferson installed and fewer than 3 [[Field Research|sound effects installed]].
    | Blind Diode Jefferson installed and fewer than 3 [[Field Research|sound effects installed]].


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_jukebox.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide jukebox.png|200px|center]]
    | Blind Diode Jefferson, with sounds the Courier brought him, created a symphonic counter-frequency that saved Big MT from sonic invasion in [[Timeline|2910]]. If you didn't hear about it - good. {{Inline quote|sound=OWBending BDJefferson 3+.ogg}}
    | Blind Diode Jefferson, with sounds the Courier brought him, created a symphonic counter-frequency that saved Big MT from sonic invasion in [[Timeline|2910]]. If you didn't hear about it - good. {{Inline quote|sound=OWBending BDJefferson 3+.ogg}}
    | Blind Diode Jefferson installed and 3 or more sound effects installed.
    | Blind Diode Jefferson installed and 3 or more sound effects installed.


    |-
    |-
    | style="text-align: center;" | 2
    | style="text-align: center" | 2
    | [[File:nvdlc03_endingslide_jukebox.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide jukebox.png|200px|center]]
    | It was rumored by the other personalities that he had a brief fling with the light switches. Although he forgot their names once too often and was soon left in the dark as punishment. {{Inline quote|sound=OWBending BDJefferson LSW.ogg}}
    | It was rumored by the other personalities that he had a brief fling with the light switches. Although he forgot their names once too often and was soon left in the dark as punishment. {{Inline quote|sound=OWBending BDJefferson LSW.ogg}}
    | Blind Diode Jefferson installed and both Light Switches installed.
    | Blind Diode Jefferson installed and both Light Switches installed.
    Zeile 286: Zeile 286:
    ''These ending slides appear if [[Sink Auto-Doc]] was installed and are Erzählt von Sink Auto-Doc.''
    ''These ending slides appear if [[Sink Auto-Doc]] was installed and are Erzählt von Sink Auto-Doc.''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1
    | style="text-align: center" | 1
    | [[File:nvdlc03_endingslide_autodoc.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide autodoc.png|200px|center]]
    | Auto-Doc, always gentle and methodical, kept sewing up the Courier in all the right places when the skin split open from repeated wear and tear. The Auto-Doc was just glad to have purpose again. It heard its [[Auto-Doc|simpler brothers and sisters]] who got shipped to the [[Sierra Madre]] were bored out of their skulls in that toxic, dead city. {{Inline quote|sound=OWBending Auto-Doc.ogg}}
    | Auto-Doc, always gentle and methodical, kept sewing up the Courier in all the right places when the skin split open from repeated wear and tear. The Auto-Doc was just glad to have purpose again. It heard its [[Auto-Doc|simpler brothers and sisters]] who got shipped to the [[Sierra Madre]] were bored out of their skulls in that toxic, dead city. {{Inline quote|sound=OWBending Auto-Doc.ogg}}
    | Sink Auto-Doc installed.
    | Sink Auto-Doc installed.


