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{{zitat| | {{zitat|Kondition und physisches Durchhaltevermögen. Ein Charakter mit hoher Ausdauer wird Überleben, wo andere es nicht könnten.|Fallout In-game description}} | ||
'''Ausdauer''' ist eine der sieben [[Primäre Statistik|primäre Statistiken]] in [[SPECIAL]]. | '''Ausdauer''' ist eine der sieben [[Primäre Statistik|primäre Statistiken]] in [[SPECIAL]]. | ||
==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== | ==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== | ||
''' | '''Modifiziert''': [[Trefferpunkte]], [[Giftresistenz|Gift]] & [[Strahlungsresistenz]], [[Heilungsrate]], und die zusätzlichen Trefferpunkte pro Level. | ||
Ausdauer kann bei [[Fallout]] & [[Fallout 2]] durch das nutzen von [[Buffout]] um 3 Punkte erhöht werden. | |||
==''Fallout 3''== | ==''Fallout 3''== | ||
''' | '''Modifiziert''': [[Trefferpunkte]], [[Gift]] & [[Strahlungs]] Resistenz (aber nicht Schadensresistenz) und die Fähigkeiten [[Große Waffen]] und [[Unbewaffnet]]. Ausdauer entscheidet ebenfalls darüber, wie lange man unter Wasser die Luft anhalten kann. | ||
{| class="va-table" | {| class="va-table" | ||
| Zeile 43: | Zeile 43: | ||
! Starting Health | ! Starting Health | ||
! Skill Modifiers | ! Skill Modifiers | ||
|- | |- | ||
| align="center" | 1 | | align="center" | 1 | ||
| align="center" | 0% | | align="center" | 0% | ||
| align="center" | 120 | | align="center" | 120 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +2, [[Unbewaffnet]] +2 | ||
|- | |- | ||
| align="center" | 2 | | align="center" | 2 | ||
| align="center" | 2% | | align="center" | 2% | ||
| align="center" | 140 | | align="center" | 140 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +4, [[Unbewaffnet]] +4 | ||
|- | |- | ||
| align="center" | 3 | | align="center" | 3 | ||
| align="center" | 4% | | align="center" | 4% | ||
| align="center" | 160 | | align="center" | 160 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +6, [[Unbewaffnet]] +6 | ||
|- | |- | ||
| align="center" | 4 | | align="center" | 4 | ||
| align="center" | 6% | | align="center" | 6% | ||
| align="center" | 180 | | align="center" | 180 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +8, [[Unbewaffnet]] +8 | ||
|- | |- | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | 8% | | align="center" | 8% | ||
| align="center" | 200 | | align="center" | 200 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +10, [[Unbewaffnet]] +10 | ||
|- | |- | ||
| align="center" | 6 | | align="center" | 6 | ||
| align="center" | 10% | | align="center" | 10% | ||
| align="center" | 220 | | align="center" | 220 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +12, [[Unbewaffnet]] +12 | ||
|- | |- | ||
| align="center" | 7 | | align="center" | 7 | ||
| align="center" | 12% | | align="center" | 12% | ||
| align="center" | 240 | | align="center" | 240 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +14, [[Unbewaffnet]] +14 | ||
|- | |- | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | 14% | | align="center" | 14% | ||
| align="center" | 260 | | align="center" | 260 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +16, [[Unbewaffnet]] +16 | ||
|- | |- | ||
| align="center" | 9 | | align="center" | 9 | ||
| align="center" | 16% | | align="center" | 16% | ||
| align="center" | 280 | | align="center" | 280 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +18, [[Unbewaffnet]] +18 | ||
|- | |- | ||
