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{{Cleanup|In ''ernsthaften'' Bedarf von Quellen, Überprüfung, etc.}} | {{Cleanup|In ''ernsthaften'' Bedarf von Quellen, Überprüfung, etc.}} | ||
== [[Arroyo]] == | == [[Arroyo]] == | ||
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{{Zitat|After the Enclave's destruction, the refugees of Arroyo and [[Vault 13]] resettled, building a new community with the aid of the [[Garden of Eden Creation Kit]]. Finding themselves hundreds of miles from their Vault, the members of Vault 13 chose to join the villagers in establishing a new community, and their technical expertise, combined with the villagers survival skills, allowed the new settlement to grow and prosper. Two generations of the same bloodline were re-united, and their savior, the [[Chosen One]], became Elder, presiding over the village in the years to come.{{Inline quote|sound=Fo2_Arroyo_Resettled.ogg}}}} | {{Zitat|After the Enclave's destruction, the refugees of Arroyo and [[Vault 13]] resettled, building a new community with the aid of the [[Garden of Eden Creation Kit]]. Finding themselves hundreds of miles from their Vault, the members of Vault 13 chose to join the villagers in establishing a new community, and their technical expertise, combined with the villagers survival skills, allowed the new settlement to grow and prosper. Two generations of the same bloodline were re-united, and their savior, the [[Chosen One]], became Elder, presiding over the village in the years to come.{{Inline quote|sound=Fo2_Arroyo_Resettled.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon. | ||
=== [[Arroyo Älteste|Älteste]] dies peacefully === | === [[Arroyo Älteste|Älteste]] dies peacefully === | ||
| Zeile 40: | Zeile 39: | ||
{{Zitat|Relations between the Slags and residents of Modoc flourished. Between the two peoples, Modoc prospers and becomes a major farming community, supplying all the outlying regions with food.{{Inline quote|sound=Fo2 Modoc Flourishes.ogg}}}} | {{Zitat|Relations between the Slags and residents of Modoc flourished. Between the two peoples, Modoc prospers and becomes a major farming community, supplying all the outlying regions with food.{{Inline quote|sound=Fo2 Modoc Flourishes.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
* NOTE: In any versions of | * NOTE: In any versions of {{FO2}} that lack [[Child (Fallout)|children]], one quest cannot be solved to ensure peace. The GOG version (which is the US version) is free of this problem. | ||
{{clear}} | {{clear}} | ||
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{{Zitat|Not long after the destruction of the Enclave, the Bishop Family of New Reno was blessed with a child. This child seemed to have little in common with the Bishops, preferring instead to spend his days exploring the wastes. When he turned thirteen, he seized control of the Bishop Family and led them to victory over the remaining New Reno families. He died quietly in his sleep at the age of seventy-three, never having known his real father.{{Inline quote|sound=Fo2 NewReno BishopChild.ogg}}}} | {{Zitat|Not long after the destruction of the Enclave, the Bishop Family of New Reno was blessed with a child. This child seemed to have little in common with the Bishops, preferring instead to spend his days exploring the wastes. When he turned thirteen, he seized control of the Bishop Family and led them to victory over the remaining New Reno families. He died quietly in his sleep at the age of seventy-three, never having known his real father.{{Inline quote|sound=Fo2 NewReno BishopChild.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon, but by the time of 2281, the Bishop child has still not defeated the Wrights. | ||
=== 4. Bishops take control, New Reno joins the NCR === | === 4. Bishops take control, New Reno joins the NCR === | ||
| Zeile 166: | Zeile 165: | ||
{{Zitat|With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten.{{Inline quote|sound=Fo2 NewReno MordinosWane.ogg}}}} | {{Zitat|With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten.{{Inline quote|sound=Fo2 NewReno MordinosWane.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
=== 8. [[Wrights]] violently seize control of New Reno === | === 8. [[Wrights]] violently seize control of New Reno === | ||
| Zeile 185: | Zeile 184: | ||
{{Zitat|Within a year of the Enclave's destruction, the Wright Family turned from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families. Though New Reno lost much of its edge, the city obtained a certain solidity that appealed to newcomers. Many came to Reno, not to visit, but to live, and the population increased threefold. Today the test scores of New Reno high school graduates are greater than many Californian schools before the War.{{Inline quote|sound=Fo2 NewReno WrightsTransform.ogg}}}} | {{Zitat|Within a year of the Enclave's destruction, the Wright Family turned from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families. Though New Reno lost much of its edge, the city obtained a certain solidity that appealed to newcomers. Many came to Reno, not to visit, but to live, and the population increased threefold. Today the test scores of New Reno high school graduates are greater than many Californian schools before the War.{{Inline quote|sound=Fo2 NewReno WrightsTransform.ogg}}}} | ||
