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    Ausdauer: Unterschied zwischen den Versionen

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    ==Ausdauer==
    {{cleanup|Bitte Infobox vervollständigen und Überetzung vornehmen danke.}}
    Ausdauer ist ein [[S.P.E.C.I.A.L.]] Wert (E:Endurance) der die TP-Grenze hebt und sowohl [[Große Waffen]] als auch [[Waffenlos]] verbessert.
    {{Infobox Stat
    ===Wackelpuppe:===
    |name      =Endurance
    Die Wackelpuppe kann im [[Todeskralle]]n Gebiet auf einer kleinen Plattform unter einem verrottenem [[Brahmin]] Körper gefunden werden.
    |typ      =primär
    |bild      =Endurance.gif
    |px        =140px
    |spiele1  =FO1, FO2, FOT
    |modifiziert1=[[Hit Points]], [[Poison Resistance|Poison]] & [[Radiation Resistance]], [[Healing Rate]]
    |extras1  =[[Faster Healing]], [[Flower Child]], [[Life Giver]], [[Pathfinder]], [[Rad Resistance]], [[Snakeater]], [[Strong Back]], [[Toughness]]
    |merkmale1 =[[Chem Resistant]]
    |spiele2  =FO3
    |modifiziert2=[[Hit Points]], [[Poison Resistance]], [[Radiation Resistance]], [[Big Guns]], [[Unarmed]], Oxygen Counter When Diving
    |extras2  =[[Lead Belly]], [[Life Giver]], [[Rad Resistance]], [[Size Matters]], [[Solar Powered]], [[Strong Back]], [[Toughness]], ''[[Rad Absorption]]'', ''[[Rad Tolerance]]''
    |spiele3  =FNV
    |modifiziert3=[[Unarmed]], [[Survival]], [[Hit point]], [[Radiation resistance]], [[Poison resistance]], [[Implants]]
    |extras2  =[[Lead Belly]], [[Lifegiver]], [[Long Haul]], ''[[Old World Gourmet]]'', [[Rad Absorption]], [[Rad Resistance]], [[Solar Powered]], [[Stonewall]], [[Strong Back]], [[Toughness]]  
    |spiele6  =JES
    |modifiziert6=?
    |extras6  =?
    |merkmale6 =?
    |spiele7  =VB
    |modifiziert7=?
    |extras7  =?
    |merkmale7 =?
    |extra    =[[File:Endurance.png|170px]]<br>''[[Fallout 3]]''<br>[[Image:Bobblehead Endurance.png|200px]]<br>''"Always be ready to take one for the team."''
    }}{{spiele|FO1|FO2|FO3|FOT|FNV|VB|JES|LH|TORN}}


    {{zitat|Stamina and physical toughness. A character with a high Endurance will survive where others may not.|Fallout In-game description}}


    '''Ausdauer''' ist eine der sieben [[Primäre Statistik|primäre Statistiken]] in [[SPECIAL]].


    ==''Fallout'', ''Fallout 2'', ''Fallout Tactics''==
    '''Modifies''': [[Hit Points]], [[Poison Resistance|Poison]] & [[Radiation Resistance]], [[Healing Rate]], and the additional hit points per level.


    Endurance can be raised by 3 in [[Fallout]] and [[Fallout 2]] by using [[Buffout]].


    [[Benutzer:Dierichs2|Dierichs2]] 20:59, 27. Aug. 2010 (UTC)
    ==''Fallout 3''==
    '''Modifies''': [[Hit Points]], [[Poison]] & [[Radiation]] Resistance (but not damage resistance) and the [[Big Guns]] and [[Unarmed]] [[Skill]]. Endurance also determines the speed your oxygen counter counts down when you are holding your breath underwater.
     
    {| class="va-table"
    ! Value
    ! Resistance
    ! Starting Health
    ! Skill Modifiers
     
    |-
    | align="center" | 1
    | align="center" | 0%
    | align="center" | 120
    | align="center" | [[Big Guns]] +2, [[Unarmed]] +2
     
    |-
    | align="center" | 2
    | align="center" | 2%
    | align="center" | 140
    | align="center" | [[Big Guns]] +4, [[Unarmed]] +4
     
    |-
    | align="center" | 3
    | align="center" | 4%
    | align="center" | 160
    | align="center" | [[Big Guns]] +6, [[Unarmed]] +6
     