    |-
    |-
    | style="text-align: center;" | 2
    | style="text-align: center" | 2
    | [[File:nvdlc03_endingslide_autodoc.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide autodoc.png|200px|center]]
    | In time, the Auto-Doc found a way to deactivate the [[Y-17 trauma override harness|Y-17 Trauma Harnesses]], releasing the corpses they had held prisoner for almost 200 years. {{Inline quote|sound=OWBending Auto-Doc Y-17.ogg}}
    | In time, the Auto-Doc found a way to deactivate the [[Y-17 trauma override harness|Y-17 Trauma Harnesses]], releasing the corpses they had held prisoner for almost 200 years. {{Inline quote|sound=OWBending Auto-Doc Y-17.ogg}}
    | Sink Auto-Doc installed and [[Y-17 medical facility]] discovered.
    | Sink Auto-Doc installed and [[Y-17 medical facility]] discovered.
    Zeile 308: Zeile 308:
    ''Erzählt von [[Borous|Doctor Borous]].''
    ''Erzählt von [[Borous|Doctor Borous]].''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_x8.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide x8.png|200px|center]]
    | As the Courier [[X-8 Data Retrieval Test|made his way]] through the [[X-8 research center|X-8]] facility, the computers analyzed the test subject's movements. They eventually created new [[Cyberdog (Fallout: New Vegas)|cyberdogs]] to root out [[Wikipedia:Communism|Commie]] traitors from the [[Wasteland]]... traitors like [[Betsy Bright]]... [[Richie Marcus]]... although they couldn't seem to find any Commies, so they turned on themselves, howling sonic barks that echoed miles across the landscape. {{Inline quote|sound=OWBending X-8 NotRepeated.ogg}}
    | As the Courier [[X-8 Data Retrieval Test|made his way]] through the [[X-8 research center|X-8]] facility, the computers analyzed the test subject's movements. They eventually created new [[Cyberdog (Fallout: New Vegas)|cyberdogs]] to root out [[Wikipedia:Communism|Commie]] traitors from the [[Wasteland]]... traitors like [[Betsy Bright]]... [[Richie Marcus]]... although they couldn't seem to find any Commies, so they turned on themselves, howling sonic barks that echoed miles across the landscape. {{Inline quote|sound=OWBending X-8 NotRepeated.ogg}}
    | [[X-8 Data Retrieval Test|X-8 tasks]] not completed.
    | [[X-8 Data Retrieval Test|X-8 tasks]] not completed.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_x8.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide x8.png|200px|center]]
    | As the Courier ran through the X-8 facility multiple times, the computers analyzed the test subject's movements. Rather than performing a superficial observation, they realized the subject barely knew what Communism was - or even what a high school was. This confused them for a time, until the facility finally realized that its research had... succeeded. So it let its cyberdogs out into the wastes to help protect small communities from physical aggression rather than communist propaganda. {{Inline quote|sound=OWBending X-8 Repeated.ogg}}
    | As the Courier ran through the X-8 facility multiple times, the computers analyzed the test subject's movements. Rather than performing a superficial observation, they realized the subject barely knew what Communism was - or even what a high school was. This confused them for a time, until the facility finally realized that its research had... succeeded. So it let its cyberdogs out into the wastes to help protect small communities from physical aggression rather than communist propaganda. {{Inline quote|sound=OWBending X-8 Repeated.ogg}}
    | All X-8 tasks completed.
    | All X-8 tasks completed.
    Zeile 330: Zeile 330:
    ''Erzählt von [[0|Doctor O]].''
    ''Erzählt von [[0|Doctor O]].''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_x13.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide x13.png|200px|center]]
    | The infiltration program in [[X-13 research facility|X-13]] continued to scan for the subject and the [[Stealth suit Mk II|Stealth Suit]] prototype long after the [[Project X-13|test]] was over. Frustrated and unable to find its lost technology, X-13 expanded its network of [[Fallout: New Vegas traps#Laser tripwire|laser tripwires]], sensors, and [[Robobrain (Fallout: New Vegas)|robobrains]] out across Big MT. This glittering blue light beam forest cleanly bisected anything that entered its depths, slicing them into small, segmented parts for easy disposal. {{Inline quote|sound=OWBending X-13 NotRepeated.ogg}}
    | The infiltration program in [[X-13 research facility|X-13]] continued to scan for the subject and the [[Stealth suit Mk II|Stealth Suit]] prototype long after the [[Project X-13|test]] was over. Frustrated and unable to find its lost technology, X-13 expanded its network of [[Fallout: New Vegas: traps#Laser tripwire|laser tripwires]], sensors, and [[Robobrain (Fallout: New Vegas)|robobrains]] out across Big MT. This glittering blue light beam forest cleanly bisected anything that entered its depths, slicing them into small, segmented parts for easy disposal. {{Inline quote|sound=OWBending X-13 NotRepeated.ogg}}
    | [[Project X-13|X-13 tasks]] not completed.
    | [[Project X-13|X-13 tasks]] not completed.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_x13.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide x13.png|200px|center]]
    | The infiltration program in X-13 felt spent, having repeatedly upgraded the Stealth Suit until it could upgrade it no more. It felt warm, fulfilled, and a bit sluggish. It realized not long after, the Stealth Suit had left it without so much as a note on the nightstand. So the infiltration program sent out robobrains into the wastes looking for its wayward technology. It eventually found [[REPCONN headquarters|REPCONN HQ]], and set up a new research center, testing and murdering [[Fiends]] who kept breaking into the facility. {{Inline quote|sound=OWBending X-13 Repeated.ogg}}
    | The infiltration program in X-13 felt spent, having repeatedly upgraded the Stealth Suit until it could upgrade it no more. It felt warm, fulfilled, and a bit sluggish. It realized not long after, the Stealth Suit had left it without so much as a note on the nightstand. So the infiltration program sent out robobrains into the wastes looking for its wayward technology. It eventually found [[REPCONN headquarters|REPCONN HQ]], and set up a new research center, testing and murdering [[Fiends]] who kept breaking into the facility. {{Inline quote|sound=OWBending X-13 Repeated.ogg}}
    | All X-13 tasks completed.
    | All X-13 tasks completed.
    Zeile 353: Zeile 353:
    <section begin="Roxie" />
    <section begin="Roxie" />
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1
    | style="text-align: center" | 1
    | [[File:nvdlc03 endingslide roxie.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide roxie.jpg|200px|center]]
    | The cybernetic canine, gender: female, designation: ROXIE sat in her guard post in X-8. That is, until her "I'm in heat" programming circumvented her "stay" routine and she loped into the [[Mojave Wasteland|Mojave]]. {{Inline quote|sound=OWBending Roxie.ogg}}
    | The cybernetic canine, gender: female, designation: ROXIE sat in her guard post in X-8. That is, until her "I'm in heat" programming circumvented her "stay" routine and she loped into the [[Mojave Wasteland|Mojave]]. {{Inline quote|sound=OWBending Roxie.ogg}}
    | Roxie created.
    | Roxie created.
    Zeile 366: Zeile 366:
    |-
    |-
    <section begin="Rex2" />
    <section begin="Rex2" />
    | style="text-align: center;" | 2a
    | style="text-align: center" | 2a
    | [[File:nvdlc03 endingslide roxie.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide roxie.jpg|200px|center]]
    | There, she ran across [[Rex (Fallout: New Vegas)|Rex]] at the [[The King's School of Impersonation|Kings School of Impersonation]]. His brain was failing. That was all right, he was still smarter than the Think Tank. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. {{Inline quote|sound=OWBending Roxie RexAliveNotAvail.ogg}}
    | There, she ran across [[Rex (Fallout: New Vegas)|Rex]] at the [[The King's School of Impersonation|Kings School of Impersonation]]. His brain was failing. That was all right, he was still smarter than the Think Tank. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. {{Inline quote|sound=OWBending Roxie RexAliveNotAvail.ogg}}
    | Roxie created and Rex is alive, but not obtained as a companion.
    | Roxie created and Rex is alive, but not obtained as a companion.


    |-
    |-
    | style="text-align: center;" | 2b
    | style="text-align: center" | 2b
    | [[File:nvdlc03 endingslide roxie.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide roxie.jpg|200px|center]]
    | There, she ran across Rex, who had been following the Courier, just as she had. They barked for a while, and realized they had a lot in common. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. {{Inline quote|sound=OWBending Roxie RexAliveAvail.ogg}}
    | There, she ran across Rex, who had been following the Courier, just as she had. They barked for a while, and realized they had a lot in common. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. {{Inline quote|sound=OWBending Roxie RexAliveAvail.ogg}}
    | Roxie created and Rex is alive and a companion on standby.
    | Roxie created and Rex is alive and a companion on standby.


