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    Feargus Urquhart: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
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    K Externe Links und Einzelnachweise: Aufräumen, replaced: Kategorie:Fallout Entwickler → Kategorie:Fallout: Entwickler, Kategorie:Obsidian Entertainment → Kategorie:Obsidian Entertainment:
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    '''Feargus MacRae Urquhart''', geboren am 19. April 1970, ist ein Computerspiele-Entwerfer. Urquhart war in der Produktion von beiden, {{FO1}} und {{FO2}} involviert, und arbeitete bis zu letzt am {{VB}} Projekt bis es schließlich eingestellt wurde.  
    '''Feargus MacRae Urquhart''', geboren am 19. April 1970, ist ein Computerspiele-Entwerfer. Urquhart war in der Produktion von beiden, {{FO1}} und {{FO2}} involviert, und arbeitete bis zu letzt am {{VB}} Projekt bis es schließlich eingestellt wurde.  


    == Die Fallout Jahre ==
    ==Die Fallout Jahre==
     
    In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the Fallout franchise, "''Fallout: A Post-Nuclear Role Playing Game''". Following ''Fallout'''s 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original ''Fallout''. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.
    In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the Fallout franchise, "''Fallout: A Post-Nuclear Role Playing Game''". Following ''Fallout'''s 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original ''Fallout''. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.


    ''Fallout 2'' was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.
    ''Fallout 2'' was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.


    == Das Ende von Interplay, der Anfang von Obsidian ==
    ==Das Ende von Interplay, der Anfang von Obsidian==
     
    In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former ''Fallout'' colleagues Chris Avellone, Chris Jones, Darren Monahan, and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California.  
    In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former ''Fallout'' colleagues Chris Avellone, Chris Jones, Darren Monahan, and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California.  


    Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.
    Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.


    == Gameography ==
    ==Gameography==
     
    * {{FO1}} (1997)
    * {{FO1}} (1997)
    * {{FO2}} (1998)
    * {{FO2}} (1998)
    Zeile 36: Zeile 33:
    * {{FNV}} (2010)
    * {{FNV}} (2010)


    == Beschäftigungsgeschichte ==
    ==Beschäftigungsgeschichte==
     
    {{Tabelle Arbeitsverlauf|start}}
    {{Tabelle Arbeitsverlauf|start}}
    {{Tabelle Arbeitsverlauf|row
    {{Tabelle Arbeitsverlauf|row
    Zeile 53: Zeile 49:
    {{Tabelle Arbeitsverlauf|end}}
    {{Tabelle Arbeitsverlauf|end}}


    == Credits ==
    ==Credits==
    === ''Fallout'' Reihe ===
    === ''Fallout'' Reihe ===


    Zeile 74: Zeile 70:
    {{Credits Tabelle|end}}
    {{Credits Tabelle|end}}


    === Sonstige Werke ===
    ===Sonstige Werke===
     
    {{Credits Tabelle|start}}
    {{Credits Tabelle|start}}
    {{Credits Tabelle|row
    {{Credits Tabelle|row
    Zeile 84: Zeile 79:
    {{Credits Tabelle|end}}
    {{Credits Tabelle|end}}


    == Externe Links und Einzelnachweise ==  
    == Externe Links und Referenzen ==  


    * [http://www.nma-fallout.com/article.php?id=9549 Feargus Urquhart's developer profile] at No Mutants Allowed
    * [http://www.nma-fallout.com/article.php?id=9549 Feargus Urquhart's developer profile] at No Mutants Allowed
    Zeile 90: Zeile 85:
    *[[wikipedia:Feargus Urquhart|Feargus Urquhart Article on Wikipedia]]
    *[[wikipedia:Feargus Urquhart|Feargus Urquhart Article on Wikipedia]]
    *[http://www.obsidianent.com Obsidian Entertainment Official Web Site]
    *[http://www.obsidianent.com Obsidian Entertainment Official Web Site]
    *[http://fallout.bethsoft.com/eng/vault/diaries_diary12-06.08.10.html Feargus Urquhart's New Vegas developer diary]
    *[http://fallout.bethsoft.com/eng/vault/diaries_diary12-06.08.10.html Feargus Urquhart's developer diary (New Vegas)]
    *[http://bethblog.com/index.php/2010/03/17/inside-the-vault-feargus-urquhart/ Bethesda Blog: Inside the Vault - Feargus Urquhart]
    *[http://bethblog.com/index.php/2010/03/17/inside-the-vault-feargus-urquhart/ Bethesda Blog: Inside the Vault - Feargus Urquhart]


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    [[uk:Фергюс Уркхарт]]
    [[uk:Фергюс Уркхарт]]
    [[Kategorie:Fallout: Entwickler]]
    [[Kategorie:Fallout: Entwickler]]
    [[Kategorie:Fallout 2: Entwickler]]
    [[Kategorie:Entwickler (Fallout 2)]]
    [[Kategorie:Van Buren: Entwickler]]
    [[Kategorie:Entwickler (Van Buren)]]
    [[Kategorie:Interplay Entertainment und Black Isle Studios Mitarbeiter]]
    [[Kategorie:Interplay Entertainment und Black Isle Studios Mitarbeiter]]
    [[Kategorie:Obsidian Entertainment: Mitarbeiter]]
    [[Kategorie:Obsidian Entertainment: Mitarbeiter]]
    [[Kategorie:Entwerfer und Schreiber]]
    [[Kategorie:Entwerfer und Schreiber]]
    [[Kategorie:Produzenten]]
    [[Kategorie:Produzenten]]

    Version vom 27. Juni 2024, 20:22 Uhr

    Feargus MacRae Urquhart, geboren am 19. April 1970, ist ein Computerspiele-Entwerfer. Urquhart war in der Produktion von beiden, Fallout und Fallout 2 involviert, und arbeitete bis zu letzt am

    Projekt bis es schließlich eingestellt wurde. 
    

    Die Fallout Jahre

    In the mid-1990s, Urquhart joined forces with Tim Cain and others to produce the opening act of what would be the Fallout franchise, "Fallout: A Post-Nuclear Role Playing Game". Following Fallout's 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original Fallout. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.

    Fallout 2 was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.

    Das Ende von Interplay, der Anfang von Obsidian

    In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former Fallout colleagues Chris Avellone, Chris Jones, Darren Monahan, and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California.

    Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.

    Gameography

    Beschäftigungsgeschichte

    VonBisFirmaRolle
    19912004InterplayDesigner
    2006gegenwärtigObsidian EntertainmentProduzent

    Credits

    Fallout Reihe

    JahrTitelCredited als/für
    1997FalloutBereichsleiter
    1998Fallout 2Produzent
    Lead Designer
    SPECIAL Spielsystem-Entwurf
    Bereichsleiter
    ?Van BurenEntwerfer

    Sonstige Werke

    JahrTitelCredited als/für
    ?Neverwinter Nights 2, Castles 2: Siege and Conquest, Planescape: Torment, Icewind Dale

    Externe Links und Referenzen


    cs:Feargus Urquhart es:Feargus Urquhart nl:Feargus Urquhart pl:Feargus Urquhart ru:Фергюс Уркхарт uk:Фергюс Уркхарт