| align="center" | 10 | | align="center" | 10 | ||
| align="center" | 18% | | align="center" | 18% | ||
| align="center" | 300 | | align="center" | 300 | ||
| align="center" | [[ | | align="center" | [[Große Waffen]] +20, [[Unbewaffnet]] +20 | ||
|} | |} | ||
| Zeile 111: | Zeile 101: | ||
! Level | ! Level | ||
! Additional Requirements | ! Additional Requirements | ||
|- | |- | ||
| align="center" | [[Lead Belly]] | | align="center" | [[Lead Belly]] | ||
| Zeile 117: | Zeile 106: | ||
| align="center" | 6 | | align="center" | 6 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Toughness]] | | align="center" | [[Toughness]] | ||
| Zeile 123: | Zeile 111: | ||
| align="center" | 6 | | align="center" | 6 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Rad Resistance]] | | align="center" | [[Rad Resistance]] | ||
| Zeile 129: | Zeile 116: | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Size Matters]] | | align="center" | [[Size Matters]] | ||
| Zeile 135: | Zeile 121: | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Strong Back]] | | align="center" | [[Strong Back]] | ||
| Zeile 141: | Zeile 126: | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | [[Strength]] 5 | | align="center" | [[Strength]] 5 | ||
|- | |- | ||
| align="center" | [[Life Giver]] | | align="center" | [[Life Giver]] | ||
| Zeile 147: | Zeile 131: | ||
| align="center" | 12 | | align="center" | 12 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Solar Powered]] | | align="center" | [[Solar Powered]] | ||
| Zeile 153: | Zeile 136: | ||
| align="center" | 20 | | align="center" | 20 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Rad Tolerance]] | | align="center" | [[Rad Tolerance]] | ||
| Zeile 159: | Zeile 141: | ||
| align="center" | 26 | | align="center" | 26 | ||
| align="center" | | | align="center" | | ||
|- | |- | ||
| align="center" | [[Rad Absorption]] | | align="center" | [[Rad Absorption]] | ||
| Zeile 183: | Zeile 164: | ||
! Level | ! Level | ||
! Additional Requirements | ! Additional Requirements | ||
|- | |- | ||
| align="center" | [[Old World Gourmet]] {{icon|FNVDM|link=Dead Money}} | | align="center" | [[Old World Gourmet]] {{icon|FNVDM|link=Dead Money}} | ||
| Zeile 189: | Zeile 169: | ||
| align="center" | 2 | | align="center" | 2 | ||
| align="center" | [[Survival]] 45 | | align="center" | [[Survival]] 45 | ||
|- | |- | ||
| align="center" | [[Lead Belly]] | | align="center" | [[Lead Belly]] | ||
| Zeile 195: | Zeile 174: | ||
| align="center" | 6 | | align="center" | 6 | ||
| align="center" | — | | align="center" | — | ||
|- | |- | ||
| align="center" | [[Toughness]] | | align="center" | [[Toughness]] | ||
| Zeile 201: | Zeile 179: | ||
| align="center" | 6 | | align="center" | 6 | ||
| align="center" | — | | align="center" | — | ||
|- | |- | ||
| align="center" | [[Rad Resistance]] | | align="center" | [[Rad Resistance]] | ||
| Zeile 207: | Zeile 184: | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | [[Survival]] 40 | | align="center" | [[Survival]] 40 | ||
|- | |- | ||
| align="center" | [[Stonewall]] | | align="center" | [[Stonewall]] | ||
| Zeile 213: | Zeile 189: | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | [[Strength]] 6 | | align="center" | [[Strength]] 6 | ||
|- | |- | ||
| align="center" | [[Strong Back]] | | align="center" | [[Strong Back]] | ||
| Zeile 219: | Zeile 194: | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | [[Strength]] 5 | | align="center" | [[Strength]] 5 | ||
|- | |- | ||
