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    Ausdauer: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Alessio79 (Diskussion | Beiträge)
    artikel aus engl. wiki importiert 
    Keine Bearbeitungszusammenfassung
    Zeile 26: Zeile 26:
    }}{{spiele|FO1|FO2|FO3|FOT|FNV|VB|JES|LH|TORN}}
    }}{{spiele|FO1|FO2|FO3|FOT|FNV|VB|JES|LH|TORN}}


    {{zitat|Stamina and physical toughness. A character with a high Endurance will survive where others may not.|Fallout In-game description}}
    {{zitat|Kondition und physisches Durchhaltevermögen. Ein Charakter mit hoher Ausdauer wird Überleben, wo andere es nicht könnten.|Fallout In-game description}}


    '''Ausdauer''' ist eine der sieben [[Primäre Statistik|primäre Statistiken]] in [[SPECIAL]].
    '''Ausdauer''' ist eine der sieben [[Primäre Statistik|primäre Statistiken]] in [[SPECIAL]].


    ==''Fallout'', ''Fallout 2'', ''Fallout Tactics''==
    ==''Fallout'', ''Fallout 2'', ''Fallout Tactics''==
    '''Modifies''': [[Hit Points]], [[Poison Resistance|Poison]] & [[Radiation Resistance]], [[Healing Rate]], and the additional hit points per level.
    '''Modifiziert''': [[Trefferpunkte]], [[Giftresistenz|Gift]] & [[Strahlungsresistenz]], [[Heilungsrate]], und die zusätzlichen Trefferpunkte pro Level.


    Endurance can be raised by 3 in [[Fallout]] and [[Fallout 2]] by using [[Buffout]].
    Ausdauer kann bei [[Fallout]] & [[Fallout 2]] durch das nutzen von [[Buffout]] um 3 Punkte erhöht werden.


    ==''Fallout 3''==
    ==''Fallout 3''==
    '''Modifies''': [[Hit Points]], [[Poison]] & [[Radiation]] Resistance (but not damage resistance) and the [[Big Guns]] and [[Unarmed]] [[Skill]]. Endurance also determines the speed your oxygen counter counts down when you are holding your breath underwater.
    '''Modifiziert''': [[Trefferpunkte]], [[Gift]] & [[Strahlungs]] Resistenz (aber nicht Schadensresistenz) und die Fähigkeiten [[Große Waffen]] und [[Unbewaffnet]]. Ausdauer entscheidet ebenfalls darüber, wie lange man unter Wasser die Luft anhalten kann.


    {| class="va-table"
    {| class="va-table"
    Zeile 43: Zeile 43:
    ! Starting Health
    ! Starting Health
    ! Skill Modifiers
    ! Skill Modifiers
    |-
    |-
    | align="center" | 1
    | align="center" | 1
    | align="center" | 0%
    | align="center" | 0%
    | align="center" | 120
    | align="center" | 120
    | align="center" | [[Big Guns]] +2, [[Unarmed]] +2
    | align="center" | [[Große Waffen]] +2, [[Unbewaffnet]] +2
     
    |-
    |-
    | align="center" | 2
    | align="center" | 2
    | align="center" | 2%
    | align="center" | 2%
    | align="center" | 140
    | align="center" | 140
    | align="center" | [[Big Guns]] +4, [[Unarmed]] +4
    | align="center" | [[Große Waffen]] +4, [[Unbewaffnet]] +4
     
    |-
    |-
    | align="center" | 3
    | align="center" | 3
    | align="center" | 4%
    | align="center" | 4%
    | align="center" | 160
    | align="center" | 160
    | align="center" | [[Big Guns]] +6, [[Unarmed]] +6
    | align="center" | [[Große Waffen]] +6, [[Unbewaffnet]] +6
     
    |-
    |-
    | align="center" | 4
    | align="center" | 4
    | align="center" | 6%
    | align="center" | 6%
    | align="center" | 180
    | align="center" | 180
    | align="center" | [[Big Guns]] +8, [[Unarmed]] +8
    | align="center" | [[Große Waffen]] +8, [[Unbewaffnet]] +8
     