    |-
    |-
    | style="text-align: center;" | 2c
    | style="text-align: center" | 2c
    | [[File:nvdlc03 endingslide roxie.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide roxie.jpg|200px|center]]
    | There, she ran across the corpse of Rex. She dragged him back to the Big Empty and had him rebuilt for company. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. {{Inline quote|sound=OWBending Roxie RexDead.ogg}}
    | There, she ran across the corpse of Rex. She dragged him back to the Big Empty and had him rebuilt for company. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. {{Inline quote|sound=OWBending Roxie RexDead.ogg}}
    | Roxie created and Rex is dead.
    | Roxie created and Rex is dead.
    Zeile 389: Zeile 389:
    ''Erzählt von the [[Courier's brain]].''
    ''Erzählt von the [[Courier's brain]].''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_playerbrainempty02.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide playerbrainempty02.png|200px|center]]
    | The Courier, organs intact, continued onwards, a little less heavy of step, but with all the organs in the right places. As they should be. After all, brains can develop a life of their own when left to their own thoughts, and the Courier's brain was more clever than most. {{Inline quote|sound=OWBending Brain Taken.ogg}}
    | The Courier, organs intact, continued onwards, a little less heavy of step, but with all the organs in the right places. As they should be. After all, brains can develop a life of their own when left to their own thoughts, and the Courier's brain was more clever than most. {{Inline quote|sound=OWBending Brain Taken.ogg}}
    | Courier took brain back.
    | Courier took brain back.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_playerbrainfull01.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide playerbrainfull01.png|200px|center]]
    | The Courier left the brain at the Big Empty. A strange thing to say, but it was the truth. Brains are less important than they may seem. When the Courier's body finally passed, the brain was saddened. It kept on, remembering the vessel that had once contained it. {{Inline quote|sound=OWBending Brain Left.ogg}}
    | The Courier left the brain at the Big Empty. A strange thing to say, but it was the truth. Brains are less important than they may seem. When the Courier's body finally passed, the brain was saddened. It kept on, remembering the vessel that had once contained it. {{Inline quote|sound=OWBending Brain Left.ogg}}
    | Courier left brain.
    | Courier left brain.


    |-
    |-
    | style="text-align: center;" | 2a
    | style="text-align: center" | 2a
    | [[File:nvdlc03_endingslide_playerbrainfull02.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide playerbrainfull02.png|200px|center]]
    | And so it burbled and bubbled inside its tank, smug that it still could dream its future without glands getting in the way. In time, however, it became so self-obsessed it wondered if perhaps nothing existed except itself. It decided to test this by turning the weapons of the Big Empty against each other and seeing what happened. The answer is lost to history, as is much of the Mojave. {{Inline quote|sound=OWBending Brain LeftBadKarma.ogg}}
    | And so it burbled and bubbled inside its tank, smug that it still could dream its future without glands getting in the way. In time, however, it became so self-obsessed it wondered if perhaps nothing existed except itself. It decided to test this by turning the weapons of the Big Empty against each other and seeing what happened. The answer is lost to history, as is much of the Mojave. {{Inline quote|sound=OWBending Brain LeftBadKarma.ogg}}
    | Courier left brain, Bad Karma.
    | Courier left brain, Bad Karma.


    |-
    |-
    | style="text-align: center;" | 2b
    | style="text-align: center" | 2b
    | [[File:nvdlc03_endingslide_playerbrainfull02.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide playerbrainfull02.png|200px|center]]
    | Even at the end when it started to fail, however, the brain resisted going into a [[Think tank|floating chassis]] like the Think Tank. It never said why. Perhaps it was out of respect for the Courier's body. All things must come to an end, and to hang on to the past is something that's not to be undertaken lightly. {{Inline quote|sound=OWBending Brain LeftGoodKarma.ogg}}
    | Even at the end when it started to fail, however, the brain resisted going into a [[Think tank|floating chassis]] like the Think Tank. It never said why. Perhaps it was out of respect for the Courier's body. All things must come to an end, and to hang on to the past is something that's not to be undertaken lightly. {{Inline quote|sound=OWBending Brain LeftGoodKarma.ogg}}
    | Courier left brain, Good or Neutral Karma.
    | Courier left brain, Good or Neutral Karma.
    Zeile 423: Zeile 423:
    ''Erzählt von [[Dala|Doctor Dala]].''
    ''Erzählt von [[Dala|Doctor Dala]].''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1a
    | style="text-align: center" | 1a
    | [[File:nvdlc03_endingslide_thinktankalive.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide thinktankalive.png|200px|center]]
    | [[Klein|Dr. Klein]] and the [[Denkfabrik (Fraktion)|Think Tank]] remained alive, unaware of the world outside. They looped through their daily routine, none the wiser about the world beyond... although perhaps "wiser" was the wrong word. The world outside belonged to the Courier, and if anyone would shape it... well, the Courier had already called dibs. {{Inline quote|sound=OWBending ThinkTank Alive.ogg}}
    | [[Klein|Dr. Klein]] and the [[Denkfabrik (Fraktion)|Think Tank]] remained alive, unaware of the world outside. They looped through their daily routine, none the wiser about the world beyond... although perhaps "wiser" was the wrong word. The world outside belonged to the Courier, and if anyone would shape it... well, the Courier had already called dibs. {{Inline quote|sound=OWBending ThinkTank Alive.ogg}}
    | Think Tank alive.
    | Think Tank alive.


