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    Fallout-Reihe: Unterschied zwischen den Versionen

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    [[File:FO1Logo.png|rechts|200px]]
    {{Cleanup|Bitte hilf uns, diesen Artikel zu erweitern und entsprechende Abschnitte zu übersetzen.}}
    '''Fallout''' ist eine Reihe von Computer-Rollenspielen ursprünglich erstellt und veröffentlicht von [[Interplay]], ab 2007 von [[Bethesda Softworks]]. Fallout zeichnet eine düstere Zukunftsvision einer Welt nach einem Atomkrieg im 22. Jahrhundert, wobei jedoch trotz des ernsten Hintergrundes Witz und Charme nicht zu kurz kommen. Obwohl in und nach dem 22. Jahrhundert gesetzt, sind seine Geschichte und Kunst stark von der Zeit der nuklearen Paranoia des 2. Weltkriegs der 1950er Jahre beeinflusst. Die Serie ist leicht basierend auf der Mad Max-Film-Serie. Die Serie wird manchmal als eine inoffizielle Fortsetzung zu Wasteland bezeichnet, aber es konnte diesen Titel nicht verwenden, weil Electronic Arts die Rechte darauf hielt. Insbesondere wird Brian Fargo, einer der ursprünglichen Entwickler des Ödlandes, in den Intros von Fallout, Fallout 2 und Fallout Tactics, mit dem Titel "Brian Fargo präsentiert" erwähnt, obwohl er eigentlich an keinem der Spiele arbeitete. Obwohl die Fallout-Reihe viele Verweisungen auf Sachen, Personen, und im Ödland gefundene Drehbücher enthält, werden die Spiele in getrennten Universen gesetzt und sind von einander verschieden.
    [[Bild:FO1Logo.png|rechts|200px]]


    ==Handlung==
    {{Zitat|Krieg, Krieg ist immer gleich.}}[[Datei:FO1TiloSchmitzDerErzaehlerKriegistimmergleich.ogg|noicon|135px|center]]
    [[File:Great war.jpg|thumb|200px|[[Großer Krieg]]]]
     
    {{Main|Fallout Welt}}
    '''''Fallout''''' ist eine Reihe von Computer-Rollenspielen, ursprünglich produziert und veröffentlicht von [[Interplay]]. Obwohl in und nach dem 22. Jahrhundert gesetzt, sind seine Geschichte und Kunstwerke stark von der Zeit der nuklearen Paranoia des 2. Weltkriegs der 1950er Jahre beeinflusst. Die Reihe ist leicht basierend auf der Mad Max-Film-Reihe. Die Reihe wird manchmal als eine inoffizielle Fortsetzung zu ''[[Wasteland (Spiel)|Wasteland]]'' betrachtet, aber es konnte diesen Titel nicht nutzen, weil Electronic Arts die Rechte daran hielt. Insbesondere [[Brian Fargo]], einer der ursprünglichen Entwickler von Wasteland, ist in den Intros von ''[[Fallout]]'', ''[[Fallout 2]]'' und ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' angemerkt, mit dem Titel "Brian Fargo präsentiert", obwohl er eigentlich an keinem der Spiele arbeitete. Obwohl die ''Fallout''-Reihe viele Verweisungen auf Gegenstände, Personen und in ''[[Wasteland (Spiel)|Wasteland]]'' gefundene Drehbücher enthält, werden die Spiele in getrennten Universen gesetzt und sind voneinander verschieden.
     
    Es gibt vier vollständige Rollenspiel-Titel in der Reihe (''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'' und ''[[Fallout: New Vegas]]''), ein Team-basierter taktischer RPG-Kampf-Ableger (''[[Fallout Tactics: Brotherhood of Steel]]'') und ein Action-Rollenspiel Dungeon-Crawler Ableger für PlayStation 2 und Xbox (''[[Fallout: Brotherhood of Steel]]'').
     
