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    Lobotomit: Unterschied zwischen den Versionen

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    ==Hintergrund==
    ==Hintergrund==
    Lobotomites are the result of medical experiments performed at Big MT. Most are residents or wanderers of the [[Mojave Wasteland]] unfortunate enough to have been collected by Big MT drones before having all of their major organs replaced by electronic equivalents by [[The Sink|the Sink's]] Auto-Doc routine. This routine was designed to keep all inhabitants of the Big MT inside and therefore secret, as only a brain inside a functioning human body can bypass the [[radar fence]]. The advanced  [[Wikipedia:Tesla coil|Tesla coil]]s that replaced the brains of the lobotomites were meant to allow individuals thus transformed to cognitively function with relative normalcy, operating their bodies remotely as the [[Courier]] does.
    Lobotomisierte sind das Ergebnis der medizinischen Experimente, die in Big MT durchgeführt wurden und werden. Die meisten von ihnen sind Bewohner des [[Mojave-Ödland]]s, die das Pech hatten, von Drohnen nach Big MT verschleppt zu werden, wo ihre wichtigsten Organe vom [[Becken Auto-Doc]] durch vergleichbare elektrische Komponenten ersetzt wurden. Die Absperrungen, die das Big MT umgeben, sind darauf programmiert nur Kreaturen mit intakten Organen hinauszulassen, und somit die Forschungen des Big MT geheim zu halten. Die fortschrittlichen [[Wikipedia:Tesla-Transformator|Teslaspule]], die das Gehirn der Lobotomisierten ersetzt, sind dazu gedacht aus Individuen ein Kollektiv zu bilden, die dennoch selbstständig handeln können, wie es auch der [[Kurier]] tun kann.


    However, a problem with the Auto-Doc's programming meant that every captive processed instead had their brains lobotomised or completely destroyed, rendering them mindlessly aggressive shells of what they once were. Generations of the Big MT's captives were maimed this way before the [[Courier's brain|Courier's bullet-scarred brain]] forced the Auto-Doc to correct its own programming.
    Doch durch ein Problem in der Programmierung des [[Becken Auto-Doc]] wurden allen Gefangenen das Gehirn entfernt oder komplett zerstört, wodurch sie zu gedankenlosen aggressiven Hüllen ihrer Selbst wurden. Generationen von Gefangenen im Big MT wurden so verstümmelt, bis das durch die Kugel beschädigte Gehirn des [[Kurier]]s den [[Becken Auto-Doc]] zwingt seine eigene Programmierung zu korrigieren.


    Lobotomites are only capable of simple tasks such as using doors, walking, and fighting hand-to-hand or with firearms. They seem to have a proclivity for collecting random objects, as evinced by their base, [[the Cuckoo's Nest]]. They are actively hostile.  Although they wear almost no armor, the modifications made to their bodies make them significantly tougher and more resistant to damage than the average human. Unable to talk normally, they mainly grunt but some can at times be heard saying "die," "stop you," and "never". It also appears that the Tesla coils give them a relatively long life since a lobotomite called [[Test Subject 1]], probably the first created in Big MT, is still alive in 2281.
    Lobotomisierte sind nur zu einfachen Aufgaben, wie das öffnen von Türen, Gehen und Kämpfen in der Lage. Sie scheinen eine Neigung zum Sammeln wahlloser Objekte, wie man im [[Kuckucksnest]], ihrer Basis sehen kann. Auch wenn die Lobotomisierten kaum Rüstung tragen, sind sie durch die an ihnen vorgenommenen Modifikationen wesentlich stärker und resistenter gegen Schaden, als normale Menschen. Da sie nicht mehr in der Lage sind normal zu sprechen geben sie zumeist nur noch Grunzlaute von sich, jedoch kann man manchmal kurze Sprachfetzen wie "die," "stop you," und "never" verstehen. Auch scheinen die den Lobotomisierten implantierten Teslaspulen zu einem relativ langen Leben zu führen, da der Lobotomisierte mit dem Namen [[Testsubjekt 1]], der wahrscheinlich der erste seiner Art im Big MT ist, im [[Zeitleiste#2281|Jahr 2281]] noch lebendig ist.