    |-
    |-
    | style="text-align: center;" | 1b
    | style="text-align: center" | 1b
    | [[File:nvdlc03_endingslide_thinktankdead.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide thinktankdead.png|200px|center]]
    | [[The Think Tank]] basement, filled with the lobotomized [[Think tank|robotical frames]] of the doctors, now served as a graveyard. The monitors had recorded the battle in its entirety, including the Think Tank's final shrill terrified screams, whimpers, and pleas for mercy. They broadcast these humiliating last moments as a warning to anyone approaching the perimeter that other smarty-pants were not welcome. The Courier was the inheritor of the Big Empty, and there was room for only one will in the halls of the Think Tank Dome. {{Inline quote|sound=OWBending ThinkTank Dead.ogg}}
    | [[The Think Tank]] basement, filled with the lobotomized [[Think tank|robotical frames]] of the doctors, now served as a graveyard. The monitors had recorded the battle in its entirety, including the Think Tank's final shrill terrified screams, whimpers, and pleas for mercy. They broadcast these humiliating last moments as a warning to anyone approaching the perimeter that other smarty-pants were not welcome. The Courier was the inheritor of the Big Empty, and there was room for only one will in the halls of the Think Tank Dome. {{Inline quote|sound=OWBending ThinkTank Dead.ogg}}
    | Think Tank dead.
    | Think Tank dead.
    Zeile 445: Zeile 445:
    ''Erzählt von Doctor Mobius, Doctor Klein, Doctor Dala, Doctor O, the Courier's Brain and Sink Central Intelligence Unit.''
    ''Erzählt von Doctor Mobius, Doctor Klein, Doctor Dala, Doctor O, the Courier's Brain and Sink Central Intelligence Unit.''
    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" | 1
    | style="text-align: center" | 1
    | [[File:nvdlc03_endingslide_owflag.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide owflag.png|200px|center]]
    | − Doctor Mobius: There is an expression in the Wasteland: "Old World Blues."<br/>− Doctor Klein: It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.<br/>− Doctor Dala: They stare into the what-was, eyes like pilot lights, guttering and spent, as the realities of their world continue on around them.<br/>− Doctor O: Science is a long, steady progression into the future. What may seem a sudden event often isn't felt for years, even centuries, to come. {{Inline quote|sound=OWBending Finale Intro.ogg}}
    | − Doctor Mobius: There is an expression in the Wasteland: "Old World Blues."<br />− Doctor Klein: It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.<br />− Doctor Dala: They stare into the what-was, eyes like pilot lights, guttering and spent, as the realities of their world continue on around them.<br />− Doctor O: Science is a long, steady progression into the future. What may seem a sudden event often isn't felt for years, even centuries, to come. {{Inline quote|sound=OWBending Finale Intro.ogg}}
    | Completed the Add-On.
    | Completed the Add-On.


    |-
    |-
    | style="text-align: center;" | 2a
    | style="text-align: center" | 2a
    | [[File:nvdlc03_endingslide_owflag.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide owflag.png|200px|center]]
    | − Doctor Mobius: In the times following the [[Second Battle of Hoover Dam]], however, Old World Blues took on a new meaning.<br/>− Doctor Klein: Where once it was viewed as a form of sadness, nostalgia, it became an expression describing the potential for the future.<br/>− Doctor Dala: It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes.<br/>− The Courier's Brain: With the Courier at the helm, Science became a beacon for the future. There was Old World Blues, and New World Hope. And hope ruled the day at Big MT. {{Inline quote|sound=OWBending Finale GoodKarma.ogg}}
    | − Doctor Mobius: In the times following the [[Second Battle of Hoover Dam]], however, Old World Blues took on a new meaning.<br />− Doctor Klein: Where once it was viewed as a form of sadness, nostalgia, it became an expression describing the potential for the future.<br />− Doctor Dala: It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes.<br />− The Courier's Brain: With the Courier at the helm, Science became a beacon for the future. There was Old World Blues, and New World Hope. And hope ruled the day at Big MT. {{Inline quote|sound=OWBending Finale GoodKarma.ogg}}
    | Good or Neutral Karma.
    | Good or Neutral Karma.


    |-
    |-
    | style="text-align: center;" | 2b
    | style="text-align: center" | 2b
    | [[File:nvdlc03_endingslide_owflag.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide owflag.png|200px|center]]
    | − Doctor Mobius: The Big Empty lived up to its name, a hollow crater of failures of a past era, a last, sad statement of the Old World.<br/>− Doctor Klein: In the time following the Second Battle of Hoover Dam, "Old World Blues" became more than a catch phrase.<br/>− Doctor O: It became a reality, a withering form of nostalgia for times long past.<br/>− Doctor Dala: It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes.<br/>− The Courier's Brain: With the Courier at the helm, it was all this and more. Old World Blues, New World Misery - the two became one in the Courier's shadow. {{Inline quote|sound=OWBending Finale BadKarma.ogg}}
    | − Doctor Mobius: The Big Empty lived up to its name, a hollow crater of failures of a past era, a last, sad statement of the Old World.<br />− Doctor Klein: In the time following the Second Battle of Hoover Dam, "Old World Blues" became more than a catch phrase.<br />− Doctor O: It became a reality, a withering form of nostalgia for times long past.<br />− Doctor Dala: It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes.<br />− The Courier's Brain: With the Courier at the helm, it was all this and more. Old World Blues, New World Misery - the two became one in the Courier's shadow. {{Inline quote|sound=OWBending Finale BadKarma.ogg}}
    | Bad Karma.
    | Bad Karma.


    |-
    |-
    | style="text-align: center;" | 3
    | style="text-align: center" | 3
    | [[File:nvdlc03_endingslide_owflag.jpg|200px|center]]
    | [[Datei:nvdlc03 endingslide owflag.png|200px|center]]
    | − Sink Central Intelligence Unit: We could say more, but the stories in the Big Empty speak for themselves. Now armed with the [[Big Mountain Transportalponder!|Transportalponder]], the Courier could return to the Dome at any time and crack open the secrets of the Big Empty, one by one. The Sink sat vigilant, waiting for its master to return, shoes covered in Mojave dust. [[Lonesome Road (Add-On)|Only one road]] yet remained, and it was one the Courier had to walk alone. {{Inline quote|sound=OWBending Finale Outro.ogg}}
    | − Sink Central Intelligence Unit: We could say more, but the stories in the Big Empty speak for themselves. Now armed with the [[Big Mountain Transportalponder!|Transportalponder]], the Courier could return to the Dome at any time and crack open the secrets of the Big Empty, one by one. The Sink sat vigilant, waiting for its master to return, shoes covered in Mojave dust. [[Lonesome Road (Add-On)|Only one road]] yet remained, and it was one the Courier had to walk alone. {{Inline quote|sound=OWBending Finale Outro.ogg}}
    | Completed the Add-On.
    | Completed the Add-On.
    Zeile 482: Zeile 482:


    {| class="va-table va-table-full va-table-top"
    {| class="va-table va-table-full va-table-top"
    ! style="width: 3%;" | <nowiki>#</nowiki>
    ! style="width: 3%" | <nowiki>#</nowiki>
    ! style="width: 25%;" | Slide
    ! style="width: 25%" | Slide
    ! style="width: 52%;" | Hintergrunderzählung
    ! style="width: 52%" | Hintergrunderzählung
    ! style="width: 20%;" | Spielzustand
    ! style="width: 20%" | Spielzustand


    |-
    |-
    | style="text-align: center;" |  
    | style="text-align: center" |  
    | [[File:Nvdlc03 endingslide failure08.jpg|200px|center]]
    | [[Datei:Nvdlc03 endingslide failure08.jpg|200px|center]]
    | In the decades following the Battle of Hoover Dam, the Big Empty remained a desolate stretch of wasteland, where few travelers dared venture.
    | In the decades following the Battle of Hoover Dam, the Big Empty remained a desolate stretch of wasteland, where few travelers dared venture.