    |-
    |-
    | align="center" | 5
    | align="center" | 5
    | align="center" | 8%
    | align="center" | 8%
    | align="center" | 200
    | align="center" | 200
    | align="center" | [[Big Guns]] +10, [[Unarmed]] +10
    | align="center" | [[Große Waffen]] +10, [[Unbewaffnet]] +10
     
    |-
    |-
    | align="center" | 6
    | align="center" | 6
    | align="center" | 10%
    | align="center" | 10%
    | align="center" | 220
    | align="center" | 220
    | align="center" | [[Big Guns]] +12, [[Unarmed]] +12
    | align="center" | [[Große Waffen]] +12, [[Unbewaffnet]] +12
     
    |-
    |-
    | align="center" | 7
    | align="center" | 7
    | align="center" | 12%
    | align="center" | 12%
    | align="center" | 240
    | align="center" | 240
    | align="center" | [[Big Guns]] +14, [[Unarmed]] +14
    | align="center" | [[Große Waffen]] +14, [[Unbewaffnet]] +14
     
    |-
    |-
    | align="center" | 8
    | align="center" | 8
    | align="center" | 14%
    | align="center" | 14%
    | align="center" | 260
    | align="center" | 260
    | align="center" | [[Big Guns]] +16, [[Unarmed]] +16
    | align="center" | [[Große Waffen]] +16, [[Unbewaffnet]] +16
     
    |-
    |-
    | align="center" | 9
    | align="center" | 9
    | align="center" | 16%
    | align="center" | 16%
    | align="center" | 280
    | align="center" | 280
    | align="center" | [[Big Guns]] +18, [[Unarmed]] +18
    | align="center" | [[Große Waffen]] +18, [[Unbewaffnet]] +18
     
    |-
    |-
    | align="center" | 10
    | align="center" | 10
    | align="center" | 18%
    | align="center" | 18%
    | align="center" | 300
    | align="center" | 300
    | align="center" | [[Big Guns]] +20, [[Unarmed]] +20
    | align="center" | [[Große Waffen]] +20, [[Unbewaffnet]] +20
    |}
    |}