* | * {{FNV}} establishes the continued presence of the Wrights in New Reno as canon. | ||
=== Richard Wright's Mörder === | === Richard Wright's Mörder === | ||
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{{Zitat|Though the Wright Family never completely recovered from Richard's death, the knowledge that the killer had been brought to justice eased their troubled sleep.{{Inline quote|sound=Fo2 RichardWright MurderSolved.ogg}}}} | {{Zitat|Though the Wright Family never completely recovered from Richard's death, the knowledge that the killer had been brought to justice eased their troubled sleep.{{Inline quote|sound=Fo2 RichardWright MurderSolved.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
==== True murderer never found ==== | ==== True murderer never found ==== | ||
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{{Zitat|Optimizing Gecko's power plant became the first step in forging a spirit of cooperation between Gecko and Vault City. Gecko's increased power production became instrumental in helping Vault City's expansion. The harsh xenophobia of many of Vault City's leaders faded into obscurity while ghoul and human labored side-by-side to create a center of learning and tolerance where once had stood only enmity and distrust.{{Inline quote|sound=Fo2 GeckoVaultCity Alliance.ogg}}}} | {{Zitat|Optimizing Gecko's power plant became the first step in forging a spirit of cooperation between Gecko and Vault City. Gecko's increased power production became instrumental in helping Vault City's expansion. The harsh xenophobia of many of Vault City's leaders faded into obscurity while ghoul and human labored side-by-side to create a center of learning and tolerance where once had stood only enmity and distrust.{{Inline quote|sound=Fo2 GeckoVaultCity Alliance.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
=== 5. Gecko destroyed by Vault City === | === 5. Gecko destroyed by Vault City === | ||
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{{Zitat|You still hear mention of Harold from time to time. Apparently, the tree growing from his head has gotten larger, and if rumors are to be believed, fruit is growing from it. The seeds are said to be remarkably tough, and several of them have taken root even in the most barren stretches of the wasteland.{{Inline quote|sound=Fo2 Harold DontKill.ogg}}}} | {{Zitat|You still hear mention of Harold from time to time. Apparently, the tree growing from his head has gotten larger, and if rumors are to be believed, fruit is growing from it. The seeds are said to be remarkably tough, and several of them have taken root even in the most barren stretches of the wasteland.{{Inline quote|sound=Fo2 Harold DontKill.ogg}}}} | ||
* | * {{FO3}} establishes this ending as canon. | ||
{{clear}} | {{clear}} | ||
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{{Zitat|Several years after buying the Excavator Chip from the Chosen One, Marge LeBarge is able to purchase and control both the Morningstar and the newly opened Kokoweef mines. Marge is an easy choice for Mayor, and using her new political power, she makes Redding join the growing New California Republic in return for a seat in the NCR's Hall of Congress.{{Inline quote|sound=Fo2 Redding JoinsNCR.ogg}}}} | {{Zitat|Several years after buying the Excavator Chip from the Chosen One, Marge LeBarge is able to purchase and control both the Morningstar and the newly opened Kokoweef mines. Marge is an easy choice for Mayor, and using her new political power, she makes Redding join the growing New California Republic in return for a seat in the NCR's Hall of Congress.{{Inline quote|sound=Fo2 Redding JoinsNCR.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
=== 4. Redding deserted === | === 4. Redding deserted === | ||
| Zeile 312: | Zeile 311: | ||
{{Zitat|With the destruction of the conspiracy to destroy the mutants, Broken Hills began to thrive. Then the uranium ran out. The city, having lost its sole reason for existing, slowly dispersed. The residents carried their riches with them, leaving the place a wind-swept, desolate ghost town. A few hold-outs remained, attempting to eke out a pathetic existence, but eventually, they too, disappeared.{{Inline quote|sound=Fo2 BrokenHills UraniumRunsOut.ogg}}}} | {{Zitat|With the destruction of the conspiracy to destroy the mutants, Broken Hills began to thrive. Then the uranium ran out. The city, having lost its sole reason for existing, slowly dispersed. The residents carried their riches with them, leaving the place a wind-swept, desolate ghost town. A few hold-outs remained, attempting to eke out a pathetic existence, but eventually, they too, disappeared.{{Inline quote|sound=Fo2 BrokenHills UraniumRunsOut.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