    Zeile 525: Zeile 525:


    |-
    |-
    | style="text-align: center;" |  
    | style="text-align: center" |  
    | [[File:Nvdlc03 endingslide playerbrainempty01.jpg|200px|center]]
    | [[Datei:Nvdlc03 endingslide playerbrainempty01.jpg|200px|center]]
    | N/A
    | N/A
    | N/A
    | N/A
    Zeile 536: Zeile 536:


    * [[Fallout Enden]]
    * [[Fallout Enden]]
    * [[Fallout 2 Enden]]
    * [[Fallout 2: Enden]]
    * [[Fallout 3 Enden]]
    * [[Fallout 3: Enden]]
    * [[Fallout: New Vegas Enden]]
    * [[Fallout: New Vegas: Enden]]
    * [[Dead Money Enden]]
    * [[Dead Money Enden]]
    * [[Honest Hearts Enden]]
    * [[Honest Hearts Enden]]
    * [[Lonesome Road Enden]]
    * [[Lonesome Road Enden]]
    * [[Fallout Tactics Enden]]
    * [[Fallout Tactics: Enden]]


    == Einzelnachweise ==
    == Einzelnachweise ==
    Zeile 550: Zeile 550:
    [[en:Old World Blues endings]]
    [[en:Old World Blues endings]]
    [[ru:Концовки Old World Blues]]
    [[ru:Концовки Old World Blues]]
    [[Kategorie:Fallout: New Vegas Videosequenzen]]
    [[Kategorie:Fallout: New Vegas: Videosequenzen]]

    Version vom 19. Juni 2024, 13:22 Uhr

    We could say more, but the stories in the Big Empty speak for themselves.
    noicon

    Diese Seite listet alle verfügbaren Videosequenzen zu den Enden für das Fallout: New Vegas Fallout: New Vegas Add-On, Old World Blues.

    Enden

    Beginn der Enden

    Erzählt von Doctor Mobius.

    # Dia Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide dome.png
    As it had been in the years before the Great War, Big MT... the Big Empty... became home to one of the brightest minds of the 23rd century. The Courier watched over the Big Empty for years to come, caring for it, and keeping its discoveries safe until they were needed to help others. Which had always been Big MT's purpose. Past the laboratories and Science, it had always been intended as a place to build the future of all mankind. Finish Old World Blues with Good or Neutral Karma.
    1b
    Datei:Nvdlc03 endingslide dome.png
    As it had been in the years before the Great War, Big MT... the Big Empty... became home to one of the most powerful minds of the 23rd century. The Courier who had been brought to the Big Empty became its new overlord, using its facilities ruthlessly and decisively when needed. Sometimes Science is more than a quest for discovery - it is a weapon to be used in the service of one with the strength to understand it. Finish Old World Blues with Bad Karma.

    Krater

    Erzählt von Becken-Zentrrale-Inntelligenz-Einheit.

    # Dia Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide crater.png
    The Sink Central Intelligence Unit was impressed by the amount of exploration the Courier had undertaken. Facilities believed lost, destroyed, or ones that had simply gotten up and walked to new locations had been re-discovered by its intrepid new master. Internally, the artificial personality debated as to whether it preferred the old management to the new... and concluded that the Courier's thorough approach to research and investigation was admirable and worthy of its respect.
    noicon
    More than 25 locations explored.
    1b
    Datei:Nvdlc03 endingslide crater.png
    The Courier had scoured much of the Big Empty, although secrets still remained in the crater's depths. Perhaps that was for the best, however... curiosity, while sometimes rewarded for its efforts, often proves to be equally dangerous.
    noicon
    10-25 Locations explored.
    1c
    Datei:Nvdlc03 endingslide crater.png
    Although, truth be told, the Courier had barely explored the Crater in an attempt to rush through and be done with the whole thing... Perhaps that was for the best, however... curiosity, while sometimes rewarded for its efforts, often proves to be equally dangerous.
    noicon
    Fewer than 10 locations explored.

    Doktor Mobius

    Erzählt von Doctor Mobius.

    # Slide Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide mobius.png
    Dr. Mobius continued his research undisturbed in the Forbidden Zone. As much as he had attempted to create better scorpions, he tried the same with humanity, with considerably less success. These failures didn't bother him overmuch. Once the rush of Mentats wore off, he forgot he had failed in any event. After all, the bright young mind who had come to visit him in the Forbidden Zone had already exceeded his expectations.
    noicon
    Mobius alive.
    1b
    Datei:Nvdlc03 endingslide mobius.png
    The Forbidden Zone continued to be, true to its name, forbidden. No more Robo-Scorpions were sighted in its canyons. Big MT became even emptier, devoid of Dr. Mobius' proclamations forecasting the destruction of anything that dared possess sentience. Still, it is said he lived on in the equations inscribed on the floor and walls of the Forbidden Zone dome...
    noicon
    Mobius dead.
    2a
    Datei:Nvdlc03 endingslide mobius.png
    ...a cobweb tracery of symbols that told of a thousand brilliant thoughts, now lost to time. Mobius dead, Good or Neutral Karma.
    2b
    Datei:Nvdlc03 endingslide mobius.png
    ...but these equations were nothing more than thin white traceries of lines, not unlike cobwebs in the corners of a failing mind. Mobius dead, Bad Karma.

