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    Vault-Tec Corporation: Unterschied zwischen den Versionen

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    {{infobox benötigt}}
    {{Infobox Vorkriegsfirma
    [[Datei:Vault_Tec_Logo.png|thumb|Logo der '''Vault-Tec''' Corporation]]
    |bild          = VaultTecLogo.png
    |markt          = Schwere Konstruktion
    |produkte      = [[Vault]]s
    |hauptquartiere = [[Vault-Tec Hauptquartier (national)|Vault-Tec Nationales Hauptquartier]]<br />[[Vault-Tec Labs]]<br />[[Vault-Tec Hauptquartier|Vault-Tec Columbia Commonwealth Regionales Hauptquartier]]
    |orte          = Siehe: [[:Kategorie:Vaults|Vaults]]
    |country        = [[United States]]
    |abteilungen    = [[Future-Tec]]
    |mitarbeiter    = [[Stanislaus Braun]]<br />[[Giles Wolstencroft]]<br />[[Joanne Strausser]]
    |fußzeile      = [[Bild:Vault-Tec Industries.jpg|240px|Vault-Tec Firmengebäude]]
    }}{{spiele|FO1|FO2|FO3|FNV|FOT|FOBOS|FB|VB}}


    '''Vault Tec '''ist die Firma, die auch die 122 [[Vault]]s bauen lies. Insgeheim ist Vault-Tec jedoch eine von der [[Enklave]] betriebene Forschungsinstitution um das Verhalten der amerikanischen Bevölkerung während Isolation und anderen, je nach Vault unterschiedlichen Faktoren zu testen.
    '''Vault Tec'''<ref> [[Vault 101 Terminaleinträge]] </ref> war eine [[Vorkriegsfirmen|Firma]] von der Regierung der [[Vereinigten Staaten]] vor dem [[Großer Krieg|großen Krieg]] unter Vertrag genommen, um das [[Vault]]-System zu entwerfen und zu produzieren. Insgeheim ist Vault-Tec jedoch eine von der [[Enklave]] betriebene Forschungsinstitution um das Verhalten der amerikanischen Bevölkerung während Isolation und anderen, je nach Vault unterschiedlichen Faktoren zu testen.


    == Experimente==
    == Hintergrund ==


    *[http://de.fallout.wikia.com/wiki/Vault_12 Vault 12] - Um mehr Informationen über die Auswirkung von Radioaktivität auf Menschen zu studieren, wurde sie so konzipiert, dass sich seine Türen nicht schließen ließen. Hier entwickelten sich die [[Ghule]].
    {{FOBOS}}
    *[[Vault 13]] - Konzipiert als eine Langzeitstudie über Isolation über einen Zeitrahmen von 200 Jahren. Der beschädigte Wasserchip zwang den Aufseher zu improvisieren und den Vault Dweller als billige Schachfigur einzusetzen.
    Vault-Tec designed and constructed advanced technologies. It was a major military contractor before the Great War, and as such, developed highly experimental, advanced and secret technologies. In time, Vault-Tec became so thoroughly integrated with top-secret military research done by the Pentagon that it had practically become a department of the U.S. government. The company still remained in private hands, but, because of its strong connection to the American government the principal personnel of Vault-Tec - its executives, top scientists, engineers, and so on - had to be aware of the true purpose of the vaults and Project Safehouse.
    *[[Vault 15]] - Konzipiert für eine Isolationsdauer von 50 Jahren und eine Bevölkerung mit extrem anders gearteten Ideologien.


    http://de.fallout.wikia.com/wiki/Vault_22
    Regardless of the American government's directives, Vault-Tec's high-ranking personnel had no intention of submitting to a lottery and living underground with a bunch of human cattle in the intentionally defective vault facilities that they had constructed. Vault-Tec instead created their own private emergency shelter facility for their top employees and their families, removed from the larger vault network, and kept secret from the U.S. government. This facility is now known as the [[Secret Vault]].
    [[Bild:Vault-Tec Logo.png|thumb|200px|A rusty Vault-Tec logo]]
    Vault-Tec did not stop there. This secret, private installation was used to research new, more advanced technologies that would benefit mankind in the midst of post-nuclear environment. This initiative included some extensive research with the "[[Forced Evolutionary Virus]]" (FEV), the results of which, unlike the government-controlled research on the virus' uses at [[Vault 87]], was also kept secret from the government. It is known that the FEV stored in the [[Secret Vault]] was highly modified in an attempt to achieve its original goals and also avoid sterility among those subjects infected and mutated by it. However, this modification proved unsuccessful.


