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| The ability to see, hear and taste and notice unusual things. | | The ability to see, hear and taste and notice unusual things. | ||
| [[Speech|Dialogue options]]<br>[[Random encounters|Distance from enemies in random encounters]]<br>[[Fallout weapons#Small Guns|Ranged combat distance modifiers]]<br>[[Sequence]] | | [[Speech|Dialogue options]]<br>[[Random encounters|Distance from enemies in random encounters]]<br>[[Fallout weapons#Small Guns|Ranged combat distance modifiers]]<br>[[Sequence]] | ||
| [[Doctor]], [[First Aid]], [[ | | [[Doctor]], [[First Aid]], [[Dietrich]], [[Traps]] | ||
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| [[Ausdauer]] | | [[Ausdauer]] | ||
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| A combination of appearance and charm. | | A combination of appearance and charm. | ||
| NPC reactions<br>Prices | | NPC reactions<br>Prices | ||
| [[ | | [[Feilschen]], [[Sprache]] | ||
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| [[Intelligenz]] | | [[Intelligenz]] | ||
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| Coordination and the ability to move well. | | Coordination and the ability to move well. | ||
| [[Action Points]]<br>[[Armor Class]] | | [[Action Points]]<br>[[Armor Class]] | ||
| [[ | | [[Große Waffen]], [[Energiewaffen]], [[Dietrich]], [[Nahkampfwaffen]], [[Kleine Waffen]], [[Schleichen]], [[Steal]], [[Throwing]], [[Traps]], [[Unbewaffnet]] | ||
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| [[Glück]] | | [[Glück]] | ||
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You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats (except Luck and Charisma) by 1, although this is really expensive. Wearing [[Power Armor]] will also raise your [[Strength]] by 3. [[Chuck (Fallout)|Chuck]] in [[Adytum]] can raise Luck by 1, [[Patrick the Celt]]'s encounter can increase Charisma by 1. | You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats (except Luck and Charisma) by 1, although this is really expensive. Wearing [[Power Armor]] will also raise your [[Strength]] by 3. [[Chuck (Fallout)|Chuck]] in [[Adytum]] can raise Luck by 1, [[Patrick the Celt]]'s encounter can increase Charisma by 1. | ||
[[en:Fallout primary statistics]] | |||
[[Kategorie:Fallout Primäre Statistiken| ]] | [[Kategorie:Fallout Primäre Statistiken| ]] | ||
[[Kategorie:Primäre Statistiken| Fallout 1 Primäre Statistiken]] | [[Kategorie:Primäre Statistiken| Fallout 1 Primäre Statistiken]] | ||
Version vom 22. Mai 2014, 10:43 Uhr
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| Auf dieser Seite werden alle Primäre Statistiken aus Fallout aufgeführt. |
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Übersicht
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.
Liste
Attribute beeinflussen
You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats (except Luck and Charisma) by 1, although this is really expensive. Wearing Power Armor will also raise your Strength by 3. Chuck in Adytum can raise Luck by 1, Patrick the Celt's encounter can increase Charisma by 1.