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    Notreparatur: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Huu.Bot (Diskussion | Beiträge)
    K Aufgeräumt, replaced: Fallout: New Vegas Extras → Fallout: New Vegas: Extras, in ''Fallout: New Vegas'' → {{In|FNV}}, ''Fallout: New Vegas'' → {{FNV}}, replaced: [[Fallout: New Vegas → [[Fallout: New Vegas: (55)
    Huu.Bot (Diskussion | Beiträge)
    K Aufräumen
    Zeile 12: Zeile 12:
    {{Zitat|Sie können Gegenstände mithilfe von Gegenständen reparieren, die ihnen ähneln. Reparieren Sie eine Trapperbüchse mit einem Jagdgewehr, oder sogar eine Powerrüstung mit einer Metallrüstung.|In-Game Beschreibung|{{FNV}}}}
    {{Zitat|Sie können Gegenstände mithilfe von Gegenständen reparieren, die ihnen ähneln. Reparieren Sie eine Trapperbüchse mit einem Jagdgewehr, oder sogar eine Powerrüstung mit einer Metallrüstung.|In-Game Beschreibung|{{FNV}}}}


    '''Notreparatur''' ist ein [[Extra]] und [[Fallout: New Vegas: Erfolge und Trophäen|Erfolg]] {{In|FNV}}.
    '''Notreparatur''' ist ein [[Extra]] und [[Erfolge und Trophäen (Fallout: New Vegas)|Erfolg]] {{In|FNV}}.
     
    == Effekt ==


    ==Effekt==
    With this perk, you can [[Reparieren]] items based on category instead of type. For example, you can repair the rare [[Ranger Sequoia]] with the common [[.357 magnum revolver]]. The same goes for [[armor]] and [[clothing]].
    With this perk, you can [[Reparieren]] items based on category instead of type. For example, you can repair the rare [[Ranger Sequoia]] with the common [[.357 magnum revolver]]. The same goes for [[armor]] and [[clothing]].


    There are 13 categories of [[Fallout: New Vegas: weapons|weapons]] that the perk will enable repairing within: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear.
    There are 13 categories of [[weapons (Fallout: New Vegas)|weapons]] that the perk will enable repairing within: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear.


    Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action [[anti-materiel rifle]] cannot be repaired by a [[Sniper rifle (Fallout: New Vegas)|sniper rifle]], because the sniper rifle is a semi-automatic firearm, but can be repaired by the [[Hunting rifle (Fallout: New Vegas)|hunting rifle]]. Some discrepancies arise with some other weapons, though. The [[12.7mm submachine gun|12.7mm SMG]] is categorized as a two-handed gun, and therefore can not be repaired by the [[9mm SMG (Fallout: New Vegas)|9mm]] and [[10mm SMG (Fallout: New Vegas)|10mm]] SMGs, since they are one-handed guns. A mostly complete list of all weapons that fall into specific categories follows.
    Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action [[anti-materiel rifle]] cannot be repaired by a [[Sniper rifle (Fallout: New Vegas)|sniper rifle]], because the sniper rifle is a semi-automatic firearm, but can be repaired by the [[Hunting rifle (Fallout: New Vegas)|hunting rifle]]. Some discrepancies arise with some other weapons, though. The [[12.7mm submachine gun|12.7mm SMG]] is categorized as a two-handed gun, and therefore can not be repaired by the [[9mm SMG (Fallout: New Vegas)|9mm]] and [[10mm SMG (Fallout: New Vegas)|10mm]] SMGs, since they are one-handed guns. A mostly complete list of all weapons that fall into specific categories follows.
    Zeile 26: Zeile 25:
    This perk is useful in that it not only reduces the need to effect repairs by using [[Reparatursatz]]s or non-player characters, but it also allows the player to reliably repair their weapons with similar, much cheaper ones from fallen foes after or during combat without having to seek out an exact match. Characters who use low-durability weapons, picked the [[Built to Destroy]] trait, or find themselves using surplus or over/max-charged ammunition often will reap great benefits from the perk. It can also be a big help to those who favor certain unique weapons like the [[YCS/186]] or [[Oh, Baby!]], whose normal repair counterparts are rare or expensive, or weapons that do not have a standard repair counterpart. This goes for armor, as well, meaning that even [[Remnants power armor]] can be maintained on the cheap with a set of [[Metal armor (Fallout: New Vegas)|metal armor]].
    This perk is useful in that it not only reduces the need to effect repairs by using [[Reparatursatz]]s or non-player characters, but it also allows the player to reliably repair their weapons with similar, much cheaper ones from fallen foes after or during combat without having to seek out an exact match. Characters who use low-durability weapons, picked the [[Built to Destroy]] trait, or find themselves using surplus or over/max-charged ammunition often will reap great benefits from the perk. It can also be a big help to those who favor certain unique weapons like the [[YCS/186]] or [[Oh, Baby!]], whose normal repair counterparts are rare or expensive, or weapons that do not have a standard repair counterpart. This goes for armor, as well, meaning that even [[Remnants power armor]] can be maintained on the cheap with a set of [[Metal armor (Fallout: New Vegas)|metal armor]].