    Zeile 111: Zeile 101:
    ! Level
    ! Level
    ! Additional Requirements
    ! Additional Requirements
    |-
    |-
    | align="center" | [[Lead Belly]]
    | align="center" | [[Lead Belly]]
    Zeile 117: Zeile 106:
    | align="center" | 6
    | align="center" | 6
    | align="center" |
    | align="center" |
    |-
    |-
    | align="center" | [[Toughness]]
    | align="center" | [[Toughness]]
    Zeile 123: Zeile 111:
    | align="center" | 6
    | align="center" | 6
    | align="center" |
    | align="center" |
    |-
    |-
    | align="center" | [[Rad Resistance]]
    | align="center" | [[Rad Resistance]]
    Zeile 129: Zeile 116:
    | align="center" | 8
    | align="center" | 8
    | align="center" |
    | align="center" |
    |-
    |-
    | align="center" | [[Size Matters]]
    | align="center" | [[Size Matters]]
    Zeile 135: Zeile 121:
    | align="center" | 8
    | align="center" | 8
    | align="center" |
    | align="center" |
    |-
    |-
    | align="center" | [[Strong Back]]
    | align="center" | [[Strong Back]]
    Zeile 141: Zeile 126:
    | align="center" | 8
    | align="center" | 8
    | align="center" | [[Strength]] 5
    | align="center" | [[Strength]] 5
    |-
    |-
    | align="center" | [[Life Giver]]
    | align="center" | [[Life Giver]]
    Zeile 147: Zeile 131:
    | align="center" | 12
    | align="center" | 12
    | align="center" |
    | align="center" |
    |-
    |-
    | align="center" | [[Solar Powered]]
    | align="center" | [[Solar Powered]]
    Zeile 153: Zeile 136:
    | align="center" | 20
    | align="center" | 20
    | align="center" |
    | align="center" |
    |-
    |-
    | align="center" | [[Rad Tolerance]]
    | align="center" | [[Rad Tolerance]]
    Zeile 159: Zeile 141:
    | align="center" | 26
    | align="center" | 26
    | align="center" |
    | align="center" |
    |-
    |-
    | align="center" | [[Rad Absorption]]
    | align="center" | [[Rad Absorption]]
    Zeile 183: Zeile 164:
    ! Level
    ! Level
    ! Additional Requirements
    ! Additional Requirements
    |-
    |-
    | align="center" | [[Old World Gourmet]] {{icon|FNVDM|link=Dead Money}}
    | align="center" | [[Old World Gourmet]] {{icon|FNVDM|link=Dead Money}}
    Zeile 189: Zeile 169:
    | align="center" | 2
    | align="center" | 2
    | align="center" | [[Survival]] 45
    | align="center" | [[Survival]] 45
    |-
    |-
    | align="center" | [[Lead Belly]]
    | align="center" | [[Lead Belly]]
    Zeile 195: Zeile 174:
    | align="center" | 6
    | align="center" | 6
    | align="center" | —
    | align="center" | —
    |-
    |-
    | align="center" | [[Toughness]]
    | align="center" | [[Toughness]]
    Zeile 201: Zeile 179:
    | align="center" | 6
    | align="center" | 6
    | align="center" | —
    | align="center" | —
    |-
    |-
    | align="center" | [[Rad Resistance]]
    | align="center" | [[Rad Resistance]]
    Zeile 207: Zeile 184:
    | align="center" | 8
    | align="center" | 8
    | align="center" | [[Survival]] 40
    | align="center" | [[Survival]] 40
    |-
    |-
    | align="center" | [[Stonewall]]
    | align="center" | [[Stonewall]]
    Zeile 213: Zeile 189:
    | align="center" | 8
    | align="center" | 8
    | align="center" | [[Strength]] 6
    | align="center" | [[Strength]] 6
    |-
    |-
    | align="center" | [[Strong Back]]
    | align="center" | [[Strong Back]]
    Zeile 219: Zeile 194:
    | align="center" | 8
    | align="center" | 8
    | align="center" | [[Strength]] 5
    | align="center" | [[Strength]] 5
    |-
    |-
    | align="center" | [[Life Giver]]
    | align="center" | [[Life Giver]]
    Zeile 225: Zeile 199:
    | align="center" | 12
    | align="center" | 12
    | align="center" | —
    | align="center" | —
    |-
    |-
    | align="center" | [[Long Haul]]
    | align="center" | [[Long Haul]]
    Zeile 231: Zeile 204:
    | align="center" | 12
    | align="center" | 12
    | align="center" | [[Barter]] 70
    | align="center" | [[Barter]] 70
    |-
    |-
