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'''Caesar's Foe''' ist eine [[Fallout: New Vegas Quests#Nebenquests|Nebenquests]] | '''Caesar's Foe''' ist eine [[Fallout: New Vegas: Quests#Nebenquests|Nebenquests]] {{In|FNV}}. As of patch [[Fallout: New Vegas: patch 1.4.0.525|1.4.0.5xx]] it is now a component of the larger '''Faction Hit-Squad Master Quest''', along with the anti-NCR quest '''[[Meistgesucht]]'''. | ||
== Schneller Lösungsweg == | == Schneller Lösungsweg == | ||
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{{diagramm|data1|data1=Survive the ambush.|class=fw-diagramm-body}} | {{diagramm|data1|data1=Survive the ambush.|class=fw-diagramm-body}} | ||
{{diagramm| |!| }} | {{diagramm| |!| }} | ||
{{diagramm|reward1|reward1=Reward: Negative [[Caesar's Legion|Legion]] [[Fallout: New Vegas reputations|reputation]]|class=fw-diagramm-reward}} | {{diagramm|reward1|reward1=Reward: Negative [[Caesar's Legion|Legion]] [[Fallout: New Vegas: reputations|reputation]]|class=fw-diagramm-reward}} | ||
{{diagramm/ende}} | {{diagramm/ende}} | ||
== Übersicht == | == Übersicht == | ||
Caesar's Foe is the name given in the [[GECK]] editor to the quest which controls the appearance of [[Legionary assassin]]s. Should the [[Courier]]'s negative reputation with [[Caesar's Legion]] reach a certain point, Legionary assassins will be dispatched to kill them. As of patch [[Fallout: New Vegas patch 1.4.0.525|1.4.0.5xx]], this quest has been dismantled and replaced with "Faction Hit-Squad Master Quest", with the same in-game function. | Caesar's Foe is the name given in the [[GECK]] editor to the quest which controls the appearance of [[Legionary assassin]]s. Should the [[Courier]]'s negative reputation with [[Caesar's Legion]] reach a certain point, Legionary assassins will be dispatched to kill them. As of patch [[Fallout: New Vegas: patch 1.4.0.525|1.4.0.5xx]], this quest has been dismantled and replaced with "Faction Hit-Squad Master Quest", with the same in-game function. | ||
Legionary assassins are dispatched within hours of the Courier first attaining a sufficiently negative status with the Legion. Thereafter, assassins are dispatched approximately every three days, depending on whether or not the Courier is located in an area where they can be attacked. | Legionary assassins are dispatched within hours of the Courier first attaining a sufficiently negative status with the Legion. Thereafter, assassins are dispatched approximately every three days, depending on whether or not the Courier is located in an area where they can be attacked. | ||
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== Bugs == | == Bugs == | ||
* {{Plattformen|pc|ps3|xbox360}} Previously, this quest would only cause Legionary assassins to appear once. Due to scripting errors, any further appearances of Legionary assassins would not be triggered, regardless of the Courier's location or reputation with the Legion. This issue has been fixed as of patch [[Fallout: New Vegas Patch 1.4.0.525|1.4.0.5xx]]. {{überprüfe|überprüft}} | * {{Plattformen|pc|ps3|xbox360}} Previously, this quest would only cause Legionary assassins to appear once. Due to scripting errors, any further appearances of Legionary assassins would not be triggered, regardless of the Courier's location or reputation with the Legion. This issue has been fixed as of patch [[Fallout: New Vegas: Patch 1.4.0.525|1.4.0.5xx]]. {{überprüfe|überprüft}} | ||
* {{Plattformen|pc|xbox360}} If Boone is not a companion, wearing Legion Armor before the assassins are able to see you will result in the Decanus engaging in dialogue with the courier saying the the courier is marked for death. As soon as the dialogue ends, the hit squad will stay still, allowing the player to kill them one at a time with melee sneak attacks, given the player can kill any one assassin with one sneak hit. {{überprüfe|überprüft}} | * {{Plattformen|pc|xbox360}} If Boone is not a companion, wearing Legion Armor before the assassins are able to see you will result in the Decanus engaging in dialogue with the courier saying the the courier is marked for death. As soon as the dialogue ends, the hit squad will stay still, allowing the player to kill them one at a time with melee sneak attacks, given the player can kill any one assassin with one sneak hit. {{überprüfe|überprüft}} | ||
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[[es:Enemigo de César]] | [[es:Enemigo de César]] | ||
[[ru:Враг Цезаря]] | [[ru:Враг Цезаря]] | ||
[[Kategorie:Fallout: New Vegas Nebenquests]] | [[Kategorie:Fallout: New Vegas: Nebenquests]] | ||
Version vom 18. Juni 2024, 18:48 Uhr
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Caesar's Foe ist eine Nebenquests in Fallout: New Vegas. As of patch 1.4.0.5xx it is now a component of the larger Faction Hit-Squad Master Quest, along with the anti-NCR quest Meistgesucht.
Schneller Lösungsweg
| Nebenquest: Caesar's Foe / Faction Hit-Squad Master Quest | |||||
| Encounter a Legionary hit squad. | |||||
| Survive the ambush. | |||||
| Reward: Negative Legion reputation | |||||
Übersicht
Caesar's Foe is the name given in the GECK editor to the quest which controls the appearance of Legionary assassins. Should the Courier's negative reputation with Caesar's Legion reach a certain point, Legionary assassins will be dispatched to kill them. As of patch 1.4.0.5xx, this quest has been dismantled and replaced with "Faction Hit-Squad Master Quest", with the same in-game function.
Legionary assassins are dispatched within hours of the Courier first attaining a sufficiently negative status with the Legion. Thereafter, assassins are dispatched approximately every three days, depending on whether or not the Courier is located in an area where they can be attacked.
Orte
Legionary assassins repeatedly attack the player close to locations such as Ranger Station Charlie, Grub n' Gulp rest stop, Chance's Map, Wolfhorn ranch, Emergency service railyard, Followers safehouse or Jack Rabbit Springs.
Bugs
- Previously, this quest would only cause Legionary assassins to appear once. Due to scripting errors, any further appearances of Legionary assassins would not be triggered, regardless of the Courier's location or reputation with the Legion. This issue has been fixed as of patch 1.4.0.5xx. [bestätigt]
- If Boone is not a companion, wearing Legion Armor before the assassins are able to see you will result in the Decanus engaging in dialogue with the courier saying the the courier is marked for death. As soon as the dialogue ends, the hit squad will stay still, allowing the player to kill them one at a time with melee sneak attacks, given the player can kill any one assassin with one sneak hit. [bestätigt]