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|typ =roboter | |typ =roboter | ||
|bild =Robobrain.png | |bild =Robobrain.png | ||
|varianten =[[#Robohirn|Robohirn]]<br />[[#U.S. Army | |varianten =[[#Robohirn|Robohirn]]<br />[[#Robohirn der U.S. Army|Robohirn der U.S. Army]]<br />[[#Robohirn der Ausgestoßenen|Robohirn der Ausgestoßenen]]<br />[[#Robohirn der Enklave|Robohirn der Enklave]]<br />[[#Robohirnwache (Point Lookout)|Robohirnwache]] {{icon|FO3PL|link=Point Lookout (add-on)}} | ||
|ort =[[Ödland der Hauptstadt]]<br />[[Point Lookout (Ort)|Point Lookout]] | |ort =[[Ödland der Hauptstadt]]<br />[[Point Lookout (Ort)|Point Lookout]] | ||
}}{{Spiele|FO3}} | }}{{Spiele|FO3}} | ||
Das '''Robohirn''' ist ein [[Fallout 3 Roboter und Computer|Roboter]], der [[Timeline#2277|2277]] im [[Ödland der Hauptstadt]] gefunden werden kann. | |||
==Hintergrund== | ==Hintergrund== | ||
Robobrains were created before the Great War by General Atomics International both for the U.S. military and for the civilian sector. Official government records list only chimpanzee brains as being used in the robots,[1] but at least some human brains were taken from the bodies of executed criminals.[2] Many of these criminals were insane, so the resulting robobrains also tended to be unstable, despite complete reprogramming[3] via the CODE technology. Some of these human-robobrains hybrids would try to kill themselves, apparently resenting being made into cyborgs. | |||
==Charakteristik== | ==Charakteristik== | ||
A robobrain moves on a tracked chassis (using dual 40 hydro-processor motors), either on a fixed or flexible mount. This is attached to a sizable cylindrical torso with a hardened glass dome on top, housing the central processing unit with the organic brain suspended inside. In addition, to use consoles, operate levers, or engage targets with weapons, they have two flexible manipulators, ending in three point claws, on the sides of their torsos. | |||
Robobrains were going to be the next generation of robotic soldier in the war against China, but their production costs made it difficult to implement their introduction into the American military. | |||
The robobrain's organic brain is suspended in pressurized bio med gel (which is the primary reason the brains can continue to function for several centuries). Any damage to the casing or the brain itself can disrupt the robot's brainwaves and damage its neural connection to the rest of the body, affecting the robot's performance. Feeding the organic brain information about it's surroundings are special sensors (typically with software written in 2076 installed), called Sensors '76.[4] Apart from providing a real-time high resolution feed of the robot's surroundings, they are also capable of switching to infrared mode, in case the main sensors, for one reason or another, become useless and for operating in unlighted areas. | |||
The manipulators in some robobrain models are designed to operate regular human weaponry (such as AK-112 assault rifles), while some others have integrated laser guns (wattage equivalent to AEP7 laser pistols), supported by integrated mesmetrons. In addition, all robobrains have a built-in voice synthesizer. | |||
===Eigenschaften=== | ===Eigenschaften=== | ||
| Zeile 32: | Zeile 35: | ||
[[file:Robobrain.png|right|80px]] | [[file:Robobrain.png|right|80px]] | ||
