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    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Huu.Bot (Diskussion | Beiträge)
    K Aufräumen
    Huu.Bot (Diskussion | Beiträge)
    K Aufräumen, replaced: Geschnittener Inhalt → Verworfene Inhalte, Ant Misbehavin' → ...tanzen die Ameisen auf dem Tisch (2), Meat of Champions → Fleisch der Champions, Rescue from Paradise → Rettung aus dem Paradies (2), The Nuka-Cola Challenge → Der Nuka Cola-Wettbewerb (4), The Replicated Man → Der vervielfältigte Mensch (3), You Gotta Shoot 'Em in the Head → Schieß auf den Kopf (8), Reilly's Rangers → Reillys Rangers (2), Put the Beast Down → Die Bestie erledigen (2), Crush the White Legs → V…
    Zeile 311: Zeile 311:
    | Inside
    | Inside
    | [[Dukov]]
    | [[Dukov]]
    | Ask for [[Dukov's special key]] for [[Mister Crowley]] during the quest [[You Gotta Shoot 'Em in the Head]]
    | Ask for [[Dukov's special key]] for [[Mister Crowley]] during the quest [[Schieß auf den Kopf]]
    |-
    |-
    | [[Dukovs Wohnung]]
    | [[Dukovs Wohnung]]
    Zeile 317: Zeile 317:
    | [[Dukov]]
    | [[Dukov]]
    |
    |
    Ask where [[Fort Constantine]] is after asking where [[Mister Crowley]] died (Part of [[You Gotta Shoot 'Em in the Head]])
    Ask where [[Fort Constantine]] is after asking where [[Mister Crowley]] died (Part of [[Schieß auf den Kopf]])
    |-
    |-
    | [[Dukovs Wohnung]]
    | [[Dukovs Wohnung]]
    Zeile 337: Zeile 337:
    | In front of Eulogy's Pad
    | In front of Eulogy's Pad
    | [[Forty]]
    | [[Forty]]
    | Convince him he's being paid too little during the quest [[Rescue from Paradise]]
    | Convince him he's being paid too little during the quest [[Rettung aus dem Paradies]]
    |-
    |-
    | [[Paradise Falls]]
    | [[Paradise Falls]]
    Zeile 362: Zeile 362:
    | Walking around or in a building
    | Walking around or in a building
    | [[Red]]
    | [[Red]]
    | Ask about Lipoplasticator. (note: Part of quest [[The Replicated Man]]... also available from [[Preston|Dr. Preston]] in [[Rivet City]])
    | Ask about Lipoplasticator. (note: Part of quest [[Der vervielfältigte Mensch]]... also available from [[Preston|Dr. Preston]] in [[Rivet City]])
    |-
    |-
    | [[Big Town]]
    | [[Big Town]]
    Zeile 387: Zeile 387:
    | [[The Chop Shop]]
    | [[The Chop Shop]]
    | [[Barrows|Doctor Barrows]]
    | [[Barrows|Doctor Barrows]]
    | Convince [[Barrows|Doctor Barrows]] to reveal information related to The Replicated Man without paying.
    | Convince [[Barrows|Doctor Barrows]] to reveal information related to Der vervielfältigte Mensch without paying.
    |-
    |-
    | [[Underworld]]
    | [[Underworld]]
    Zeile 408: Zeile 408:
    | Walking around main concourse
    | Walking around main concourse
    | [[Winthrop]]
    | [[Winthrop]]
    | Asking [[Winthrop]] for information about [[The Replicated Man]]
    | Asking [[Winthrop]] for information about [[Der vervielfältigte Mensch]]
    |-
    |-
    | [[Underworld]]
    | [[Underworld]]
    Zeile 423: Zeile 423:
    | [[Carol's Place]] (Across from [[The Ninth Circle]])
    | [[Carol's Place]] (Across from [[The Ninth Circle]])
    | [[Mister Crowley]]
    | [[Mister Crowley]]
    | Convince Crowley you killed [[Ted Strayer]] (if you did not) during [[You Gotta Shoot 'Em in the Head]]
    | Convince Crowley you killed [[Ted Strayer]] (if you did not) during [[Schieß auf den Kopf]]
    |-
    |-
    | [[Underworld]]
    | [[Underworld]]
    | [[Carol's Place]] (Across from [[The Ninth Circle]])
    | [[Carol's Place]] (Across from [[The Ninth Circle]])
    | [[Mister Crowley]]
    | [[Mister Crowley]]
    | Convince Crowley you killed [[Dukov]] (if you did not) during [[You Gotta Shoot 'Em in the Head]]
    | Convince Crowley you killed [[Dukov]] (if you did not) during [[Schieß auf den Kopf]]
    |-
    |-
    | [[Underworld]]
    | [[Underworld]]
    | [[Carol's Place]] (Across from [[The Ninth Circle]])
    | [[Carol's Place]] (Across from [[The Ninth Circle]])
    | [[Mister Crowley]]
    | [[Mister Crowley]]
    | Convince Crowley you killed [[Dave (Fallout 3)|Dave]] (if you did not) during [[You Gotta Shoot 'Em in the Head]]
    | Convince Crowley you killed [[Dave (Fallout 3)|Dave]] (if you did not) during [[Schieß auf den Kopf]]
    |-
    |-
    | [[Underworld]]
    | [[Underworld]]
    | [[Carol's Place]] (Across from [[The Ninth Circle]])
    | [[Carol's Place]] (Across from [[The Ninth Circle]])
    | [[Mister Crowley]]
    | [[Mister Crowley]]
    | Ask Crowley for directions to [[Fort Constantine]] after giving him the last key in [[You Gotta Shoot 'Em in the Head]]
    | Ask Crowley for directions to [[Fort Constantine]] after giving him the last key in [[Schieß auf den Kopf]]
    |-
    |-
    | [[Plaza des GNR-Gebäudes]]
    | [[Plaza des GNR-Gebäudes]]
    Zeile 498: Zeile 498:
    | Inside the compound
    | Inside the compound
    | [[Reilly]]
    | [[Reilly]]
    | Offer to assist with collecting mapping data after completing [[Reilly's Rangers (quest)|Reilly's Rangers]].
    | Offer to assist with collecting mapping data after completing [[Reillys Rangers (quest)|Reillys Rangers]].
    |-
    |-
    | [[Republik Dave]]
    | [[Republik Dave]]
    Zeile 508: Zeile 508:
    | Capitol Building
    | Capitol Building
    | [[Dave (Fallout 3)|Dave]]
    | [[Dave (Fallout 3)|Dave]]
    | Ask for the key for Mr. Crowley during "[[You Gotta Shoot 'Em in the Head]]" (quest)
    | Ask for the key for Mr. Crowley during "[[Schieß auf den Kopf]]" (quest)
    |-
    |-
    | [[Republik Dave]]
    | [[Republik Dave]]
    Zeile 533: Zeile 533:
    | In Rivet City
    | In Rivet City
    | [[Ted Strayer]]
    | [[Ted Strayer]]
    | Ask for the key for [[Mister Crowley]] during "[[You Gotta Shoot 'Em in the Head]]" (quest)
    | Ask for the key for [[Mister Crowley]] during "[[Schieß auf den Kopf]]" (quest)
    |-
    |-
    | [[Rivet City]]
    | [[Rivet City]]
    Zeile 583: Zeile 583:
    | Outside [[Sierra Petrovita]]'s shack
    | Outside [[Sierra Petrovita]]'s shack
    | [[Ronald Laren]]
    | [[Ronald Laren]]
    | After accepting [[The Nuka-Cola Challenge]] from Sierra, convince Ronald Laren to pay double for the [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]]
    | After accepting [[Der Nuka Cola-Wettbewerb]] from Sierra, convince Ronald Laren to pay double for the [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]]
    |-
    |-
    | [[Girdershade]]
    | [[Girdershade]]
    | Inside [[Sierra Petrovita]] 's shack
    | Inside [[Sierra Petrovita]] 's shack
    | [[Sierra Petrovita]]
    | [[Sierra Petrovita]]
    | Convince Sierra to give you [[The Nuka-Cola Challenge]] without taking her tour.
    | Convince Sierra to give you [[Der Nuka Cola-Wettbewerb]] without taking her tour.
    |-
    |-
    | [[Girdershade]]
    | [[Girdershade]]
    | Inside [[Sierra Petrovita]] 's shack
    | Inside [[Sierra Petrovita]] 's shack
    | [[Sierra Petrovita]]
    | [[Sierra Petrovita]]
    | Convince Sierra to tell you the secret prize for completing [[The Nuka-Cola Challenge]] before accepting it.
