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| Zeile 952: | Zeile 952: | ||
| 55 | | 55 | ||
| {{ID|0000080A}} | | {{ID|0000080A}} | ||
|- class="va-table-highlight" style=" | |- class="va-table-highlight" style="background:#D6DBC1;" | ||
| [[File:32snub_v2.png|40px|link=Wild Bill's sidearm]] | | [[File:32snub_v2.png|40px|link=Wild Bill's sidearm]] | ||
| [[Seitenwaffe von Wild Bill]] {{icon|FO3TP|link=The Pitt (add-on)}} | | [[Seitenwaffe von Wild Bill]] {{icon|FO3TP|link=The Pitt (add-on)}} | ||
| Zeile 988: | Zeile 988: | ||
| 75 | | 75 | ||
| {{ID|0000434F}} | | {{ID|0000434F}} | ||
|- class="va-table-highlight" style=" | |- class="va-table-highlight" style="background:#D6DBC1;" | ||
| [[File:10mm pistol (Gamebryo).png|40px|link=Colonel Autumn's 10mm pistol]] | | [[File:10mm pistol (Gamebryo).png|40px|link=Colonel Autumn's 10mm pistol]] | ||
| [[Col. Autumns 10-mm-Pistole]] | | [[Col. Autumns 10-mm-Pistole]] | ||
| Zeile 1.042: | Zeile 1.042: | ||
| 95 | | 95 | ||
| {{ID|00004325}} | | {{ID|00004325}} | ||
|- class="va-table-highlight" style=" | |- class="va-table-highlight" style="background:#D6DBC1;" | ||
| [[File:ChinesePistolv2.png|40px|link=Zhu-Rong v418 Chinese pistol]] | | [[File:ChinesePistolv2.png|40px|link=Zhu-Rong v418 Chinese pistol]] | ||
| [[Zhu-Rong v418 Chinesische Pistole]] | | [[Zhu-Rong v418 Chinesische Pistole]] | ||
| Zeile 1.096: | Zeile 1.096: | ||
| 75 | | 75 | ||
| {{ID|0000434D}} | | {{ID|0000434D}} | ||
|- class="va-table-highlight" style=" | |- class="va-table-highlight" style="background:#D6DBC1;" | ||
| [[File:.44_magnum_revolver_with_scope.png|40px|link=Blackhawk]] | | [[File:.44_magnum_revolver_with_scope.png|40px|link=Blackhawk]] | ||
| [[Blackhawk]]² | | [[Blackhawk]]² | ||
| Zeile 1.114: | Zeile 1.114: | ||
| 125 | | 125 | ||
| {{ID|000303A2}} | | {{ID|000303A2}} | ||
|- class="va-table-highlight" style=" | |- class="va-table-highlight" style="background:#D6DBC1;" | ||
| [[File:.44_magnum_revolver_with_scope.png|40px|link=Callahan's magnum]] | | [[File:.44_magnum_revolver_with_scope.png|40px|link=Callahan's magnum]] | ||
| [[Callahan's Magnum]]² {{icon|FO3BS|link=Broken Steel}} | | [[Callahan's Magnum]]² {{icon|FO3BS|link=Broken Steel}} | ||
| Zeile 1.132: | Zeile 1.132: | ||
| 188 | | 188 | ||
| {{DLC ID|00b806}} | | {{DLC ID|00b806}} | ||
|- class="va-table-highlight" style=" | |- class="va-table-highlight" style="background:#D6DBC1;" | ||
| [[File:.44_magnum_revolver_(Fallout_3).png|40px|link=Paulson's revolver]] | | [[File:.44_magnum_revolver_(Fallout_3).png|40px|link=Paulson's revolver]] | ||
| [[Revolver von Paulson]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}} | | [[Revolver von Paulson]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}} | ||
| Zeile 1.162: | Zeile 1.162: | ||
{| class="va-table va-table-center sortable va-table-full" | {| class="va-table va-table-center sortable va-table-full" | ||
! | ! | ||
! {{icon|rifle|60px|tooltip=Rifle name}} | ! {{icon|rifle|60px|tooltip=Rifle name}} | ||
! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/> | ! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br /> | ||
! {{icon|dps|x18px|tooltip=Damage per second}}<br/> | ! {{icon|dps|x18px|tooltip=Damage per second}}<br /> | ||
! {{icon|attack|x18px|tooltip=Attacks per second}}<br/> | ! {{icon|attack|x18px|tooltip=Attacks per second}}<br /> | ||
! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/> | ! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br /> | ||
! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/> | ! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br /> | ||