    == Reparatur-Kategorien ==
    ==Reparatur-Kategorien==
     
    Each weapon and armor falls under a specific category in which all weapons/armors repair each other.
    Each weapon and armor falls under a specific category in which all weapons/armors repair each other.
    : '''¹''' denotes the least expensive. (DLC items excluded)
    : '''¹''' denotes the least expensive. (DLC items excluded)
    : '''²''' denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded)
    : '''²''' denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded)
    : '''³''' denotes unique weapon with no common variant available.
    : '''³''' denotes unique weapon with no common variant available.
    : ''Italics'' denote [[Fallout: New Vegas: Add-Ons|DLC]] content.
    : ''Italics'' denote [[Add-Ons (Fallout: New Vegas)|DLC]] content.
    : '''Note''': In cases where multiple items could be listed, the most commonly occurring item is used.
    : '''Note''': In cases where multiple items could be listed, the most commonly occurring item is used.


    == Waffen ==
    ==Waffen==
     
    Weapons are listed by their base variants, except in cases when it is unique. Make sure if you add something it is listed alphabetically.
    Weapons are listed by their base variants, except in cases when it is unique. Make sure if you add something it is listed alphabetically.


    ==== Waffenlos ====
    ====Waffenlos====
     
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: Waffen#Legende|WG]]
    ! [[Waffen (Fallout: New Vegas)#Legende|WG]]
    ! [[Fallout: New Vegas: Waffen#Legende|VALUE]]
    ! [[Waffen (Fallout: New Vegas)#Legende|VALUE]]
    ! [[Fallout: New Vegas: Waffen#Legende|V:W]]
    ! [[Waffen (Fallout: New Vegas)#Legende|V:W]]
    ! [[Fallout: New Vegas: Waffen#Legende|HP]]
    ! [[Waffen (Fallout: New Vegas)#Legende|HP]]
    |-
    |-
    | [[Ballistische Faust]]²
    | [[Ballistische Faust]]²
    Zeile 98: Zeile 94:
    | 100
    | 100
    |-
    |-
    | ''[[Embrace of the Mantis King!]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Embrace of the Mantis King!]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 12
    | 12
    | 8500
    | 8500
    Zeile 104: Zeile 100:
    | 80
    | 80
    |-
    |-
    | ''[[Greased Lightning]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Greased Lightning]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 6
    | 6
    | 15000
    | 15000
    Zeile 122: Zeile 118:
    | 80
    | 80
    |-
    |-
    | ''[[Saturnite fist]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | ''[[Saturnite fist]]'' {{icon|FNVOWB|link=(Add-On) (Old World Blues)}}
    | 4
    | 4
    | 1600
    | 1600
    Zeile 128: Zeile 124:
    | 160
    | 160
    |-
    |-
    | ''[[Saturnite fist super-heated]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | ''[[Saturnite fist super-heated]]'' {{icon|FNVOWB|link=(Add-On) (Old World Blues)}}
    | 4
    | 4
    | 2400
    | 2400
    Zeile 134: Zeile 130:
    | 120
    | 120
    |-
    |-
    | ''[[Scientist glove]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | ''[[Scientist glove]]'' {{icon|FNVOWB|link=(Add-On) (Old World Blues)}}
    | 2
    | 2
    | 500
    | 500
    Zeile 146: Zeile 142:
    | 300
    | 300
    |-
    |-
    | ''[[Two-Step Goodbye]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Two-Step Goodbye]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 6
    | 6
    | 20000
    | 20000
    Zeile 165: Zeile 161:
    |}
    |}


    ==== Einhand-Nahkampfwaffen ====
    ====Einhand-Nahkampfwaffen====
     
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | [[Cattle prod (Fallout: New Vegas)|Cattle prod]]
    | [[Cattle prod (Fallout: New Vegas)|Cattle prod]]
    Zeile 206: Zeile 201:
    | 50
    | 50
    |-
    |-
    | ''[[Gehenna (GRA)|Gehenna]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Gehenna (GRA)|Gehenna]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 3
    | 3
    | 12000
    | 12000
    Zeile 218: Zeile 213:
    | 300
    | 300
    |-
    |-
    | ''[[Katana (GRA)|Katana]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Katana (GRA)|Katana]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 3
    | 3
    | 2500
    | 2500
    Zeile 297: Zeile 292:
    |}
    |}