    Das Becken

    Erzählt von Sink Central Intelligence Unit.

    # Slide Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide playerhq.png
    The Sink was strangely silent, which it had never been in previous years. The lack of personality modules made the base lifeless and sterile.
    noicon
    1 personality module installed in The Sink.
    1b
    Datei:Nvdlc03 endingslide playerhq.png
    The Sink atop the Dome gained a frontier town feel with the few modules installed. They shouted at each other across the HQ occasionally, either threatening each other, or announcing a discovery. It kept things... lively. Secretly, the Sink Central Intelligence Unit was relieved that not all of the personality chips had been found. What was there, was enough. 2-4 personality modules installed in The Sink.
    1c
    Datei:Nvdlc03 endingslide playerhq.png
    The Sink atop the Dome bustled with the voices of a small town, constantly chirping, arguing, and snarling at each other. Still, this all happened productively in the interests of its new owner. The Sink Central Intelligence Unit discovered, despite its inversion code, it was comforted by the sense of community the other personalities gave it.
    noicon
    5 or more personality modules installed in The Sink.

    Biologische Forschungsstation

    These ending slides appear if the Biological research station was installed and are Erzählt von the Biological Research Station

    # Slide Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide bioresearch.png
    The Biological Research Station, obsessed with seeding everything in sight, ran out of fertile plots and blew a circuit trying to seed itself. Biological Research Station installed and X-22 Botanical Garden not discovered.
    1b
    Datei:Nvdlc03 endingslide bioresearch.png
    The Biological Research Station, obsessed with seeding everything in sight, requested a transfer to the X-22 Botanical Garden... so that it might, in its own words, "sensually fertilize the garden's smoooothRechtschreibung contours." The Garden sent back a polite refusal, saying it had prior commitments with a Vault it had helped infect before the war. Biological Research Station installed and X-22 Botanical Garden discovered.

    Buchklappe

    These ending slides appear if the Book Chute was installed and are Erzählt von the Book Chute

    # Slide Hintergrunderzählung Spielzustand
    1
    Datei:Nvdlc03 endingslide bookchute.png
    The Book Chute continued to devour all seditious materials until it nearly choked on a paper clip. It adamantly maintained it was a Chinese paper clip, and the whole thing had been an elaborately orchestrated assassination attempt. Whatever the reason, it slowed down for a while, carefully appraising each document and clipboard that came to it.
    noicon
    Book Chute installed.

    Lichtschalter

    Erzählt von the Sink Central Intelligence Unit, Light Switch 01 and Light Switch 02.

    # Slide Hintergrunderzählung Spielzustand
    1
    Datei:Nvdlc03 endingslide switches.png
    − Sink Central Intelligence Unit: The light switches continued to bicker and flicker.
    − Light Switch 02: This persisted until the day someone dropped a flashlight in the Sink, and the two of them united in their hatred of the "showboat."
    noicon
    Both Light Switches installed.
    2
    Datei:Nvdlc03 endingslide switches.png
    − Light Switch 01: One of them eventually transferred to the Lightwave Dynamics Plant - and began a long, unrequited affair with one of the holograms. Both Light Switches installed and Z-38 lightwave dynamics research discovered.

    Becken

    These ending slides appear if Sink was installed and are erzählt von the Sink.

    # Slide Hintergrunderzählung Spielzustand
    1
    Datei:Nvdlc03 endingslide sink.png
    The Sink continued to ruthlessly scrub any particulate matter that came near it.
    Audio abspielen
    OWBending Sink.ogg
    noicon
    Sink installed.
    2
    Datei:Nvdlc03 endingslide sink.png
    Eventually, it gained access to the Magnetohydraulics Plant and nearly flooded all the Big Empty in an attempt to scrub the crater clean. Sink installed and Magnetohydraulics complex discovered.
    3
    Datei:Nvdlc03 endingslide sink.png
    Once it learned of the Innovative Toxins Plant, however, it gained new purpose. It sought to develop anti-toxins to flush into its drains and counteract the poisons bleeding into the soil.
    noicon
    Sink installed and Z-43 innovative toxins plant discovered.

    Toaster

    These ending slides appear if Toaster was installed and are Erzählt von the Toaster.

    # Slide Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide toaster.png
    The Toaster continued its psychotic spree, reducing all appliances in range to scrap electronics and spare parts. After one of its more psychotic episodes, however, the other Sink personalities decided enough was enough, and dumped the Toaster in a bathtub. Sparking and hissing, the Toaster swore its enemies would rue the day when they had bread - and no way to toast it.
    noicon
    Toaster installed, Good or Neutral Karma.
    1b
    Datei:Nvdlc03 endingslide toaster.png
    The Toaster continued its psychotic spree, reducing all appliances in range to scrap electronics and spare parts. It learned several new murderous techniques from the Courier, and built a Blood Shrine to itself in the Cuckoo's Nest. The cave floor was soon filled with the horror of a hundred gutted toasters, a silent, grisly, unplugged audience... their purpose... to toast bread... unfulfilled.
    noicon
    Toaster installed, Bad Karma.

    Muggy

    These ending slides appear if Muggy was installed and are Erzählt von Muggy.

    # Slide Hintergrunderzählung Spielzustand
    1a
    Muggy continued to collect coffee cups until his wheel got a flat just out of reach of a dirty coffee cup, and his tiny robotic brain exploded. Muggy installed and Higgs Village not discovered.
    1b
    Muggy did his best to collect coffee cups, although in his quest, he accidentally trapped himself in Higgs Village. It might have been the end for poor Muggy. Except... he found it peaceful there, tidying up the kitchens of the Think Tank Professors back when they had been flesh and bone. Well, except for Dr. O, who was an asshole for having created Muggy in the first place. Muggy left O's house deliberately dirty, punishing the dishes and cups that lived there in blind revenge for serving Dr. O. Muggy installed and Higgs Village discovered.

    Blind Diode Jefferson

    These ending slides appear if Blind Diode Jefferson was installed and are Erzählt von Blind Diode Jefferson.