The standard robobrain. Usually found roaming the wasteland or in some pre-War buildings, they are often hostile to the player. A few non-hostile robobrains are also found in [[Vault 112]]. | The standard robobrain. Usually found roaming the wasteland or in some pre-War buildings, they are often hostile to the player. A few non-hostile robobrains are also found in [[Vault 112]]. | ||
===U.S. Army | {{Stats Kreatur | ||
|1 =start | |||
|headerA =Name ([[Form ID|base ID]]) | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
}} | |||
{{Stats Kreatur | |||
|1 =row | |||
|headerA =Name | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
|name =Robohirn<br> ({{ID|01cf89}}) | |||
|iconB1-1 =level | |||
|dataB1-1 =6 | |||
|iconB1-2 =experience | |||
|dataB1-2 =60 | |||
|iconB1-3 =detect | |||
|dataB1-3 =5 | |||
|iconB2-1 =hp | |||
|dataB2-1 =200 | |||
|iconB2-2 =defense | |||
|dataB2-2 =0% | |||
|iconC1-1 =fist | |||
|dataC1-1 ={{Icon|required}}{{Icon|required}}{{Icon|optional}} | |||
|iconC1-2 =confidence | |||
|dataC1-2 ={{Icon|required}}{{Icon|required}}{{Icon|required}}{{Icon|required}} | |||
|iconC1-3 =group | |||
|dataC1-3 ={{Icon|required}}{{Icon|required}} | |||
|plainD ={{icon|attack}} Nahkampf (5 {{icon|damage}})<br>{{icon|attack}} Robohirn-Laser (38 {{icon|damage}})<br>{{icon|attack}} Mesmetron (1 {{icon|damage}})<br> | |||
{{icon|ability}} {{icon|radiation|link=radiation}} RAD-Resistenz 100%<br> | |||
{{icon|ability}} {{icon|poison|link=poison}} Gift-Resistenz 100% | |||
|plainE =* {{icon|dead}} [[Altmetall]] | |||
* {{icon|dead}} [[Kernspaltungsbatterie]] | |||
* {{icon|dead}} [[Energiezelle]] | |||
}} | |||
{{Stats Kreatur | |||
|1 =end | |||
}} | |||
===Robohirn der U.S. Army=== | |||
[[file:ArmyRobobrain.png|right|80px]] | [[file:ArmyRobobrain.png|right|80px]] | ||
This robobrain is often found in former U.S. Army buildings, such as [[Fort Constantine]] and the [[National Guard depot]], but are also encountered wandering the Wasteland. | This robobrain is often found in former U.S. Army buildings, such as [[Fort Constantine]] and the [[National Guard depot]], but are also encountered wandering the Wasteland. | ||
=== | {{Stats Kreatur | ||
|1 =start | |||
|headerA =Name ([[Form ID|base ID]]) | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
}} | |||
{{Stats Kreatur | |||
|1 =row | |||
|headerA =Name | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
|name =Robohirn<br> ({{ID|0a5c6c}}) | |||
|iconB1-1 =level | |||
|dataB1-1 =6 | |||
|iconB1-2 =experience | |||
|dataB1-2 =60 | |||
|iconB1-3 =detect | |||
|dataB1-3 =5 | |||
|iconB2-1 =hp | |||
|dataB2-1 =200 | |||
|iconB2-2 =defense | |||
|dataB2-2 =0% | |||
|iconC1-1 =fist | |||
|dataC1-1 ={{Icon|required}}{{Icon|required}}{{Icon|optional}} | |||
|iconC1-2 =confidence | |||
|dataC1-2 ={{Icon|required}}{{Icon|required}}{{Icon|required}}{{Icon|required}} | |||
|iconC1-3 =group | |||
|dataC1-3 ={{Icon|required}}{{Icon|required}} | |||
|plainD ={{icon|attack}} Nahkampf (5 {{icon|damage}})<br>{{icon|attack}} Robohirn-Laser (38 {{icon|damage}})<br>{{icon|attack}} Mesmetron (1 {{icon|damage}})<br> | |||
{{icon|ability}} {{icon|radiation|link=radiation}} RAD-Resistenz 100%<br> | |||
{{icon|ability}} {{icon|poison|link=poison}} Gift-Resistenz 100% | |||
|plainE =* {{icon|dead}} [[Altmetall]] | |||
* {{icon|dead}} [[Kernspaltungsbatterie]] | |||
* {{icon|dead}} [[Energiezelle]] | |||
}} | |||
{{Stats Kreatur | |||