    [[Dala|Dr. Dala]] calls them "skinvelopes." Her observations report that 43% of the time when two lobotomites are left together, they will either fight for dominance or "...inject bodily fluids into each others' orifices." The Think Tank makes use of lobotomites for their various experiments- they can be found inside many labs, and the Courier themselves can splice them with dogs and robots in the [[X-8 research center|X-8]]- however they seem to have little to no real control over them.
     
    [[Dala|Dr. Dala]] calls them "skinvelopes." Her observations report that 43% of the time when two lobotomites are left together, they will either fight for dominance or "...inject bodily fluids into each others' orifices." The Think Tank makes use of lobotomites for their various experiments- they can be found inside many labs, and the Courier themselves can splice them with dogs and robots in the [[X-8-Forschungszentrum]] however they seem to have little to no real control over them.


    Typically, lobotomites wear a torn patient hood with a respirator, headphones, and a pair of high-tech goggles, with straps to attach them all. They can be found all across Big MT.
    Typically, lobotomites wear a torn patient hood with a respirator, headphones, and a pair of high-tech goggles, with straps to attach them all. They can be found all across Big MT.
    Zeile 32: Zeile 33:
    Lobotomites wear [[lobotomite jumpsuit]]s or [[patient gown]]s which offer very little protection against damage. This apparel has a low Damage Threshold, but the medium to high health of the lobotomites somewhat counterbalances this.
    Lobotomites wear [[lobotomite jumpsuit]]s or [[patient gown]]s which offer very little protection against damage. This apparel has a low Damage Threshold, but the medium to high health of the lobotomites somewhat counterbalances this.


    Lobotomites are armed with either a firearm or melee weapon. They carry more powerful weapons at higher player levels, and can pose a credible threat even to very high level players, since at very high levels they often carry [[hunting revolver]]s or [[brush gun]]s. At all levels, melee-oriented lobotomites frequently carry [[Saturnite fist]]s or [[proton axe]]s.
    Lobotomites are armed with either a firearm or melee weapon. They carry more powerful weapons at higher player levels, and can pose a credible threat even to very high level players, since at very high levels they often carry [[hunting revolver]]s or [[brush gun]]s. At all levels, melee-oriented lobotomites frequently carry [[Saturnit]] Faust or [[proton axe]]s.


    Usually, they attack in groups of three - with two melee-oriented members and one ranged. A single [[night stalker]] occasionally can be found in their group.
    Usually, they attack in groups of three - with two melee-oriented members and one ranged. A single [[Nachtpirscher]] occasionally can be found in their group.


    ==Inventory==
    ==Inventar==
    {{Inventory
    {{Inventar
    |apparel  =[[Patient gown]] or<br />[[Lobotomite jumpsuit]]<br />and<br />[[Lobotomite mask and goggles]] or<br />[[Lobotomite mask]] or<br />[[Lobotomite goggles]]
    |apparel  =[[Patient gown]] or<br />[[Lobotomite jumpsuit]]<br />and<br />[[Lobotomite mask and goggles]] or<br />[[Lobotomite mask]] or<br />[[Lobotomite goggles]]
    |weapon    ='''Lobotomite level:''' <10<br />[[Varmint rifle]], [[Single shotgun]], [[Knife (Fallout: New Vegas)|Knife]], [[Cleaver (Fallout: New Vegas)|Cleaver]]<br />
    |weapon    ='''Lobotomite level:''' <10<br />[[Varmint rifle]], [[Single shotgun]], [[Knife (Fallout: New Vegas)|Knife]], [[Cleaver (Fallout: New Vegas)|Cleaver]]<br />
    Zeile 48: Zeile 49:
    }}
    }}