    |-
    | align="center" | 4
    | align="center" | 6%
    | align="center" | 180
    | align="center" | [[Big Guns]] +8, [[Unarmed]] +8
     
    |-
    | align="center" | 5
    | align="center" | 8%
    | align="center" | 200
    | align="center" | [[Big Guns]] +10, [[Unarmed]] +10
     
    |-
    | align="center" | 6
    | align="center" | 10%
    | align="center" | 220
    | align="center" | [[Big Guns]] +12, [[Unarmed]] +12
     
    |-
    | align="center" | 7
    | align="center" | 12%
    | align="center" | 240
    | align="center" | [[Big Guns]] +14, [[Unarmed]] +14
     
    |-
    | align="center" | 8
    | align="center" | 14%
    | align="center" | 260
    | align="center" | [[Big Guns]] +16, [[Unarmed]] +16
     
    |-
    | align="center" | 9
    | align="center" | 16%
    | align="center" | 280
    | align="center" | [[Big Guns]] +18, [[Unarmed]] +18
     
    |-
    | align="center" | 10
    | align="center" | 18%
    | align="center" | 300
    | align="center" | [[Big Guns]] +20, [[Unarmed]] +20
    |}
     
    ===Endurance-based Perks===
    {| class="va-table"
    ! Perk
    ! Requirement
    ! Level
    ! Additional Requirements
     
    |-
    | align="center" | [[Lead Belly]]
    | align="center" | 5
    | align="center" | 6
    | align="center" |
     
    |-
    | align="center" | [[Toughness]]
    | align="center" | 5
    | align="center" | 6
    | align="center" |
     
    |-
    | align="center" | [[Rad Resistance]]
    | align="center" | 5
    | align="center" | 8
    | align="center" |
     
    |-
    | align="center" | [[Size Matters]]
    | align="center" | 5
    | align="center" | 8
    | align="center" |
     
    |-
    | align="center" | [[Strong Back]]
    | align="center" | 5
    | align="center" | 8
    | align="center" | [[Strength]] 5
     
    |-
    | align="center" | [[Life Giver]]
    | align="center" | 6
    | align="center" | 12
    | align="center" |
     
    |-
    | align="center" | [[Solar Powered]]
    | align="center" | 7
    | align="center" | 20
    | align="center" |
     
    |-
    | align="center" | [[Rad Tolerance]]
    | align="center" | 7
    | align="center" | 26
    | align="center" |
     
    |-
    | align="center" | [[Rad Absorption]]
    | align="center" | 7
    | align="center" | 28
    | align="center" |
    |}
     
    ===Ways to increase Endurance===
    * The [[Bobblehead - Endurance|Endurance Bobblehead]] can be found in the [[Deathclaw Sanctuary]], on a small platform under the rotting brahmin corpse.
    * Some clothing, such as the common [[Wasteland outfit (Fallout 3)|wasteland wanderer outfit]] and the [[Mechanist's Costume]] increase Endurance.
    * The [[Intense Training]] perk will allow you to increase your Endurance (or any other [[Fallout 3 SPECIAL|S.P.E.C.I.A.L.]] stat) once for each time that you take it.
    * The perk [[No Weaknesses]] sets any S.P.E.C.I.A.L. stats to 5 unless they're already higher.
    * The [[Almost Perfect]] [[perk]], added in ''[[Broken Steel]]'', sets all [[S.P.E.C.I.A.L.]] stats to 9 unless they're already 9 or 10.
     
    ==''Fallout: New Vegas''==
    Endurance determines a characters environmental resistances ([[Poison resistance|poison]], [[Radiation resistance|radiation]]), [[unarmed]] and [[survival]] skill bonuses, [[hit point]]s and the number of [[Fallout: New Vegas implants|implants]] allowed.
     
    ===Endurance-based perks===
    {| class="va-table"
    ! Perk
    ! Requirement
    ! Level
    ! Additional Requirements
     
    |-
    | align="center" | [[Old World Gourmet]] {{icon|FNVDM|link=Dead Money}}
    | align="center" | 6
    | align="center" | 2
    | align="center" | [[Survival]] 45
     
    |-
    | align="center" | [[Lead Belly]]
    | align="center" | 5
    | align="center" | 6
    | align="center" | &mdash;
     
    |-
    | align="center" | [[Toughness]]
    | align="center" | 5
    | align="center" | 6
    | align="center" | &mdash;
     
    |-
    | align="center" | [[Rad Resistance]]
    | align="center" | 5
    | align="center" | 8
    | align="center" | [[Survival]] 40
     