| align="center" | [[Life Giver]] | | align="center" | [[Life Giver]] | ||
| Zeile 225: | Zeile 199: | ||
| align="center" | 12 | | align="center" | 12 | ||
| align="center" | — | | align="center" | — | ||
|- | |- | ||
| align="center" | [[Long Haul]] | | align="center" | [[Long Haul]] | ||
| Zeile 231: | Zeile 204: | ||
| align="center" | 12 | | align="center" | 12 | ||
| align="center" | [[Barter]] 70 | | align="center" | [[Barter]] 70 | ||
|- | |- | ||
| align="center" | [[Atomic!]] {{icon|FNVOWB|link=Old World Blues (add-on)}} | | align="center" | [[Atomic!]] {{icon|FNVOWB|link=Old World Blues (add-on)}} | ||
| Zeile 237: | Zeile 209: | ||
| align="center" | 20 | | align="center" | 20 | ||
| align="center" | — | | align="center" | — | ||
|- | |- | ||
| align="center" | [[Solar Powered]] | | align="center" | [[Solar Powered]] | ||
| Zeile 243: | Zeile 214: | ||
| align="center" | 20 | | align="center" | 20 | ||
| align="center" | — | | align="center" | — | ||
|- | |- | ||
| align="center" | [[Irradiated Beauty]] {{icon|FNVLR|link=Lonesome Road (add-on)}} | | align="center" | [[Irradiated Beauty]] {{icon|FNVLR|link=Lonesome Road (add-on)}} | ||
| Zeile 249: | Zeile 219: | ||
| align="center" | 22 | | align="center" | 22 | ||
| align="center" | — | | align="center" | — | ||
|- | |- | ||
| align="center" | [[Rad Absorption]] | | align="center" | [[Rad Absorption]] | ||
| Zeile 255: | Zeile 224: | ||
| align="center" | 28 | | align="center" | 28 | ||
| align="center" | — | | align="center" | — | ||
|- | |- | ||
| align="center" | [[Burden to Bear]] {{icon|FNVLR|link=Lonesome Road (add-on)}} | | align="center" | [[Burden to Bear]] {{icon|FNVLR|link=Lonesome Road (add-on)}} | ||
| Zeile 261: | Zeile 229: | ||
| align="center" | 30 | | align="center" | 30 | ||
| align="center" | [[Strength]] 6 | | align="center" | [[Strength]] 6 | ||
|- | |- | ||
| align="center" | [[Implant GRX]] {{icon|FNVOWB|link=Old World Blues (add-on)}} | | align="center" | [[Implant GRX]] {{icon|FNVOWB|link=Old World Blues (add-on)}} | ||
| Zeile 276: | Zeile 243: | ||
! Poison/Rad Resist | ! Poison/Rad Resist | ||
! Skill Modifiers | ! Skill Modifiers | ||
|- | |- | ||
| align="center"|1 | | align="center"|1 | ||
| Zeile 283: | Zeile 249: | ||
| align="center"|0%/0% | | align="center"|0%/0% | ||
| align="center"|[[Survival]]/[[Unarmed]] +2 | | align="center"|[[Survival]]/[[Unarmed]] +2 | ||
|- | |- | ||
| align="center"|2 | | align="center"|2 | ||
| Zeile 290: | Zeile 255: | ||
| align="center"|5%/2% | | align="center"|5%/2% | ||
| align="center"|[[Survival]]/[[Unarmed]] +4 | | align="center"|[[Survival]]/[[Unarmed]] +4 | ||
|- | |- | ||
| align="center"|3 | | align="center"|3 | ||
| Zeile 297: | Zeile 261: | ||
| align="center"|10%/4% | | align="center"|10%/4% | ||
| align="center"|[[Survival]]/[[Unarmed]] +6 | | align="center"|[[Survival]]/[[Unarmed]] +6 | ||
|- | |- | ||
| align="center"|4 | | align="center"|4 | ||
| Zeile 304: | Zeile 267: | ||
| align="center"|15%/6% | | align="center"|15%/6% | ||
| align="center"|[[Survival]]/[[Unarmed]] +8 | | align="center"|[[Survival]]/[[Unarmed]] +8 | ||
|- | |- | ||
| align="center"|5 | | align="center"|5 | ||
| Zeile 311: | Zeile 273: | ||
| align="center"|20%/8% | | align="center"|20%/8% | ||
| align="center"|[[Survival]]/[[Unarmed]] +10 | | align="center"|[[Survival]]/[[Unarmed]] +10 | ||
|- | |- | ||
| align="center"|6 | | align="center"|6 | ||
| Zeile 318: | Zeile 279: | ||
| align="center"|25%/10% | | align="center"|25%/10% | ||
