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{{Cleanup|Bitte hilf mit, diesen Artikel zu übersetzen, entferne nach Abschluß diese Vorlage.}} | {{Cleanup|Bitte hilf mit, diesen Artikel zu übersetzen, entferne nach Abschluß diese Vorlage.}} | ||
{{Für| | {{Für|eine Übersicht der möglichen Bedeutungen von Schallemitter|Schallemitter}} | ||
{{spiele|FNVOWB}} | |||
{{zitat|...[[8]] | {{zitat|...[[Doktor 8]]s Schallemitterwaffe, fähig tödliche Frequenzen zu übertragen. Es gibt zudem eine großartige Biogelmassage.|[[Doktor Dala]]}}[[Datei:FNVOWB Dala SonicEmitter.ogg|noicon|135px|center]] | ||
Der '''Schallemitter''' ist eine [[Fallout: New Vegas Waffen| | Der '''Schallemitter''' ist eine [[Fallout: New Vegas Waffen|Waffe]], die nur im [[Fallout: New Vegas Add-Ons|Fallout: New Vegas-Add-On]] ''[[Old World Blues (Add-On)|Old World Blues]]'' vorkommt. Es gibt sie in fünf Varianten, die jeweils unterschiedlich Effekte besitzen. | ||
== Hintergrund == | == Hintergrund == | ||
The sonic emitter is a pistol-grip energy weapon developed at the [[Big MT|Big Mountain Research and Development Center]] by [[8|Doctor 8]]. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the [[X-8 research center|X-8]] [[Sonic Emitter Upgrade|vertebrae-pulse-de-sensitizer frequency]], the sonic emitter gains the ability to disrupt the Big MT Facility's many [[Repulsion device|force-fields]]. | The sonic emitter is a pistol-grip energy weapon developed at the [[Big MT|Big Mountain Research and Development Center]] by [[8|Doctor 8]]. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the [[X-8 research center|X-8]] [[Sonic Emitter Upgrade|vertebrae-pulse-de-sensitizer frequency]], the sonic emitter gains the ability to disrupt the Big MT Facility's many [[Repulsion device|force-fields]]. | ||
== | == Eigenschaften == | ||
The pistol's chassis is composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the [[Pulse gun (Fallout: New Vegas)|pulse gun]], [[Euclid's C-Finder]], and the [[recharger pistol]]. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit. | The pistol's chassis is composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the [[Pulse gun (Fallout: New Vegas)|pulse gun]], [[Euclid's C-Finder]], and the [[recharger pistol]]. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit. | ||
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== Varianten == | == Varianten == | ||
=== Schallemitter - | === Schallemitter - Der Opernsänger === | ||
[[Datei:SonicEmitterOperaSinger.png|right|70px]] | |||
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect which cripples the target's limbs on a critical strike. A kill results in the enemy being blown to bits, similar to the [[Bloody Mess (perk)|Bloody Mess]] perk. | |||
* Found on a nightstand upstairs, in Doctor 8's house. | |||
{{clear}} | |||
=== Schallemitter - Gabriels Bellen === | |||
[[Datei:SonicEmitterGabrielBark.png|right|70px]] | [[Datei:SonicEmitterGabrielBark.png|right|70px]] | ||
{{ | {{main|Schallemitter - Gabriels Bellen}} | ||
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect which knocks enemies back on a critical strike. | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect which knocks enemies back on a critical strike. | ||
* Found within one of Gabe's dig spots in X-8. It is randomly placed in one of the many dig spots. | * Found within one of Gabe's dig spots in X-8. It is randomly placed in one of the many dig spots. | ||
{{clear}} | {{clear}} | ||
=== Schallemitter - Offenbarung === | === Schallemitter - Offenbarung === | ||
[[Datei:SonicEmitterRevelation.png|right|70px]] | [[Datei:SonicEmitterRevelation.png|right|70px]] | ||
{{Spielartikel|FNV|link1=Schallemitter - Offenbarung}} | {{Spielartikel|FNV|link1=Schallemitter - Offenbarung}} | ||
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{{clear}} | {{clear}} | ||
=== Schallemitter - | === Schallemitter - Robo-Skorpion === | ||
[[Datei:SonicEmitterRobo-scorpion.png|right|70px]] | [[Datei:SonicEmitterRobo-scorpion.png|right|70px]] | ||
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. | ||
* Found within the Giant Robo Scorpion room, located on the elevated platform in the back of the room, on the center desk. | * Found within the Giant Robo Scorpion room, located on the elevated platform in the back of the room, on the center desk. | ||
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=== Schallemitter - Tarantel === | === Schallemitter - Tarantel === | ||
[[Datei:SonicEmitterTarantula.png|right|70px]] | [[Datei:SonicEmitterTarantula.png|right|70px]] | ||
This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. | This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. | ||
* Found in Doctor 0's house, upstairs in the leftmost room on top of the computer. | * Found in Doctor 0's house, upstairs in the leftmost room on top of the computer. | ||
{{clear}} | {{clear}} | ||
== | == Anmerkungen == | ||
* The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant. | * The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant. | ||
* The default sonic emitter is "revelation", the other variants require the Courier to find the matching holotape. | * The default sonic emitter is "revelation", the other variants require the Courier to find the matching holotape. | ||
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*[[Sonic Emitter Upgrade]] | *[[Sonic Emitter Upgrade]] | ||
*[[X-8: High School Horror!]] | *[[X-8: High School Horror!]] | ||
[[en:Sonic emitter (weapon)]] | [[en:Sonic emitter (weapon)]] | ||
[[ru:Звуковой эмиттер]] | [[ru:Звуковой эмиттер]] | ||
[[Kategorie:Waffen]] | [[Kategorie:Waffen]] | ||
Version vom 28. April 2015, 05:44 Uhr
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| Für eine Übersicht der möglichen Bedeutungen von Schallemitter, siehe Schallemitter. |
Der Schallemitter ist eine Waffe, die nur im Fallout: New Vegas-Add-On Old World Blues vorkommt. Es gibt sie in fünf Varianten, die jeweils unterschiedlich Effekte besitzen.
Hintergrund
The sonic emitter is a pistol-grip energy weapon developed at the Big Mountain Research and Development Center by Doctor 8. It can be programmed with recorded frequencies to change its effect on targets, ranging from electrocution to dismemberment. With the addition of the X-8 vertebrae-pulse-de-sensitizer frequency, the sonic emitter gains the ability to disrupt the Big MT Facility's many force-fields.
Eigenschaften
The pistol's chassis is composed of a gray metallic tube outfitted with four vacuum tubes, a housing for a small energy cell, a conical muzzle, and a rear-mounted oscilloscope, all attached to a pistol grip. It shares some visual features with other pistol-grip energy weapons, such as the pulse gun, Euclid's C-Finder, and the recharger pistol. Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings, as well as introducing unique effects when the weapon scores a critical hit.
All variants are improved holdout weapons and are affected by the Professional perk. They can be repaired with any other variant of the sonic emitter, and any energy pistol with the Jury Rigging perk.
Varianten
Schallemitter - Der Opernsänger