    Es gab auch ein Online-MMORPG, ''[[Project V13]]'', dass bei [[Interplay]] entwickelt wurde. Doch nach Rechtsstreitigkeiten, entfernte Bethesda die Rechte die Interplay daran besaß und die Spielproduktion ist komplett zum Stillstand kommen.
    == Handlungsablauf ==
     
    [[Bild:Great war.jpg|thumb|200px|[[Großer Krieg]]]]
     
    {{main|Fallout Welt}}


    Die [[Fallout Welt|Hintergrundgeschichte]] von Fallout beinhaltet ein "Was-wäre-wenn"-Szenario, in dem die Vereinigten Staaten versuchten, mit Fusionskraftwerken Energie zu gewinnen, was im ganzen Land zur Vorherrschaft führen würde und um eine geringere Abhängigkeit von Erdöl zu entwickeln. Dies ist jedoch erst [[Zeitleiste#2077|2077]] erreicht worden, kurz nach einem Konflikt entstanden durch Ölbohrungen vor der Pazifikküste der Vereinigten Staaten gegen China. Es endet mit einer nuklearen Aubreitung in der post-apokalyptischen Welt, in der das Spiel stattfindet. Es ist in Fallout 2 betont, dass niemand wusste, wer die erste Rakete zündete.
    Die [[Fallout Welt|Hintergrundgeschichte]] von Fallout beinhaltet ein "Was-wäre-wenn"-Szenario, in dem die Vereinigten Staaten versuchten, mit Fusionskraftwerken Energie zu gewinnen, was im ganzen Land zur Vorherrschaft führen würde und um eine geringere Abhängigkeit von Erdöl zu entwickeln. Dies ist jedoch erst [[Zeitleiste#2077|2077]] erreicht worden, kurz nach einem Konflikt entstanden durch Ölbohrungen vor der Pazifikküste der Vereinigten Staaten gegen China. Es endet mit einer nuklearen Aubreitung in der post-apokalyptischen Welt, in der das Spiel stattfindet. Es ist in Fallout 2 betont, dass niemand wusste, wer die erste Rakete zündete.


    ==Spiele==
    == Veröffentlichte Spiele ==
    * ''[[Fallout]]''
    === ''Fallout'' RPGs ===
    * ''[[Fallout 2]]''
     
    * ''[[Fallout 3]]''
    The original two games were developed by Interplay's RPG division (named [[Black Isle Studios]] during the development of ''Fallout 2'') and published by Interplay between 1997 and 1998.
     
    In 2004, Bethesda Softworks licensed the rights to develop three ''Fallout'' games from Interplay. In 2007, they acquired the ''Fallout'' franchise entirely. In 2008, Bethesda released ''Fallout 3''.
     
    ==== ''Fallout'' ====
     
    [[Bild:Boxart.jpg|thumb|120px|''Fallout'' box art]]
    {{main|Fallout}}
     
    Released in 1997 for the PC and Mac, ''Fallout'' is the spiritual successor to the 1988 hit ''[[Wasteland (game)|Wasteland]]''. The [[Vault Dweller|protagonist]] of the game is tasked with recovering a [[water chip]] to replace the chip that broke in his home, [[Vault 13]]. The game takes place in a post-apocalyptic southern [[New California|California]], beginning in the year [[Timeline#2161|2161]]. It was originally intended to run under the [[GURPS]] role-playing game system, but a disagreement with Steve Jackson, creator of GURPS, over the game's violent content required the development of a new system, the [[SPECIAL]] System. Fallout's atmosphere and artwork are reminiscent of post-WWII America and the nuclear paranoia that was widespread at that time. Some key people who worked on ''Fallout'' later left Interplay and formed [[Troika Games]].
    {{clear}}
     
    ==== ''Fallout 2'' ====
     
    [[Bild:Fallout2front.jpg|thumb|120px|''Fallout 2'' box art]]
    {{main|Fallout 2}}
     
