K →Externe Links und Einzelnachweise: Aufräumen, replaced: Kategorie:Fallout Entwickler → Kategorie:Fallout: Entwickler, Kategorie:Obsidian Entertainment → Kategorie:Obsidian Entertainment: |
K Aufräumen, replaced: Einzelnachweise → Referenzen |
||
| Zeile 14: | Zeile 14: | ||
'''Feargus MacRae Urquhart''', geboren am 19. April 1970, ist ein Computerspiele-Entwerfer. Urquhart war in der Produktion von beiden, {{FO1}} und {{FO2}} involviert, und arbeitete bis zu letzt am {{VB}} Projekt bis es schließlich eingestellt wurde. | '''Feargus MacRae Urquhart''', geboren am 19. April 1970, ist ein Computerspiele-Entwerfer. Urquhart war in der Produktion von beiden, {{FO1}} und {{FO2}} involviert, und arbeitete bis zu letzt am {{VB}} Projekt bis es schließlich eingestellt wurde. | ||
== Die Fallout Jahre == | ==Die Fallout Jahre== | ||
In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the Fallout franchise, "''Fallout: A Post-Nuclear Role Playing Game''". Following ''Fallout'''s 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original ''Fallout''. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios. | In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the Fallout franchise, "''Fallout: A Post-Nuclear Role Playing Game''". Following ''Fallout'''s 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original ''Fallout''. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios. | ||
''Fallout 2'' was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release. | ''Fallout 2'' was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release. | ||
== Das Ende von Interplay, der Anfang von Obsidian == | ==Das Ende von Interplay, der Anfang von Obsidian== | ||
In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former ''Fallout'' colleagues Chris Avellone, Chris Jones, Darren Monahan, and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California. | In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former ''Fallout'' colleagues Chris Avellone, Chris Jones, Darren Monahan, and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California. | ||
Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games. | Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games. | ||
== Gameography == | ==Gameography== | ||
* {{FO1}} (1997) | * {{FO1}} (1997) | ||
* {{FO2}} (1998) | * {{FO2}} (1998) | ||
| Zeile 36: | Zeile 33: | ||
* {{FNV}} (2010) | * {{FNV}} (2010) | ||
== Beschäftigungsgeschichte == | ==Beschäftigungsgeschichte== | ||
{{Tabelle Arbeitsverlauf|start}} | {{Tabelle Arbeitsverlauf|start}} | ||
{{Tabelle Arbeitsverlauf|row | {{Tabelle Arbeitsverlauf|row | ||
| Zeile 53: | Zeile 49: | ||
{{Tabelle Arbeitsverlauf|end}} | {{Tabelle Arbeitsverlauf|end}} | ||
== Credits == | ==Credits== | ||
=== ''Fallout'' Reihe === | === ''Fallout'' Reihe === | ||
| Zeile 74: | Zeile 70: | ||
{{Credits Tabelle|end}} | {{Credits Tabelle|end}} | ||
=== Sonstige Werke === | ===Sonstige Werke=== | ||
{{Credits Tabelle|start}} | {{Credits Tabelle|start}} | ||
{{Credits Tabelle|row | {{Credits Tabelle|row | ||
| Zeile 84: | Zeile 79: | ||
{{Credits Tabelle|end}} | {{Credits Tabelle|end}} | ||
== Externe Links und | == Externe Links und Referenzen == | ||
* [http://www.nma-fallout.com/article.php?id=9549 Feargus Urquhart's developer profile] at No Mutants Allowed | * [http://www.nma-fallout.com/article.php?id=9549 Feargus Urquhart's developer profile] at No Mutants Allowed | ||
| Zeile 90: | Zeile 85: | ||
*[[wikipedia:Feargus Urquhart|Feargus Urquhart Article on Wikipedia]] | *[[wikipedia:Feargus Urquhart|Feargus Urquhart Article on Wikipedia]] | ||