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect which cripples the target's limbs on a critical strike. A kill results in the enemy being blown to bits, similar to the Bloody Mess perk.
- Found on a nightstand upstairs, in Doctor 8's house.
Schallemitter - Gabriels Bellen

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect which knocks enemies back on a critical strike.
- Found within one of Gabe's dig spots in X-8. It is randomly placed in one of the many dig spots.
Schallemitter - Offenbarung

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike paralysis" effect which temporarily knocks down your target.
- This is the default setting when the weapon is first obtained.
Schallemitter - Robo-Skorpion

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect.
- Found within the Giant Robo Scorpion room, located on the elevated platform in the back of the room, on the center desk.
Schallemitter - Tarantel

This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit.
- Found in Doctor 0's house, upstairs in the leftmost room on top of the computer.
Anmerkungen
- The sonic emitter is a type of weapon, not an individual model. The five models are variants of each other, but there is no basic variant.
- The default sonic emitter is "revelation", the other variants require the Courier to find the matching holotape.
- Though Blind Diode Jefferson claims to be reprogramming the player's sonic emitter, regardless of the condition of the emitter you bring, he actually trades you a new one of the model you request, resulting in a new Emitter at nearly full condition, about 90% of full weapon health.
- Although the pulse gun does more damage and bonus EMP damage against all robots, the each sonic emitter does +20 damage against Big MT robots and +50 damage against Mojave robots and power armor.