! {{icon|ap|x18px|tooltip=Action point cost}}<br/> | ! {{icon|ap|x18px|tooltip=Action point cost}}<br /> | ||
! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/> | ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br /> | ||
! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/> | ! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br /> | ||
! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br/> | ! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br /> | ||
! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/> | ! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br /> | ||
! {{icon|repair|x18px|tooltip=Weapon durability in shots until broken}}<br/> | ! {{icon|repair|x18px|tooltip=Weapon durability in shots until broken}}<br /> | ||
! {{icon|weight|x18px|tooltip=Weapon weight}}<br/> | ! {{icon|weight|x18px|tooltip=Weapon weight}}<br /> | ||
! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/> | ! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br /> | ||
! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/> | ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br /> | ||
! Base ID<br/> | ! Base ID<br /> | ||
|- style="height:32px;" | |- style="height:32px;" | ||
| [[File:G3ASSAULTRIFLE.png|80px|link=Assault rifle (Fallout 3)|Assault rifle]] | | [[File:G3ASSAULTRIFLE.png|80px|link=Assault rifle (Fallout 3)|Assault rifle]] | ||
| Zeile 1.197: | Zeile 1.196: | ||
| 43 | | 43 | ||
| {{ID|0001FFEC}} | | {{ID|0001FFEC}} | ||
|- style="height:32px;" | |- style="height:32px;" | ||
| [[File:Infiltrator_%28weapon%29.png|80px|link=Infiltrator (weapon)|Infiltrator]] | | [[File:Infiltrator_%28weapon%29.png|80px|link=Infiltrator (weapon)|Infiltrator]] | ||
| Zeile 1.216: | Zeile 1.214: | ||
| 57 | | 57 | ||
| {{DLC ID|00737c}} | | {{DLC ID|00737c}} | ||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
|- class="va-table-highlight" style=" | |||
| [[File:Infiltrator_%28weapon%29.png|80px|link=Perforator]] | | [[File:Infiltrator_%28weapon%29.png|80px|link=Perforator]] | ||
| [[Perforierer]]¹² {{icon|FO3TP|link=The Pitt (add-on)}} | | [[Perforierer]]¹² {{icon|FO3TP|link=The Pitt (add-on)}} | ||
| Zeile 1.235: | Zeile 1.232: | ||
| 86 | | 86 | ||
| {{DLC ID|00b512}} | | {{DLC ID|00b512}} | ||
|- style="height:32px;" | |- style="height:32px;" | ||
| [[File:BBGUN.png|80px|link=BB gun (Fallout 3)|BB gun]] | | [[File:BBGUN.png|80px|link=BB gun (Fallout 3)|BB gun]] | ||
| Zeile 1.254: | Zeile 1.250: | ||
| 18 | | 18 | ||
| {{ID|00004323}} | | {{ID|00004323}} | ||
|- style="height:32px;" | |- style="height:32px;" | ||
| [[File:Chinese_assault_rifle.png|80px|link=Chinese assault rifle]] | | [[File:Chinese_assault_rifle.png|80px|link=Chinese assault rifle]] | ||
| Zeile 1.273: | Zeile 1.268: | ||
| 71 | | 71 | ||
| {{ID|0000080b}} | | {{ID|0000080b}} | ||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
|- class="va-table-highlight" style=" | |||
| [[File:Chinese_assault_rifle.png|80px|link=Xuanlong assault rifle]] | | [[File:Chinese_assault_rifle.png|80px|link=Xuanlong assault rifle]] | ||
| [[Xuanlong-Sturmgewehr]] | | [[Xuanlong-Sturmgewehr]] | ||
| Zeile 1.292: | Zeile 1.286: | ||
| 57 | | 57 | ||
| {{ID|000C800E}} | | {{ID|000C800E}} | ||
|- style="height:32px;" | |- style="height:32px;" | ||
| [[File:HuntingRifleFO3.png|80px|link=Hunting rifle (Fallout 3)|Hunting rifle]] | | [[File:HuntingRifleFO3.png|80px|link=Hunting rifle (Fallout 3)|Hunting rifle]] | ||
| Zeile 1.311: | Zeile 1.304: | ||
| 25 | | 25 | ||
| {{ID|00004333}} | | {{ID|00004333}} | ||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
|- class="va-table-highlight" style=" | |||
