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==Lösungsweg== | ==Detaillierter Lösungsweg== | ||
Es gibt mehrere Möglichkeiten die Quest zu starten: | |||
* | *Im Zimmer 1D des [[Homestead Motel]] im Norden von [[Pilgrim's Landing]] findet man ein Terminal. Aktiviert man es erhält man die Anweisung einen Spind auf dem Pier zu durchsuchen. Der Spindschlüssel befindet sich im Koffer auf dem Bett. | ||
* | * Man kann auch einfach nur den Schlüssel holen und die Quest erscheint im Pip-Boy, nachdem man den Spind geöffnet hat. | ||
* | * Man kann einen Eintrag im Terminal der Verwaltung des [[Gefangenenlager Turtledove]] lesen, um die Quest zu erhalten. | ||
* | * Durch Lesen des Fahndungsplakates von [[Wan Yang]] wird sie ebenfalls ausgelöst. | ||
===Die Anweisung aus dem Spind holen=== | ===Die Anweisung aus dem Spind holen=== | ||
Der Spind befindet sich am Pier, von der Herzogin Gambit aus muss man nach rechts gehen. Im Spind liegt das Holoband [[Schließfach 1207 - Audiokennwort des Spions]]. Nach dem Abhören der Nachricht bekommt man den Auftrag in die [[Bank von Point Lookout]] zu gehen und das Band zu benutzen um ein Schließfach zu öffnen. | |||
=== | ===Schließfach 1207 - Audiokennwort des Spions erhalten=== | ||
In der [[Bank von Point Lookout]] geht man zum sprachaktivierten Sicherheitssystem im Schließfachraum und deaktiviert es mit dem Holoband. Das Schließfach 1207 öffnet sich. Darin befindet sich das Holoband [[Spionageeinsatzbesprechung]], das den Spieler über die Mission von Agent [[Jiang]] informiert. Er hatte den Auftrag das chinesische U-Boot vor der Küste zu zerstören und eine Spionin namens [[Wan Yang]] zu finden. | |||
===Agent Yang finden=== | ===Agent Yang finden=== | ||
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Entering the run-off tunnel or escaping through the door will complete the quest. | Entering the run-off tunnel or escaping through the door will complete the quest. | ||
===Belohnung=== | ===Belohnung=== | ||
Version vom 22. Juni 2014, 13:53 Uhr
Der violette Vorhang ist eine Nebenquest aus dem Fallout 3 Add-On Point Lookout. Der Spieler sucht die vermisste chinesische Spionin Wan Yang und benutzt die U-Boot Selbstzerstörungscodes um das chinesische U-Boot SSN-37-1A zu sprengen.
Schneller Lösungsweg
| Nebenquest: Der violette Vorhang | |||||||||||||||||||||||||||||||||||||
| Finde das Zimmer 1D im Homestead Motel. | Lies den Eintrag im Terminal in der Verwaltung des Gefangenenlager Turtledove. | Lies das Fahndungsplakat von Wan Yang in der Bank von Point Lookout, auf Pilgrim's Landing oder im Leuchtturm von Point Lookout. | Erlange Zugang zum Terminal des DIA-Offiziers in der Rekrutierungsstation. | ||||||||||||||||||||||||||||||||||
| Untersuche den toten Spion und das Terminal im Zimmer 1D im Homestead Motel. Nimm den Spindschlüssel aus dem Koffer am Bett. | |||||||||||||||||||||||||||||||||||||
| Finde den Spind auf Pilgrim's Landing und nimm das Holoband Schließfach 1207 - Audiokennwort des Spions. | |||||||||||||||||||||||||||||||||||||
| Finde die Bank von Point Lookout und deaktiviere das Sicherheitssystem mit dem Passwort. Höre dir die Spionageeinsatzbesprechung an. | |||||||||||||||||||||||||||||||||||||