|1 =end | |||
}} | |||
===Robohirn der Enklave=== | |||
[[file:EnclaveRobobrain.png|right|80px]] | [[file:EnclaveRobobrain.png|right|80px]] | ||
A robobrain used by [[Enclave]] forces. Usually roaming the wasteland with an Enclave patrol or in specific Enclave related areas. | A robobrain used by [[Enclave]] forces. Usually roaming the wasteland with an Enclave patrol or in specific Enclave related areas. | ||
{{Stats Kreatur | |||
|1 =start | |||
|headerA =Name ([[Form ID|base ID]]) | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
}} | |||
{{Stats Kreatur | |||
|1 =row | |||
|headerA =Name | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
|name =Robohirn<br> ({{ID|01cf74}}) | |||
|iconB1-1 =level | |||
|dataB1-1 =6 | |||
|iconB1-2 =experience | |||
|dataB1-2 =60 | |||
|iconB1-3 =detect | |||
|dataB1-3 =5 | |||
|iconB2-1 =hp | |||
|dataB2-1 =200 | |||
|iconB2-2 =defense | |||
|dataB2-2 =0% | |||
|iconC1-1 =fist | |||
|dataC1-1 ={{Icon|required}}{{Icon|required}}{{Icon|optional}} | |||
|iconC1-2 =confidence | |||
|dataC1-2 ={{Icon|required}}{{Icon|required}}{{Icon|required}}{{Icon|required}} | |||
|iconC1-3 =group | |||
|dataC1-3 ={{Icon|required}}{{Icon|required}} | |||
|plainD ={{icon|attack}} Nahkampf (5 {{icon|damage}})<br>{{icon|attack}} Robohirn-Laser (38 {{icon|damage}})<br>{{icon|attack}} Mesmetron (1 {{icon|damage}})<br> | |||
{{icon|ability}} {{icon|radiation|link=radiation}} RAD-Resistenz 100%<br> | |||
{{icon|ability}} {{icon|poison|link=poison}} Gift-Resistenz 100% | |||
|plainE =* {{icon|dead}} [[Altmetall]] | |||
* {{icon|dead}} [[Kernspaltungsbatterie]] | |||
* {{icon|dead}} [[Energiezelle]] | |||
}} | |||
{{Stats Kreatur | |||
|1 =end | |||
}} | |||
===Robohirnwache (Point Lookout)=== | ===Robohirnwache (Point Lookout)=== | ||
[[file:Robobrain.png|right|80px]] | [[file:Robobrain.png|right|80px]] | ||
A unique type of robobrain found in the [[St. Aubin medical facility]], where they guard and maintain [[Calvert (brain)|professor Calvert]] and defend his facility from intruders. | A unique type of robobrain found in the [[St. Aubin medical facility]], where they guard and maintain [[Calvert (brain)|professor Calvert]] and defend his facility from intruders. | ||
=== | {{Stats Kreatur | ||
|1 =start | |||
|headerA =Name ([[Form ID|base ID]]) | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
}} | |||
{{Stats Kreatur | |||
|1 =row | |||
|headerA =Name | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
|name =Robohirnwache<br> ({{DLC ID|00d5d7}})<br> ({{DLC ID|00e1a1}}) | |||
|iconB1-1 =level | |||
|dataB1-1 =1 | |||
|iconB1-2 =experience | |||
|dataB1-2 =10 | |||
|iconB1-3 =detect | |||
|dataB1-3 =5 | |||
|iconB2-1 =hp | |||
|dataB2-1 =200 | |||
|iconB2-2 =defense | |||
|dataB2-2 =0% | |||
|iconC1-1 =fist | |||
|dataC1-1 ={{Icon|required}}{{Icon|required}}{{Icon|optional}} | |||
|iconC1-2 =confidence | |||
|dataC1-2 ={{Icon|required}}{{Icon|required}}{{Icon|required}}{{Icon|required}} | |||
|iconC1-3 =group | |||
|dataC1-3 ={{Icon|required}}{{Icon|required}} | |||
|plainD ={{icon|attack}} Nahkampf (5 {{icon|damage}})<br>{{icon|attack}} Robohirn-Laser (38 {{icon|damage}})<br>{{icon|attack}} Mesmetron (1 {{icon|damage}})<br> | |||
{{icon|ability}} {{icon|radiation|link=radiation}} RAD-Resistenz 100%<br> | |||
{{icon|ability}} {{icon|poison|link=poison}} Gift-Resistenz 100% | |||
|plainE =* {{icon|dead}} [[Altmetall]] | |||