*[http://www.obsidianent.com Obsidian Entertainment Official Web Site] | *[http://www.obsidianent.com Obsidian Entertainment Official Web Site] | ||
*[http://fallout.bethsoft.com/eng/vault/diaries_diary12-06.08.10.html Feargus Urquhart's New Vegas | *[http://fallout.bethsoft.com/eng/vault/diaries_diary12-06.08.10.html Feargus Urquhart's developer diary (New Vegas)] | ||
*[http://bethblog.com/index.php/2010/03/17/inside-the-vault-feargus-urquhart/ Bethesda Blog: Inside the Vault - Feargus Urquhart] | *[http://bethblog.com/index.php/2010/03/17/inside-the-vault-feargus-urquhart/ Bethesda Blog: Inside the Vault - Feargus Urquhart] | ||
| Zeile 103: | Zeile 98: | ||
[[uk:Фергюс Уркхарт]] | [[uk:Фергюс Уркхарт]] | ||
[[Kategorie:Fallout: Entwickler]] | [[Kategorie:Fallout: Entwickler]] | ||
[[Kategorie:Fallout 2 | [[Kategorie:Entwickler (Fallout 2)]] | ||
[[Kategorie:Van Buren | [[Kategorie:Entwickler (Van Buren)]] | ||
[[Kategorie:Interplay Entertainment und Black Isle Studios Mitarbeiter]] | [[Kategorie:Interplay Entertainment und Black Isle Studios Mitarbeiter]] | ||
[[Kategorie:Obsidian Entertainment: Mitarbeiter]] | [[Kategorie:Obsidian Entertainment: Mitarbeiter]] | ||
[[Kategorie:Entwerfer und Schreiber]] | [[Kategorie:Entwerfer und Schreiber]] | ||
[[Kategorie:Produzenten]] | [[Kategorie:Produzenten]] | ||
Version vom 27. Juni 2024, 20:22 Uhr
Feargus MacRae Urquhart, geboren am 19. April 1970, ist ein Computerspiele-Entwerfer. Urquhart war in der Produktion von beiden,
Fallout und
Fallout 2 involviert, und arbeitete bis zu letzt am
Projekt bis es schließlich eingestellt wurde.
Die Fallout Jahre
In the mid-1990s, Urquhart joined forces with Tim Cain and others to produce the opening act of what would be the Fallout franchise, "Fallout: A Post-Nuclear Role Playing Game". Following Fallout's 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original Fallout. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.
Fallout 2 was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.
Das Ende von Interplay, der Anfang von Obsidian
In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former Fallout colleagues Chris Avellone, Chris Jones, Darren Monahan, and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California.
Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.
Gameography
Fallout (1997)
Fallout 2 (1998)- Baldur's Gate (1998)
- Planescape: Torment (1999)
- Icewind Dale (2000)
- Van Buren (Canceled in 2003)
- Fallout: New Vegas (2010)
Beschäftigungsgeschichte
| Von | Bis | Firma | Rolle |
|---|---|---|---|
| 1991 | 2004 | Interplay | Designer |
| 2006 | gegenwärtig | Obsidian Entertainment | Produzent |
Credits
Fallout Reihe
| Jahr | Titel | Credited als/für |
|---|---|---|
| 1997 | Fallout | Bereichsleiter |
| 1998 | Fallout 2 | Produzent Lead Designer SPECIAL Spielsystem-Entwurf Bereichsleiter |
| ? | Van Buren | Entwerfer |
Sonstige Werke
| Jahr | Titel | Credited als/für |
|---|---|---|
| ? | Neverwinter Nights 2, Castles 2: Siege and Conquest, Planescape: Torment, Icewind Dale |
Externe Links und Referenzen
- Feargus Urquhart's developer profile at No Mutants Allowed
- Feargus Urquhart's Profile on Obsidian Entertainment
- Feargus Urquhart Article on Wikipedia
- Obsidian Entertainment Official Web Site
- Feargus Urquhart's developer diary (New Vegas)
- Bethesda Blog: Inside the Vault - Feargus Urquhart
cs:Feargus Urquhart es:Feargus Urquhart nl:Feargus Urquhart pl:Feargus Urquhart ru:Фергюс Уркхарт uk:Фергюс Уркхарт