    | Convince Sierra to tell you the secret prize for completing [[Der Nuka Cola-Wettbewerb]] before accepting it.
    |-
    |-
    | [[Nuka Cola-Werk]]
    | [[Nuka Cola-Werk]]
    Zeile 603: Zeile 603:
    | Outside front door
    | Outside front door
    | [[Ledoux|Goalie Ledoux]]
    | [[Ledoux|Goalie Ledoux]]
    | Convince Goalie Ledoux to pay you 400 caps for the [[Nuka-Cola Clear formula]] (only during [[The Nuka-Cola Challenge]])
    | Convince Goalie Ledoux to pay you 400 caps for the [[Nuka-Cola Clear formula]] (only during [[Der Nuka Cola-Wettbewerb]])
    |-
    |-
    | [[Tranquility Lane]]
    | [[Tranquility Lane]]
    Zeile 633: Zeile 633:
    | Murder Pass Gate area or roaming
    | Murder Pass Gate area or roaming
    | [[Sammy (Fallout 3)|Sammy]]
    | [[Sammy (Fallout 3)|Sammy]]
    | After [[Princess]] refuses to tell you how she got her nickname, convince Sammy to reveal the details. (note: Sammy is one of the children rescued from [[Paradise Falls]] in [[Rescue from Paradise]])
    | After [[Princess]] refuses to tell you how she got her nickname, convince Sammy to reveal the details. (note: Sammy is one of the children rescued from [[Paradise Falls]] in [[Rettung aus dem Paradies]])
    |-
    |-
    | [[Little Lamplight]]
    | [[Little Lamplight]]
    Zeile 769: Zeile 769:
    * 15, 30 and 45 Speech in lieu of Benny's evidence to convince [[Swank]] to give you your weapons back at [[The Tops]] for the confrontation with [[Ring-a-Ding-Ding!|Benny.]]
    * 15, 30 and 45 Speech in lieu of Benny's evidence to convince [[Swank]] to give you your weapons back at [[The Tops]] for the confrontation with [[Ring-a-Ding-Ding!|Benny.]]
    * 20 Speech to get [[Joe Cobb]] to tell you what he did to land himself in prison.
    * 20 Speech to get [[Joe Cobb]] to tell you what he did to land himself in prison.
    * 25 Speech to convince [[Trudy]] to join the fight in [[Ghost Town Gunfight]].
    * 25 Speech to convince [[Trudy]] to join the fight in [[Schiesserei in der Geisterstadt]].
    * 25, 50 and 75 Speech to trick [[Karl (Fallout: New Vegas)|Karl]] into losing his cool in front of [[Papa Khan]] during the quest [[Oh My Papa]].
    * 25, 50 and 75 Speech to trick [[Karl (Fallout: New Vegas)|Karl]] into losing his cool in front of [[Papa Khan]] during the quest [[O mein Papa]].
    * 25 Speech to convince [[Beagle|Deputy Beagle]] in [[Primm]] to stay and fight with you after you release him.
    * 25 Speech to convince [[Beagle|Deputy Beagle]] in [[Primm]] to stay and fight with you after you release him.
    * 25 Speech to convince [[Angela Williams]] to tell the character her opinion about [[Thomas Hildern]].
    * 25 Speech to convince [[Angela Williams]] to tell the character her opinion about [[Thomas Hildern]].
    * 25 Speech to convince Private [[Ortega]] to tell you about the "ungrateful" farmers at the [[NCR Sharecropper Farms]].
    * 25 Speech to convince Private [[Ortega]] to tell you about the "ungrateful" farmers at the [[NCR Sharecropper Farms]].
    * 30 Speech or 30 [[Medicine]] to convince [[Mitchell|Doc Mitchell]] to give you three [[stimpak]]s before initially leaving his house. Passing both will result in five stimpaks rather than six, Speech will always be the second choice (worth 2).
    * 30 Speech or 30 [[Medicine]] to convince [[Mitchell|Doc Mitchell]] to give you three [[stimpak]]s before initially leaving his house. Passing both will result in five stimpaks rather than six, Speech will always be the second choice (worth 2).
    * 30 Speech to convince [[Chavez]] to move on in [[I Fought the Law]].
    * 30 Speech to convince [[Chavez]] to move on in [[Ich bekämpfte das Gesetz]].
    * 30 Speech to convince Comm Officer [[Lenk]] to share her story.
    * 30 Speech to convince Comm Officer [[Lenk]] to share her story.
    * 30 Speech or 6 [[Intelligence]] to convince the suspicious merchant at [[Jean Sky Diving]] to reveal himself for [[I Fought the Law]].
    * 30 Speech or 6 [[Intelligence]] to convince the suspicious merchant at [[Jean Sky Diving]] to reveal himself for [[Ich bekämpfte das Gesetz]].
    * 30 Speech to convince [[Johnson Nash]] to give up information for I Fought the Law for free.
    * 30 Speech to convince [[Johnson Nash]] to give up information for Ich bekämpfte das Gesetz for free.
    * 30 Speech or pay 200 caps to convince [[Knight (Fallout: New Vegas)|Major Knight]] at the [[Mojave Outpost]] to pardon [[Meyers]] for the quest [[My Kind of Town]].
    * 30 Speech or pay 200 caps to convince [[Knight (Fallout: New Vegas)|Major Knight]] at the [[Mojave Outpost]] to pardon [[Meyers]] for the quest [[My Kind of Town]].
    * 30 Speech to convince [[Mick (Fallout: New Vegas)|Mick]] to sell you his special weapons at [[Mick & Ralph's]].
    * 30 Speech to convince [[Mick (Fallout: New Vegas)|Mick]] to sell you his special weapons at [[Mick & Ralph's]].
    * 35 Speech to convince [[Milo (Fallout: New Vegas)|Milo]] to start the mission [[Back in Your Own Backyard]].
    * 35 Speech to convince [[Milo (Fallout: New Vegas)|Milo]] to start the mission [[Vor der eigenen Tür kehren]].
    * 35 Speech to convince [[Haggerty]] to allow you into [[HELIOS One]].
    * 35 Speech to convince [[Haggerty]] to allow you into [[HELIOS One]].
    * 38 Speech to convince [[Ted Gunderson]] that it was not the White-Gloves that captured him in [[Beyond the Beef]].
    * 38 Speech to convince [[Ted Gunderson]] that it was not the White-Gloves that captured him in [[Jenseits des Fleisches]].
    * 40 Speech to convince Deputy Beagle in to give you the information before you release him. (Primm)
    * 40 Speech to convince Deputy Beagle in to give you the information before you release him. (Primm)
    * 40 Speech to convince each of the Misfits to be more of a "team player" in [[Flags of Our Foul-Ups]].
    * 40 Speech to convince each of the Misfits to be more of a "team player" in [[Die Flaggen unserer Versager]].
    * 40 Speech to convince [[Jane (Freeside)|Jane]] in [[Freeside]] to give something else of value towards her debt in quest [[Debt Collector]].
    * 40 Speech to convince [[Jane (Freeside)|Jane]] in [[Freeside]] to give something else of value towards her debt in quest [[Schuldeneintreiber]].
    * 40 Speech to convince Thomas Hildern to improve the offered reward in [[There Stands the Grass]]. (available after talking to Dr. Williams and returning to confront Hildern)
    * 40 Speech to convince Thomas Hildern to improve the offered reward in [[Wo der weiße Flieder wieder blüht]]. (available after talking to Dr. Williams and returning to confront Hildern)
    * 40 Speech to convince [[Philip Lem]] to join the Great Khans during [[Why Can't We Be Friends?]].
    * 40 Speech to convince [[Philip Lem]] to join the Great Khans during [[Warum können wir nicht Freunde sein?]].
    * 41 Speech to convince [[Craig Boone|Boone]] to tell you who he's on the lookout for.
    * 41 Speech to convince [[Craig Boone|Boone]] to tell you who he's on the lookout for.
    * 45 Speech to convince [[Jessup]] to release the hostages in [[Boulder City]].
    * 45 Speech to convince [[Jessup]] to release the hostages in [[Boulder City]].