    ''[[Fallout 2]]'' was released in 1998 for the PC and in 2002 for Mac, using a slightly-modified form of the engine used in the original ''Fallout''. Taking place in [[Timeline#2241|2241]], 80 years after the original game, ''Fallout 2'' centers around a descendant of the [[Vault Dweller]], the protagonist of ''Fallout''. The player assumes the role of the [[Chosen One]] as he tries to save [[Arroyo]], his village, after several years of drought. The game featured several improvements over the first game, including the ability to set attitudes of non-player character party members and the ability to push people who are blocking doors. However, it also included several questionable changes to the game world, including significantly more pop culture jokes and parodies.
    {{clear}}
     
    ==== ''Fallout 3'' ====
     
    [[Bild:Fallout 3 cover art.png|thumb|120px|''Fallout 3'' box art]]
    {{main|Fallout 3}}
     
    ''[[Fallout 3]]'' is a post-apocalyptic computer and console role-playing game developed and published by [[Bethesda Softworks]] as a sequel to [[Interplay]]'s ''[[Fallout]]'' and ''[[Fallout 2]]''. It was released on October 28, 2008 in North America and was released on October 31, 2008 in Europe for the PC, PlayStation 3 and Xbox 360.
     
    The game takes place in the year [[Timeline#2277|2277]] on the East Coast of what used to be the [[United States]], mostly in [[Washington, D.C.]], [[Columbia Commonwealth|Maryland]] and [[Columbia Commonwealth|Virginia]] and is not a direct continuation of the previous games' story. The gameplay features include real-time combat and first or third person perspective, in contrast to the previous games, which were turn-based and isometric.
     
    ==== ''Fallout: New Vegas'' ====
     
    [[Bild:FNV box art (US).jpg|thumb|120px|''Fallout: New Vegas'' box art]]
    {{main|Fallout: New Vegas}}
     
    ''[[Fallout: New Vegas]]'' is a ''Fallout'' game based on ''Fallout 3'' engine, developed by [[Obsidian Entertainment]] which was announced by [[Bethesda Softworks|Bethesda]]. ''[[Fallout: New Vegas]]'' was released on October 19, 2010 in North America for the PC, PlayStation 3 and Xbox 360.
     
    The game takes place in a post-apocalyptic [[New Vegas|Las Vegas]] in the year [[Timeline#2281|2281]], four years after ''[[Fallout 3]]''. Your character is dug out of a shallow grave by a robot after being shot in the head. The game's plot centers around finding the main character's supposed assassin, and a three-way war between [[New California Republic|NCR]], [[Caesar's Legion]], and the citizens of [[New Vegas]] over [[Hoover Dam]].
    {{clear}}
     
    === ''Fallout'' Ableger ===
    ==== ''Fallout Tactics: Brotherhood of Steel'' ====
     
    [[Bild:Fallout Tactics Box.jpg|thumb|120px|''Fallout Tactics'' box art]]
    {{main|Fallout Tactics: Brotherhood of Steel}}
     
    ''[[Fallout Tactics: Brotherhood of Steel]]'' is a tactical combat game developed for the PC by [[Micro Forté|Micro Forté]] and published by [[Interplay]] in early 2001 to mixed reviews. Although it was given high scores by reviewers (PC Gamer gave it an 85%), many fans were disappointed by the game. ''Fallout Tactics'' focuses on tactical combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. It's important events are considered canon by new owner [[Bethesda Softworks]], while everything else was deemed semi-canon. ''Tactics'' is the first Fallout game to not require the player to fight in a turn-based mode, and it is also the first to allow the player to customize the [[skill]]s, [[perk]]s, and combat actions of the rest of the party. ''Fallout Tactics'' includes a multi-player mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout Tactics takes place in the [[Midwest]].
    {{clear}}
     