| align="center"|[[Survival]]/[[Unarmed]] +12 | | align="center"|[[Survival]]/[[Unarmed]] +12 | ||
|- | |- | ||
| align="center"|7 | | align="center"|7 | ||
| Zeile 325: | Zeile 285: | ||
| align="center"|30%/12% | | align="center"|30%/12% | ||
| align="center"|[[Survival]]/[[Unarmed]] +14 | | align="center"|[[Survival]]/[[Unarmed]] +14 | ||
|- | |- | ||
| align="center"|8 | | align="center"|8 | ||
| Zeile 332: | Zeile 291: | ||
| align="center"|35%/14% | | align="center"|35%/14% | ||
| align="center"|[[Survival]]/[[Unarmed]] +16 | | align="center"|[[Survival]]/[[Unarmed]] +16 | ||
|- | |- | ||
| align="center"|9 | | align="center"|9 | ||
| Zeile 339: | Zeile 297: | ||
| align="center"|40%/16% | | align="center"|40%/16% | ||
| align="center"|[[Survival]]/[[Unarmed]] +18 | | align="center"|[[Survival]]/[[Unarmed]] +18 | ||
|- | |- | ||
| align="center"|10 | | align="center"|10 | ||
| Zeile 360: | Zeile 317: | ||
{{Navbox Primäre Stats}} | {{Navbox Primäre Stats}} | ||
[[en:Endurance]] | |||
[[pl:Wytrzymałość]] | |||
[[ru:Выносливость]] | |||
[[no:Endurance]] | |||
[[Kategorie:Fallout Primäre Statistiken]] | [[Kategorie:Fallout Primäre Statistiken]] | ||
[[Kategorie:Fallout 2 Primäre Statistiken]] | [[Kategorie:Fallout 2 Primäre Statistiken]] | ||
| Zeile 369: | Zeile 331: | ||
[[Kategorie:Lionheart Primäre Statistiken]] | [[Kategorie:Lionheart Primäre Statistiken]] | ||
[[Kategorie:TORN Primäre Statistiken]] | [[Kategorie:TORN Primäre Statistiken]] | ||
Version vom 8. November 2013, 19:59 Uhr
| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Bitte Infobox vervollständigen und Überetzung vornehmen danke.) |
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“Kondition und physisches Durchhaltevermögen. Ein Charakter mit hoher Ausdauer wird Überleben, wo andere es nicht könnten.”— Fallout In-game description
Ausdauer ist eine der sieben primäre Statistiken in SPECIAL.
Fallout, Fallout 2, Fallout Tactics
Modifiziert: Trefferpunkte, Gift & Strahlungsresistenz, Heilungsrate, und die zusätzlichen Trefferpunkte pro Level.
Ausdauer kann bei Fallout & Fallout 2 durch das nutzen von Buffout um 3 Punkte erhöht werden.
Fallout 3
Modifiziert: Trefferpunkte, Gift & Strahlungs Resistenz (aber nicht Schadensresistenz) und die Fähigkeiten Große Waffen und Unbewaffnet. Ausdauer entscheidet ebenfalls darüber, wie lange man unter Wasser die Luft anhalten kann.
| Value | Resistance | Starting Health | Skill Modifiers |
|---|---|---|---|
| 1 | 0% | 120 | Große Waffen +2, Unbewaffnet +2 |
| 2 | 2% | 140 | Große Waffen +4, Unbewaffnet +4 |
| 3 | 4% | 160 | Große Waffen +6, Unbewaffnet +6 |
| 4 | 6% | 180 | Große Waffen +8, Unbewaffnet +8 |
| 5 | 8% | 200 | Große Waffen +10, Unbewaffnet +10 |
| 6 | 10% | 220 | Große Waffen +12, Unbewaffnet +12 |
| 7 | 12% | 240 | Große Waffen +14, Unbewaffnet +14 |
| 8 | 14% | 260 | Große Waffen +16, Unbewaffnet +16 |
| 9 | 16% | 280 | Große Waffen +18, Unbewaffnet +18 |
| 10 | 18% | 300 | Große Waffen +20, Unbewaffnet +20 |
Endurance-based Perks
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Lead Belly | 5 | 6 | |
| Toughness | 5 | 6 | |
| Rad Resistance | 5 | 8 | |
| Size Matters | 5 | 8 | |
| Strong Back | 5 | 8 | Strength 5 |
| Life Giver | 6 | 12 | |
| Solar Powered | 7 | 20 | |
| Rad Tolerance | 7 | 26 | |
| Rad Absorption | 7 | 28 |
Ways to increase Endurance
- The Endurance Bobblehead can be found in the Deathclaw Sanctuary, on a small platform under the rotting brahmin corpse.