    ==Locations==
    ==Orte==
    * Lightly populated around [[The Think Tank]], even after completion of the DLC.
    * In geringeren Mengen um [[Die Denkfabrik]], auch nach Abschluss des Add-Ons.
    * [[The Cuckoo's Nest]] (1-3, after completion).
    * [[Das Kuckucksnest]] (1-3, nach Abschluss des Add-Ons).
    * [[Waste disintegration platform]] (2-3 before completion, only one after).
    * [[Waste disintegration platform]] (2-3 vor, nur einer nach Abschluss des Add-Ons).


    ==Variants==
    ==Varianten==
    * [[Test Subject 1]]: Possibly the first lobotomite subject.
    * [[Testsubjekt 1]], möglicherweise der Erste Lobotomisierte im Big MT.


    ==Notes==
    ==Notes==
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    {{Navbox Kreaturen}}
    {{Navbox Kreaturen}}


    [[Category:Old World Blues creatures]]
    [[Category:Fallout 2 cut creatures]]
    [[Category:Fallout mentioned-only creatures]]


    [[es:Lobotomita]]
    [[es:Lobotomita]]
    [[ru:Лоботомит]]
    [[ru:Лоботомит]]
    [[en:Lobotomite]]
    [[en:Lobotomite]]
    [[Category:Old World Blues creatures]]
    [[Category:Fallout 2 cut creatures]]
    [[Category:Fallout mentioned-only creatures]]

    Version vom 31. Dezember 2015, 01:53 Uhr

     

    Lobotomisierte sind medizinisch veränderte Menschen, die im Jahr 2281 im Big MT zu finden sind.

    Hintergrund

    Lobotomisierte sind das Ergebnis der medizinischen Experimente, die in Big MT durchgeführt wurden und werden. Die meisten von ihnen sind Bewohner des Mojave-Ödlands, die das Pech hatten, von Drohnen nach Big MT verschleppt zu werden, wo ihre wichtigsten Organe vom Becken Auto-Doc durch vergleichbare elektrische Komponenten ersetzt wurden. Die Absperrungen, die das Big MT umgeben, sind darauf programmiert nur Kreaturen mit intakten Organen hinauszulassen, und somit die Forschungen des Big MT geheim zu halten. Die fortschrittlichen Teslaspule, die das Gehirn der Lobotomisierten ersetzt, sind dazu gedacht aus Individuen ein Kollektiv zu bilden, die dennoch selbstständig handeln können, wie es auch der Kurier tun kann.

    Doch durch ein Problem in der Programmierung des Becken Auto-Doc wurden allen Gefangenen das Gehirn entfernt oder komplett zerstört, wodurch sie zu gedankenlosen aggressiven Hüllen ihrer Selbst wurden. Generationen von Gefangenen im Big MT wurden so verstümmelt, bis das durch die Kugel beschädigte Gehirn des Kuriers den Becken Auto-Doc zwingt seine eigene Programmierung zu korrigieren.

    Lobotomisierte sind nur zu einfachen Aufgaben, wie das öffnen von Türen, Gehen und Kämpfen in der Lage. Sie scheinen eine Neigung zum Sammeln wahlloser Objekte, wie man im Kuckucksnest, ihrer Basis sehen kann. Auch wenn die Lobotomisierten kaum Rüstung tragen, sind sie durch die an ihnen vorgenommenen Modifikationen wesentlich stärker und resistenter gegen Schaden, als normale Menschen. Da sie nicht mehr in der Lage sind normal zu sprechen geben sie zumeist nur noch Grunzlaute von sich, jedoch kann man manchmal kurze Sprachfetzen wie "die," "stop you," und "never" verstehen. Auch scheinen die den Lobotomisierten implantierten Teslaspulen zu einem relativ langen Leben zu führen, da der Lobotomisierte mit dem Namen Testsubjekt 1, der wahrscheinlich der erste seiner Art im Big MT ist, im Jahr 2281 noch lebendig ist.