    ==== ''Fallout: Warfare'' ====
     
    [[Bild:Fallout Warfare Logo.jpg|thumb|120px|''Fallout: Warfare'' cover]]
    {{main|Fallout: Warfare}}
     
    ''[[Fallout: Warfare]]'' is a tabletop wargame based on the ''Fallout Tactics'' storyline, using a simplified version of the [[SPECIAL]] system. The rulebook was written by [[Chris Taylor]], and was available on the ''Fallout Tactics'' bonus CD, together with cut-out miniatures. ''Fallout: Warfare'' features five distinct factions, vehicles, four game types, and thirty-three different units. The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the ''Fallout: Warfare'' manual allows campaigns to be conducted using the Warfare rules. The game is currently available for free online from the fansite No Mutants Allowed and several other sources.
    {{clear}}
     
    ==== ''Fallout: Brotherhood of Steel'' ====
     
    [[Bild:BoxArt FOB.jpg|thumb|120px|''Fallout: Brotherhood of Steel'' box art]]
    {{main|Fallout: Brotherhood of Steel}}
     
    ''[[Fallout: Brotherhood of Steel]]'' became the first ''Fallout'' game for consoles (PlayStation 2 and Xbox) when it was released in 2004. It follows an initiate in the [[Brotherhood of Steel]] who is given a suicidal quest to find several lost Brotherhood paladins. An action role-playing game, BoS is a significant break from the previous incarnations of the Fallout series, in both gameplay and style. BoS takes place in three locations: The towns of [[Carbon]] and [[Los]] and a [[Secret Vault]]. BoS also does not feature non-player characters who would accompany the player in combat. BoS is not considered to be canon due to its stark contrasts and outright contradictions with the storyline of ''Fallout'', ''Fallout 2'', as well as ''Fallout Tactics'' in any way. BoS is the last Fallout game to be developed by Interplay. The game also features music from nu-metal bands, including [[Slipknot]] and [[Killswitch Engage]], which stands in contrast to the music of the main ''Fallout'' series, performed by [[The Ink Spots]] and [[Louis Armstrong]].
    {{clear}}


    ==Spin-Offs==
    === Fallout Sammlungen ===
    * ''[[Fallout Tactics: Brotherhood of Steel]]''
    ==== ''Fallout Trilogie'' ====
    * ''[[Fallout: Brotherhood of Steel]]''
    * [[Fallout: New Vegas]]


    ==In Produktion==
    [[File:Falloutcollection.jpg|thumb|120px|''Fallout Trilogy'' box art]]
    * [[Fallout 4]]
    {{main|Fallout Trilogie}}


    ==Unvollendete Spiele==
    ''[[Fallout Trilogie]]'' (also released internationally as ''Fallout Collection'' or ''Saga Fallout'') is a compilation of three PC games in the ''Fallout'' series, consisting of ''Fallout: A Post Nuclear Role Playing Game'', ''Fallout 2'', and ''Fallout Tactics: Brotherhood of Steel'', published by Interplay and Kalipso.
    * ''[[Fallout Online]] ''(von [[Interplay]])
    {{clear}}
    * ''[[Fallout 3: Van Buren Techdemo]]'' (''Fallout 3'' der [[Black Isle Studios]])
    * ''[[Fallout Tactics 2]]''
    * ''[[Fallout: Brotherhood of Steel 2: Vagrant Lands]]''


    {{Navbox Fallout Spiele}}
    {{Navbox Fallout Spiele}}

    Version vom 26. Oktober 2014, 12:23 Uhr

    -->]]