    22
    Other Vault-Tec projects that were intended for the corporation's own use included the development of their own robotic systems, a special biological weapons program (the results of which were probably the creation of a unique race of [[radroach]]es and a variation of the [[deathclaw]]), advanced biomedical research on the effects of rapid cell regeneration, and even an attempt to create a model of [[power armor]] to be used by Vault-Tec personnel.
    {{FOBOS|end}}


    *[http://de.fallout.wikia.com/index.php?title=Vault_27&action=edit&redlink=1 Vault 27] - Diese Vault war gezielt überbevölkert. Die normale Bevölkerung wurde auf 2000 erhöht - doppelt so viele wie die Vault ernähren konnte.
    === Projekt Safehouse und das gesellschaftliche Erhaltunsprogramm ===
    *[http://de.fallout.wikia.com/index.php?title=Vault_29&action=edit&redlink=1 Vault 29] - Niemand in dieser Vault war älter als 15 Jahre zum Zeitpunkt des Eintritts in den Bunker. Eltern wurden gezielt in andere Vaults umgeleitet.
    *[http://de.fallout.wikia.com/index.php?title=Vault_34&action=edit&redlink=1 Vault 34] - Die Waffenkammer dieser Vault war überfüllt mit Waffen und Munition. Sie besaß zusätzlich kein Schloss.
    *[http://de.fallout.wikia.com/index.php?title=Vault_36&action=edit&redlink=1 Vault 36] - Die Nahrungsmittelerzeuger waren so eingestellt, dass sie nur einen wässrigen Brei produzierten.
    *[http://de.fallout.wikia.com/index.php?title=Vault_42&action=edit&redlink=1 Vault 42] - Die Glühbirnen dieses Bunkers besaßen eine maximale Leistung von 40 Watt.
    *[http://de.fallout.wikia.com/index.php?title=Vault_53&action=edit&redlink=1 Vault 53] - Beinahe alle Ausrüstung dieses Bunkers war so konzipiert, dass sie alle paar Monate beschädigt wurde. Während Reparaturen durchaus im Bereich des möglichen lagen, waren sie so geartet, dass sie den Stressfaktor auf die Bewohner maximierten.
    *[[Vault 68]] - Unter den 1000 Menschen, die hier einzogen, gab es nur eine Frau.
    *[[Vault 69]] - Unter den 1000 Menschen die hier einzogen, gab es nur einen Mann.
    *[http://de.fallout.wikia.com/index.php?title=Vault_70&action=edit&redlink=1 Vault 70] - Alle "jumpsuit extruders" versagten nach 6 Monaten.
    *[[Vault 87]] - Experimente mit dem [[FEV]]-Virus. Brachte die [[Supermutanten]] hervor.
    *[[Vault 92]] - Es wurden Experimente mit einem sogenanten "Weißen Rauschen" durchgeführt, das die Bewohner unterbewusst beeinflusste und so langsam in den Wahnsinn trieb.
    *[[Vault 101]] - Die Bewohner der Vault sollten ohne die Hoffnung leben, das sich die Vaulttüren jemals wieder öffnen.
    *[[Vault 106]] - Psychoaktive Drogen wurden 10 Tage nach Schließung der Türen in das Lüftungssystem eingeleitet.
    *[[Vault 108]] - Erforschung von Klonen
    *[[Vault 112]] - Experimente mit virtueller Realität


    ==Weiter Erfindungen==
    Vault-Tec's most notable product was the [[vault]]. Officially, the vaults were part of “Project Safehouse”, designed to protect the American population from nuclear holocaust. In actuality, they had a more sinister purpose, a project known as the “"Societal Preservation Program"


    [[Datei:Vault_Tec_HQ.png|thumb|[[Vault-Tec-Hauptquartier]] ([[Fallout 3|FO3]])]]
    The vaults could not possibly have saved the citizens of the [[United States]] from the ravages of a nuclear war or a viral pandemic. With a population of almost 400 million by [[Timeline#2077|2077]], the U.S. would have needed over 400,000 Vaults to protect every man, woman and child. Vault-Tec was commissioned by the American government to build only 122 such [[vault]]s.
    *Fertigkeitsbücher (z.B.: "Wie koche ich eine Ratte")
    *[[Wackelpuppen]]
    *[[G.E.E.K.|G.E.E.K]] ('''G'''arten '''E'''den '''E'''rstellungs'''k'''it).