| [[File:HuntingRifleFO3.png|80px|link=Ol' Painless]] | | [[File:HuntingRifleFO3.png|80px|link=Ol' Painless]] | ||
| [[Harrystutzen]] | | [[Harrystutzen]] | ||
| Zeile 1.330: | Zeile 1.322: | ||
| 42 | | 42 | ||
| {{ID|00066C76}} | | {{ID|00066C76}} | ||
|- style="height:32px;" | |- style="height:32px;" | ||
| [[File:Lever_Rifle.png|80px|link=Lever-action rifle]] | | [[File:Lever_Rifle.png|80px|link=Lever-action rifle]] | ||
| Zeile 1.349: | Zeile 1.340: | ||
| 25 | | 25 | ||
| {{DLC ID|0088de}} | | {{DLC ID|0088de}} | ||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
|- class="va-table-highlight" style=" | |||
| [[File:Lever_Rifle.png|80px|link=Backwater rifle]] | | [[File:Lever_Rifle.png|80px|link=Backwater rifle]] | ||
| [[Hinterwäldlergewehr]] {{icon|FO3PL|link=Point Lookout (add-on)}} | | [[Hinterwäldlergewehr]] {{icon|FO3PL|link=Point Lookout (add-on)}} | ||
| Zeile 1.368: | Zeile 1.358: | ||
| 36 | | 36 | ||
| {{DLC ID|00ed14}} | | {{DLC ID|00ed14}} | ||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
|- class="va-table-highlight" style=" | |||
| [[File:LINCOLNSREPEATER.png|80px|link=Lincoln's repeater]] | | [[File:LINCOLNSREPEATER.png|80px|link=Lincoln's repeater]] | ||
| [[Lincolns Repetiergewehr]] | | [[Lincolns Repetiergewehr]] | ||
| Zeile 1.387: | Zeile 1.376: | ||
| 100 | | 100 | ||
| {{ID|0003C07A}} | | {{ID|0003C07A}} | ||
|- style="height:32px;" | |- style="height:32px;" | ||
| [[File:RAILWAYRIFLE.png|80px|link=Railway rifle]] | | [[File:RAILWAYRIFLE.png|80px|link=Railway rifle]] | ||
| Zeile 1.399: | Zeile 1.387: | ||
| 1.25 | | 1.25 | ||
| 0.75 | | 0.75 | ||
| [[Gleisnägel|Gleis<br/>nägel]] | | [[Gleisnägel|Gleis<br />nägel]] | ||
| 8 | | 8 | ||
| 224 | | 224 | ||
| Zeile 1.406: | Zeile 1.394: | ||
| 22 | | 22 | ||
| {{ID|00004348}} | | {{ID|00004348}} | ||
|- style="height:32px;" | |- style="height:32px;" | ||
| [[File:Sniper_rifle.png|80px|link=Sniper rifle (Fallout 3)|Sniper rifle]] | | [[File:Sniper_rifle.png|80px|link=Sniper rifle (Fallout 3)|Sniper rifle]] | ||
| Zeile 1.418: | Zeile 1.405: | ||
| 1.05 | | 1.05 | ||
| 0 | | 0 | ||
| [[.308 Kaliber Munition|.308<br/>Kaliber]] | | [[.308 Kaliber Munition|.308<br />Kaliber]] | ||
| 5 | | 5 | ||
| 83 | | 83 | ||
| Zeile 1.425: | Zeile 1.412: | ||
| 30 | | 30 | ||
| {{ID|00004353}} | | {{ID|00004353}} | ||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
|- class="va-table-highlight" style=" | |||
| [[File:Sniper_rifle.png|80px|link=Reservist's rifle]] | | [[File:Sniper_rifle.png|80px|link=Reservist's rifle]] | ||
| [[Reservistengewehr]]² | | [[Reservistengewehr]]² | ||
| Zeile 1.437: | Zeile 1.423: | ||
| 1.25 | | 1.25 | ||
| 0 | | 0 | ||
| [[.308 Kaliber Munition|.308<br/>Kaliber]] | | [[.308 Kaliber Munition|.308<br />Kaliber]] | ||
| 3 | | 3 | ||
| 125 | | 125 | ||
| Zeile 1.444: | Zeile 1.430: | ||
| 50 | | 50 | ||
| {{ID|00092966}} | | {{ID|00092966}} | ||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
|- class="va-table-highlight" style=" | |||
| [[File:Sniper_rifle.png|80px|link=Victory rifle]] | | [[File:Sniper_rifle.png|80px|link=Victory rifle]] | ||
| [[Siegesgewehr]]² | | [[Siegesgewehr]]² | ||
| Zeile 1.456: | Zeile 1.441: | ||
| 0.89 | | 0.89 | ||
| 0 | | 0 | ||
| [[.308 Kaliber Munition|.308<br/>Kaliber]] | | [[.308 Kaliber Munition|.308<br />Kaliber]] | ||
| 5 | | 5 | ||
| 250 | | 250 | ||
| Zeile 1.463: | Zeile 1.448: | ||
| 45 | | 45 | ||
| {{ID|000CB548}} | | {{ID|000CB548}} | ||
|} | |||
* <small>Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet. </small> | |||
* <small>Gewehre werden von [[Kommando]] beeinflusst. </small> | |||
* <small>¹ Waffen mit Schalldämpfer. </small> | |||