    * 45 Speech to convince [[Carlyle St. Clair III]] that the [[White Glove Society]] can clean his name in [[Beyond the Beef]].
    * 45 Speech to convince [[Carlyle St. Clair III]] that the [[White Glove Society]] can clean his name in [[Jenseits des Fleisches]].
    * 50 Speech to convince [[Neil]] to help you kill [[Tabitha]] in [[Crazy, Crazy, Crazy]].
    * 50 Speech to convince [[Neil]] to help you kill [[Tabitha]] in [[Irre, irre, irre]].
    * 50 Speech to convince [[Tomas]] to get rid of his necklace.
    * 50 Speech to convince [[Tomas]] to get rid of his necklace.
    * 50 Speech to convince [[Joana]] you have what it takes to have sex with her, which follows into another Speech challenge of 75 in order for her to lead you to her room and commit the deed.
    * 50 Speech to convince [[Joana]] you have what it takes to have sex with her, which follows into another Speech challenge of 75 in order for her to lead you to her room and commit the deed.
    * 50 Speech or the [[Black Widow]] perk to convince [[Chris Haversam]] that he's human in [[Come Fly With Me]]. (No caps req. with the perk)
    * 50 Speech or the [[Black Widow]] perk to convince [[Chris Haversam]] that he's human in [[Flieger, grüß mir die Sonne]]. (No caps req. with the perk)
    * 50 Speech or the [[Lady Killer]] perk to obtain thrust controllers for 250 caps from [[Old Lady Gibson]] for Come Fly With Me.
    * 50 Speech or the [[Lady Killer]] perk to obtain thrust controllers for 250 caps from [[Old Lady Gibson]] for Flieger, grüß mir die Sonne.
    * 50 Speech to convince [[Ralph (Fallout: New Vegas)|Ralph]] to craft you a counterfeit passport for [[Strip (New Vegas)|The Strip]] at a cost of 500 caps.
    * 50 Speech to convince [[Ralph (Fallout: New Vegas)|Ralph]] to craft you a counterfeit passport for [[Strip (New Vegas)|The Strip]] at a cost of 500 caps.
    * 50 Speech to get away with killing [[Caesar]] with the autodoc during [[Et Tumor, Brute?]] (as an alternative to 50 [[Medicine]] or positive Legion reputation)
    * 50 Speech to get away with killing [[Caesar]] with the autodoc during [[Et Tumor, Brute?]] (as an alternative to 50 [[Medicine]] or positive Legion reputation)
    * 50 Speech to convince [[Pearl (Fallout: New Vegas)|Pearl]] to give [[Janet (Fallout: New Vegas)|Janet]] a free pass into [[Nellis Air Force Base]] in [[Young Hearts]].
    * 50 Speech to convince [[Pearl (Fallout: New Vegas)|Pearl]] to give [[Janet (Fallout: New Vegas)|Janet]] a free pass into [[Nellis Air Force Base]] in [[Junge Herzen]].
    * 50 Speech to get [[Loyal]] to give you the [[Sonic emitter (item)|sonic emitter]] in [[Ant Misbehavin']].
    * 50 Speech to get [[Loyal]] to give you the [[Sonic emitter (item)|sonic emitter]] in [[...tanzen die Ameisen auf dem Tisch]].
    * 53 Speech to convice [[Big Sal]] to release [[Troike]] from his contract.
    * 53 Speech to convice [[Big Sal]] to release [[Troike]] from his contract.
    * 55 Speech to get the [[Think tank]]s to realize that you are aware of their conversation. {{icon|fnvowb|link=(add-on) (Old World Blues)}}.
    * 55 Speech to get the [[Think tank]]s to realize that you are aware of their conversation. {{icon|fnvowb|link=(add-on) (Alte-Welt-Blues)}}.
    * 55 Speech to get a human flesh alternative from [[Philippe]] in Beyond the Beef.
    * 55 Speech to get a human flesh alternative from [[Philippe]] in Jenseits des Fleisches.
    * 55 Speech to lie to [[Raquel]] about clearing out the ants in Ant Misbehavin'.
    * 55 Speech to lie to [[Raquel]] about clearing out the ants in ...tanzen die Ameisen auf dem Tisch.
    * 60 Speech to convince [[Keith (Fallout: New Vegas)|Keith]] to show you how he's cheating at [[Caravan (game)|Caravan]].
    * 60 Speech to convince [[Keith (Fallout: New Vegas)|Keith]] to show you how he's cheating at [[Caravan (game)|Caravan]].
    * 60 Speech to convince [[Pacer]] to let you see the King for free.
    * 60 Speech to convince [[Pacer]] to let you see the King for free.
    * 60 Speech to convince [[Stone (Fallout: New Vegas)|Private Stone]] to turn himself in during the [[Medical Mystery]] quest.
    * 60 Speech to convince [[Stone (Fallout: New Vegas)|Private Stone]] to turn himself in during the [[Wunder der Medizin]] quest.
    * 60 Speech to convince [[Benny]] to head immediately to [[The Tops presidential suite]] without his bodyguards.
    * 60 Speech to convince [[Benny]] to head immediately to [[The Tops presidential suite]] without his bodyguards.
    * 60 Speech to lie and convince [[Kyle Edwards|Private Edwards]] to leave the Camp searchlight house he is holding out in by saying that all the radscorpions are gone.
    * 60 Speech to lie and convince [[Kyle Edwards|Private Edwards]] to leave the Camp searchlight house he is holding out in by saying that all the radscorpions are gone.
    * 60 Speech to gain [[Jack (Great Khans)|Jack]]'s trust in Oh My Papa.
    * 60 Speech to gain [[Jack (Great Khans)|Jack]]'s trust in O mein Papa.
    * 62 Speech to convince [[Mortimer]] to choose the cannibal side in Beyond the Beef.
    * 62 Speech to convince [[Mortimer]] to choose the cannibal side in Jenseits des Fleisches.
    * 64 Speech to convince all [[Fiends]] inside of [[Vault 3]] that you are a Great Khan carrier so they will not attack you.
    * 64 Speech to convince all [[Fiends]] inside of [[Vault 3]] that you are a Great Khan carrier so they will not attack you.
    * 65 Speech to convince the gambler to a weapons check while guarding the front of the [[Silver Rush]] during [[Birds of a Feather]].
    * 65 Speech to convince the gambler to a weapons check while guarding the front of the [[Silver Rush]] during [[Gleich und Gleich]].
    * 65 Speech to convince [[Norton]] outside of Jacobstown to leave the mutants alone in the quest [[Unfriendly Persuasion]].
    * 65 Speech to convince [[Norton]] outside of Jacobstown to leave the mutants alone in the quest [[Unfreundliches Zureden]].
    * 65 Speech or 45 Medicine to convince Caesar to let you operate him in "Et Tumor, Brute?"
    * 65 Speech or 45 Medicine to convince Caesar to let you operate him in "Et Tumor, Brute?"
    * 65 Speech to ask [[Dog/God]] "Why did you put emphasis on the word "Master" before?" after freeing him from the jail. ''[[Dead Money]]''
    * 65 Speech to ask [[Dog/God]] "Why did you put emphasis on the word "Master" before?" after freeing him from the jail. ''[[Dead Money]]''
    * 65 Speech to convince Carlyle St. Clair III to go to the [[Ultra-Luxe]] in Beyond the Beef.
    * 65 Speech to convince Carlyle St. Clair III to go to the [[Ultra-Luxe]] in Jenseits des Fleisches.
    * 66 Speech to convince Jack in the [[Red Rock Drug Lab]] to make medicinal chems.
    * 66 Speech to convince Jack in the [[Red Rock Drug Lab]] to make medicinal chems.
    * 70 Speech to make Troike plant the thermite in the [[Gomorrah]] himself in [[How Little We Know]], giving you bad Karma.
    * 70 Speech to make Troike plant the thermite in the [[Gomorrah]] himself in [[Schweigen ist Gold]], giving you bad Karma.
    * 75 Speech to make [[Dog and God|Dog]] or God take over in the ''Dead Money'' DLC quest [[Put the Beast Down]].