| Erlange Zugang zur Datei "Feldbericht - Festnahme von Yang" in der Rekrutierungsstation. | |||||||||||||||||||||||||||||||||||||
| Suche Agentin Yangs Überreste im Leichenschauhaus des Gefangenenlager Turtledove und erhalte die U-Boot Selbstzerstörungscodes. | |||||||||||||||||||||||||||||||||||||
| Finde das U-Boot SSN-37-1A und erlange Zugang zum U-Boot-Operationsterminal um das Selbstzerstörungsprotokoll zu aktivieren. | |||||||||||||||||||||||||||||||||||||
| Finde und aktiviere den Notfallhebel um die Selbstzerstörung des U-Bootes zu bestätigen. | |||||||||||||||||||||||||||||||||||||
| Entferne dich an einen sicheren Ort, wenn sich das U-Boot selbst zerstört und kehre zum Terminal im Motel zurück um weitere Befehle zu erhalten. Nimm die Kryptochromatische Brille aus dem Spülkasten der Toilette in Zimmer 1D. | |||||||||||||||||||||||||||||||||||||
| Finde den Eingang zum chinesischen Geheimdienstbunker im Gewächshaus der Villa Calvert und gebrauche die Brille um das Rätsel zu lösen (1,3,2,3,4,4,2). | |||||||||||||||||||||||||||||||||||||
| Betrete den Bunker und triff den Protektron. | |||||||||||||||||||||||||||||||||||||
| Ignoriere den Protektron. | Töte den Protektron. | Nenne dem Protektron das Passwort "Seraphim landen". | |||||||||||||||||||||||||||||||||||
| Betrete den versiegelten Bereich des Bunkers und erhalte Zugang zum Terminal. | |||||||||||||||||||||||||||||||||||||
| Hebe die Sperrung der Tür mit dem Schaltkasten auf (Wissenschaft 71). | Repariere den Entlüfter (Reparieren 44). | Klettere in die Ventilationsröhre. | Mache nichts. | ||||||||||||||||||||||||||||||||||
| Fliehe über den geheimen Eingang im Gewächshaus. | Fliehe über die Ventilationsröhre. | Stirb einen qualvollen Tod. | |||||||||||||||||||||||||||||||||||
| Belohnung: 350 EP, Hinterwäldlergewehr, Kryptochromatische Brille, verschiedene Waffen und Munition. | |||||||||||||||||||||||||||||||||||||
Detaillierter Lösungsweg
Es gibt mehrere Möglichkeiten die Quest zu starten:
- Im Zimmer 1D des Homestead Motel im Norden von Pilgrim's Landing findet man ein Terminal. Aktiviert man es erhält man die Anweisung einen Spind auf dem Pier zu durchsuchen. Der Spindschlüssel befindet sich im Koffer auf dem Bett.
- Man kann auch einfach nur den Schlüssel holen und die Quest erscheint im Pip-Boy, nachdem man den Spind geöffnet hat.
- Man kann einen Eintrag im Terminal der Verwaltung des Gefangenenlager Turtledove lesen, um die Quest zu erhalten.
- Durch Lesen des Fahndungsplakates von Wan Yang wird sie ebenfalls ausgelöst.
Die Anweisung aus dem Spind holen
Der Spind befindet sich am Pier, von der Herzogin Gambit aus muss man nach rechts gehen. Im Spind liegt das Holoband Schließfach 1207 - Audiokennwort des Spions. Nach dem Abhören der Nachricht bekommt man den Auftrag in die Bank von Point Lookout zu gehen und das Band zu benutzen um ein Schließfach zu öffnen.
Schließfach 1207 - Audiokennwort des Spions erhalten
In der Bank von Point Lookout geht man zum sprachaktivierten Sicherheitssystem im Schließfachraum und deaktiviert es mit dem Holoband. Das Schließfach 1207 öffnet sich. Darin befindet sich das Holoband Spionageeinsatzbesprechung, das den Spieler über die Mission von Agent Jiang informiert. Er hatte den Auftrag das chinesische U-Boot vor der Küste zu zerstören und eine Spionin namens Wan Yang zu finden.
