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    Lasermuskete (Fallout 4): Unterschied zwischen den Versionen

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    Version vom 13. Mai 2020, 10:02 Uhr

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    Die Lasermuskete ist eine Waffe in Fallout 4.

    Eigenschaften

    Die Lasermuskete ist eine hausgemachte, nicht-Standard Version eines Lasergewehrs. It is the signature weapon of the Minutemen faction and several can be obtained from them. It appears to be meshed together from various mechanical and electronic parts strapped to a wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses atop a metal rod extending from the stock, through which the laser beam is presumably focused (although it can be fitted with a focusing array that looks the same as either the laser pistol or laser rifle). The beam itself is created inside a makeshift capacitor, which the player character charges via a hand-crank on the back. Every odd crank (one, three and five) causes the beam to visibly intensify, with the final charge creating a decent sized red luminescence. Like most laser weapons, it uses fusion cells as ammunition. However, its beam is very similar to that of the Gauss rifle, albeit red in color. Also like the Gauss rifle, it sounds like thunder when fired, with intensity that is amplified with every charge level. The effect of three or more cranks results in reducing the victim to ashes with red smoke.

    What makes the laser musket unique from other laser weapons in the game is that even with ammo in the player character's inventory, it starts off "unloaded," and does not automatically reload after firing. The player character must manually load up each shot by pressing the "reload" key, causing the Sole Survivor to turn the hand-crank and charge the capacitor with one fusion cell. Each subsequent crank charges the capacitor even further with another fusion cell; in an unmodded state to a maximum of two, but mods can expand capacity up to six cranks of charge. Once loaded, the laser musket can be fired, consuming all the cells stored in one powerful shot. This ability to manually "charge up" each shot makes the laser musket a powerful first-tier weapon and especially versatile when taking on enemies of varying levels, using weaker shots on weaker targets and more powerful shots on more powerful targets.

    Once fully upgraded, the laser musket becomes one of the best sniping weapons in the game, capable of taking out Legendary foes with one shot to the head when coupled with the sneak attack bonus.

    The musket's major drawback is its potentially high ammo consumption and slow reload speed, given that the player character has to manually reload each and every shot (although the Sole Survivor does reload between shots in V.A.T.S., albeit with only one-crank shots regardless of how powerful the first initial shot was). On top of which, the weapon is not automatically loaded when using the quick select menu. While it can be modified with a splitter to play a "shotgun" role as a type of laser-blunderbuss to use in close quarters, it is highly impractical to use in this way due to the characteristics described above. For close combat needs, a laser rifle, Institute laser or a plasma rifle with an automatic barrel or splitter muzzle is far more practical due to their bigger clips and higher fire rates. On top of which, at over 15 pounds the laser musket is heavy for a laser weapon of its size (almost triple that of a standard laser rifle) and when fully modified it rivals an unmodified Gatling laser in terms of weight.