    * 75 Speech to make [[Dog and God|Dog]] or God take over in the ''Dead Money'' DLC quest [[Die Bestie erledigen]].
    * 75 Speech to convince the Strange Man during the Birds of a Feather quest to pay you for running chems.
    * 75 Speech to convince the Strange Man during the Gleich und Gleich quest to pay you for running chems.
    * 75 Speech or the [[Confirmed Bachelor]] [[perk]] to convince [[Arcade Gannon]] to be your [[companion]].
    * 75 Speech or the [[Confirmed Bachelor]] [[perk]] to convince [[Arcade Gannon]] to be your [[companion]].
    * 75 Speech to convince [[Alice McLafferty]] to give Janet her wages.
    * 75 Speech to convince [[Alice McLafferty]] to give Janet her wages.
    * 75 Speech to cause Tabitha to order the nightkin under her command to attack the super mutants at [[Black Mountain]] when activating a radio during Crazy, Crazy, Crazy.
    * 75 Speech to cause Tabitha to order the nightkin under her command to attack the super mutants at [[Black Mountain]] when activating a radio during Irre, irre, irre.
    * 80 Speech to convince [[Keene]] for not taking the [[Stealth Boy (Fallout: New Vegas)|Stealth Boy Mk2]] in the quest [[Guess Who I Saw Today]].
    * 80 Speech to convince [[Keene]] for not taking the [[Stealth Boy (Fallout: New Vegas)|Stealth Boy Mk2]] in the quest [[Nachtpirscher, ick hör dir trapsen]].
    * 80 Speech to convince [[Isaac (Gun Runners)|Isaac]] that the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] can use refurbished weapons while [[Dealing with Contreras]].
    * 80 Speech to convince [[Isaac (Gun Runners)|Isaac]] that the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] can use refurbished weapons while [[Dealing with Contreras]].
    * 80 Speech to convince [[Orion Moreno]] to stay with the Remnants and fight for the NCR during the quest [[For Auld Lang Syne]].
    * 80 Speech to convince [[Orion Moreno]] to stay with the Remnants and fight for the NCR during the quest [[Für Auld Lang Syne]].
    * 80 Speech or good [[Karma]] to convince [[Lanius|Legate Lanius]] to fight you one-on-one.
    * 80 Speech or good [[Karma]] to convince [[Lanius|Legate Lanius]] to fight you one-on-one.
    * 80 Speech in order to convince [[Hector]] to tell you what he knows about Corporal White during the quest [[The White Wash]].
    * 80 Speech in order to convince [[Hector]] to tell you what he knows about Corporal White during the quest [[Die Weiße Wäsche]].
    * 80 Speech to convince [[Cachino]] to take care of Big Sal and [[Nero]] in How Little We Know.
    * 80 Speech to convince [[Cachino]] to take care of Big Sal and [[Nero]] in Schweigen ist Gold.
    * 80 Speech to lie to Troike about telling the [[New California Republic|NCR]] of his dealing in the [[Gomorrah]] in How Little We Know, giving you bad Karma.
    * 80 Speech to lie to Troike about telling the [[New California Republic|NCR]] of his dealing in the [[Gomorrah]] in Schweigen ist Gold, giving you bad Karma.
    * 80 to convince Big Sal that Nero was plotting against him in How Little We Know.
    * 80 to convince Big Sal that Nero was plotting against him in Schweigen ist Gold.
    * 85 Speech to avoid combat at the conclusion of [[Bye Bye Love]] by convincing your pursuers that [[Joana]]'s escape is part of a secret deal between [[Carlitos Wayne|Carlitos]] and the [[Omertas]].
    * 85 Speech to avoid combat at the conclusion of [[Bye Bye Love]] by convincing your pursuers that [[Joana]]'s escape is part of a secret deal between [[Carlitos Wayne|Carlitos]] and the [[Omertas]].
    * 85 Speech to say Dog/God "You want to protect Dog..." after freeing him from the jail. ''Dead Money''
    * 85 Speech to say Dog/God "You want to protect Dog..." after freeing him from the jail. ''Dead Money''
    * 85 Speech to convince Dog/God to merge personalities in the ''Dead Money'' DLC quest Put the Beast Down.
    * 85 Speech to convince Dog/God to merge personalities in the ''Dead Money'' DLC quest Die Bestie erledigen.
    * 90 Speech to convince [[Joshua Graham]] not to kill [[Salz-in-der-Wunde]] during the end of [[Crush the White Legs]].
    * 90 Speech to convince [[Joshua Graham]] not to kill [[Salz-in-der-Wunde]] during the end of [[Vernichten Sie die Weißbeine]].
    * 95 Speech to talk your way out of combat after bringing back the objective in [[I Could Make You Care]] and then leaving the [[Stählerne Bruderschaft]] base.
    * 95 Speech to talk your way out of combat after bringing back the objective in [[Alle Menschen werden Brüder]] and then leaving the [[Stählerne Bruderschaft]] base.
    * 100 Speech to convince [[Lee Oliver]] to leave [[Hoover Dam]] without fighting you during the quest [[Veni, Vidi, Vici]].
    * 100 Speech to convince [[Lee Oliver]] to leave [[Hoover Dam]] without fighting you during the quest [[Veni, Vidi, Vici]].
    * 100 Speech to convince [[Legate Lanius]] to leave Hoover Dam without fighting you.
    * 100 Speech to convince [[Legate Lanius]] to leave Hoover Dam without fighting you.
    Zeile 856: Zeile 856:
    * [[Party Time Mentats]] (+2-10 depending on current Charisma, a perfect Charisma of 10 will see no benefit, can be stacked with [[Mentats (Fallout: New Vegas)|Mentats]])
    * [[Party Time Mentats]] (+2-10 depending on current Charisma, a perfect Charisma of 10 will see no benefit, can be stacked with [[Mentats (Fallout: New Vegas)|Mentats]])
    * [[Absinthe]]/[[Beer]]/[[Irradiated beer]]/[[Jake Juice]]/[[Scotch (Fallout: New Vegas)|Scotch]]/[[Verstrahlter Scotch]]/[[Vodka (Fallout: New Vegas)|Vodka]]/[[Whiskey (Fallout: New Vegas)|Whiskey]]/[[Irradiated whiskey]]/[[Wine (Fallout: New Vegas)|Wine]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
    * [[Absinthe]]/[[Beer]]/[[Irradiated beer]]/[[Jake Juice]]/[[Scotch (Fallout: New Vegas)|Scotch]]/[[Verstrahlter Scotch]]/[[Vodka (Fallout: New Vegas)|Vodka]]/[[Whiskey (Fallout: New Vegas)|Whiskey]]/[[Irradiated whiskey]]/[[Wine (Fallout: New Vegas)|Wine]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
    * Eating an NPC after the perk [[Meat of Champions]] is acquired using the [[Cannibal]] perk (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit; potentially +3 if current [[Luck]] is even and not 10.)
    * Eating an NPC after the perk [[Fleisch der Champions]] is acquired using the [[Cannibal]] perk (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit; potentially +3 if current [[Luck]] is even and not 10.)
    * [[Sexy sleepwear (Fallout: New Vegas)|Sexy sleepwear]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
    * [[Sexy sleepwear (Fallout: New Vegas)|Sexy sleepwear]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
    * [[T-51b power armor (Fallout: New Vegas)|T-51b power armor helmet]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
    * [[T-51b power armor (Fallout: New Vegas)|T-51b power armor helmet]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
    Zeile 889: Zeile 889:
    [[Kategorie:Fallout 3: Fertigkeiten]]
    [[Kategorie:Fallout 3: Fertigkeiten]]
    [[Kategorie:Fallout: New Vegas: Fertigkeiten]]
    [[Kategorie:Fallout: New Vegas: Fertigkeiten]]
    [[Kategorie:Fallout Tactics: Geschnittener Inhalt]]
    [[Kategorie:Fallout Tactics: Verworfene Inhalte]]


