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== Permanente Begleiter == | == Permanente Begleiter == | ||
Permanent companions require a few requisites to be met in order for them to be willing to join company. For a few non-player characters, there is more than one possible way to get them to accompany the player character. There is a maximum number of companions one may have. Take the player character's [[Charisma]] stat and divide it by two. This calculates the Chosen One's number. Example: 4 Charisma is 2 companions. With the [[Fallout 2 | Permanent companions require a few requisites to be met in order for them to be willing to join company. For a few non-player characters, there is more than one possible way to get them to accompany the player character. There is a maximum number of companions one may have. Take the player character's [[Charisma]] stat and divide it by two. This calculates the Chosen One's number. Example: 4 Charisma is 2 companions. With the [[Fallout 2 Extras|Extra]] [[Anziehende Persönlichkeit]] the Chosen One gains one more allowable companion. | ||
[[en:Fallout 2 companions]] | [[en:Fallout 2 companions]] | ||
[[Kategorie:Begleiter]] | [[Kategorie:Begleiter]] | ||
Version vom 10. September 2014, 15:14 Uhr
| Für Begleiter in anderen Fallout Spielen, siehe Begleiter. |

Oben: Marcus, Myron, Skynet, Goris
Mittlere Reihe: Sulik, Vic, John Cassidy, Lenny
Untere Reihe: K-9, Dogmeat, Robodog
| Auf dieser Seite werden alle Begleiter aus Fallout 2 aufgeführt. |
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Permanente Begleiter
Permanent companions require a few requisites to be met in order for them to be willing to join company. For a few non-player characters, there is more than one possible way to get them to accompany the player character. There is a maximum number of companions one may have. Take the player character's Charisma stat and divide it by two. This calculates the Chosen One's number. Example: 4 Charisma is 2 companions. With the Extra Anziehende Persönlichkeit the Chosen One gains one more allowable companion.