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<noinclude> | <noinclude> | ||
== Karriere == | == Karriere == | ||
</noinclude> | </noinclude> | ||
Nach ''Fallout'' bliebt er für eine Weile bei [[Interplay Entertainment|Interplay]], wo er als Produzent an ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' arbeitete, bis er ging, um Vivendi Universal Games beizutreten. | Nach ''Fallout'' bliebt er für eine Weile bei [[Interplay Entertainment|Interplay]], wo er als Produzent an ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' arbeitete, bis er ging, um Vivendi Universal Games beizutreten. | ||
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== Mitarbeitergeschichte == | == Mitarbeitergeschichte == | ||
{{ | {{Tabelle Arbeitsverlauf|start}} | ||
{{ | {{Tabelle Arbeitsverlauf|row | ||
| | |von = 1991 | ||
| | |bis = 2002 | ||
| | |firma = [[Interplay Entertainment]] | ||
| | |rolle = | ||
}} | }} | ||
{{ | {{Tabelle Arbeitsverlauf|row | ||
| | |von = 2002 | ||
| | |bis = 2008 | ||
| | |firma = Vivendi Universal Games. | ||
| | |rolle = | ||
}} | }} | ||
{{ | {{Tabelle Arbeitsverlauf|row | ||
| | |von = 2008 | ||
| | |bis = gegenwärtig | ||
| | |firma = [[Interplay Entertainment]] | ||
| | |rolle = | ||
}} | }} | ||
{{ | {{Tabelle Arbeitsverlauf|end}} | ||
== Credits == | == Credits == | ||
=== ''Fallout'' Reihe === | === ''Fallout'' Reihe === | ||
{{Credits | {{Credits Tabelle|start}} | ||
{{Credits | {{Credits Tabelle|row | ||
|year =1997 | |year =1997 | ||
|title =FO | |title =FO | ||
|credit =Lead Designer | |credit =Lead Designer | ||
}} | }} | ||
{{Credits | {{Credits Tabelle|row | ||
|year =1998 | |year =1998 | ||
|title =FO2 | |title =FO2 | ||
|credit =''SPECIAL'' Game System Design | |credit =''SPECIAL'' Game System Design | ||
}} | }} | ||
{{Credits | {{Credits Tabelle|row | ||
|year =2001 | |year =2001 | ||
|title =FOT | |title =FOT | ||
|credit =Producer and manual | |credit =Producer and manual | ||
}} | }} | ||
{{Credits | {{Credits Tabelle|row | ||
|year = | |year = | ||
|title =FOOL | |title =FOOL | ||
|credit =Lead Systems Designer | |credit =Lead Systems Designer | ||
}} | }} | ||
{{Credits | {{Credits Tabelle|row | ||
|year = | |year = | ||
|title =TAR | |title =TAR | ||
|credit =Writer | |credit =Writer | ||
}} | }} | ||
{{Credits | {{Credits Tabelle|end}} | ||
=== Sonstige Werke === | === Sonstige Werke === | ||
{{Credits | {{Credits Tabelle|start}} | ||
{{Credits | {{Credits Tabelle|row | ||
|year = | |year = | ||
|title = | |title = | ||
|credit = | |credit = | ||
}} | }} | ||
{{Credits | {{Credits Tabelle|end}} | ||
== Siehe auch == | == Siehe auch == | ||
| Zeile 119: | Zeile 117: | ||
[[no:Chris Taylor]] | [[no:Chris Taylor]] | ||
[[ru:Крис Тейлор]] | [[ru:Крис Тейлор]] | ||
[[Kategorie:Fallout Entwickler]] | [[Kategorie:Fallout Entwickler]] | ||
[[Kategorie:Fallout 2 Entwickler]] | [[Kategorie:Fallout 2 Entwickler]] | ||
Version vom 1. Oktober 2014, 07:58 Uhr
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<section begin="ChrisTaylorCXFeatured" /> <section begin="ChrisTaylorPV13Summary" /> Christopher "Chris" Taylor, auch bekannt als ChrisT (da gab es etwa ein Dutzend verschiedene Leute genannt Chris' in Fallout), war der Lead Designer von Falloutund ein Produzent von Fallout Tactics. Er ist aktuell Lead Systems Designer von beiden Versionen von Project V13. Mit Tim Cain erschuf er das berühmte SPECIAL Charaktersystem und jede Menge mehr von der Fallout Welt. <section end="ChrisTaylorPV13Summary" />
Karriere
Nach Fallout bliebt er für eine Weile bei Interplay, wo er als Produzent an Fallout Tactics arbeitete, bis er ging, um Vivendi Universal Games beizutreten.
After Fallout, he stayed at Interplay for a while, serving as producer on Fallout Tactics as well as designer of Star Trek; Starfleet Command, until he left to join Vivendi Universal Games, where he worked as a producer of Lord of the Rings Online.
In 2008, he rejoined Interplay to work with Jason Anderson on Project V13, as the Lead Systems Designer.<section end="ChrisTaylorCXFeatured" />
Together with Scott Everts and Tom Decker, he also founded Zero Radius Games, a board game company.
In 2012, he appeared in the Mayan Apocolypse fundraiser video for the second Project V13.
Infos
He is often confused with Chris Taylor from Gas Powered Games, the creator of Dungeon Siege and Supreme Commander, and formerly of Cavedog Studios, the creator of Total Annihilation.
Mitarbeitergeschichte
| Von | Bis | Firma | Rolle |
|---|---|---|---|
| 1991 | 2002 | Interplay Entertainment | |
| 2002 | 2008 | Vivendi Universal Games. | |
| 2008 | gegenwärtig | Interplay Entertainment |
Credits
Fallout Reihe
| Jahr | Titel | Credited als/für |
|---|---|---|
| ? | ? | Lead Designer |
| ? | ? | SPECIAL Game System Design |
| ? | ? | Producer and manual |
| ? | ? | Lead Systems Designer |
| ? | ? | Writer |
Sonstige Werke
| Jahr | Titel | Credited als/für |
|---|---|---|
| ? | ? |