    [[en:Speech]]
    [[en:Speech]]

    Version vom 2. Juli 2024, 21:21 Uhr

    -->]]

    Sprache ist eine Fertigkeit in  Fallout, Fallout 2, Fallout 3 und Fallout: New Vegas Fallout: New Vegas. In

    wurde sie in die beiden Fertigkeiten Überzeugung und Täuschung aufgeteilt. Die Sprach-Fertigkeit kam auch in Fallout Tactics zum Vorschein, wurde jedoch aus dem fertigen Spiel entfernt.
    

    Die Sprach-Fertigkeit ist in den Spielen der Fallout-Reihe ein häufig verwendetes Handlungselement, um am Ende den finalen "Boss" davon zu überzeugen, ohne Kampf zu gehen, zum Beispiel bei Augustus Autumn und Legat Lanius oder Selbstmord zu begehen, wie bei dem Meister oder General Jingwei.

    Fallout und Fallout 2

    Initial level=25+(2×Charisma)

    Beispiel: Ein Charisma-Startwert von 5 .

    25+(2×5)=35%

    Die Sprachfertigkeit war im ersten Entwurf von Fallout Tactics vorhanden, wurde aber schließlich weggelassen.

    Fallout 3

    Initial level=2+(2×Charisma)+Luck2

    Beispiel: Startwerte von Charisma und Glück von 5.

    2+(2×5)+52=15
    "Let words be your weapon."

    Während Dialogen mit Charakteren besteht die Möglichkeit, eine Sprach-Herausforderung angeboten zu bekommen. Eine Sprach-Herausforderung ist eine Antwortmöglichkiet, der die Zeichenkombination "[Sprache XXX%]" voransteht, wobei "XXX" die Erfolgschance in Prozent darstellt (zum Beispiel [Sprache 25%]). Sprach-Herausforderungen bieten zusätzliche Dialogmöglichkeiten im Gespräch mit Charakteren; beispielsweise kann man sie dazu bringen, Informationen preiszugeben, die sie ansonsten für sich behalten würden, oder größere Summen an Kronkorken für eine Aufgabe zu zahlen. Nicht jede Sprach-Herausforderung wird die gleiche Erfolgschance aufweisen, denn manche Charaktere sind schwerer zu überzeugen als andere. Scheitert eine Sprach-Herausforderung, kann sie nicht wiederholt werden.

    Die prozentuale Erfolgschance wird durch verschiedene Faktoren bestimmt. Der primäre Faktor ist hierbei die Sprach-Fähigkeit - je höher sie ist, desto größer sind die Erfolgschancen. Charisma selbst hat ebenfalls Einfluss auf die prozentuale Erfolgschance.Ein Charakter mit einem Charisma-Wert von 1 und einem Sprach-Wert von 100 wird weniger effektiv sein als ein Charakter mit einem Charisma-Wert von 10 und einem gleich hohen Sprach-Wert. Eine gezogene Waffe wird einen geringfügigen Einfluss auf die Erfolgschance haben. Sollte man eine Sprach-Herausforderung gegenüber einem Charakter schließlich bestehen, so werden spätere Sprach-Herausforderungen dieses Charakters leichter zu bestehen sein, soweit anwendbar.