* {{icon|dead}} [[Kernspaltungsbatterie]] | |||
* {{icon|dead}} [[Energiezelle]] | |||
}} | |||
{{Stats Kreatur | |||
|1 =end | |||
}} | |||
===Robohirn der Ausgestoßenen=== | |||
[[file:OutcastRobobrain.png|right|80px]] | [[file:OutcastRobobrain.png|right|80px]] | ||
This robobrain may be encountered patrolling the [[Capital Wasteland]], but are most commonly found in the area between of the [[National Guard depot]] and the [[Scrapyard]], accompanied by a few [[Brotherhood Outcast]]s. | This robobrain may be encountered patrolling the [[Capital Wasteland]], but are most commonly found in the area between of the [[National Guard depot]] and the [[Scrapyard]], accompanied by a few [[Brotherhood Outcast]]s. | ||
{{ | {{Stats Kreatur | ||
=== | |1 =start | ||
|headerA =Name ([[Form ID|base ID]]) | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
}} | |||
{{Stats Kreatur | |||
|1 =row | |||
|headerA =Name | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
|name =Robohirn<br> ({{ID|06c5cb}}) | |||
|iconB1-1 =level | |||
|dataB1-1 =6 | |||
|iconB1-2 =experience | |||
|dataB1-2 =60 | |||
|iconB1-3 =detect | |||
|dataB1-3 =5 | |||
|iconB2-1 =hp | |||
|dataB2-1 =200 | |||
|iconB2-2 =defense | |||
|dataB2-2 =0% | |||
|iconC1-1 =fist | |||
|dataC1-1 ={{Icon|required}}{{Icon|optional}}{{Icon|optional}} | |||
|iconC1-2 =confidence | |||
|dataC1-2 ={{Icon|required}}{{Icon|required}}{{Icon|required}}{{Icon|required}} | |||
|iconC1-3 =group | |||
|dataC1-3 ={{Icon|required}}{{Icon|optional}} | |||
|plainD ={{icon|attack}} Nahkampf (5 {{icon|damage}})<br>{{icon|attack}} Robohirn-Laser (38 {{icon|damage}})<br>{{icon|attack}} Mesmetron (1 {{icon|damage}})<br> | |||
{{icon|ability}} {{icon|radiation|link=radiation}} RAD-Resistenz 100%<br> | |||
{{icon|ability}} {{icon|poison|link=poison}} Gift-Resistenz 100% | |||
|plainE =* {{icon|dead}} [[Altmetall]] | |||
* {{icon|dead}} [[Kernspaltungsbatterie]] | |||
* {{icon|dead}} [[Energiezelle]] | |||
}} | |||
{{Stats Kreatur | |||
|1 =end | |||
}} | |||
{{FO3GI}} | |||
===Robohirn der Stählernden Bruderschaft=== | |||
[[file:BrotherhoodRobobrain.png|right|80px]] | [[file:BrotherhoodRobobrain.png|right|80px]] | ||
There are textures for a unique [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] robobrain in the game's files, although there are no matching robots in the GECK. | There are textures for a unique [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] robobrain in the game's files, although there are no matching robots in the GECK. | ||
{{ | {{Stats Kreatur | ||
|1 =start | |||
|headerA =Name ([[Form ID|base ID]]) | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
}} | |||
{{Stats Kreatur | |||
|1 =row | |||
|headerA =Name | |||
|headerB =Statistik | |||
|headerC =Verhalten | |||
|headerD =Fähigkeiten | |||
|headerE =Gegenstände | |||
|name =Robohirn<br> ({{ID|06c5cb}}) | |||
|iconB1-1 =level | |||
|dataB1-1 =6 | |||
|iconB1-2 =experience | |||
|dataB1-2 =60 | |||
|iconB1-3 =detect | |||
|dataB1-3 =5 | |||
|iconB2-1 =hp | |||
|dataB2-1 =200 | |||
|iconB2-2 =defense | |||
|dataB2-2 =0% | |||
|iconC1-1 =fist | |||
|dataC1-1 ={{Icon|required}}{{Icon|optional}}{{Icon|optional}} | |||
|iconC1-2 =confidence | |||
|dataC1-2 ={{Icon|required}}{{Icon|required}}{{Icon|required}}{{Icon|required}} | |||
|iconC1-3 =group | |||
|dataC1-3 ={{Icon|required}}{{Icon|optional}} | |||