=== 3. Racial wars erupt, Broken Hills violently disperses === | === 3. Racial wars erupt, Broken Hills violently disperses === | ||
| Zeile 326: | Zeile 325: | ||
{{Zitat|Inspired by the example set by the Chosen One, Marcus eventually traveled across the great mountains to the [[Jacobstown|east]], searching for other refugees from the Master's army. You never heard from him again.{{Inline quote|sound=Fo2 Marcus TravelsEast.ogg}}}} | {{Zitat|Inspired by the example set by the Chosen One, Marcus eventually traveled across the great mountains to the [[Jacobstown|east]], searching for other refugees from the Master's army. You never heard from him again.{{Inline quote|sound=Fo2 Marcus TravelsEast.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon. | ||
{{clear}} | {{clear}} | ||
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{{Zitat|Your help with Vault 15 launched the New California Republic's push to civilize its neighbors. Though there were many more obstacles to overcome, the NCR now had a foothold into the northern wastes.{{Inline quote|sound=Fo2 NCR MajorPower.ogg}}}} | {{Zitat|Your help with Vault 15 launched the New California Republic's push to civilize its neighbors. Though there were many more obstacles to overcome, the NCR now had a foothold into the northern wastes.{{Inline quote|sound=Fo2 NCR MajorPower.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.<ref name =Caesar>[[FortCaesar.txt]]: Lines 107-111</ref> | ||
{{clear}} | {{clear}} | ||
| Zeile 374: | Zeile 373: | ||
{{Zitat|With the support of the New California Republic, the Vault 15 squatters soon become self-sufficient and productive members of society.{{Inline quote|sound=Fo2 Vault15 JoinsNCR.ogg}}}} | {{Zitat|With the support of the New California Republic, the Vault 15 squatters soon become self-sufficient and productive members of society.{{Inline quote|sound=Fo2 Vault15 JoinsNCR.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.<ref name =Caesar/> | ||
{{clear}} | {{clear}} | ||
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=== Infos === | === Infos === | ||
Due to scripting errors, the positive ending is completely unavailable in the vanilla game. The genocide ending can be avoided (and so give none for Vault 13) if the massacre is not triggered, or by not talking to Gruthar or returning afterwards, but if done so the latter ending will always be chosen, this is similar to [[Fallout endings#Hub|the Hub]] and [[Fallout endings#Followers of the Apocalypse|Followers]] ending bugs in the original | Due to scripting errors, the positive ending is completely unavailable in the vanilla game. The genocide ending can be avoided (and so give none for Vault 13) if the massacre is not triggered, or by not talking to Gruthar or returning afterwards, but if done so the latter ending will always be chosen, this is similar to [[Fallout endings#Hub|the Hub]] and [[Fallout endings#Followers of the Apocalypse|Followers]] ending bugs in the original {{FO1}}. | ||
== [[San Francisco]] == | == [[San Francisco]] == | ||
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{{Zitat|The Shi flourished, creating a botanical scourge on the radiation surrounding their beloved town. Though this vine could not grow in other soils, the Shi took care to nourish it in their lands. They continued to grow in strength and prominence, forming the basis of a new empire.{{Inline quote|sound=Fo2 TheShi Flourish.ogg}}}} | {{Zitat|The Shi flourished, creating a botanical scourge on the radiation surrounding their beloved town. Though this vine could not grow in other soils, the Shi took care to nourish it in their lands. They continued to grow in strength and prominence, forming the basis of a new empire.{{Inline quote|sound=Fo2 TheShi Flourish.ogg}}}} | ||
* | * {{FO4}} establishes this ending as canon.{{Citation needed}} | ||
{{clear}} | {{clear}} | ||
| Zeile 462: | Zeile 461: | ||
{{Zitat|The destruction of the Enclave erased all trace of President Richardson from history. Now the title of "President" is used as a bogeyman to frighten children.{{Inline quote|sound=Fo2 Richardson DeadAndForgotten.ogg}}}} | {{Zitat|The destruction of the Enclave erased all trace of President Richardson from history. Now the title of "President" is used as a bogeyman to frighten children.{{Inline quote|sound=Fo2 Richardson DeadAndForgotten.ogg}}}} | ||
* | * {{FO3}} and {{FNV}} establish this ending as canon. However, the title of President is still used in the NCR. | ||
{{clear}} | {{clear}} | ||
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[[ru:Концовки Fallout 2]] | [[ru:Концовки Fallout 2]] | ||
[[zh:辐射2 结局]] | [[zh:辐射2 结局]] | ||
[[Kategorie:Fallout 2 Videosequenzen]] | [[Kategorie:Fallout 2: Videosequenzen]] | ||
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Arroyo
Arroyo wieder besiedelt durch Einsatz des G.E.C.K.