    Waffenmodifikationen

    Kondensator
    ModBeschreibungWaffen-
    vorsatz
    Schaden pro SchusswechselÄnderung der FeuerrateÄnderung der ReichweiteÄnderung der GenauigkeitÄnderung der Magazinkapazität (Schuss pro Nachladen)Änderung des GewichtsÄnderung des Waffenwerts in KronkorkenEffekt(e)Extra(s) erforderlichKomponentenBase ID
    Standard capacitorTwo crank reload maximum.Adhesive x1
    Gears x2
    Oil x2
    Screw x2
    Steel x3
    001362de
    Three crank capacitorThree crank reload maximum.Three-crank+1+0.4+4Adhesive x2
    Gears x4
    Oil x3
    Screw x4
    Steel x5
    00044563
    Four crank capacitorFour crank reload maximum.Four-crank+2+0.8+8Science! 1Adhesive x3
    Aluminium x7
    Gears x5
    Oil x4
    Screw x5
    00044564
    Five crank capacitorFive crank reload maximum.Five-crank+3+1.2+12Science! 2Adhesive x4
    Aluminium x8
    Gears x6
    Oil x5
    Screw x6
    001ab283
    Six crank capacitorSix crank reload maximum.Six-crank+4+1.6+16Science! 3Adhesive x5
    Aluminium x9
    Gears x7
    Oil x6
    Screw x7
    001ab282
    Lauf
    ModBeschreibungWaffen-
    vorsatz
    Schaden pro SchusswechselÄnderung der FeuerrateÄnderung der ReichweiteÄnderung der GenauigkeitÄnderung der Magazinkapazität (Schuss pro Nachladen)Änderung des GewichtsÄnderung des Waffenwerts in KronkorkenEffekt(e)Extra(s) erforderlichKomponentenBase ID
    Short barrelStandard.ShortAdhesive x1
    Circuitry x1
    Fiber optics x2
    Glass x2
    Plastic x2
    Screw x2
    001362da
    Extended short barrelImproved range. (No muzzle slot.)Short+36+4Adhesive x1
    Circuitry x1
    Fiber optics x2
    Glass x2
    Plastic x2
    Screw x2
    001362d8
    Bracketed short barrelImproved range.Short+36+6Adhesive x1
    Circuitry x1
    Fiber optics x2
    Glass x2
    Plastic x2
    Screw x2
    001362d9
    Long barrelBetter range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy.+2+132+2+2+8Science! 1Adhesive x3
    Circuitry x2
    Fiber optics x3
    Glass x2
    Plastic x5
    Screw x3
    001362d7
    Extended long barrelSuperior range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot).+2+144+2+2+12Science! 1Adhesive x4
    Circuitry x3
    Fiber optics x3
    Glass x3
    Plastic x5
    Screw x3
    001362d5
    Bracketed long barrelSuperior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy.+2+144+2+2+14Science! 1Adhesive x5
    Circuitry x2
    Fiber optics x3
    Glass x2
    Plastic x5
    Screw x3
    001362d6
    Kolben
    ModBeschreibungWaffen-
    vorsatz
    Schaden pro SchusswechselÄnderung der FeuerrateÄnderung der ReichweiteÄnderung der GenauigkeitÄnderung der Magazinkapazität (Schuss pro Nachladen)Änderung des GewichtsÄnderung des Waffenwerts in KronkorkenEffekt(e)Extra(s) erforderlichKomponentenBase ID
    Short stockStandard.Adhesive x3
    Screw x6
    Wood x7
    001362dd
    Full stockBetter recoil.+0.7+4Adhesive x3
    Screw x7
    Wood x10
    001362dc
    Visier
    ModBeschreibungWaffen-
    vorsatz
    Schaden pro SchusswechselÄnderung der FeuerrateÄnderung der ReichweiteÄnderung der GenauigkeitÄnderung der Magazinkapazität (Schuss pro Nachladen)Änderung des GewichtsÄnderung des Waffenwerts in KronkorkenEffekt(e)Extra(s) erforderlichKomponentenBase ID
    Standard sightsStandard.Adhesive x2
    Steel x2
    001362df
    Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+1.4+7Adhesive x1
    Glass x1
    Screw x1
    Steel x1
    001ae33a
    Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+9Adhesive x2
    Glass x3
    Nuclear material x2
    Screw x2
    Steel x3
    001ae33e
    Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+1.8+15Gun Nut 1Adhesive x3
    Aluminium x4
    Glass x3
    Screw x2
    001ae338
    Long scopeSuperior magnification and sighted accuracy.Scoped+36+2.2+19Gun Nut 1Adhesive x3
    Aluminium x3
    Glass x3
    Screw x3
    001a8a89
    Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision+36+2.2+33Gun Nut 2
    Science! 1
    Adhesive x6
    Circuitry x2
    Fiber optics x2
    Glass x4
    Nuclear material x4
    Screw x4
    Silver x6
    001ae337
    Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+1.4+25Gun Nut 1
    Science! 1
    Adhesive x4
    Glass x3
    Nuclear material x2
    Screw x3
    Silver x4
    001ae33b
    Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+23+1.8+29Gun Nut 1
    Science! 1
    Adhesive x5
    Circuitry x2
    Fiber optics x2
    Glass x4
    Nuclear material x3
    Screw x4
    Silver x5
    001ae339
    Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+2.6+39Gun Nut 2
    Science! 1
    Adhesive x7
    Circuitry x3
    Crystal x4
    Fiber optics x3
    Nuclear material x4
    Screw x5
    Silver x8
    002492dd
    Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+39+2.6+39Gun Nut 2
    Science! 1
    Adhesive x7
    Circuitry x3
    Crystal x4
    Fiber optics x3
    Nuclear material x4
    Screw x5
    Silver x8
    001ae33d
    Glow sightsImproved focus and better sighted accuracy.Glow-sighted+1+3Adhesive x2
    Nuclear material x2
    Steel x2
    0022baa0
    Mündung
    ModBeschreibungWaffen-
    vorsatz
    Schaden pro SchusswechselÄnderung der FeuerrateÄnderung der ReichweiteÄnderung der GenauigkeitÄnderung der Magazinkapazität (Schuss pro Nachladen)Änderung des GewichtsÄnderung des Waffenwerts in KronkorkenEffekt(e)Extra(s) erforderlichKomponentenBase ID
    No muzzle
    Beam splitterSplits beam into multiple projectiles, covering a wider area. Poor accuracy and range.Scattered+3-24-43-1.2+4Science! 1Adhesive x1
    Glass x2
    Plastic x2
    Screw x2
    Silver x2
    001ae34b
    Beam focuserBetter range, accuracy, and recoil.Focused+24+2+1.6+8Science! 1Adhesive x2
    Glass x2
    Plastic x4
    Screw x2
    Silver x2
    001ae34a
    Gyro compensating lensSuperior recoil. Reduced range.Targeting-12+1+2.4+12Science! 1Adhesive x2
    Circuitry x2
    Glass x3
    Plastic x5
    Screw x2
    Silver x3
    Spring x2
    001ae349