* <small>² Waffen mit Zielfernrohr. </small> | |||
===Flinten=== | |||
{{clear}} | |||
{| class="va-table va-table-center va-table-full sortable" | |||
! | |||
! {{icon|shotgun|60px|tooltip=Shotgun name}} | |||
! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/> | |||
! {{icon|dps|x18px|tooltip=Damage per second}}<br/> | |||
! {{icon|attack|x18px|tooltip=Attacks per second}}<br/> | |||
! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/> | |||
! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/> | |||
! {{icon|ap|x18px|tooltip=Action point cost}}<br/> | |||
! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/> | |||
! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/> | |||
! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br/> | |||
! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/> | |||
! {{icon|repair|x18px|tooltip=Weapon durability in shots until broken}}<br/> | |||
! {{icon|weight|x18px|tooltip=Weapon weight}}<br/> | |||
! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/> | |||
! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/> | |||
! Base ID<br/> | |||
|- style="height:32px;" | |||
| [[File:COMBATSHOTGUN.png|80px|link=Combat shotgun]] | |||
| [[Kampfflinte]] | |||
| 55<br>(6.1x9) | |||
| 82.5 | |||
| 1.5 | |||
| x1 | |||
| 243<br/>(27x9) | |||
| 27 | |||
| 2.04 | |||
| 3 | |||
| [[Kaliber 12 Munition|Schrot<br>patrone]] | |||
| 12 | |||
| 145 | |||
| 7 | |||
| 200 | |||
| 29 | |||
| {{ID|00004327}} | |||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
| [[File:COMBATSHOTGUN.png|80px|link=The Terrible Shotgun]] | |||
| [[Die Furcht erregende Flinte]] | |||
| 80<br>(8.9x9) | |||
| 120 | |||
| 1.5 | |||
| x1 | |||
| 360<br/>(40x9) | |||
| 27 | |||
| 2.96 | |||
| 6 | |||
| [[Kaliber 12 Munition|Schrot<br>patrone]] | |||
| 12 | |||
| 146 | |||
| 10 | |||
| 250 | |||
| 25 | |||
| {{ID|0006B534}} | |||
|- style="height:32px;" | |||
| [[File:DoubleBarrelShotgun.png|80px|link=Double-barrel shotgun (Fallout 3)|Double-barrel shotgun]] | |||
| [[Doppelläufige Flinte]] {{icon|FO3PL|link=Point Lookout (add-on)}} | |||
| 85<br>(9.4x9) | |||
| 34.8 | |||
| 2.25 | |||
| x1 | |||
| 270<br/>(30x9) | |||
| 35 | |||
| 2.43 | |||
| 5 | |||
| [[Kaliber 12 Munition|Schrot<br>patrone]] | |||
| 2 (1) | |||
| 118 | |||
| 6 | |||
| 175 | |||
| 29 | |||
| {{DLC ID|007473}} | |||
|- style="height:32px;" | |||
| [[File:SAWEDOFFSHOTGUN.png|40px|link=Sawed-off shotgun (Fallout 3)|Sawed-off shotgun]] | |||
| [[Abgesägte Schrotflinte (Fallout 3)|Abgesägte Schrotflinte]] | |||
| 50<br>(5.6x9) | |||
| 112.5 | |||
| 2.25 | |||
| x0 | |||
| 0 | |||
| 37 | |||
| 1.35 | |||
| 7 | |||
| [[Kaliber 12 Munition|Schrot<br>patrone]] | |||
| 2 | |||
| 167 | |||
| 6 | |||
| 190 | |||
| 32 | |||
| {{ID|0000434C}} | |||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
| [[File:SAWEDOFFSHOTGUN.png|40px|link=The Kneecapper]] | |||
| [[Der Kniekracher]] | |||
| 75<br>(8.3x9) | |||
| 140.62 | |||
| 1.88 | |||
| x0 | |||
| 0 | |||
| 37 | |||
| 2.03 | |||
| 4 | |||
| [[Kaliber 12 Munition|Schrot<br>patrone]] | |||
| 2 | |||
| 111 | |||
| 5 | |||
| 350 | |||
| 70 | |||
| {{ID|0006B53A}} | |||
|} | |} | ||
<small> | <small> | ||
* Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet. | * Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet. | ||
* | * Abgesägte Flinten werden durch [[Revolvermann]] beeinflusst. | ||
* | * Alle anderen werden von [[Kommando]] beeinflusst. | ||
</small> | </small> | ||
===Halbautomatische Waffen=== | |||
{{clear}} | |||
{| class="va-table va-table-center va-table-full sortable" | |||
! | |||
! {{icon|smg|60px|tooltip=Submachine gun name}} | |||