Keine Anforderungen: This is the default ending.
- Fallout: New Vegas establishes this ending as canon.
Älteste dies peacefully

Keine Anforderungen: The Elder is alive.
- It is possible to void this ending entirely if the Elder dies while on the Oil Rig. Losing the game only occurs should she die in Arroyo.
Modoc
1. Modoc is razed after war with Slags

Anforderungen: Deliver the message, then offer to help but fail, or join the people of Modoc in an attack on the Slags.
2. Modoc disperses after Slags' destruction
Anforderungen: The Slags are dead, or the message delivered and refused to do any more.
3. Modoc flourishes

Anforderungen: Make peace between Modoc and the Slags.
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
- NOTE: In any versions of
Fallout 2 that lack children, one quest cannot be solved to ensure peace. The GOG version (which is the US version) is free of this problem.
4. Modoc disperses due to drought
Anforderungen: Do nothing for or to the Slags.
Der/Das Den
1. The Den disperses

Anforderungen: Both Metzger and Rebecca are dead.
2. The Den flourishes

Anforderungen: Metzger is dead, Rebecca is alive.
3. The Den becomes raider central
Anforderungen: Metzger is alive, but Big Jesus Mordino is dead.
4. The Den becomes slaver central
Anforderungen: Both Metzger and Big Jesus Mordino are alive.
Vault City
1. Population driven to NCR by radiation

Anforderungen: The power plant has not been fixed.
2. VC independent, Westin and Lynette marry

Anforderungen: The power plant is fixed, the raiders dead, Bishop's plan exposed, and delivered the two holodisks but not collected the final reward from Randal (bug), and both Roger Westin & Joanne Lynette are alive.
3. VC invaded by NCR
Anforderungen: The power plant is fixed, but neither the account book or Bishop's holodisk have been brought to Lynette.
4. VC joins the NCR
Fallout Bible
Anforderungen: The power plant is fixed, the raiders dead and the account book or Bishop's holodisk brought to Lynette. (This ending is given if not getting 2 for any reason, e.g. Westin is dead or the reward picked up.)
5. Vault City zerstört
Anforderungen: Vault City ist feindlich.
6. Vault City zerstört, wiederaufgebaut von Ghulen
Anforderungen: The power plant is fixed and same as above.
New Reno
1. Everyone dead

Anforderungen: All four of the family bosses are dead.
2. Tribals arise

Anforderungen: Either Bishop woman impregnated and live for the rest of the game, and told Mrs. Bishop she should move on.
3. Bishop child
Anforderungen: Male character, impregnated either Bishop woman and she is alive, but Mrs. Bishop not told to move on.
- Fallout: New Vegas establishes this ending as canon, but by the time of 2281, the Bishop child has still not defeated the Wrights.
4. Bishops take control, New Reno joins the NCR
Anforderungen: The Bishop family is in control.
5. Salvatores take control of New Reno using Enclave weapons
Anforderungen: The Salvatore family is in control.
6. Mordinos takes control of New Reno, jet addiction spreads
Anforderungen: The Mordino family is in control, did not deliver jet to Dr. Troy.
7. Mordinos wane
Anforderungen: The Mordino family is in control and delivered jet to Dr. Troy, but did not return for the jet Antidote (bug).
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
8. Wrights violently seize control of New Reno
Anforderungen: The Wright family is in control and entered the SAD.
9. Wrights attack Mordinos and get slaughtered
Anforderungen: The Wright family is in control, took the murder quest without finishing it.
10. Wrights transform New Reno into a civilized city
Anforderungen: The Wright family is in control, but did not enter the SAD or become their Made Man, completed the murder quest.
- Fallout: New Vegas establishes the continued presence of the Wrights in New Reno as canon.
Richard Wright's Mörder
Murder solved
Anforderungen: Solved the murder quest correctly.
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
True murderer never found
Anforderungen: Fingered a suspect other than the Salvatores.
Myron dead and forgotten

Anforderungen: Heard Myron's name from Jules, Little Jesus, Renesco, Reed or Myron himself, and the latter lives during the game.
Infos
Every family in New Reno starts out with a "power counter" at 100 which will drop as a result of following actions:
- Killing a boss: Drops that family's power to 0 (technically -1)
- Killing a bartender, casino bouncer, generic guard or unnamed adult Wright: -1
- Mordino: killing or recruiting Myron: +20 (bug), killing Little Jesus: -1
- Bishop: breaking the raiders' Strength: -20
- Salvatore: disturbing the desert transaction: -20, killing Mason: -5
- Wright: breaking the stills: -20, killing Keith Wright: -2, killing Chris Wright: -1
The family which has the highest counter at the end of the game wins the power struggle; in the event of a tie, the order of priority is: Mordino, Bishop, Salvatore, Wright.
- The two "impregnation" endings take precedence over all others. They are only available for male characters.
Gecko
1. Gecko zerstört