    Varianten

    • Preston's laser musket - A non-playable laser musket used by Preston Garvey as his default weapon. It has a beam focuser and a scope installed. The weapon's stats are purely identical to the regular laser musket, with the sole exception that it uses the non-player version of fusion cells.
    • Automatic laser musket - A laser musket with the Automatic legendary effect, turning it into a rapid-firing weapon, fired by cranking the capacitor like the original Gatling guns.[1] It has a 20 round capacity, and will crank the weapon several times to reload.

    When firing the automatic laser musket, the user will take a moment to spool the weapon first while pointing upwards, like the minigun and Gatling laser needs a moment to spin up before firing. Switching to V.A.T.S. while already shooting or winding will reset the winding animation and thereby suffer the wind-up time to shoot. It is not as effective as most other automatic weapons as it's not readily available to shoot with the wind-up time and the low rate of fire with singular projectile makes it hard to hit targets. While it's mitigated by V.A.T.S. or sustained shooting, the beam splitter mod makes it easier to hit targets at a close range should one be fortunate enough to find one, as its multiple-projectiles compensates for the rate of fire by saturating an area at the cost of weaker individual projectiles.

    It is not eligible for modding (except by an exploit while having another laser musket in the inventory, where the Sole Survivor enters a weapons bench after dropping the automatic variant on the ground, exits the weapons bench, picks up the automatic off the ground, and then enters the weapons bench again) and will only be able to have attachments via randomization as it is spawned. It is rarely dropped, but is always awarded by Sturges after finishing the Nuclear Option quest for the Minutemen faction. It can also not be used by anyone other than the player character.

    Orte

    Hinter den Kulissen

    The laser musket is a crank-powered energy weapon; the 2002 Walt Disney film 'Treasure Planet' featured a weapon of the same name which used a similar system of powering the musket. However, in the film turning the crank constantly ensures a continuous beam with decreased potency.

    Bugs

    • PC Xbox One Equipping the "Automatic Laser Musket" will stop certain weapons from showing up in the weapon-bench menu. Unequipping it for any other kind of laser musket fixes this, and allows it to be modded. [bestätigt]
    • PC Xbox One When a companion is cranking this weapon, and they are knocked down when their health is low, and the player fast travels, the cranking sound will continue to play incessantly as if the companion was still cranking the gun, even after the weapon has been removed from their inventory. [bestätigt]
    • PC Playstation 4 When using the exploit to modify the automatic laser musket, if you replace the automatic mod for any of the other crank capacitors, you will lose the automatic modification permanently, and the laser musket will become a normal laser musket. [bestätigt]
      • To fix this, reload a previous save.
    • Playstation 4 The wind up animation for the automatic variant can be skipped while in third person resulting in the weapon to be fired like any other automatic rifle. [bestätigt]

    Galerie

    Referenzen

    Vorlage:Navbox Waffen FO4 es:Mosquete láser (Fallout 4) ja:Laser musket ru:Лазерный мушкет (Fallout 4) uk:Лазерний мушкет (Fallout 4)