    | align="center" | [[Atomic!]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | align="center" | [[Atomic!]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    Zeile 237: Zeile 209:
    | align="center" | 20
    | align="center" | 20
    | align="center" | —
    | align="center" | —
    |-
    |-
    | align="center" | [[Solar Powered]]
    | align="center" | [[Solar Powered]]
    Zeile 243: Zeile 214:
    | align="center" | 20
    | align="center" | 20
    | align="center" | —
    | align="center" | —
    |-
    |-
    | align="center" | [[Irradiated Beauty]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | align="center" | [[Irradiated Beauty]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    Zeile 249: Zeile 219:
    | align="center" | 22
    | align="center" | 22
    | align="center" | —
    | align="center" | —
    |-
    |-
    | align="center" | [[Rad Absorption]]
    | align="center" | [[Rad Absorption]]
    Zeile 255: Zeile 224:
    | align="center" | 28
    | align="center" | 28
    | align="center" | —
    | align="center" | —
    |-
    |-
    | align="center" | [[Burden to Bear]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | align="center" | [[Burden to Bear]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    Zeile 261: Zeile 229:
    | align="center" | 30
    | align="center" | 30
    | align="center" | [[Strength]] 6
    | align="center" | [[Strength]] 6
    |-
    |-
    | align="center" | [[Implant GRX]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | align="center" | [[Implant GRX]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    Zeile 276: Zeile 243:
    ! Poison/Rad Resist
    ! Poison/Rad Resist
    ! Skill Modifiers
    ! Skill Modifiers
    |-
    |-
    | align="center"|1
    | align="center"|1
    Zeile 283: Zeile 249:
    | align="center"|0%/0%
    | align="center"|0%/0%
    | align="center"|[[Survival]]/[[Unarmed]] +2
    | align="center"|[[Survival]]/[[Unarmed]] +2
    |-
    |-
    | align="center"|2
    | align="center"|2
    Zeile 290: Zeile 255:
    | align="center"|5%/2%
    | align="center"|5%/2%
    | align="center"|[[Survival]]/[[Unarmed]] +4
    | align="center"|[[Survival]]/[[Unarmed]] +4
    |-
    |-
    | align="center"|3
    | align="center"|3
    Zeile 297: Zeile 261:
    | align="center"|10%/4%
    | align="center"|10%/4%
    | align="center"|[[Survival]]/[[Unarmed]] +6
    | align="center"|[[Survival]]/[[Unarmed]] +6
    |-
    |-
    | align="center"|4
    | align="center"|4
    Zeile 304: Zeile 267:
    | align="center"|15%/6%
    | align="center"|15%/6%
    | align="center"|[[Survival]]/[[Unarmed]] +8
    | align="center"|[[Survival]]/[[Unarmed]] +8
    |-
    |-
    | align="center"|5
    | align="center"|5
    Zeile 311: Zeile 273:
    | align="center"|20%/8%
    | align="center"|20%/8%
    | align="center"|[[Survival]]/[[Unarmed]] +10
    | align="center"|[[Survival]]/[[Unarmed]] +10
    |-
    |-
    | align="center"|6
    | align="center"|6
    Zeile 318: Zeile 279:
    | align="center"|25%/10%
    | align="center"|25%/10%
    | align="center"|[[Survival]]/[[Unarmed]] +12
    | align="center"|[[Survival]]/[[Unarmed]] +12
    |-
    |-
    | align="center"|7
    | align="center"|7
    Zeile 325: Zeile 285:
    | align="center"|30%/12%
    | align="center"|30%/12%
    | align="center"|[[Survival]]/[[Unarmed]] +14
    | align="center"|[[Survival]]/[[Unarmed]] +14
    |-
    |-
    | align="center"|8
    | align="center"|8
    Zeile 332: Zeile 291:
    | align="center"|35%/14%
    | align="center"|35%/14%
    | align="center"|[[Survival]]/[[Unarmed]] +16
    | align="center"|[[Survival]]/[[Unarmed]] +16
    |-
    |-
    | align="center"|9
    | align="center"|9
    Zeile 339: Zeile 297:
    | align="center"|40%/16%
    | align="center"|40%/16%
    | align="center"|[[Survival]]/[[Unarmed]] +18
    | align="center"|[[Survival]]/[[Unarmed]] +18
    |-
    |-
    | align="center"|10
    | align="center"|10
    Zeile 360: Zeile 317:
    {{Navbox Primäre Stats}}
    {{Navbox Primäre Stats}}