Anforderungen: Blew up the power plant.
2. Gecko and Vault City form uneasy truce

Anforderungen: Fixed the power plant, but did not get the reactor holodisk from Festus.
3. Gecko enslaved
Anforderungen: Fixed and optimized the power plant.
4. Gecko and Vault City form an alliance
Anforderungen: Same as above, but also delivered Brain's/Gordon Gecko's economic data holodisk to McClure. (bugged)
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
5. Gecko destroyed by Vault City
'Anforderungen: Did not fix the power plant.
Harold's tree grows larger

Anforderungen: Harold is alive.
Fallout 3 establishes this ending as canon.
Redding
1. Redding annexed by Vault City

Anforderungen: Delivered the jet antidote, left and returned to downtown Redding at least one day later, and Dr. Johnson is alive (even after the cure is administered).
2. Redding allies with New Reno
Anforderungen: Sold the chip to McGrew without getting ending 1.
3. Redding joins the NCR

Anforderungen: Sold the chip to LeBarge, ditto.
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
4. Redding deserted
Anforderungen: Did not sell the chip, nor get ending 1.
Infos
Even if the mining chip was sold, as long as the jet antidote was delivered Redding will always get annexed by Vault City.
Broken Hills
1. Mutanten tot, Broken Hills zerstreut

Anforderungen: The mutants in the mine are dead.
2. Uranium runs out, Broken Hills peacefully disperses
Anforderungen: Got Marcus to put the mutant-haters in jail and/or find the missing people for him.
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
3. Racial wars erupt, Broken Hills violently disperses
Anforderungen: Did neither of the above.
Marcus travels East

Anforderungen: Marcus is alive during the game.
- Fallout: New Vegas establishes this ending as canon.
Infos
Since the endings occur over a period of time after the Chosen One completes his task, and do not necessarily start happening straight away, the Chosen One can still find mutants and ghouls and Caravan guards and all still in Broken Hills, after the main game is over.
New California Republic
1. NCR becomes a major power in the West Coast

Anforderungen: Completed the deal between NCR und Vault 15.
- Fallout: New Vegas establishes this ending as canon.[1]
2. NCR expansion slowed

Anforderungen: Did not complete the deal, Westin is alive.
3. Carlson rules with corruption
Anforderungen: Did not complete the deal, Westin is dead, Carlson is alive.
4. NCR under military rule
Anforderungen: Did not complete the deal, both Westin & Carlson are dead.
Infos
The NCR has two pictures, both showing the flag; for endings 2-3 the flag is in tatters.
Vault 15
1. Vault 15 joins NCR

Anforderungen: Complete the deal with NCR.
- Fallout: New Vegas establishes this ending as canon.[1]
2. Vault 15 deserted

Anforderungen: Did not complete the deal with NCR.
Vault 13
1. Deathclaws thrive

Anforderungen: Prevented the massacre by killing Dr. Schreber, fixed the vault computer. (bugged)
2. Genocide

Anforderungen: Gruthar is dead, or returned to Vault 13 after the massacre. (Two weeks after receiving the G.E.C.K.)
Infos
Due to scripting errors, the positive ending is completely unavailable in the vanilla game. The genocide ending can be avoided (and so give none for Vault 13) if the massacre is not triggered, or by not talking to Gruthar or returning afterwards, but if done so the latter ending will always be chosen, this is similar to the Hub and Followers ending bugs in the original
Fallout.
San Francisco
Shi
1. Population decimated

Anforderungen: Turned the Shi hostile.
2. Sentient plant problems

Anforderungen: Dr. Wong is dead, did not turn the Shi hostile.
3. The Shi flourish

Anforderungen: Did none of the above.
Fallout 4 establishes this ending as canon.Vorlage:Citation needed
Hubologisten
1. Death by explosion
Anforderungen: Did not get fuel for the Hubologists.
2. Death by suffocation
Anforderungen: Got fuel for the Hubologists, but did not repair the spacecraft.
3. Death by suffocation
Anforderungen: Did both of the above.
Infos
It is generally assumed the Hubologist endings were not included in the final game because of unfinished scripting.
Enklave
Richardson tot und vergessen

Keine Anforderungen: This is the default ending.
Fallout 3 and Fallout: New Vegas establish this ending as canon. However, the title of President is still used in the NCR.
Tanker vagrants
Vagrants move on

Keine Anforderungen: This is the default ending.
Einzelnachweise
- ↑ 1,0 1,1 FortCaesar.txt: Lines 107-111