    Dr. Dala calls them "skinvelopes." Her observations report that 43% of the time when two lobotomites are left together, they will either fight for dominance or "...inject bodily fluids into each others' orifices." The Think Tank makes use of lobotomites for their various experiments- they can be found inside many labs, and the Courier themselves can splice them with dogs and robots in the X-8-Forschungszentrum however they seem to have little to no real control over them.

    Typically, lobotomites wear a torn patient hood with a respirator, headphones, and a pair of high-tech goggles, with straps to attach them all. They can be found all across Big MT.

    Characteristics

    Lobotomites wear lobotomite jumpsuits or patient gowns which offer very little protection against damage. This apparel has a low Damage Threshold, but the medium to high health of the lobotomites somewhat counterbalances this.

    Lobotomites are armed with either a firearm or melee weapon. They carry more powerful weapons at higher player levels, and can pose a credible threat even to very high level players, since at very high levels they often carry hunting revolvers or brush guns. At all levels, melee-oriented lobotomites frequently carry Saturnit Faust or proton axes.

    Usually, they attack in groups of three - with two melee-oriented members and one ranged. A single Nachtpirscher occasionally can be found in their group.

    Inventar

    Kleidung Waffen Weitere Gegenstände Im Todesfall
    {{{Kleidung}}} {{{Waffen}}} {{{Weitere}}} {{{Todesfall}}}

    Orte

    Varianten

    • Testsubjekt 1, möglicherweise der Erste Lobotomisierte im Big MT.

    Notes

    • Lobotomites have black skin around their eyes, including their eyelids. If they die with their eyes shut, this can make it appear as though their eyes have been gouged out. They also have a unique "lobotomy scarred" skin for their face.
    • Lobotomites will still spawn in great numbers at pre-designated locations after the completion of Old World Blues.
    • Lobotomites make the same sounds as a Fallout: New Vegas ghoul and a trog from Fallout 3. Some lobotomites equipped with melee weapons are completely silent, thus it is possible to be caught off-guard.
    • The Courier becomes a lobotomite upon visiting Big MT, but still keeps their mental faculties.
    • Randomly appearing lobotomites are always male, but a few female lobotomites can be encountered in the X-8 research center. These will not respawn.
    • The Courier is still considered a lobotomite to Dr. Klein and the other scientists upon completion of Old World Blues.
    • Strangely their heads can be crippled, considering the Brainless perk makes it impossible to cripple the head.

    Appearances

    Lobotomites appear in the Fallout: New Vegas add-on, Old World Blues. They also appeared on a loading screen of Fallout and they were to appear in Fallout 2 in a cut encounter.

    Behind the scenes

    Original sketch for above - interesting story behind this image. Jason and I had already done a first draft of the story for FO2, and at one point the player was to be ambushed by lobotomized creatures (lobotomites), when a renegade brotherhood soldier comes to his rescue. Get it? It's Fallout Tales # 2 and it was an illustration of a scene from FO2. Of course, the story was changed after FO1 was released, but it seemed like a good idea at the time.
    • In real life medical usage, a lobotomy involves cutting to and from the frontal lobes in the brain to remove part of it. Though very rarely used today because of antipsychotics, it was used most commonly in the 1940s to the 1950s to treat serious mental illnesses that otherwise required institution.

    Bugs

    Playstation 3 PC Xbox 360 Lobotomites are notorious for spawning right in front of the player. For example, fast-traveling to Ulysses' Point and waiting for a few seconds will cause lobotomites to spawn near Higgs Village and in front of the entrance to Ulysses' Point as well. The lobotomite that spawns at the entrance to Ulysses' Point may actually exit from the entrance at times, but generally just pops up upon fast travel. [bestätigt]

    Gallery


    es:Lobotomita ru:Лоботомит