    [[en:Endurance]]
    [[pl:Wytrzymałość]]
    [[ru:Выносливость]]
    [[no:Endurance]]
    [[Kategorie:Fallout Primäre Statistiken]]
    [[Kategorie:Fallout Primäre Statistiken]]
    [[Kategorie:Fallout 2 Primäre Statistiken]]
    [[Kategorie:Fallout 2 Primäre Statistiken]]
    Zeile 369: Zeile 331:
    [[Kategorie:Lionheart Primäre Statistiken]]
    [[Kategorie:Lionheart Primäre Statistiken]]
    [[Kategorie:TORN Primäre Statistiken]]
    [[Kategorie:TORN Primäre Statistiken]]
    [[en:Endurance]]
    [[pl:Wytrzymałość]]
    [[ru:Выносливость]]
    [[no:Endurance]]

    Version vom 8. November 2013, 19:59 Uhr

    -->]]

     ... 
    Kondition und physisches Durchhaltevermögen. Ein Charakter mit hoher Ausdauer wird Überleben, wo andere es nicht könnten.— Fallout In-game description

    Ausdauer ist eine der sieben primäre Statistiken in SPECIAL.

    Fallout, Fallout 2, Fallout Tactics

    Modifiziert: Trefferpunkte, Gift & Strahlungsresistenz, Heilungsrate, und die zusätzlichen Trefferpunkte pro Level.

    Ausdauer kann bei Fallout & Fallout 2 durch das nutzen von Buffout um 3 Punkte erhöht werden.

    Fallout 3

    Modifiziert: Trefferpunkte, Gift & Strahlungs Resistenz (aber nicht Schadensresistenz) und die Fähigkeiten Große Waffen und Unbewaffnet. Ausdauer entscheidet ebenfalls darüber, wie lange man unter Wasser die Luft anhalten kann.

    Value Resistance Starting Health Skill Modifiers
    1 0% 120 Große Waffen +2, Unbewaffnet +2
    2 2% 140 Große Waffen +4, Unbewaffnet +4
    3 4% 160 Große Waffen +6, Unbewaffnet +6
    4 6% 180 Große Waffen +8, Unbewaffnet +8
    5 8% 200 Große Waffen +10, Unbewaffnet +10
    6 10% 220 Große Waffen +12, Unbewaffnet +12
    7 12% 240 Große Waffen +14, Unbewaffnet +14
    8 14% 260 Große Waffen +16, Unbewaffnet +16
    9 16% 280 Große Waffen +18, Unbewaffnet +18
    10 18% 300 Große Waffen +20, Unbewaffnet +20

    Endurance-based Perks

    Perk Requirement Level Additional Requirements
    Lead Belly 5 6
    Toughness 5 6
    Rad Resistance 5 8
    Size Matters 5 8
    Strong Back 5 8 Strength 5
    Life Giver 6 12
    Solar Powered 7 20
    Rad Tolerance 7 26
    Rad Absorption 7 28

    Ways to increase Endurance

    Fallout: New Vegas

    Endurance determines a characters environmental resistances (poison, radiation), unarmed and survival skill bonuses, hit points and the number of implants allowed.

    Endurance-based perks

    Perk Requirement Level Additional Requirements
    Old World Gourmet Dead Money 6 2 Survival 45
    Lead Belly 5 6
    Toughness 5 6
    Rad Resistance 5 8 Survival 40
    Stonewall 6 8 Strength 6
    Strong Back 5 8 Strength 5
    Life Giver 6 12
    Long Haul 6 12 Barter 70
    Atomic! Old World Blues (add-on) 6 20
    Solar Powered 7 20
    Irradiated Beauty Lonesome Road (add-on) 8 22
    Rad Absorption 7 28
    Burden to Bear Lonesome Road (add-on) 6 30 Strength 6
    Implant GRX Old World Blues (add-on) 8 30

    Level names and statistics

    Value Name Starting HP Poison/Rad Resist Skill Modifiers
    1 Basically Dead 120 0%/0% Survival/Unarmed +2
    2 Crumbly 140 5%/2% Survival/Unarmed +4
    3 Do Not Bend 160 10%/4% Survival/Unarmed +6
    4 Handle with Care 180 15%/6% Survival/Unarmed +8
    5 Stain-resistant 200 20%/8% Survival/Unarmed +10
    6 Hardy 220 25%/10% Survival/Unarmed +12
    7 Tough-as-nails 240 30%/12% Survival/Unarmed +14
    8 Flame Retardant 260 35%/14% Survival/Unarmed +16
    9 Bulletproof 280 40%/16% Survival/Unarmed +18
    10 Unstoppable 300 45%/18% Survival/Unarmed +20

    Notizen

    • If the player has an Endurance of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "I guess that explains how you're still alive. You're built solid as an oak."
    • If the player has an Endurance of 1, Doc Mitchell will say "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain."
    • A starting Endurance of 9 will guarantee you the ability to get every implant. An Endurance of 7 will allow you to get all SPECIAL increasing implants.

    Galerie

    Vorlage:Navbox Primäre Stats pl:Wytrzymałość ru:Выносливость no:Endurance