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|bild = Glowing one.png | |bild = Glowing one.png | ||
|zugehörigkeit = [[Ghoul]]s | |zugehörigkeit = [[Ghoul]]s | ||
|varianten = [[ | |varianten = [[Wilder Ghul]]<br />[[Feral ghoul#Feral ghoul roamer|Feral ghoul roamer]]<br />[[Feral ghoul#Feral ghoul reaver|Feral ghoul reaver]]<br />Leuchtender<br />[[Feral ghoul#Swamp ghoul|Swamp ghoul]]<br />[[Endless walker]]<br />[[Feral ghoul (Fallout: New Vegas)#Feral trooper ghoul|Feral trooper ghoul]]<br />[[Feral ghoul (Fallout: New Vegas)#Glowing trooper ghoul|Glowing trooper ghoul]]<br />[[Feral ghoul (Fallout: New Vegas)#Vault dweller|Vault dweller]]<br />[[Feral ghoul (Fallout: New Vegas)#Vault security officer|Vault security officer]] | ||
|fußzeile = [[file:Fallout3GlowingOne.jpg|240px]]<br />Glowing one emitting a radiation wave<br />[[file:Npc feralghoul radiate.ogg|noicon]] | |fußzeile = [[file:Fallout3GlowingOne.jpg|240px]]<br />Glowing one emitting a radiation wave<br />[[file:Npc feralghoul radiate.ogg|noicon]] | ||
|dialogue = [[GLOWONE.MSG]] | |dialogue = [[GLOWONE.MSG]] | ||
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In the ghoul settlement of [[Necropolis]] in the Core Region, the glowing ones lived in the remains of [[Vault 12]], and there was an animosity between them and the "normal" ghouls led by [[Set]], who inhabited the ruins of the town. After Necropolis was overrun by the [[Mariposa Super Mutant|Super Mutant]]e, the glowing ones who left the town lived much more harmoniously with the other ghouls (not to mention normal [[Mensch]]e und Super Mutante). | In the ghoul settlement of [[Necropolis]] in the Core Region, the glowing ones lived in the remains of [[Vault 12]], and there was an animosity between them and the "normal" ghouls led by [[Set]], who inhabited the ruins of the town. After Necropolis was overrun by the [[Mariposa Super Mutant|Super Mutant]]e, the glowing ones who left the town lived much more harmoniously with the other ghouls (not to mention normal [[Mensch]]e und Super Mutante). | ||
There appear to be several glowing ones in the nuclear plant in [[Gecko ( | There appear to be several glowing ones in the nuclear plant in [[Gecko (Stadt)|Gecko]], working in the reactor area, most notably [[Hank (Fallout 2)|Hank]]. If the [[Auserwählter]] fixes the reactor's radiation leak, the ghouls in the plant (not just the glowing ones), will comment on how the plant feels "chilly". | ||
In the Underworld, the doctor of [[The Chop Shop]] seems to be using glowing ones as a method to heal the ghoul population. He has two of them, [[Meat]] and [[Ethyl]], locked in a pen next to the clinic. They can not be visited without the use of console commands. | In the Underworld, the doctor of [[The Chop Shop]] seems to be using glowing ones as a method to heal the ghoul population. He has two of them, [[Meat]] and [[Ethyl]], locked in a pen next to the clinic. They can not be visited without the use of console commands. | ||
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| Für das Fallout Tactics Merkmal, siehe Leuchtender (Merkmal). |
Leuchtende oder luminous necrotic post-humans sind Ghule die so viel Strahlung absorbieren, das sie im Dunkeln leuchten. They have become living conduits of radiation to the point that radiation not only heals their combat injuries, but it can be released from their bodies. They are most often considered outsiders even by other ghouls. The glowing ones emit radiation, so they can still be dangerous to normal humans even after their death.
Hintergrund
While there are many glowing ones that kept their normal human intellectual abilities in the Core Region, it seems that nearly all of them in the Ödland der Hauptstadt and the Mojave-Ödland have become wild. One notable exception is Jason Bright at the REPCONN-Testgelände.
The Capital Wasteland glowing ones can emit a wave of radiation at will from their bodies, which they use to heal themselves and any surrounding ghouls while damaging their enemies. They are the alpha males of the feral ghouls and others seem to follow them, as they are attracted to the lethal doses of radiation the glowing ones emit from their bodies.
In the ghoul settlement of Necropolis in the Core Region, the glowing ones lived in the remains of Vault 12, and there was an animosity between them and the "normal" ghouls led by Set, who inhabited the ruins of the town. After Necropolis was overrun by the Super Mutante, the glowing ones who left the town lived much more harmoniously with the other ghouls (not to mention normal Mensche und Super Mutante).
There appear to be several glowing ones in the nuclear plant in Gecko, working in the reactor area, most notably Hank. If the Auserwählter fixes the reactor's radiation leak, the ghouls in the plant (not just the glowing ones), will comment on how the plant feels "chilly".
In the Underworld, the doctor of The Chop Shop seems to be using glowing ones as a method to heal the ghoul population. He has two of them, Meat and Ethyl, locked in a pen next to the clinic. They can not be visited without the use of console commands.
| Die nachfolgenden Informationen basieren auf Fallout: Brotherhood of Steel. Sie sind nicht Teil des Kanons. |
In Los, the glowing ghouls are among the members of the Church of the Lost, a ghoul cult dedicated to protection of the Secret Vault. Interestingly, they are less affected by radiation than their comrades from the Capital Wasteland and the West Coast's Core Region.
| Ende der Informationen, die auf Fallout: Brotherhood of Steel basieren. |