Agent Yang finden
Agent Yang has the codes to destroy the sub within a false molar. The molar, unsurprisingly, is in her head. Exit the bank, turn right and a few steps eastward will have you at the Naval Recruiting Center, which is just beyond the walled bumper car arena. Go through the door behind counter on the left and activate the DiA Officer's terminal. Access the file "Field Report - Yang Capture/Transfer". Read it to learn the fate of Yang being captured by U.S. officials and detained at Turtledove Detention Camp. Before you leave the room, don't miss the mini nuke on the table next to the computer and the moonshine on the floor next to the safe.
Turtledove is directly north from the Recruitment Center. The camp is devoid of swampfolk, but swarming with defense robots and ghouls. Enter the morgue through the cellar door, open Yang's remains locker and take the submarine self-destruct codes. You may escape the morgue the way you entered it (through cellar door), or you may use the hatch located near the cremation chamber, which leads to the septic tunnel. In the tunnel, you may pick some loot and exit to the east of the Turtledove Detention Camp, in the swamps.
Also, the septic tunnel might be a good way to enter the morgue without fighting a large number of ghouls and sentry bots - investigate the area to the southwest of Turtledove Detention Camp, two or three squares away, while periodically checking your Pip-Boy's local map (as the entrance is not displayed at the world map) near the Trash heap. At the entrance to the Septic Tunnel are 2 first aid boxes, 2 ammunition boxes with some shotgun shells, and a yellow maintenance barrier.
Das U-Boot sprengen
The Chinese spy sub is underwater, to the south of the Calvert Mansion and near a pair of sunken vessels, just west of the lighthouse. Enter the sub through a hatch on the conning tower. Use the terminal in the bow to activate the self-destruct, and flip the failsafe switch in the stern. Before you flip the switch, however, use your Lockpick on a footlocker, which contains several valuable items, including a power fist. You'll have about 10 seconds to escape after leaving the sub, but until you do leave, nothing will happen.
Not too far from the sub site is a ship far enough away from the blast radius that it can be used as a position to observe the explosion in safety.
Zum Motel zurückkehren
Head back to the motel, and receive your new orders from the safehouse terminal. You'll be asked to meet the head Chinese agent at his bunker, located beside Calvert Mansion, underneath the atrium. The terminal directs you to a pair of cryptochromatic spectacles hidden within the toilet tank in the motel.
Zum Bunker reisen
Travel to the Calvert Mansion and enter the remnants of an aviary to the west. Equip your cryptographic spectacles now. The number of rings on each vase represents its number. Using the cryptochromatic sequence activate the vases. The sequence is: 1, 3, 2, 3, 4, 4, 2. A hatch will appear on the floor next to the #2 vase. If you enter it correctly you will hear a "5-ping" noise in stead of the normal "click". If the hatch does not open, enter the code a second time immediately after, ignoring the 'wrong' sound effect, after entering the code a second time, the Chinese Intelligence bunker should open.
Flucht aus dem chinesischen Bunker
Inside the bunker you'll notice a large number of weapons and ammunition and a workbench if you want to make weapons. You will be approached by a protectron who asks you to leave the hazardous area. You can now choose to give the robot the pass phrase or tell the "tin man" to get out of your way. There are no benefits or drawbacks to either option save personal preference on where you want the robot to stand once the quest is complete (assuming you don't destroy it).
- If you choose to give it the pass phrase it will escort you to a room downstairs for your extraction orders and stand next to that door.
- Otherwise, simply go downstairs yourself. If left alive without using the pass phrase, the robot will continually guard the door nearest its recharge station and occasionally approach you with the option to give it the pass phrase again or use the "tin man" option.
Regardless of your decision, don't go right away. There are numerous crates with various types of ammunition, and a Stealth Boy next to the door you came in. There is also a Stealth Boy and mini nuke on the shelf next to the doorway the protectron either leads you through (pass phrase given), or it guards (tin man option given).