    Gewisse Sprach-Herausforderungen sind nicht von der eigenen Sprach-Fähigkeit abhängig, sondern von anderen Faktoren: Dies können beispielsweise die eigenen S.P.E.C.I.A.L.-Werte, gewisse Fähigkeiten (Lady Killer / Black Widow, Kind im Herzen, etc.)  oder das eigene Karma sein. In diesem Falle wird "[Sprache]" durch den für die Sprach-Herausforderung relevanten Wert ersetzt ([Stärke], [Karma], [Belasbarkeit] etc.). Solche Abgleiche werden gelegentlich normalen Sprach-Herausforderungen übergeordnet sein - es muss beachtet werden, dass diese, anders als normale Sprach-Herausforderungen, automatisch erfolgreich sein werden, wenn man die Anforderungen erfüllt. Karma stellt hierbei eine Ausnahme dar, da das Gut- bzw. Böse-Sein die Antwort beeinflussen wird.

    Sprache Erfolgschance

    Die präzise Erfolgschance scheint sich aus dem Charisma-Bonus multipliziert mit der Sprach-Fertigkeit / -Schwierigkeit zusammenzusetzen, wobei "Sprach-Schwierigkeit" vom jeweiligen Sprach-Check abhängt und nicht von der Schwierigkeit des Spiels. Folglich wird die Verdopplung der eigenen Sprach-Fähigkeit die eigenen Erfolgschancen innerhalb eines Dialoges ebenfalls verdoppeln; der Charisma-Wert hingegen gibt einen nicht-linearen Bonus, wie er in der folgenden Tabelle dargestellt ist:

    Charisma Multiplikator
    1 100%
    2 106%
    3 114%
    4 123%
    5 133%
    6 145%
    7 158%
    8 173%
    9 189%
    10 206%

    Sprach-Herausforderung

    Schwierigkeit

    Erfahrungspunkte als

    Belohnung

    Sehr Einfach 5
    Einfach 10
    Mittel 20
    Hart 30
    Sehr Hart 50

    Als Beispiel-Schwierigkeiten seien hier einige frühe "Speech Checks" genannt:                                                                                        - 215, um Lucas Simms zu überzeugen, die Belohnung zu erhöhen;                                                                                                        - 147, um Gob zu überzeugen, Informationen herauszugeben;                                                                                           - 111, um Jericho zu überzeugen, mit dir zu reden.                                                    

    Somit hat ein Charakter mit 5 Charisma und 50 Sprache ein Grundkönnen von 66 - daher hat er jeweils eine 31% / 45% / 60%-ige Chance innerhalb dieser Herausforderungen. Eine gezogene Waffe erhöht die Schwierigkeit um einen Prozentwert von um 10% - mit einer gezogenen Waffe würde die Chance also jeweils 28% / 41% / 54% betragen.

    Lucas Simms ist tatsächlich ein ziemlich harter Brocken; wenige "Speech Checks" sind härter als um 170. Der härteste "Speech Check" des Spiels ist der des AntAgonizer oder Mechanist mit einem Wert um 457.

    Sprachherausforderungen

    Place (or closest map marker) Location in place Person Point in conversation
    Various (See Zufällige Begegnungen (Fallout 3)) Mel Convince Mel to leave you alone OR convince him to take 5 caps and leave you alone
    Various (See Zufällige Begegnungen (Fallout 3)) Ghoul wastelanders/slaves with refrigerator of Aufbereitetes Wasser Convince survivors to split their water with you
    Various (See Zufällige Begegnungen (Fallout 3)) Scavenger offering Nuka-Cola Quantum for 100 caps Convince the scavenger to sell the Nuka-Cola Quantum for 50 caps (note: has been spotted near Girdershade and also in the northwest region, south Fort Constantine)
    Vault 101 Outside of classroom before taking G.O.A.T. Butch DeLoria Convince the Tunnelschlangen to leave Amata alone
    Vault 101 During escape in hallway close to Butch's apartment Butch DeLoria Convince Butch DeLoria to run from the radroaches OR to return to the apartment and fight them himself (two different choices)
    Vault 101 During Ärger an der Heimatfront sidequest Overseer Convince Aufseher to step down
    Springvale Silver's Ranch Silver Convincing Silver to pay you 400 caps
    Megaton The Clinic Doc Church Learn about Leo's Drug Habit
    Megaton The Clinic Doc Church Ask about locating a Lipoplasticator or Micro Dermal Graftilizer. Note: Must activate Replicated Man quest first.

    Megaton

    Craterside-Lagerraum Moira Brown Lie to Moira about scouting the Super-Duper Mart (Quest:Ödland-Überlebenshandbuch)
    Megaton Craterside-Lagerraum Moira Brown Convince Moira that writing the Ödland-Überlebenshandbuch is a bad idea. This will end the quest and give you the Dream Crusher perk.
    Megaton Craterside-Lagerraum Moira Brown Find any frag mine then lie to Moira about Minefield .
    Megaton Craterside-Lagerraum Moira Brown Lie to Moira about the mole rat repellant (Quest:Ödland-Überlebenshandbuch)
    Megaton Craterside-Lagerraum Moira Brown Ask her if she has info on the android. (Quest:Der vervielfältigte Mensch)
    Megaton Moriarty's Saloon Colin Moriarty Convincing Colin Moriarty to speak about dad
    Megaton Moriarty's Saloon or anywhere else you can find him Jericho Convincing Jericho to tell you what he knows about the Wasteland
    Megaton Moriarty's Saloon Mister Burke Convince Mister Burke to pay you 1000 caps for destroying the town
    Megaton anywhere you find him Lucas Simms Convince Lucas Simms to pay you 500 caps for disarming the bomb
    Megaton Moriarty's Saloon Gob Convince Gob to talk about your father
    Megaton Moriarty's Saloon Nova Convince Nova to tell you Moriarty's password
    Megaton The Brass Lantern, Wasseraufbereitungsanlage Leo Stahl Confront Leo Stahl about his drug problem
    Grayditch Outskirts of Grayditch Bryan Wilks Convince Bryan Wilks that everything will be fine
    Grayditch Outskirts of Grayditch Bryan Wilks Convince Bryan Wilks to give you the Grayditch Müllcontainer-Schlüssel
    Marigold Station Doctor Lesko's lab Doctor Lesko Convincing him to give his reward after killing the Marigold-Ameisenkönigin
    Marigold Station Maintenance Room Lug-Nut Convince Lug-Nut to leave you with your naughty nightwear
    Station Northwest Seneca Home of Murphy and Barrett Murphy Convince Murphy to pay you 30 caps for Zuckerbomben instead of 15
    Metrostation Meresti Home of Familie Robert Convince Robert that you are ok
    Metrostation Meresti Home of Familie Vance Convince Vance that you don't need further explanation
    Metrostation Meresti Home of Familie Vance Convince Vance to give you the access code to speak to Ian West
    Various (See Zufällige Begegnungen (Fallout 3)) Escaped Slaves/Wasteland Settlers Convince Escaped Slaves/Wasteland Settlers to share half the water they found
    Metrostation Meresti Home of Familie Justin Convince Justin to give you the access code to speak to Ian West
    Metrostation Meresti Home of Familie Ian West Convince Ian West to go home
    Metrostation Meresti Home of Familie Vance Convince Vance to leave alone (Arefu)
    Canterbury Commons Main street Uncle Roe Convince Uncle Roe to pay you 200 more caps for stopping the feud between Ameisterin and the Mechanist
    Canterbury Commons Schlupfwinkel der Ameisterin Ameisterin Convince Ameisterin to abandon her life as a super-villain
    Canterbury Commons Robot Repair Center Mechanist Convince the Mechanist to abandon his life as a super-hero
    Dukovs Wohnung Inside Dukov Ask for Dukov's special key for Mister Crowley during the quest Schieß auf den Kopf
    Dukovs Wohnung Inside Dukov