    == Weiterführendes ==
    The true reason for the construction of the vaults was to allow the government to secretly study pre-selected segments of the American population, observe how they would react to the stresses of isolation, and how successfully they would re-colonize the devastated Earth and stars after the vault opened.


    *[[Vault]][[Vault-Tec-Hauptquartier]]
    In addition, most vaults were designed to conduct often immoral experiments on live human test subjects. The purposes and experiments carried out in each vault varied. They included: the use of the [[Forced Evolutionary Virus|FEV]] on an unwitting test population ([[Vault 87]]), the development of super soldiers ([[Vault 92]]), the creation of an entire population of human clones ([[Vault 108]]), [[Vault 101]] was subject to a "Never to be opened" policy: the inhabitants were never going to be allowed to leave, the frequent use of psychoactive drugs ([[Vault 106]]), the extended use of a virtual reality simulator on a population ([[Vault 112]]), and so on.
    *[[G.E.E.K.|G.E.E.K]]
    *<u>[[Wackelpuppen]]</u>


    This project was the work of the [[Enclave]], a secret shadow organization of federal officials and corporate executives that used the Vault-Tec company to set up this sinister experiment. The [[Enclave]] considered ''themselves'' prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the vault network. The results of the vault experiments were intended to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable.
    The experiments were monitored by Vault-Tec researchers in separate facilities. Sometimes select vault inhabitants (frequently the [[overseer]]) were aware of the nature of the experiment and also gathered data.
    The experiment may be considered a success in terms of the data collected: data that was much more important to the Vault-Tec and Enclave scientists than a few hundred thousand lives. Perhaps they felt that the trade-off was mutual, as most of the vault dwellers would have died anyway if not for the vaults.
    Although the vaults were supposedly designed with longevity in mind, many vaults had insufficient resources and are in dire need of repair. It is uncertain whether or not the Vault-Tec vaults were actually supposed to malfunction as many did, or whether they were deliberately ill-constructed. It seems that the company may have focused its resources primarily on the experimental vaults, leaving the control vaults with inferior materials and little chance of survival. This may be why there were recurring problems with [[water chip]]s. Or it may be that over time, certain pieces of technology simply wore out and broke. In many cases, such as [[Vault 3]], the community's fate is decided by a single malfunction.
    The only known vaults to continuously function successfully are [[Vault 101]] and [[Vault 112]]. Their vault experiments were intended to continue indefinitely.
    == Bekannte Produkte ==
    * Die [[Vault]]s
    * Equipment and supplies for the vaults
    * [[Garden of Eden Creation Kit|Garden of Eden Creation Kit or G.E.C.K.]], developed by Future-Tec, a division of Vault-Tec
    * Vault-Tec vending machine
    * The [[Vault-Tec Assisted Targeting System|Vault-Tec Assisted Targeting System or V.A.T.S.]]
    * Vault-Tec [[Toaster (item)|Toaster]]
    * Vault-Tec [[Lunchbox|promotional lunchbox]]
    * Vault-Tec t-shirts
    * Vault-Tec golf tees
    * Vault-Tec [[Vault-Tec bobblehead|Promotional Vault Boy bobblehead]]s.
    * Vault-Tec [[bobblehead collector's stand]]
    * Vault-Tec [[Snow globe|Limited edition snow globes]]
    * [[ZAX]] AI units (In ''[[Fallout 3]]'', President [[John Henry Eden]] is a ZAX computer).
    * Survival handbooks, including the [[Vault Dweller's Survival Guide]]
    * Vault-Tec employee handbook
    * C-23 Megaton nuclear weapon
    * [[Tranquility Lane simulation]]
    == Bekannte Orte ==
    [[Vault-Tec Hauptquartier (national)|Vault-Tec Hauptquartier]] is located near their [[Los Angeles Vault]]. Their [[Vault-Tec headquarters|regional headquarters]] for the [[Columbia Commonwealth]] are located in downtown [[Washington, D.C.]] There are branch offices in other cities such as [[Los Angeles]].
    == Bekannte Angestellte ==
    * [[Giles Wolstencroft]] - Assistant chief executive officer
    * [[Joanne Strausser]] - PR executive
    * [[Stanislaus Braun]] - Head of [[Future-Tec]] and director of Vault-Tec's Societal Preservation Program
    == Infos ==
    * The company is sometimes referred to as '''Vault-Tek''', or even '''Vaultex'''. According to [[Fallout Bible 0]], '''Vault-Tec''' is the correct spelling.
    == Vorkommen ==
    Vault-Tec vaults and their other technology appear in all of the [[Fallout games|''Fallout'' games]].
    == HInter den Kulissen ==
    The vault experiment was an idea created by [[Tim Cain]] during the initial stages of ''Fallout 2'' development.
    {{FO2CC}}[[Bild:Vaultcontrolroom.jpg|thumb|200px|Vault Kontrollraum]]
    The developers intended for the player to first encounter information about the Vault Experiment as they read the [[Vault 8]] records in ''[[Fallout 2]]''. They could discover a classified file (opened with a successful Science skill roll) explaining the purpose of Vault 8 was to be a "control Vault," designed to hold 1000 people and open at a designated time. This file was intended to foreshadow the discovery of the true and sinister purpose of the Vaults.
    The player was also intended<ref>''[[Fallout Bible 0]]''</ref> to apply his [[Science]] skill to the central computer in Vault 13 to obtain a history of Vault 13, the [[Overseer]]'s involvement in the Vault Dweller's expulsion, and even worse, the true purposes of the Vaults. The Overseer was conscious of the true purpose of the Vaults as social experiments on a grand scale, and consequently drove out the [[Vault Dweller]] because of fear he would ruin the experiment... or uncover it.
    {{FO2CC|end}}
    == Galerie ==
    <gallery widths=210>
    VaultTecWeLLBetThere.png
    VaultTechNeverTooLate.png
    VaultTechTherewontreallybeanuclearwarright.png
    VaultTechVaultSecure.png
    VaultTechNeverTooLate2.png
    VaultTechChidrens.png
    VaultTechWork.png
    VaultTechThanksOverseer.png
    VaultTechSafety.png
    1671464-vaultboy poster super.jpg
    Vault-Tec Fallout Wallpaper.JPG|Vault Tec Promotional Art
    VT View.jpg
    Vault-Tec banner.jpg
    </gallery>
    == Einzelnachweise ==
    {{Referenzen}}
    {{Navbox Vorkriegsfirmen}}
    [[en:Vault-Tec Corporation]]
    [[es:Industrias Vault-Tec]]
    [[pl:Vault-Tec]]
    [[ru:Волт-Тек]]
    [[Kategorie:Vorkriegsfirmen]]
    [[Kategorie:Vorkriegsfirmen]]