    # Slide Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide jukebox.png
    Blind Diode Jefferson eventually discovered a new sound... silence. It only made him more filled with the blues than before.
    noicon
    Blind Diode Jefferson installed and fewer than 3 sound effects installed.
    1b
    Datei:Nvdlc03 endingslide jukebox.png
    Blind Diode Jefferson, with sounds the Courier brought him, created a symphonic counter-frequency that saved Big MT from sonic invasion in 2910. If you didn't hear about it - good.
    noicon
    Blind Diode Jefferson installed and 3 or more sound effects installed.
    2
    Datei:Nvdlc03 endingslide jukebox.png
    It was rumored by the other personalities that he had a brief fling with the light switches. Although he forgot their names once too often and was soon left in the dark as punishment.
    noicon
    Blind Diode Jefferson installed and both Light Switches installed.

    Becken Auto-Doc

    These ending slides appear if Sink Auto-Doc was installed and are Erzählt von Sink Auto-Doc.

    # Slide Hintergrunderzählung Spielzustand
    1
    Datei:Nvdlc03 endingslide autodoc.png
    Auto-Doc, always gentle and methodical, kept sewing up the Courier in all the right places when the skin split open from repeated wear and tear. The Auto-Doc was just glad to have purpose again. It heard its simpler brothers and sisters who got shipped to the Sierra Madre were bored out of their skulls in that toxic, dead city.
    Audio abspielen
    OWBending Auto-Doc.ogg
    noicon
    Sink Auto-Doc installed.
    2
    Datei:Nvdlc03 endingslide autodoc.png
    In time, the Auto-Doc found a way to deactivate the Y-17 Trauma Harnesses, releasing the corpses they had held prisoner for almost 200 years.
    noicon
    Sink Auto-Doc installed and Y-17 medical facility discovered.

    X-8 research center

    Erzählt von Doctor Borous.

    # Slide Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide x8.png
    As the Courier made his way through the X-8 facility, the computers analyzed the test subject's movements. They eventually created new cyberdogs to root out Commie traitors from the Wasteland... traitors like Betsy Bright... Richie Marcus... although they couldn't seem to find any Commies, so they turned on themselves, howling sonic barks that echoed miles across the landscape.
    noicon
    X-8 tasks not completed.
    1b
    Datei:Nvdlc03 endingslide x8.png
    As the Courier ran through the X-8 facility multiple times, the computers analyzed the test subject's movements. Rather than performing a superficial observation, they realized the subject barely knew what Communism was - or even what a high school was. This confused them for a time, until the facility finally realized that its research had... succeeded. So it let its cyberdogs out into the wastes to help protect small communities from physical aggression rather than communist propaganda.
    noicon
    All X-8 tasks completed.

    X-13 research facility

    Erzählt von Doctor O.

    # Slide Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide x13.png
    The infiltration program in X-13 continued to scan for the subject and the Stealth Suit prototype long after the test was over. Frustrated and unable to find its lost technology, X-13 expanded its network of laser tripwires, sensors, and robobrains out across Big MT. This glittering blue light beam forest cleanly bisected anything that entered its depths, slicing them into small, segmented parts for easy disposal.
    noicon
    X-13 tasks not completed.
    1b
    Datei:Nvdlc03 endingslide x13.png
    The infiltration program in X-13 felt spent, having repeatedly upgraded the Stealth Suit until it could upgrade it no more. It felt warm, fulfilled, and a bit sluggish. It realized not long after, the Stealth Suit had left it without so much as a note on the nightstand. So the infiltration program sent out robobrains into the wastes looking for its wayward technology. It eventually found REPCONN HQ, and set up a new research center, testing and murdering Fiends who kept breaking into the facility.
    noicon
    All X-13 tasks completed.

    Roxie

    "Erzählt" von Roxie, barking instead of speaking. <section begin="Roxie" />

    <section begin="Rex2" />
    # Slide Hintergrunderzählung Spielzustand
    1
    The cybernetic canine, gender: female, designation: ROXIE sat in her guard post in X-8. That is, until her "I'm in heat" programming circumvented her "stay" routine and she loped into the Mojave.
    Audio abspielen
    OWBending Roxie.ogg
    noicon
    Roxie created.
    2a
    There, she ran across Rex at the Kings School of Impersonation. His brain was failing. That was all right, he was still smarter than the Think Tank. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. Roxie created and Rex is alive, but not obtained as a companion.
    2b
    There, she ran across Rex, who had been following the Courier, just as she had. They barked for a while, and realized they had a lot in common. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path. Roxie created and Rex is alive and a companion on standby.
    2c
    There, she ran across the corpse of Rex. She dragged him back to the Big Empty and had him rebuilt for company. The two of them constructed a litter of cyberpups, a small army of Boston terrifiers that gnawed and devoured anything in their path.
    noicon
    Roxie created and Rex is dead.

    <section end="Rex2" />

    <section end="Roxie" />

    Kurier's Gehirn

    Erzählt von the Courier's brain.

    # Slide Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide playerbrainempty02.png
    The Courier, organs intact, continued onwards, a little less heavy of step, but with all the organs in the right places. As they should be. After all, brains can develop a life of their own when left to their own thoughts, and the Courier's brain was more clever than most.
    noicon
    Courier took brain back.
    1b
    Datei:Nvdlc03 endingslide playerbrainfull01.png
    The Courier left the brain at the Big Empty. A strange thing to say, but it was the truth. Brains are less important than they may seem. When the Courier's body finally passed, the brain was saddened. It kept on, remembering the vessel that had once contained it.
    noicon
    Courier left brain.
    2a
    Datei:Nvdlc03 endingslide playerbrainfull02.png
    And so it burbled and bubbled inside its tank, smug that it still could dream its future without glands getting in the way. In time, however, it became so self-obsessed it wondered if perhaps nothing existed except itself. It decided to test this by turning the weapons of the Big Empty against each other and seeing what happened. The answer is lost to history, as is much of the Mojave. Courier left brain, Bad Karma.
    2b
    Datei:Nvdlc03 endingslide playerbrainfull02.png
    Even at the end when it started to fail, however, the brain resisted going into a floating chassis like the Think Tank. It never said why. Perhaps it was out of respect for the Courier's body. All things must come to an end, and to hang on to the past is something that's not to be undertaken lightly. Courier left brain, Good or Neutral Karma.