! {{icon|damage|x18px|tooltip=Damage per shot|link=Damage}}<br/> | |||
! {{icon|dps|x18px|tooltip=Damage per second}}<br/> | |||
! {{icon|attack|x18px|tooltip=Attacks per second}}<br/> | |||
! {{icon|chance|x18px|tooltip=Critical chance multiplier}}<br/> | |||
! {{Icon|crit|x18px|tooltip=Critical hit Damage}}<br/> | |||
! {{icon|ap|x18px|tooltip=Action point cost}}<br/> | |||
! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/> | |||
! {{icon|spread|x18px|tooltip=Weapon Spread|link=Spread}}<br/> | |||
! {{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}}<br/> | |||
! {{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}<br/> | |||
! {{icon|repair|x18px|tooltip=Weapon durability in shots until broken}}<br/> | |||
! {{icon|weight|x18px|tooltip=Weapon weight}}<br/> | |||
! {{icon|merchant|x18px|tooltip=Weapon value in caps}}<br/> | |||
! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/> | |||
! Base ID<br/> | |||
|- style="height:32px;" | |||
| [[File:10mm_SMG.png|40px|link=10mm submachine gun (Fallout 3)|10mm SMG]] | |||
| [[10-mm-Maschinenpistole]] | |||
| 7 | |||
| 70 | |||
| 10 | |||
| x0.1 | |||
| 7 | |||
| 20 | |||
| 1.4 | |||
| 1.5 | |||
| [[10-mm-Schuss|10-mm]] | |||
| 30 | |||
| 1190 | |||
| 5 | |||
| 330 | |||
| 66 | |||
| {{ID|00004321}} | |||
| | |||
|[[10-mm-Maschinenpistole]] | |||
|7 | |||
| | |||
| | |||
|x0.1 | |||
| | |||
|20 | |||
|1. | |||
| | |||
|[[10-mm-Schuss | |||
| | |||
| | |||
| | |||
|5 | |||
| | |||
| | |||
| | |||
| | |||
|- class="va-table-highlight" style="background:#D6DBC1;" | |||
| | | [[File:10mm_SMG.png|40px|link=Sydney's 10mm "Ultra" SMG]] | ||
| [[Sydney's 10mm "Ultra" SMG]] | |||
| 9 | |||
| 90 | |||
| 10 | |||
| x0.1 | |||
| 9 | |||
|[[ | | 20 | ||
| 1.8 | |||
| 1.5 | |||
| [[10-mm-Schuss|10-mm]] | |||
| 50 | |||
| 926 | |||
| 5 | |||
| 430 | |||
| 86 | |||
| | | {{ID|0006E7CC}} | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|[[ | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
<small> | |||
* Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet. | |||
* SMGs werden durch [[Revolvermann]] beeinflusst. | |||
</small> | |||
==[[Energiewaffen]]== | ==[[Energiewaffen]]== | ||
Version vom 19. April 2014, 11:50 Uhr
| Für eine Liste von Einzigartigen Fallout 3 Waffen, siehe Fallout 3 Einzigartige Waffen. |
|
| Auf dieser Seite werden alle Waffen aus Fallout 3 aufgeführt. |
|
| Legende |
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| - Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. |
| - Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. |
| - Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. |
| - Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition. |
| - Critical chance multiplier: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done. |
| - Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike. |
| - Action Point cost: The amount of Action Points used per shot in V.A.T.S. |
| - Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K. |
| - Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking. |
| - Ammunition used: The type of ammunition the weapon uses. |
| - Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine. |
| - Weapon weight: Weight value of the weapon that applies to encumbrance. |
| - Weapon value in caps: Base value of the weapon in caps. Resale value is effected by Barter skill. |
| - Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight. |
Waffenlos
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
- Waffenloser Schaden wird im V.A.T.S. verdoppelt.
Nahkampfwaffen
Stumpfe Waffen
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
- Nahkampfwaffen Schaden wird im V.A.T.S. verdoppelt.