    Ask where Fort Constantine is after asking where Mister Crowley died (Part of Schieß auf den Kopf)

    Dukovs Wohnung Inside Cherry Convince her to follow you to Rivet City
    Paradise Falls Main entrance Grouse Everyone has a price...
    Paradise Falls Eulogy's Pad Eulogy Jones Convince him to sell the child slaves for 1200 caps instead of 2000 caps.
    Paradise Falls In front of Eulogy's Pad Forty Convince him he's being paid too little during the quest Rettung aus dem Paradies
    Paradise Falls Inside the child slave house Squirrel Convince him and Sammy to leave without Penny
    Paradise Falls Inside the child slave house Penny Convince her to leave without Rory Maclaren(Note: This speech challenge is unavailable if you already convinced Squirrel and Sammy to leave without her)
    Arefu Guarding the entrance Evan King Asking why he is so scared
    Big Town Walking around or in a building Red Ask for 200 more caps (results in negative Karma)
    Big Town Walking around or in a building Red Ask about Lipoplasticator. (note: Part of quest Der vervielfältigte Mensch... also available from Dr. Preston in Rivet City)
    Big Town Walking around or in a building Pappy You came here with Bittercup. After speaking with Bittercup.
    Big Town The Clinic Timebomb "It wasn't free" After saving him.
    Underworld The Chop Shop Doctor Barrows Asking about Mister Crowley
    Underworld The Chop Shop Doctor Barrows Asking Doctor Barrows to wake Reilly
    Underworld The Chop Shop Doctor Barrows Convince Doctor Barrows to reveal information related to Der vervielfältigte Mensch without paying.
    Underworld Walking around main concourse Patchwork Convincing Patchwork to speak about Mister Crowley
    Underworld Walking around main concourse Quinn Convincing Quinn to speak about Mister Crowley