|plainD ={{icon|attack}} Nahkampf (5 {{icon|damage}})<br>{{icon|attack}} Robohirn-Laser (38 {{icon|damage}})<br>{{icon|attack}} Mesmetron (1 {{icon|damage}})<br> | |||
{{icon|ability}} {{icon|radiation|link=radiation}} RAD-Resistenz 100%<br> | |||
{{icon|ability}} {{icon|poison|link=poison}} Gift-Resistenz 100% | |||
|plainE =* {{icon|dead}} [[Altmetall]] | |||
* {{icon|dead}} [[Kernspaltungsbatterie]] | |||
* {{icon|dead}} [[Energiezelle]] | |||
}} | |||
{{Stats Kreatur | |||
|1 =end | |||
}} | |||
{{FO3GI|end}} | |||
==Besondere Robohirne== | ==Besondere Robohirne== | ||
[[ | *[[Meisterhirn]] im [[Vault-Tec-Hauptquartier]] | ||
==Vorkommen== | ==Vorkommen== | ||
Robohirne kommen nur in ''[[Fallout 3]]'' vor. | |||
==Galerie== | ==Galerie== | ||
<gallery> | <gallery> | ||
FO3 Brain Bot concept.jpg| | FO3 Brain Bot concept.jpg|Konzeptzeichnungen von [[Adam Adamowicz]] | ||
Robobrain CA1.jpg | Robobrain CA1.jpg | ||
Robobrain CA2.jpg | Robobrain CA2.jpg | ||
Version vom 28. April 2014, 11:54 Uhr
| Für Robohirne der Fallout-Serie, siehe Robohirn. |
Das Robohirn ist ein Roboter, der 2277 im Ödland der Hauptstadt gefunden werden kann.
Hintergrund
Robobrains were created before the Great War by General Atomics International both for the U.S. military and for the civilian sector. Official government records list only chimpanzee brains as being used in the robots,[1] but at least some human brains were taken from the bodies of executed criminals.[2] Many of these criminals were insane, so the resulting robobrains also tended to be unstable, despite complete reprogramming[3] via the CODE technology. Some of these human-robobrains hybrids would try to kill themselves, apparently resenting being made into cyborgs.
Charakteristik
A robobrain moves on a tracked chassis (using dual 40 hydro-processor motors), either on a fixed or flexible mount. This is attached to a sizable cylindrical torso with a hardened glass dome on top, housing the central processing unit with the organic brain suspended inside. In addition, to use consoles, operate levers, or engage targets with weapons, they have two flexible manipulators, ending in three point claws, on the sides of their torsos.
Robobrains were going to be the next generation of robotic soldier in the war against China, but their production costs made it difficult to implement their introduction into the American military.
The robobrain's organic brain is suspended in pressurized bio med gel (which is the primary reason the brains can continue to function for several centuries). Any damage to the casing or the brain itself can disrupt the robot's brainwaves and damage its neural connection to the rest of the body, affecting the robot's performance. Feeding the organic brain information about it's surroundings are special sensors (typically with software written in 2076 installed), called Sensors '76.[4] Apart from providing a real-time high resolution feed of the robot's surroundings, they are also capable of switching to infrared mode, in case the main sensors, for one reason or another, become useless and for operating in unlighted areas.
The manipulators in some robobrain models are designed to operate regular human weaponry (such as AK-112 assault rifles), while some others have integrated laser guns (wattage equivalent to AEP7 laser pistols), supported by integrated mesmetrons. In addition, all robobrains have a built-in voice synthesizer.