Scharfe Waffen
| Base ID | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Datei:AutoAxeRender copy.png | Automatische Axt | 35 | 35 | 1.0 | x0 | 0 | 65 | 1.1 | 457 | 20 | 200 | 10 | xx0032e1 |
| Datei:AutoAxeRender copy.png | Menschenöffner | 35 | 35 | 1.0 | x0 | 0 | 65 | 1.1 | 457 | 20 | 200 | 10 | xx00b66c |
| Datei:AutoAxeRender copy.png | Stahlsäge | 16 | 16 | 1.0 | x0 | 0 | 65 | 0.5 | 625 | 20 | 200 | 10 | xx00b643 |
| Datei:AutoAxeRender copy.png | Der Schläger | 45 | 45 | 1.0 | x0 | 0 | 50 | 1.8 | 356 | 20 | 200 | 10 | xx00b514 |
| Axt | 20 | 28.6 | 1.43 | x2 | 30 | 30 | 1.7 | 500 | 6 | 60 | 10 | xx00838f | |
| Der Amputierer | 25 | 35.7 | 1.43 | x2 | 40 | 30 | 1.7 | 480 | 6 | 55 | 9 | xx00ed0f | |
| Chinesisches Offiziersschwert | 10 | 23.1 | 2.31 | x2 | 15 | 28 | 0.72 | 1000 | 3 | 75 | 25 | 0002b3cb | |
| Jingwei's Schockschwert | 35 +2/5s |
82.8 | 2.31 | x2 | 25 | 28 | 2.9 | 486 | 3 | 500 | 167 | xx00c07c | |
| Vampirklinge | 15 | 34.6 | 2.31 | x3 | 20 | 28 | 1.1 | 1000 | 1 | 100 | 100 | 00078441 | |
| Kampfmesser | 7 | 21 | 3 | x3 | 13 | 17 | 0.82 | 1286 | 1 | 50 | 50 | 00004326 | |
| Occams Rasierklinge | 10 | 30 | 3 | x3 | 13 | 17 | 1.2 | 1200 | 1 | 65 | 65 | 000cb602 | |
| Verschärftes Messer | 10 | 30 | 3 | x4 | 15 | 17 | 1.2 | 1200 | 1 | 65 | 65 | 000c80be | |
| Grabenmesser | 7 | 21 | 3 | x3 | 13 | 17 | 0.8 | 1286 | 1 | 50 | 50 | xx00c07b | |
| Messer | 4 | 12 | 3 | x1 | 4 | 20 | 0.4 | 500 | 1 | 20 | 20 | 00004334 | |
| Ameisenstachel | 4 +4 /10s |
16 | 3 | x1 | 4 | 20 | 2.4 | 1250 | 1 | 30 | 30 | 000c553e | |
| Ritualmesser | 6 | 18 | 3 | x3 | 18 | 12 | 1.0 | 1333 | 1 | 20 | 20 | xx01098a | |
| Schlitzermesser | 50 | 115.4 | 2.3 | x0 | 0 | 0 | 0 | 400 | 1 | 50 | 50 | 0002869c | |
| Spielzeugmesser | 1 | 3 | 3 | x1 | 10 | 10 | 0.2 | 200 | 1 | 20 | 20 | xx006ab7 | |
| Trennmesser | 30 | 30 | 1.0 | x0 | 0 | 65 | 0.92 | 400 | 6 | 100 | 17 | 00004349 | |
| Jack | 30 | 30 | 1.0 | x1 | 15 | 65 | 0.92 | 533 | 6 | 200 | 33 | 000c6e5b | |
| Samuraischwert | 24 | 55.4 | 2.31 | x2 | 40 | 19 | 2.52 | 833 | 3 | 75 | 25 | xx00083b | |
| Rösti | 35 +2/5s |
80.8 | 2.3 | x2 | 24 | 28 | 3.21 | 429 | 3 | 200 | 67 | 0000434e | |
| Schaufel | 12 | 17.1 | 1.43 | x3 | 20 | 20 | 1.2 | 500 | 3 | 55 | 18 | xx0082b5 | |
| Düngemittelschaufel | 15 +4/10s |
25.4 | 1.43 | x3 | 30 | 20 | 3.5 | 533 | 3 | 55 | 18 | xx00d5a8 | |
| Springmesser | 5 | 15 | 3 | x2 | 9 | 18 | 0.56 | 400 | 1 | 35 | 35 | 000289c3 | |
| Butch’s Zahnstocher | 10 | 30 | 3 | x2.5 | 13 | 18 | 1.12 | 300 | 5 | 50 | 10 | 00078440 |
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
- Nahkampfwaffen Schaden wird im V.A.T.S. verdoppelt.
Kleine Waffen
Pistolen
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
- Pistolen werden von Revolvermann beeinflusst.
- ¹ Waffe mit Schalldämpfer.
- ² Waffe mit Zielfernrohr.
Gewehre
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
- Gewehre werden von Kommando beeinflusst.
- ¹ Waffen mit Schalldämpfer.
- ² Waffen mit Zielfernrohr.