    Underworld

    The Ninth Circle Ahzrukhal Convincing Ahzrukhal to speak about Mister Crowley
    Underworld Walking around main concourse Winthrop Asking Winthrop for information about Der vervielfältigte Mensch
    Underworld Walking around main concourse Winthrop Asking Winthrop for information about Mister Crowley
    Underworld Carol's Place (Across from The Ninth Circle) Carol Asking Carol for information about Mister Crowley
    Underworld Carol's Place (Across from The Ninth Circle) Mister Crowley Convince Crowley you killed Ted Strayer (if you did not) during Schieß auf den Kopf
    Underworld Carol's Place (Across from The Ninth Circle) Mister Crowley Convince Crowley you killed Dukov (if you did not) during Schieß auf den Kopf
    Underworld Carol's Place (Across from The Ninth Circle) Mister Crowley Convince Crowley you killed Dave (if you did not) during Schieß auf den Kopf
    Underworld Carol's Place (Across from The Ninth Circle) Mister Crowley Ask Crowley for directions to Fort Constantine after giving him the last key in Schieß auf den Kopf
    Plaza des GNR-Gebäudes Galaxy News Radio Three Dog Convince Three Dog to tell you about Dad without first helping him
    Tenpenny Tower Front Gate Intercom Chief Gustavo Tell him you have an offer for Mr. Tenpenny and convince him to let you in for free.
    Tenpenny Tower Inside Tenpenny Tower Chief Gustavo Convince Gustavo that clearing out the ghouls is worth more than 500 caps.
    Tenpenny Tower Inside Tenpenny Tower Mr. & Mrs. Wellington Convince Tenpenny to let the ghouls move in, Tenpenny Tower.
    Tenpenny Tower Inside Tenpenny Tower Mr. Ling Convince Tenpenny to let the ghouls move in, Tenpenny Tower.
    Tenpenny Tower Inside Tenpenny Tower Ms. Montenegro Convince Tenpenny to let the ghouls move in, Tenpenny Tower.
    Tenpenny Tower Inside Tenpenny Tower Ms. Lancaster Convince Tenpenny to let the ghouls move in, Tenpenny Tower.
    Tenpenny Tower Inside Tenpenny Tower Security guard The security guard on top of the Tenpenny Tower before the door to Mr. Tenpenny.
    Oasis Inside Oasis Tree Father Birch Ask who is requesting to see you.
    Oasis Inside Oasis Branchtender Linden Ask how he came to be at Oasis.
    Oasis Inside Oasis Sapling Yew Ask what Harold is afraid of.
    Ranger-Gelände Inside the compound Reilly Offer to assist with collecting mapping data after completing Reillys Rangers.
    Republik Dave Capitol Building Dave Tell him you are an ambassador from the wastelands
    Republik Dave Capitol Building Dave Ask for the key for Mr. Crowley during "Schieß auf den Kopf" (quest)
    Republik Dave Republic of Dave Bob Talk Bob into running for Präsident
    Republik Dave Republic of Dave Rosie Talk Rosie into running for Präsident
    Republik Dave Republic of Dave Shawna Convince Shawna that you have "Dave Relics" for the museum (she'll buy anything you want to sell if successful)
    Rivet City science lab (Rivet City) Madison Li Convince Dr. Li to help you (gives you five stimpaks)
    Rivet City In Rivet City Ted Strayer Ask for the key for Mister Crowley during "Schieß auf den Kopf" (quest)
    Rivet City In Rivet City James Hargrave Convince him to run away from home (Note: Results in Karma loss, part of unmarked quest The Runaways)
    Rivet City Bridge tower Private Jones Convince Private Jones of an incident on the Flight Deck (gets him out of the room, possibly to raid armory)
    Rivet City Weatherly Hotel Vera Weatherly Ask her about rumors (Note: Can be done at least three times. Possibly automatic chance for success on each.)
    Rivet City Marketplace (Rivet City) Bannon Ask about the history of (Note: Possibly automatic chance for success) (Rivet City)
    Rivet City Top of Bridge Tower Mister Lopez Convince him to not commit suicide by jumping off the tower
    Rivet City Capitol Preservation Society Abraham Washington Ask him how he knows so much about the Declaration of Independence
    Agathas Haus Agathas Haus Agatha Convince Agatha that finding the Soil Stradivarius is worth a reward
    Nationalarchiv National Archives Strongroom Button Gwinnett Convince him that you are Thomas Jefferson there to retrieve the Declaration of Independence
    Girdershade Outside Sierra Petrovita's shack Ronald Laren Convince Ronald to pay extra caps for the naughty nightwear (note: unmarked quest Grady's Package)
    Girdershade Outside Sierra Petrovita's shack Ronald Laren After accepting Der Nuka Cola-Wettbewerb from Sierra, convince Ronald Laren to pay double for the Nuka-Cola Quantum
    Girdershade Inside Sierra Petrovita 's shack Sierra Petrovita Convince Sierra to give you Der Nuka Cola-Wettbewerb without taking her tour.
    Girdershade Inside Sierra Petrovita 's shack Sierra Petrovita Convince Sierra to tell you the secret prize for completing Der Nuka Cola-Wettbewerb before accepting it.
    Nuka Cola-Werk Factory Floor Milo, shipping foreman Convince Milo you are a factory employee
    Red Racer-Fabrik Outside front door Goalie Ledoux Convince Goalie Ledoux to pay you 400 caps for the Nuka-Cola Clear formula (only during Der Nuka Cola-Wettbewerb)
    Tranquility Lane Neusbaum Residence or Lemonade stand outside Timmy Neusbaum Convince Timmy that his parents are getting a divorce, thus making him cry for Betty
    Tranquility Lane Rockwell Residence Janet Rockwell Convince Mrs. Rockwell that her husband is cheating. This will break up their marriage for Betty
    Little Lamplight Front Gate area Mayor MacCready Convince the Mayor to let you into Little Lamplight for the first time
    Little Lamplight roaming Mayor MacCready After speaking to Eclair or Lucy about possible cave fungus trade, convince the Mayor (via threats) to give you his own supply (note: negative Karma, MacCready also warns not to expect any more 'good will' from Little Lamplight, unconfirmed what this entails.)
    Little Lamplight Front Gate area Knock Knock Convince Knock Knock that her joke was funny (Note: can do this challenge over and over again)
    Little Lamplight Murder Pass Gate area or roaming Sammy After Princess refuses to tell you how she got her nickname, convince Sammy to reveal the details. (note: Sammy is one of the children rescued from Paradise Falls in Rettung aus dem Paradies)
    Little Lamplight Front Gate Sticky After accepting to escort him to Big Town get Sticky to shut up.
    Raven Rock Area 3B-right outside your cell Enclave officer Convince the guard that Präsident Eden allowed you to leave your cell
    Raven Rock Area 1A Präsident Eden Convince him to destroy himself
    Zitadelle Citadel laboratory Ritter Captain Gallows Ask him his real name
    Zitadelle Citadel laboratory Ritter Captain Dusk Insult her and then speak to her again to make up for it
    Jefferson Memorial Rotunda Colonel Autumn Convince him to give up (You will encounter this speech check regardless of whether or not you destroyed Raven Rock.)
    Jefferson Memorial Rotunda Colonel Autumn Convince him to walk away
    Jefferson Memorial Taft Tunnel Dr. Madison Li Convince her to give Garza Buffout instead of stimpaks
    Jefferson Memorial Taft Tunnel Dr. Madison Li Convince her that Garza should be left behind
    Außenposten der Ausgestoßenen Stairs Defender Morrill Convince him that you're an Outcast and outrank him (Only works while wearing Outcast power armor)
    Operation: Anchorage Operation: Anchorage Simulation General Jingwei Convince General Jingwei to surrender.
    Operation: Anchorage Operation: Anchorage Simulation Quartermaster Along with your requested gear you will also receive a scoped Gauss rifle
    The Pitt The Mill Brand Ask what he wants.
    The Pitt Train tunnel Ramsey Convince him that you are the guy from The Pitt.
    Broken Steel Underworld Griffon Convince him that you won't tell anything, if he cuts the share 50/50.
    Broken Steel Holy Light Monastery Mother Curie III Convince her that she should stop with the holy water.
    Mothership Zeta Mothership Zeta Cryo lab Elliott Tercorien Convince him to leave without waking up other members of his squad.
    Point Lookout Point Lookout Herzog Mine Kenny Convince him to let you stay.

    Strategie

    In addition to counting towards the Silver-Tongued Devil achievement, successful Speech Challenges in Fallout 3 can yield the player any number of benefits though experience is always rewarded for a successful Speech check and is influenced by Well Rested status and the Swift Learner perk. Other rewards may include: a significant increase in caps for completing quests, keys or passwords, Karma, additional items, or even the chance to peacefully resolve some quests without the need for violence.

    Unlike Barter (which will affect a great many transactions in the game), Speech skill will only affect specific dialogue options for the non-player character's that present speech challenges in the game. Putting a large number of skill points into Speech, or selecting it as a Tag Skill assures that your character will be very, very adept with a fairly uncommon occurrence in the game mechanics.

    With Speech challenges, you only have one chance. Since even a high Speech skill will not guarantee success on harder speech challenges (it will guarantee it on easier challenges, however, as long as 100% is displayed), if you're serious about succeeding in a Speech challenge, you're probably going to be careful enough to save the game before rolling the dice anyway. Using this strategy, a higher Speech skill will only increase your probability of success, which translates to fewer game reloads until you succeed. Considering this, spending ten points to increase from a Speech of 30 to a Speech of 40 is likely to be completely unnoticeable in actual practice.

    It is not difficult to save the game right before initiating dialogue with most non-player characters in the game. In circumstances where a non-player character will initiate conversations with you that can include speech challenges (such as Bryan Wilks, Lug-Nut, or Goalie Ledoux), these non-player characters will only appear under predictable circumstances (nearing Grayditch, obtaining the naughty nightwear, or arriving at the Red Racer factory); thus, saving the game just before encountering these non-player characters will allow you to use the same strategy listed above. For non-player characters who can present multiple Speech Challenges—such as Bryan Wilks or Vance—it is possible to choose the option to stop speaking to them after succeeding in the first Speech Challenge, save the game, and then talk to them again to attempt the second Speech Challenge.

    Wege um Sprache zu verbessern

    Permanent
    Temporär

    Info: Only items adding +5 or more are included.

    Fallout: New Vegas

    Initial level=2+(2×Charisma)+Luck2

    Example: A starting Charisma of 5 and Luck of 5.

    2+(2×5)+52=15

    Speech no longer has a '%' chance of working as in  Fallout 3. It now works 100% of the time if you have the right Speech skill, which makes it impossible to save and load to bypass speech challenges. A Speech challenge beyond the player's ability will usually have one dialogue option, and another when it is within the player's ability. Speech is an extremely useful skill in New Vegas, since it can frequently allow the player to avoid fights or accomplish quests more easily.

    Sprache in Quests und während der Erkundung

    Wege um Sprache zu verbessern

    Permanent
    Temporär

    Sprache-basierende Extras

    Extra Anforderung Stufe
    Terrifying Presence 70 8

    es:Conversación pl:Retoryka ru:Красноречие zh:口才