    Krieg, Krieg ist immer gleich.
    noicon

    Fallout ist eine Reihe von Computer-Rollenspielen, ursprünglich produziert und veröffentlicht von Interplay. Obwohl in und nach dem 22. Jahrhundert gesetzt, sind seine Geschichte und Kunstwerke stark von der Zeit der nuklearen Paranoia des 2. Weltkriegs der 1950er Jahre beeinflusst. Die Reihe ist leicht basierend auf der Mad Max-Film-Reihe. Die Reihe wird manchmal als eine inoffizielle Fortsetzung zu Wasteland betrachtet, aber es konnte diesen Titel nicht nutzen, weil Electronic Arts die Rechte daran hielt. Insbesondere Brian Fargo, einer der ursprünglichen Entwickler von Wasteland, ist in den Intros von Fallout, Fallout 2 und Fallout Tactics angemerkt, mit dem Titel "Brian Fargo präsentiert", obwohl er eigentlich an keinem der Spiele arbeitete. Obwohl die Fallout-Reihe viele Verweisungen auf Gegenstände, Personen und in Wasteland gefundene Drehbücher enthält, werden die Spiele in getrennten Universen gesetzt und sind voneinander verschieden.

    Es gibt vier vollständige Rollenspiel-Titel in der Reihe (Fallout, Fallout 2, Fallout 3 und Fallout: New Vegas), ein Team-basierter taktischer RPG-Kampf-Ableger (Fallout Tactics: Brotherhood of Steel) und ein Action-Rollenspiel Dungeon-Crawler Ableger für PlayStation 2 und Xbox (Fallout: Brotherhood of Steel).

    Es gab auch ein Online-MMORPG, Project V13, dass bei Interplay entwickelt wurde. Doch nach Rechtsstreitigkeiten, entfernte Bethesda die Rechte die Interplay daran besaß und die Spielproduktion ist komplett zum Stillstand kommen.

    Handlungsablauf

    Datei:Great war.jpg
    Großer Krieg
    Hauptartikel: Fallout Welt

    Die Hintergrundgeschichte von Fallout beinhaltet ein "Was-wäre-wenn"-Szenario, in dem die Vereinigten Staaten versuchten, mit Fusionskraftwerken Energie zu gewinnen, was im ganzen Land zur Vorherrschaft führen würde und um eine geringere Abhängigkeit von Erdöl zu entwickeln. Dies ist jedoch erst 2077 erreicht worden, kurz nach einem Konflikt entstanden durch Ölbohrungen vor der Pazifikküste der Vereinigten Staaten gegen China. Es endet mit einer nuklearen Aubreitung in der post-apokalyptischen Welt, in der das Spiel stattfindet. Es ist in Fallout 2 betont, dass niemand wusste, wer die erste Rakete zündete.

    Veröffentlichte Spiele

    Fallout RPGs

    The original two games were developed by Interplay's RPG division (named Black Isle Studios during the development of Fallout 2) and published by Interplay between 1997 and 1998.

    In 2004, Bethesda Softworks licensed the rights to develop three Fallout games from Interplay. In 2007, they acquired the Fallout franchise entirely. In 2008, Bethesda released Fallout 3.

    Fallout

    Fallout box art
    Hauptartikel: Fallout

    Released in 1997 for the PC and Mac, Fallout is the spiritual successor to the 1988 hit Wasteland. The protagonist of the game is tasked with recovering a water chip to replace the chip that broke in his home, Vault 13. The game takes place in a post-apocalyptic southern California, beginning in the year 2161. It was originally intended to run under the GURPS role-playing game system, but a disagreement with Steve Jackson, creator of GURPS, over the game's violent content required the development of a new system, the SPECIAL System. Fallout's atmosphere and artwork are reminiscent of post-WWII America and the nuclear paranoia that was widespread at that time. Some key people who worked on Fallout later left Interplay and formed Troika Games.

    Fallout 2

    Fallout 2 box art
    Hauptartikel: Fallout 2

    Fallout 2 was released in 1998 for the PC and in 2002 for Mac, using a slightly-modified form of the engine used in the original Fallout. Taking place in 2241, 80 years after the original game, Fallout 2 centers around a descendant of the Vault Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One as he tries to save Arroyo, his village, after several years of drought. The game featured several improvements over the first game, including the ability to set attitudes of non-player character party members and the ability to push people who are blocking doors. However, it also included several questionable changes to the game world, including significantly more pop culture jokes and parodies.