Flinten
| Base ID | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kampfflinte | 55 (6.1x9) |
82.5 | 1.5 | x1 | 243 (27x9) |
27 | 2.04 | 3 | Schrot patrone |
12 | 145 | 7 | 200 | 29 | 00004327 | |
| Die Furcht erregende Flinte | 80 (8.9x9) |
120 | 1.5 | x1 | 360 (40x9) |
27 | 2.96 | 6 | Schrot patrone |
12 | 146 | 10 | 250 | 25 | 0006b534 | |
| Double-barrel shotgun | Doppelläufige Flinte | 85 (9.4x9) |
34.8 | 2.25 | x1 | 270 (30x9) |
35 | 2.43 | 5 | Schrot patrone |
2 (1) | 118 | 6 | 175 | 29 | xx007473 |
| Abgesägte Schrotflinte | 50 (5.6x9) |
112.5 | 2.25 | x0 | 0 | 37 | 1.35 | 7 | Schrot patrone |
2 | 167 | 6 | 190 | 32 | 0000434c | |
| Der Kniekracher | 75 (8.3x9) |
140.62 | 1.88 | x0 | 0 | 37 | 2.03 | 4 | Schrot patrone |
2 | 111 | 5 | 350 | 70 | 0006b53a |
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
- Abgesägte Flinten werden durch Revolvermann beeinflusst.
- Alle anderen werden von Kommando beeinflusst.
Halbautomatische Waffen
| Base ID | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10-mm-Maschinenpistole | 7 | 70 | 10 | x0.1 | 7 | 20 | 1.4 | 1.5 | 10-mm | 30 | 1190 | 5 | 330 | 66 | 00004321 | |
| Sydney's 10mm "Ultra" SMG | 9 | 90 | 10 | x0.1 | 9 | 20 | 1.8 | 1.5 | 10-mm | 50 | 926 | 5 | 430 | 86 | 0006e7cc |
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
- SMGs werden durch Revolvermann beeinflusst.
Energiewaffen
Energiepistolen
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
Energiegewehre
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
Große Waffen
Direkttreffer
| Base ID | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Drohnenkanone |
40 +100 |
466.7 | 3.33 | x1 | 50 | 30 | 4.67 | 0.5 | Energie modul |
1 | 417 | 18 | 1999 | 111 | xx000845 |
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Drohnenkanone Ex-B |
40 +100 |
466.7 | 3.33 | x1 | 50 | 30 | 4.67 | 0.5 | Energie modul |
1 | 417 | 18 | 1999 | 111 | xx00a77d |
| Flammenwerfer | 16 +2/5s |
130 | 8 | x0.5 | 1 +2/5s |
50 | 1.6 | 0.5 | Brenn stoff |
60 | 208 | 15 | 500 | 33 | 0000432d | |
| Flammenspeier | 24 +2/5s |
194 | 8 | x0.5 | 1 +2/5s |
50 | 2.0 | 0.5 | Brenn stoff |
60 | 139 | 15 | 500 | 33 | 000c80bd | |
| Schnellbrand flammenwerfer |
16 +2/5s |
130 | 8 | x0.5 | 1 +2/5s |
50 | 1.6 | 0.5 | Brenn stoff |
60 | 208 | 15 | 500 | 33 | xx0091b1 | |
| Langbrand flammenwerfer |
18 +8/5s |
152 | 8 | x0.5 | 1 +2/5s |
50 | 3.5 | 0.5 | Brenn stoff |
60 | 185 | 15 | 500 | 33 | xx0091b3 | |
| Gatling Laser | 8 | 160 | 20 | x0.05 | 6 | 30 | 2.13 | 0.5 | ELT | 240 | 3125 | 18 | 2000 | 111 | 0000432e | |
| Gatling-Präzisionslaser |
8 | 160 | 20 | x0.2 | 6 | 30 | 2.13 | 0.5 | ELT | 240 | 3125 | 18 | 3000 | 167 | xx008895 | |
| Rache | 11 | 220 | 20 | x0.05 | 12 | 30 | 2.93 | 0.5 | ELT | 240 | 3030 | 18 | 2400 | 133 | 000cb547 | |
| Hochleistungsofen |
35 +45 +8/5s |
328 | 4 | x1 | 5 | 50 | 2.4 | 0.5 | Brenn stoff |
24 | 222 | 15 | 500 | 33 | xx001084 | |
| Minigun | 5 | 100 | 20 | x0 | 0 | 30 | 1.33 | 2.0 | 5mm | 240 | 3333 | 18 | 1000 | 56 | 0000433f | |
| Eugene | 7 | 140 | 20 | x0 | 0 | 30 | 1.87 | 2.0 | 5mm | 240 | 3571 | 18 | 1500 | 83 | 0006b538 | |
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Rock-It-Werfer | 50 | 167 | 3.3 | x1 | 25 | 32 | 1.56 | 1.0 | Schrott | N/A | 100 | 8 | 200 | 25 | 0000434b |
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
Umgebungseffekt
| Base ID | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Fatman | 10 +1600 |
443.1 | 1.58 | 65 | 24.77 | 2.0 | Mini atombombe |
1 | 167 | 30 | 1000 | 33 | 0000432c |
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Experimentelles MIRV | 80 (10x8) +12800 |
3545 | 1.58 | 65 | 198.15 | 13.0 | Mini atombombe |
8 | 63 | 30 | 2498 | 83 | 0003422b |
| Raketenwerfer | 20 +150 |
36 | 1.6 | 55 | 3.09 | 0.5 | Rakete | 1 | 83 | 20 | 500 | 25 | 00004340 | |
| Raketenwegwerfer | 20 +200 |
47 | 1.58 | 55 | 4.0 | 0.5 | Rakete | 1 | 83 | 15 | 400 | 27 | 000b2644 |
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
- Umgebungseffekt-Waffen haben einen Crit % Multiplikator von 0, was es unmöglich macht mit ihnen einen kritischen Treffer zu landen.
