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{{Infobox unvollständig|Bitte übersetzen}} | |||
{{Infobox Extra | |||
|name =Leise laufen | |||
|bild =Lightstep.png | |||
|image size=120px | |||
|game1 =FO2, FOT | |||
|erfordert1=[[Level]] 9<br> [[Beweglichkeit]] 5<br> [[Glück]] 5 | |||
|ränge1 =1 | |||
|vorteil1 =50% less chance of setting off a [[traps|trap]] | |||
|baseid2 =? | |||
|game2 =FO3, FNV | |||
|erfordert2=[[Level]] 14<br> [[Beweglichkeit]] 6<br> [[Wahrnehmung]] 6 | |||
|ränge2 =1 | |||
|vorteil2 =Never set off enemy mines or floor-based traps | |||
|baseid2 ={{ID|00031DB7}} | |||
|game3 =JES | |||
|erfordert3=[[Beweglichkeit]] 5<br> [[Security]] 5<br> [[Schleichen]] 5 | |||
|ränge3 =3 | |||
|vorteil3 =4 in 20 chance (+4 for each rank) that a trap fails to go off regardless of modifiers | |||
|fußzeile =[[Bild:Fo3 Light Step.png]]<br />''[[Fallout 3]]'' und ''[[Fallout: New Vegas]]'' | |||
}}{{Spiele|FO2|FO3|FNV|FOT|JES}} | |||
{{Zitat|Dieser Bonus gibt dir die Fähigkeit, dich schnell und doch leise fortzubewegen. Du kannst zugleich schleichen und laufen. Ohne diesen Bonus würdest du nicht mehr schleichen können, sobald du anfängst zu laufen.|[[Fallout 2]] Ingame-Beschreibung}} | |||
=== Allgemein === | === Allgemein === | ||
Ein [[Fallout 3 Perks|Fallout 3 Perk]] das ab Erreichen von Level 14 verfügbar ist.[[ | Ein [[Fallout 3 Perks|Fallout 3 Perk]] das ab Erreichen von Level 14 verfügbar ist. | ||
==Effekte== | |||
===''Fallout 2'' und ''Fallout Tactics''=== | |||
This perk is relatively broken in ''Fallout 2''. It doesn't affect every mine in the game, just the ones at [[Sierra Army Depot]] . | |||
=== | ===''Fallout 3'' und ''Fallout: New Vegas''=== | ||
With the Light Step perk, you’ll never set off an enemy's mines or floor-based [[traps]]. | |||
Traps can still be set off by your companions (including "floating" companions such as [[Sergeant RL-3]] or [[ED-E]]), possibly resulting in you taking damage as well. Only your companions will take damage from rigged shotguns (unless you are in between) and bear traps. Other traps such as explosive baby carriages still go off, and grenade bouquets triggered by a floor trap will still go off if you make contact with the grenades, or shoot them. | |||
* | Floor-based traps include: | ||
* | * [[Mine]]s | ||
* Trip Wires | |||
* Pressure Plate | |||
* Bear Traps | |||
Note that mines have a high value to weight ratio. With the Light Step perk, they can be harvested for resale with no difficulty, making this one of the more profitable perks to have. | |||
=== | ====Infos==== | ||
* This perk affects the laser tripwires of ''[[Old World Blues (Add-On)|Old World Blues]]''. | |||
===J.E. Sawyer's ''Fallout'' Role-Playing Game=== | |||
Maybe it was the landmine that almost blew your leg off, or maybe it was the sight of your buddy in pieces next to you. Whatever the cause, when you meet the triggering criteria for a landmine, door bomb, or steel trap, there is a 4 in 20 chance per rank that it fails to go off anyway. | |||
{{Navbox Extras FO2}} | |||
{{Navbox Extras FO3}} | |||
{{Navbox Extras FNV}} | |||
{{Navbox Extras FOT}} | |||
{{Navbox Extras JES}} | |||
[[en:Light Step]] | |||
[[pl:Na paluszkach]] | |||
[[ru:Лёгкий шаг]] | |||
[[Kategorie:Fallout 3 Extras]] | [[Kategorie:Fallout 3 Extras]] | ||
[[Kategorie:Fallout: New Vegas Extras]] | [[Kategorie:Fallout: New Vegas Extras]] | ||
[[Kategorie:Fallout 2 Extras]] | |||
[[Kategorie:Fallout Tactics Extras]] | |||
Version vom 19. August 2014, 20:33 Uhr
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Allgemein
Ein Fallout 3 Perk das ab Erreichen von Level 14 verfügbar ist.
Effekte
Fallout 2 und Fallout Tactics
This perk is relatively broken in Fallout 2. It doesn't affect every mine in the game, just the ones at Sierra Army Depot .
Fallout 3 und Fallout: New Vegas
With the Light Step perk, you’ll never set off an enemy's mines or floor-based traps.
Traps can still be set off by your companions (including "floating" companions such as Sergeant RL-3 or ED-E), possibly resulting in you taking damage as well. Only your companions will take damage from rigged shotguns (unless you are in between) and bear traps. Other traps such as explosive baby carriages still go off, and grenade bouquets triggered by a floor trap will still go off if you make contact with the grenades, or shoot them.
Floor-based traps include:
- Mines
- Trip Wires
- Pressure Plate
- Bear Traps
Note that mines have a high value to weight ratio. With the Light Step perk, they can be harvested for resale with no difficulty, making this one of the more profitable perks to have.
Infos
- This perk affects the laser tripwires of Old World Blues.
J.E. Sawyer's Fallout Role-Playing Game
Maybe it was the landmine that almost blew your leg off, or maybe it was the sight of your buddy in pieces next to you. Whatever the cause, when you meet the triggering criteria for a landmine, door bomb, or steel trap, there is a 4 in 20 chance per rank that it fails to go off anyway.
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