    |-
    | align="center" | [[Stonewall]]
    | align="center" | 6
    | align="center" | 8
    | align="center" | [[Strength]] 6
     
    |-
    | align="center" | [[Strong Back]]
    | align="center" | 5
    | align="center" | 8
    | align="center" | [[Strength]] 5
     
    |-
    | align="center" | [[Life Giver]]
    | align="center" | 6
    | align="center" | 12
    | align="center" | &mdash;
     
    |-
    | align="center" | [[Long Haul]]
    | align="center" | 6
    | align="center" | 12
    | align="center" | [[Barter]] 70
     
    |-
    | align="center" | [[Atomic!]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | align="center" | 6
    | align="center" | 20
    | align="center" | &mdash;
     
    |-
    | align="center" | [[Solar Powered]]
    | align="center" | 7
    | align="center" | 20
    | align="center" | &mdash;
     
    |-
    | align="center" | [[Irradiated Beauty]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | align="center" | 8
    | align="center" | 22
    | align="center" | &mdash;
     
    |-
    | align="center" | [[Rad Absorption]]
    | align="center" | 7
    | align="center" | 28
    | align="center" | &mdash;
     
    |-
    | align="center" | [[Burden to Bear]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | align="center" | 6
    | align="center" | 30
    | align="center" | [[Strength]] 6
     
    |-
    | align="center" | [[Implant GRX]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | align="center" | 8
    | align="center" | 30
    | align="center" | &mdash;
    |}
     
    ===Level names and statistics===
    {| class="va-table"
    ! Value
    ! Name
    ! Starting HP
    ! Poison/Rad Resist
    ! Skill Modifiers
     
    |-
    | align="center"|1
    | align="center"|Basically Dead
    | align="center"|120
    | align="center"|0%/0%
    | align="center"|[[Survival]]/[[Unarmed]] +2
     
    |-
    | align="center"|2
    | align="center"|Crumbly
    | align="center"|140
    | align="center"|5%/2%
    | align="center"|[[Survival]]/[[Unarmed]] +4
     
    |-
    | align="center"|3
    | align="center"|Do Not Bend
    | align="center"|160
    | align="center"|10%/4%
    | align="center"|[[Survival]]/[[Unarmed]] +6
     
    |-
    | align="center"|4
    | align="center"|Handle with Care
    | align="center"|180
    | align="center"|15%/6%
    | align="center"|[[Survival]]/[[Unarmed]] +8
     
    |-
    | align="center"|5
    | align="center"|Stain-resistant
    | align="center"|200
    | align="center"|20%/8%
    | align="center"|[[Survival]]/[[Unarmed]] +10
     
    |-
    | align="center"|6
    | align="center"|Hardy
    | align="center"|220
    | align="center"|25%/10%
    | align="center"|[[Survival]]/[[Unarmed]] +12
     
    |-
    | align="center"|7
    | align="center"|Tough-as-nails
    | align="center"|240
    | align="center"|30%/12%
    | align="center"|[[Survival]]/[[Unarmed]] +14
     
    |-
    | align="center"|8
    | align="center"|Flame Retardant
    | align="center"|260
    | align="center"|35%/14%
    | align="center"|[[Survival]]/[[Unarmed]] +16
     
    |-
    | align="center"|9
    | align="center"|Bulletproof
    | align="center"|280
    | align="center"|40%/16%
    | align="center"|[[Survival]]/[[Unarmed]] +18
     
    |-
    | align="center"|10
    | align="center"|Unstoppable
    | align="center"|300
    | align="center"|45%/18%
    | align="center"|[[Survival]]/[[Unarmed]] +20
    |}
     
    ===Notizen===
    * If the player has an Endurance of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "I guess that explains how you're still alive. You're built solid as an oak."
    * If the player has an Endurance of 1, Doc Mitchell will say "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain."
    * A starting Endurance of 9 will guarantee you the ability to get every implant. An Endurance of 7 will allow you to get all SPECIAL increasing implants.
     