    Version vom 15. Oktober 2014, 12:49 Uhr

    Vorlage:Infobox Vorkriegsfirma

     ... 

    Vault Tec[1] war eine Firma von der Regierung der Vereinigten Staaten vor dem großen Krieg unter Vertrag genommen, um das Vault-System zu entwerfen und zu produzieren. Insgeheim ist Vault-Tec jedoch eine von der Enklave betriebene Forschungsinstitution um das Verhalten der amerikanischen Bevölkerung während Isolation und anderen, je nach Vault unterschiedlichen Faktoren zu testen.

    Hintergrund

    Vault-Tec designed and constructed advanced technologies. It was a major military contractor before the Great War, and as such, developed highly experimental, advanced and secret technologies. In time, Vault-Tec became so thoroughly integrated with top-secret military research done by the Pentagon that it had practically become a department of the U.S. government. The company still remained in private hands, but, because of its strong connection to the American government the principal personnel of Vault-Tec - its executives, top scientists, engineers, and so on - had to be aware of the true purpose of the vaults and Project Safehouse.

    Regardless of the American government's directives, Vault-Tec's high-ranking personnel had no intention of submitting to a lottery and living underground with a bunch of human cattle in the intentionally defective vault facilities that they had constructed. Vault-Tec instead created their own private emergency shelter facility for their top employees and their families, removed from the larger vault network, and kept secret from the U.S. government. This facility is now known as the Secret Vault.

    Datei:Vault-Tec Logo.png
    A rusty Vault-Tec logo

    Vault-Tec did not stop there. This secret, private installation was used to research new, more advanced technologies that would benefit mankind in the midst of post-nuclear environment. This initiative included some extensive research with the "Forced Evolutionary Virus" (FEV), the results of which, unlike the government-controlled research on the virus' uses at Vault 87, was also kept secret from the government. It is known that the FEV stored in the Secret Vault was highly modified in an attempt to achieve its original goals and also avoid sterility among those subjects infected and mutated by it. However, this modification proved unsuccessful.