    Denkfabrik

    Erzählt von Doctor Dala.

    # Slide Hintergrunderzählung Spielzustand
    1a
    Datei:Nvdlc03 endingslide thinktankalive.png
    Dr. Klein and the Think Tank remained alive, unaware of the world outside. They looped through their daily routine, none the wiser about the world beyond... although perhaps "wiser" was the wrong word. The world outside belonged to the Courier, and if anyone would shape it... well, the Courier had already called dibs.
    noicon
    Think Tank alive.
    1b
    Datei:Nvdlc03 endingslide thinktankdead.png
    The Think Tank basement, filled with the lobotomized robotical frames of the doctors, now served as a graveyard. The monitors had recorded the battle in its entirety, including the Think Tank's final shrill terrified screams, whimpers, and pleas for mercy. They broadcast these humiliating last moments as a warning to anyone approaching the perimeter that other smarty-pants were not welcome. The Courier was the inheritor of the Big Empty, and there was room for only one will in the halls of the Think Tank Dome.
    noicon
    Think Tank dead.

    Finale

    Erzählt von Doctor Mobius, Doctor Klein, Doctor Dala, Doctor O, the Courier's Brain and Sink Central Intelligence Unit.

    # Slide Hintergrunderzählung Spielzustand
    1
    Datei:Nvdlc03 endingslide owflag.png
    − Doctor Mobius: There is an expression in the Wasteland: "Old World Blues."
    − Doctor Klein: It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.
    − Doctor Dala: They stare into the what-was, eyes like pilot lights, guttering and spent, as the realities of their world continue on around them.
    − Doctor O: Science is a long, steady progression into the future. What may seem a sudden event often isn't felt for years, even centuries, to come.
    noicon
    Completed the Add-On.
    2a
    Datei:Nvdlc03 endingslide owflag.png
    − Doctor Mobius: In the times following the Second Battle of Hoover Dam, however, Old World Blues took on a new meaning.
    − Doctor Klein: Where once it was viewed as a form of sadness, nostalgia, it became an expression describing the potential for the future.
    − Doctor Dala: It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes.
    − The Courier's Brain: With the Courier at the helm, Science became a beacon for the future. There was Old World Blues, and New World Hope. And hope ruled the day at Big MT.
    noicon
    Good or Neutral Karma.
    2b
    Datei:Nvdlc03 endingslide owflag.png
    − Doctor Mobius: The Big Empty lived up to its name, a hollow crater of failures of a past era, a last, sad statement of the Old World.
    − Doctor Klein: In the time following the Second Battle of Hoover Dam, "Old World Blues" became more than a catch phrase.
    − Doctor O: It became a reality, a withering form of nostalgia for times long past.
    − Doctor Dala: It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes.
    − The Courier's Brain: With the Courier at the helm, it was all this and more. Old World Blues, New World Misery - the two became one in the Courier's shadow.
    noicon
    Bad Karma.
    3
    Datei:Nvdlc03 endingslide owflag.png
    − Sink Central Intelligence Unit: We could say more, but the stories in the Big Empty speak for themselves. Now armed with the Transportalponder, the Courier could return to the Dome at any time and crack open the secrets of the Big Empty, one by one. The Sink sat vigilant, waiting for its master to return, shoes covered in Mojave dust. Only one road yet remained, and it was one the Courier had to walk alone.
    noicon
    Completed the Add-On.

    Geschnittenes Ende

    The information below was cut from the final verson of the Add-On, but the slide images could still be found in the game file, and the text for the intended narration was later released by Chris Avellone[1]:

    # Slide Hintergrunderzählung Spielzustand
    In the decades following the Battle of Hoover Dam, the Big Empty remained a desolate stretch of wasteland, where few travelers dared venture.

    {Curious, this is odd...}In time, however, a strange blue field began to grow, slowly spreading across the Big Empty.

    Lightning-blue fields of force danced on the horizon, like electrical storms.

    People whispered of "floating spheres," flickering like a rainbow of torches in the desert like Old World wisps.

    {Cold, curiosity changes to doom}Then communities began to vanish.

    Goodsprings was crushed beneath bizarre hexcrete blocks that stacked to the sky. The inhabitants of Primm winked out, flesh-fried into X-ray silhouettes, their arms raised in surrender.

    A satellite fell on Jacobstown, beaming a kaleidoscope of bright blue equations into the deranged Nightkin minds, driving some berserk, paralyzing others.

    Black Mountain Radio began broadcasting a strange staccato static as hordes of giant man-eating battle Brahmin began to swarm from its peak.

    Camp Searchlight became a garden of giant carnivorous plants, and the Colorado river... "shrugged" one day, drowning several communities as its contours adjusted themselves.

    The Gomorrah became home to a particularly virulent vegetation-based STD that grew like a fungus within victim's genitalia until their bodies burst open like pods.

    The Legion East were systematically brain-scrubbed and rebuilt so that all the inhabitants believed they were in ancient Rome... on the moon.

    ...and the human cattle of NCR were re-educated into believing they existed in perpetuity in a nation-wide version of someplace called "Tranquility Lane."

    In the end, no one was sure who had cracked the Dome of the Big Empty, although it was clear someone had been playing with forces they did not understand.

    Throughout all this, the Think Tank was industrious, confident these experiments were all for the best, the results of the data they obtained - incredible.

    They marveled that {emph}all of this had been waiting for them to come along and experiment since the war.

    {Knowingly}Humanity certainly was persistent, no matter what experiments, nuclear holocaust or otherwise, it inflicted on itself.

    Join the Think Tank
    N/A N/A

    Siehe auch

    Einzelnachweise

    1. ^ Information acquired for The Vault from Chris Avellone by Paweł "Ausir" Dembowski

    ru:Концовки Old World Blues