    Fallout 3

    Fallout 3 box art
    Hauptartikel: Fallout 3

    Fallout 3 is a post-apocalyptic computer and console role-playing game developed and published by Bethesda Softworks as a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America and was released on October 31, 2008 in Europe for the PC, PlayStation 3 and Xbox 360.

    The game takes place in the year 2277 on the East Coast of what used to be the United States, mostly in Washington, D.C., Maryland and Virginia and is not a direct continuation of the previous games' story. The gameplay features include real-time combat and first or third person perspective, in contrast to the previous games, which were turn-based and isometric.

    Fallout: New Vegas

    Fallout: New Vegas box art
    Hauptartikel: Fallout: New Vegas

    Fallout: New Vegas is a Fallout game based on Fallout 3 engine, developed by Obsidian Entertainment which was announced by Bethesda. Fallout: New Vegas was released on October 19, 2010 in North America for the PC, PlayStation 3 and Xbox 360.

    The game takes place in a post-apocalyptic Las Vegas in the year 2281, four years after Fallout 3. Your character is dug out of a shallow grave by a robot after being shot in the head. The game's plot centers around finding the main character's supposed assassin, and a three-way war between NCR, Caesar's Legion, and the citizens of New Vegas over Hoover Dam.

    Fallout Ableger

    Fallout Tactics: Brotherhood of Steel

    Fallout Tactics box art

    Fallout Tactics: Brotherhood of Steel is a tactical combat game developed for the PC by Micro Forté and published by Interplay in early 2001 to mixed reviews. Although it was given high scores by reviewers (PC Gamer gave it an 85%), many fans were disappointed by the game. Fallout Tactics focuses on tactical combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. It's important events are considered canon by new owner Bethesda Softworks, while everything else was deemed semi-canon. Tactics is the first Fallout game to not require the player to fight in a turn-based mode, and it is also the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics includes a multi-player mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout Tactics takes place in the Midwest.

    Fallout: Warfare

    Fallout: Warfare cover
    Hauptartikel: Fallout: Warfare

    Fallout: Warfare is a tabletop wargame based on the Fallout Tactics storyline, using a simplified version of the SPECIAL system. The rulebook was written by Chris Taylor, and was available on the Fallout Tactics bonus CD, together with cut-out miniatures. Fallout: Warfare features five distinct factions, vehicles, four game types, and thirty-three different units. The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules. The game is currently available for free online from the fansite No Mutants Allowed and several other sources.

    Fallout: Brotherhood of Steel

    Fallout: Brotherhood of Steel box art

    Fallout: Brotherhood of Steel became the first Fallout game for consoles (PlayStation 2 and Xbox) when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood paladins. An action role-playing game, BoS is a significant break from the previous incarnations of the Fallout series, in both gameplay and style. BoS takes place in three locations: The towns of Carbon and Los and a Secret Vault. BoS also does not feature non-player characters who would accompany the player in combat. BoS is not considered to be canon due to its stark contrasts and outright contradictions with the storyline of Fallout, Fallout 2, as well as Fallout Tactics in any way. BoS is the last Fallout game to be developed by Interplay. The game also features music from nu-metal bands, including Slipknot and Killswitch Engage, which stands in contrast to the music of the main Fallout series, performed by The Ink Spots and Louis Armstrong.

    Fallout Sammlungen

    Fallout Trilogie

    Fallout Trilogy box art
    Hauptartikel: Fallout Trilogie

    Fallout Trilogie (also released internationally as Fallout Collection or Saga Fallout) is a compilation of three PC games in the Fallout series, consisting of Fallout: A Post Nuclear Role Playing Game, Fallout 2, and Fallout Tactics: Brotherhood of Steel, published by Interplay and Kalipso.