Enter the room, and pick up the Backwater rifle on the shelf next to the door, then activate the terminal. The terminal tells you that the funds for completing the mission have been wired to your next of kin and advises you to take your death honorably. The terminal will then seal the chamber, and fill it with radiation. You have two methods of escape, and one option to buy yourself time.
- Scale the nearby lockers and crates to a run-off tunnel visible on the local map.
- Science (71) - Interact with a fuse box beside the door you entered through. It's hidden, poorly, behind some boards leaning against the wall.
- Repair (44) - Shut off the radiation using the vent on the floor, giving you time to think or use the room for storage if you decide to live in the bunker.
Entering the run-off tunnel or escaping through the door will complete the quest.
Belohnung
- 350 EP
- Hinterwäldlergewehr
- Kryptochromatische Brille
- 8 Chinesische Sturmgewehre
- folgende Munition: 5.56mm, 10mm, .44 Magnum, Mikrofusionszellen, etc.
Sonstiges
- It is possible to complete this quest without following the spy's mission. You can swim directly to the runoff pipe exit, which is to the south-west of the mansion (just west of the small wooden pier), and enter it from beneath the water. With a lot of creative jumping using quick forward and backward motion, it is possible to scale the escape pipe and make it to the hatch leading to the bunker. Then, activate the terminal which normally springs the trap. This will complete the final objective and you only need to escape the room (opening the door allows access to the weapon cache). Oddly, when the protectron questions you about the password your character already knows it. If you leave by the ladder near Calvert Mansion the tile hasn't moved.
- It is also possible to re-enter the bunker after completing the quests to pick up anything you may have missed before by just returning to the same place you got in the first time.
- Another way to complete this quest without following the spy's mission is going to the area outside Calvert Mansion, and carefully looking between the cracks of the tile hiding the hatch. There is a spot where the player can target the hatch through the slit in the tile, and enter the bunker without moving the tile. This method is considerably easier than the tactic mentioned above.
- If you stay within the relatively small blast radius around the sub after you trigger self-destruct, the resulting damage is fatal.
Hinter den Kulissen
- The initial orders found in the hotel room conclude with the line "Zhù ni háoyùn" (in Mandarin Chinese"祝你好運"), which is intended to be Mandarin Chinese for "wish you good luck". However, the correct tones for the phrase are "Zhù nǐ hǎoyùn".
- One of the terminals quotes the Chinese proverb "世上無難事,只怕有心人" (Shìshàng wú nánshì, zhǐ pà yǒuxīnrén), which generally means "when there is a will, there is a way".
- Agent Wan Yang's Codename is "Five Claw Dragon." The five claw dragon symbol traditionally appeared on the Chinese Imperial Seal.
- The title of the quest, The Velvet Curtain, is a reference to The Iron Curtain, a phrase that represented the secrecy and tight borders that surrounded the former Soviet Union and the Eastern Bloc countries during the Cold War. The East Asian equivalent was known as the "Bamboo Curtain".
Bugs
- You may not be able to activate the self destruct even if you have the codes in your inventory. EDIT: Remember that you must enable the self-destruct sequence ON THE TERMINAL before enabling it on the little switch above the goo pile.
- The terminal that tells you to go to the lockers will eventually have to be opened again and if you do the first speech option it will give you another quest marker that leads to the lockers but the lockers are empty, the quest marker is one of the first you get in the game so its like you have to do it again but you cant.
- The door leading to the final terminal cannot be opened, pressing the electric switch results in nothing. To fix this, activate the switch using console.
- Upon entering room 1D you cannot leave it. The game freezes at the loading screen. To fix this, load an earlier save from outside the room, and then re-enter the room.
- Attempting to leave the bank may result in the loading screen playing an infinite loop.
- When getting the password tape the quest objectives still mark you to get the password from the lockers, you have to first play the "Contact Tape" when still being on the Homestead and then when you finish playing it, get the password.
- If you are in the Capital Wasteland and you reactivate the quest it will show the quest marker in the Capital Wasteland and not in Point Lookout.
- Once the quest is complete, going back to the bunker and trying to re-wire the circuit breaker while the door is open results in a instant game freeze.