Eigenschaften
Robobrains are a fairly common sight in the Capital Wasteland. They can be found in many abandoned buildings, in use by groups such as the Enclave and the Brotherhood Outcasts, or even simply wandering the wastes.
There are three variants of the robobrain. The first, and most common, is the military variant used by the U.S. Army. It is painted green and has a serial number. They are more commonly used by various factions. Less common is the gray-colored civilian model, seen wandering the wasteland at random. The Point Lookout add-on introduces the robobrain sentry, identical to the civilian model but with significantly more health.
Robobrains are substantially more durable, accurate, and dangerous than the more commonly encountered protectron. Armed with a pair of integrated lasers roughly equal in power to a laser pistol, the robobrain is a moderate threat, though easy to damage due to its size and extreme vulnerability to head shots. Every robobrain has a combat inhibitor on its back, and if the inhibitor is crippled, the robobrain will frenzy and attack indiscriminately.
Robobrains also possess a built-in Mesmetron. This attack does not cause much damage, but it may instantly cripple the head of the player character (dealing 1000 damage to the body part) and inflict the concussion status effect, resulting in blurred vision, hindered accuracy, and -4 base Perception. This is used to discourage melee and close-ranged attacks, where the robobrain is weakest.
Varianten
Robohirn

The standard robobrain. Usually found roaming the wasteland or in some pre-War buildings, they are often hostile to the player. A few non-hostile robobrains are also found in Vault 112.
| Name (base ID) | Statistik | Verhalten | Fähigkeiten | Gegenstände | |||
|---|---|---|---|---|---|---|---|
| Robohirn (0001cf89) |
| Nahkampf (5 ) |
Robohirn der U.S. Army

This robobrain is often found in former U.S. Army buildings, such as Fort Constantine and the National Guard depot, but are also encountered wandering the Wasteland.
| Name (base ID) | Statistik | Verhalten | Fähigkeiten | Gegenstände | |||
|---|---|---|---|---|---|---|---|
| Robohirn (000a5c6c) |
| Nahkampf (5 ) |
Robohirn der Enklave

A robobrain used by Enclave forces. Usually roaming the wasteland with an Enclave patrol or in specific Enclave related areas.
| Name (base ID) | Statistik | Verhalten | Fähigkeiten | Gegenstände | |||
|---|---|---|---|---|---|---|---|
| Robohirn (0001cf74) |
| Nahkampf (5 ) |
Robohirnwache (Point Lookout)

A unique type of robobrain found in the St. Aubin medical facility, where they guard and maintain professor Calvert and defend his facility from intruders.
| Name (base ID) | Statistik | Verhalten | Fähigkeiten | Gegenstände | |||
|---|---|---|---|---|---|---|---|
| Robohirnwache (xx00d5d7) (xx00e1a1) |
| Nahkampf (5 ) |
Robohirn der Ausgestoßenen

This robobrain may be encountered patrolling the Capital Wasteland, but are most commonly found in the area between of the National Guard depot and the Scrapyard, accompanied by a few Brotherhood Outcasts.
| Name (base ID) | Statistik | Verhalten | Fähigkeiten | Gegenstände | |||
|---|---|---|---|---|---|---|---|
| Robohirn (0006c5cb) |
| Nahkampf (5 ) |
| Die nachfolgenden Informationen basieren auf entfernten Inhalten aus Fallout 3. |
Robohirn der Stählernden Bruderschaft

There are textures for a unique Brotherhood of Steel robobrain in the game's files, although there are no matching robots in the GECK.
| Name (base ID) | Statistik | Verhalten | Fähigkeiten | Gegenstände | |||
|---|---|---|---|---|---|---|---|
| Robohirn (0006c5cb) |
| Nahkampf (5 ) |
| Ende der Informationen, die auf entfernten Inhalten aus Fallout 3 basieren. |
Besondere Robohirne
Vorkommen
Robohirne kommen nur in Fallout 3 vor.
Galerie
-
Konzeptzeichnungen von Adam Adamowicz
ru:Робомозг pl:Robomózg es:Cerebrobot nl:Robobrain (Fallout 3)