Sprengstoffe
Platziert
| AoE | Base ID |
|||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kronkorkenmine | 1 +500 |
155 | 0.31 | 256 | 35 | 14.31 | 0.5 | 75 | 150 | 0000433a | ||
| Kryomine | 1 | 0.47 | 0.47 | 210 | 35 | 0.03 | 0.5 | 25 | 50 | xx006fc0 | Blenden & Erstarren für 3s | |
| Splittermine | 1 +100 |
47 | 0.47 | 192 | 35 | 2.89 | 0.5 | 25 | 50 | 0000433c | ||
| Plasmamine | 1 +150 |
71 | 0.47 | 192 | 35 | 4.31 | 0.5 | 50 | 100 | 0000433d | ||
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Impulsmine | 1 +10 |
5.17 | 0.47 | 450 | 35 | 0.31 | 0.5 | 40 | 80 | 0000433e | +200 auf Roboter |
Geworfen
| AoE | Base ID |
|||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Kryo-Granate | 1 | 0.65 | 0.65 | 250 | 24 | 0.04 | 0.5 | 50 | 100 | xx002a71 | Blenden & Erstarren für 3s |
| Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden | Splittergranate | 1 +100 |
65.6 | 0.65 | 450 | 24 | 4.21 | 0.5 | 25 | 50 | 00004330 | |
| Nuka-Granate | 1 +500 +2 /5s |
275 | 0.65 | 328 | 24 | 20.95 | 0.5 | 50 | 100 | 00004342 | +100 | |
| Plasmagranate | 1 +150 |
98.5 | 0.65 | 450 | 24 | 6.29 | 0.5 | 50 | 100 | 00004332 | ||
| Impulsgranate | 1 +10 |
7.17 | 0.65 | 450 | 24 | 0.46 | 0.5 | 40 | 80 | 00004331 | +200 auf Roboter | |
| Bio-Gas Canister | 1 | 0 | N/A | ? | 24 | 5 | 0.5 | 50 | 100 | xx00d1e4 |
Selbstbauwaffen
| NAME | SKILL | CODE | Components |
|---|---|---|---|
| Kronkorkenmine | Sprengstoff | 0000433a, 000baffb | Kronkorken x10 Cherrybomb Lunchbox Sensormodul |
| Pfeilpistole | Kleine Waffen | 0000432a, 000baffa | Lackierpistole Giftdrüse eines RAD-Skorpions Operationsschlauch Spielzeugauto |
| Todeskrallen-Handschuh | Waffenlos | 0000432b, 000baffc | Todeskrallenhand Ledergürtel Stützbandage Wunderkleber |
| Nuka-Granate | Sprengstoff | 00004342, 000baffd | Abraxo-Putzmittel Nuka-Cola Quantum Blechdose Terpentin |
| Gleisgewehr | Kleine Waffen | 00004348, 000baffe | Krücke Kernspaltungsbatterie Druckkochtopf Dampfanzeige |
| Rock-It-Werfer | Große Waffen | 0000434b, 000bafff | Elektrischer Leiter Löschschlauchspritzdüse Laubbläser Staubsauger |
| Rösti | Nahkampfwaffen | 0000434e, 000bb000 | Rasenmähermesser Motorrad-Benzintank Motorrad-Handbremse Zündflamme |
* Base-ID des Diagramms.
* Der Cryolator, der auch eine Selbstbauwaffe war, wurde aus dem Spiel entfernt.
Nicht verwendete Waffen
Geschnittener Inhalt, d.h. diese Waffen sind nur via Konsole erhältlich.
- Einzigartige Waffen sind durch einen dunkleren Hintergrund gekennzeichnet.
- Nahkampfwaffen Schaden wird im V.A.T.S. verdoppelt.
Konzept Waffen
Diese Waffen exisitierten nur als Konzepte. Einzig einige Teile des Cryolators können in den .bsa-Dateien gefunden werden.
Non-player Waffen
Siehe: Fallout 3 Non-Player Waffen
Sonstiges
- Der Grundschaden dieser Waffen (egal ob einzigartig oder nicht), können sich durch Add-On-Extras wie Pitt-Kämpfer, Überlegener Verteidiger und Xenotech-Experte ändern.