    Other Vault-Tec projects that were intended for the corporation's own use included the development of their own robotic systems, a special biological weapons program (the results of which were probably the creation of a unique race of radroaches and a variation of the deathclaw), advanced biomedical research on the effects of rapid cell regeneration, and even an attempt to create a model of power armor to be used by Vault-Tec personnel.

    Projekt Safehouse und das gesellschaftliche Erhaltunsprogramm

    Vault-Tec's most notable product was the vault. Officially, the vaults were part of “Project Safehouse”, designed to protect the American population from nuclear holocaust. In actuality, they had a more sinister purpose, a project known as the “"Societal Preservation Program"

    The vaults could not possibly have saved the citizens of the United States from the ravages of a nuclear war or a viral pandemic. With a population of almost 400 million by 2077, the U.S. would have needed over 400,000 Vaults to protect every man, woman and child. Vault-Tec was commissioned by the American government to build only 122 such vaults.

    The true reason for the construction of the vaults was to allow the government to secretly study pre-selected segments of the American population, observe how they would react to the stresses of isolation, and how successfully they would re-colonize the devastated Earth and stars after the vault opened.

    In addition, most vaults were designed to conduct often immoral experiments on live human test subjects. The purposes and experiments carried out in each vault varied. They included: the use of the FEV on an unwitting test population (Vault 87), the development of super soldiers (Vault 92), the creation of an entire population of human clones (Vault 108), Vault 101 was subject to a "Never to be opened" policy: the inhabitants were never going to be allowed to leave, the frequent use of psychoactive drugs (Vault 106), the extended use of a virtual reality simulator on a population (Vault 112), and so on.

    This project was the work of the Enclave, a secret shadow organization of federal officials and corporate executives that used the Vault-Tec company to set up this sinister experiment. The Enclave considered themselves prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the vault network. The results of the vault experiments were intended to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable.

    The experiments were monitored by Vault-Tec researchers in separate facilities. Sometimes select vault inhabitants (frequently the overseer) were aware of the nature of the experiment and also gathered data.

    The experiment may be considered a success in terms of the data collected: data that was much more important to the Vault-Tec and Enclave scientists than a few hundred thousand lives. Perhaps they felt that the trade-off was mutual, as most of the vault dwellers would have died anyway if not for the vaults.

    Although the vaults were supposedly designed with longevity in mind, many vaults had insufficient resources and are in dire need of repair. It is uncertain whether or not the Vault-Tec vaults were actually supposed to malfunction as many did, or whether they were deliberately ill-constructed. It seems that the company may have focused its resources primarily on the experimental vaults, leaving the control vaults with inferior materials and little chance of survival. This may be why there were recurring problems with water chips. Or it may be that over time, certain pieces of technology simply wore out and broke. In many cases, such as Vault 3, the community's fate is decided by a single malfunction.

    The only known vaults to continuously function successfully are Vault 101 and Vault 112. Their vault experiments were intended to continue indefinitely.

    Bekannte Produkte

    Bekannte Orte

    Vault-Tec Hauptquartier is located near their Los Angeles Vault. Their regional headquarters for the Columbia Commonwealth are located in downtown Washington, D.C. There are branch offices in other cities such as Los Angeles.

    Bekannte Angestellte

    Infos

    • The company is sometimes referred to as Vault-Tek, or even Vaultex. According to Fallout Bible 0, Vault-Tec is the correct spelling.

    Vorkommen

    Vault-Tec vaults and their other technology appear in all of the Fallout games.

    HInter den Kulissen

    The vault experiment was an idea created by Tim Cain during the initial stages of Fallout 2 development.

    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    Vault Kontrollraum

    The developers intended for the player to first encounter information about the Vault Experiment as they read the Vault 8 records in Fallout 2. They could discover a classified file (opened with a successful Science skill roll) explaining the purpose of Vault 8 was to be a "control Vault," designed to hold 1000 people and open at a designated time. This file was intended to foreshadow the discovery of the true and sinister purpose of the Vaults.

    The player was also intended[2] to apply his Science skill to the central computer in Vault 13 to obtain a history of Vault 13, the Overseer's involvement in the Vault Dweller's expulsion, and even worse, the true purposes of the Vaults. The Overseer was conscious of the true purpose of the Vaults as social experiments on a grand scale, and consequently drove out the Vault Dweller because of fear he would ruin the experiment... or uncover it.

    Galerie

    Einzelnachweise

    es:Industrias Vault-Tec pl:Vault-Tec ru:Волт-Тек