    ==Galerie==
    <gallery>
    Endurance.jpg
    </gallery>
     
    {{Navbox Primäre Stats}}
     
    [[Kategorie:Fallout Primäre Statistiken]]
    [[Kategorie:Fallout 2 Primäre Statistiken]]
    [[Kategorie:Fallout 3 Primäre Statistiken]]
    [[Kategorie:Fallout Tactics Primäre Statistiken]]
    [[Kategorie:Fallout: New Vegas Primäre Statistiken]]
    [[Kategorie:Van Buren Primäre Statistiken]]
    [[Kategorie:J.E. Sawyer's Fallout RPG Primäre Statistiken]]
    [[Kategorie:Lionheart Primäre Statistiken]]
    [[Kategorie:TORN Primäre Statistiken]]
     
    [[en:Endurance]]
    [[pl:Wytrzymałość]]
    [[ru:Выносливость]]
    [[no:Endurance]]

    Version vom 27. Oktober 2011, 10:47 Uhr

    -->]]

     ... 
    Stamina and physical toughness. A character with a high Endurance will survive where others may not.— Fallout In-game description

    Ausdauer ist eine der sieben primäre Statistiken in SPECIAL.

    Fallout, Fallout 2, Fallout Tactics

    Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional hit points per level.

    Endurance can be raised by 3 in Fallout and Fallout 2 by using Buffout.

    Fallout 3

    Modifies: Hit Points, Poison & Radiation Resistance (but not damage resistance) and the Big Guns and Unarmed Skill. Endurance also determines the speed your oxygen counter counts down when you are holding your breath underwater.

    Value Resistance Starting Health Skill Modifiers
    1 0% 120 Big Guns +2, Unarmed +2
    2 2% 140 Big Guns +4, Unarmed +4
    3 4% 160 Big Guns +6, Unarmed +6
    4 6% 180 Big Guns +8, Unarmed +8
    5 8% 200 Big Guns +10, Unarmed +10
    6 10% 220 Big Guns +12, Unarmed +12
    7 12% 240 Big Guns +14, Unarmed +14
    8 14% 260 Big Guns +16, Unarmed +16
    9 16% 280 Big Guns +18, Unarmed +18
    10 18% 300 Big Guns +20, Unarmed +20

    Endurance-based Perks

    Perk Requirement Level Additional Requirements
    Lead Belly 5 6
    Toughness 5 6
    Rad Resistance 5 8
    Size Matters 5 8
    Strong Back 5 8 Strength 5
    Life Giver 6 12
    Solar Powered 7 20
    Rad Tolerance 7 26
    Rad Absorption 7 28

    Ways to increase Endurance

    Fallout: New Vegas

    Endurance determines a characters environmental resistances (poison, radiation), unarmed and survival skill bonuses, hit points and the number of implants allowed.

    Endurance-based perks

    Perk Requirement Level Additional Requirements
    Old World Gourmet Dead Money 6 2 Survival 45
    Lead Belly 5 6
    Toughness 5 6
    Rad Resistance 5 8 Survival 40
    Stonewall 6 8 Strength 6
    Strong Back 5 8 Strength 5
    Life Giver 6 12
    Long Haul 6 12 Barter 70
    Atomic! Old World Blues (add-on) 6 20
    Solar Powered 7 20
    Irradiated Beauty Lonesome Road (add-on) 8 22
    Rad Absorption 7 28
    Burden to Bear Lonesome Road (add-on) 6 30 Strength 6
    Implant GRX Old World Blues (add-on) 8 30

    Level names and statistics

    Value Name Starting HP Poison/Rad Resist Skill Modifiers
    1 Basically Dead 120 0%/0% Survival/Unarmed +2
    2 Crumbly 140 5%/2% Survival/Unarmed +4
    3 Do Not Bend 160 10%/4% Survival/Unarmed +6
    4 Handle with Care 180 15%/6% Survival/Unarmed +8
    5 Stain-resistant 200 20%/8% Survival/Unarmed +10
    6 Hardy 220 25%/10% Survival/Unarmed +12
    7 Tough-as-nails 240 30%/12% Survival/Unarmed +14
    8 Flame Retardant 260 35%/14% Survival/Unarmed +16
    9 Bulletproof 280 40%/16% Survival/Unarmed +18
    10 Unstoppable 300 45%/18% Survival/Unarmed +20

    Notizen

    • If the player has an Endurance of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "I guess that explains how you're still alive. You're built solid as an oak."
    • If the player has an Endurance of 1, Doc Mitchell will say "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain."
    • A starting Endurance of 9 will guarantee you the ability to get every implant. An Endurance of 7 will allow you to get all SPECIAL increasing implants.

    Galerie

    Vorlage:Navbox Primäre Stats pl:Wytrzymałość ru:Выносливость no:Endurance