- Some clothing, such as the common wasteland wanderer outfit and the Mechanist's Costume increase Endurance.
- The Intense Training perk will allow you to increase your Endurance (or any other S.P.E.C.I.A.L. stat) once for each time that you take it.
- The perk No Weaknesses sets any S.P.E.C.I.A.L. stats to 5 unless they're already higher.
- The Almost Perfect perk, added in Broken Steel, sets all S.P.E.C.I.A.L. stats to 9 unless they're already 9 or 10.
Fallout: New Vegas
Endurance determines a characters environmental resistances (poison, radiation), unarmed and survival skill bonuses, hit points and the number of implants allowed.
Endurance-based perks
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Old World Gourmet | 6 | 2 | Survival 45 |
| Lead Belly | 5 | 6 | — |
| Toughness | 5 | 6 | — |
| Rad Resistance | 5 | 8 | Survival 40 |
| Stonewall | 6 | 8 | Strength 6 |
| Strong Back | 5 | 8 | Strength 5 |
| Life Giver | 6 | 12 | — |
| Long Haul | 6 | 12 | Barter 70 |
| Atomic! | 6 | 20 | — |
| Solar Powered | 7 | 20 | — |
| Irradiated Beauty | 8 | 22 | — |
| Rad Absorption | 7 | 28 | — |
| Burden to Bear | 6 | 30 | Strength 6 |
| Implant GRX | 8 | 30 | — |
Level names and statistics
| Value | Name | Starting HP | Poison/Rad Resist | Skill Modifiers |
|---|---|---|---|---|
| 1 | Basically Dead | 120 | 0%/0% | Survival/Unarmed +2 |
| 2 | Crumbly | 140 | 5%/2% | Survival/Unarmed +4 |
| 3 | Do Not Bend | 160 | 10%/4% | Survival/Unarmed +6 |
| 4 | Handle with Care | 180 | 15%/6% | Survival/Unarmed +8 |
| 5 | Stain-resistant | 200 | 20%/8% | Survival/Unarmed +10 |
| 6 | Hardy | 220 | 25%/10% | Survival/Unarmed +12 |
| 7 | Tough-as-nails | 240 | 30%/12% | Survival/Unarmed +14 |
| 8 | Flame Retardant | 260 | 35%/14% | Survival/Unarmed +16 |
| 9 | Bulletproof | 280 | 40%/16% | Survival/Unarmed +18 |
| 10 | Unstoppable | 300 | 45%/18% | Survival/Unarmed +20 |
Notizen
- If the player has an Endurance of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "I guess that explains how you're still alive. You're built solid as an oak."
- If the player has an Endurance of 1, Doc Mitchell will say "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain."
- A starting Endurance of 9 will guarantee you the ability to get every implant. An Endurance of 7 will allow you to get all SPECIAL increasing implants.
Galerie
Vorlage:Navbox Primäre Stats pl:Wytrzymałość ru:Выносливость no:Endurance
Kategorien:
- Überarbeitung benötigt
- Fallout Primäre Statistiken
- Fallout 2 Primäre Statistiken
- Fallout 3 Primäre Statistiken
- Fallout Tactics Primäre Statistiken
- Fallout: New Vegas Primäre Statistiken
- Van Buren Primäre Statistiken
- J.E. Sawyer's Fallout RPG Primäre Statistiken
- Lionheart Primäre Statistiken
- TORN Primäre Statistiken