    ==== Zweihand-Nahkampfwaffen ====
    ====Zweihand-Nahkampfwaffen====
     
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | [[9 iron]]
    | [[9 iron]]
    Zeile 320: Zeile 314:
    | 400
    | 400
    |-
    |-
    | ''[[Blade of the West]]'' {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | ''[[Blade of the West]]'' {{icon|FNVLR|link=(Add-On) (Lonesome Road)}}
    | 12
    | 12
    | 5700
    | 5700
    Zeile 356: Zeile 350:
    | 60
    | 60
    |-
    |-
    | ''[[Nuka Breaker]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Nuka Breaker]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 8
    | 8
    | 7800
    | 7800
    Zeile 368: Zeile 362:
    | 50
    | 50
    |-
    |-
    | ''[[Proton axe]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | ''[[Proton axe]]'' {{icon|FNVOWB|link=(Add-On) (Old World Blues)}}
    | 8
    | 8
    | 3500
    | 3500
    Zeile 404: Zeile 398:
    | 2000
    | 2000
    |-
    |-
    | ''[[X-2 antenna]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | ''[[X-2 antenna]]'' {{icon|FNVOWB|link=(Add-On) (Old World Blues)}}
    | 15
    | 15
    | 6000
    | 6000
    Zeile 414: Zeile 408:
    The [[proton throwing axe]] can be used to repair the [[proton axe]], but not other two-handed melee weapons.
    The [[proton throwing axe]] can be used to repair the [[proton axe]], but not other two-handed melee weapons.


    ==== Energie-Pistolen ====
    ====Energie-Pistolen====
     
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | ''[[Flare gun (Lonesome Road)|Flare gun]]'' {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | ''[[Flare gun (Lonesome Road)|Flare gun]]'' {{icon|FNVLR|link=(Add-On) (Lonesome Road)}}
    | 2
    | 2
    | 500
    | 500
    Zeile 437: Zeile 430:
    | 200
    | 200
    |-
    |-
    | ''[[MF Hyperbreeder Alpha]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[MF Hyperbreeder Alpha]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 7
    | 7
    | 8900
    | 8900
    Zeile 461: Zeile 454:
    | 300
    | 300
    |-
    |-
    | ''[[Sonic emitter (weapon)|Sonic emitter]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | ''[[Sonic emitter (weapon)|Sonic emitter]]'' {{icon|FNVOWB|link=(Add-On) (Old World Blues)}}
    | 2
    | 2
    | 3500
    | 3500
    Zeile 474: Zeile 467:
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | [[AER14 Prototyp]]
    | [[AER14 Prototyp]]
    Zeile 504: Zeile 497:
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]²
    | [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]²
    Zeile 515: Zeile 508:
    | 80
    | 80
    |-
    |-
    | ''[[LAER]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | ''[[LAER]]'' {{icon|FNVOWB|link=(Add-On) (Old World Blues)}}
    | 4
    | 4
    | 8500
    | 8500
    Zeile 554: Zeile 547:
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | [[Flammenwerfer (Fallout: New Vegas)|Flammenwerfer]]
    | [[Flammenwerfer (Fallout: New Vegas)|Flammenwerfer]]
    Zeile 589: Zeile 582:
    | 80
    | 80
    |-
    |-
    | ''[[Sprtel-Wood 9700]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Sprtel-Wood 9700]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 15
    | 15
    | 20000
    | 20000
    Zeile 595: Zeile 588:
    | 1000
    | 1000
    |-
    |-
    | ''[[The Smitty Special]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[The Smitty Special]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 20
    | 20
    | 20000
    | 20000
    Zeile 602: Zeile 595:
    |}
    |}


    ==== Einhandwaffen ====
    ====Einhandwaffen====
     
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: Waffen#Legende|WG]]
    ! [[Waffen (Fallout: New Vegas)#Legende|WG]]
    ! [[Fallout: New Vegas: Waffen#Legende|VALUE]]
    ! [[Waffen (Fallout: New Vegas)#Legende|VALUE]]
    ! [[Fallout: New Vegas: Waffen#Legende|V:W]]
    ! [[Waffen (Fallout: New Vegas)#Legende|V:W]]
    ! [[Fallout: New Vegas: Waffen#Legende|HP]]
    ! [[Waffen (Fallout: New Vegas)#Legende|HP]]
    |-
    |-
    | [[.357 magnum revolver]]
    | [[.357 magnum revolver]]
    Zeile 667: Zeile 659:
    | 110
    | 110
    |-
    |-
    | ''[[Li'l Devil]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Li'l Devil]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 3.2
    | 3.2
    | 16000
    | 16000
    Zeile 698: Zeile 690:
    | 100
    | 100
    |-
    |-
    | ''[[Sleepytyme]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Sleepytyme]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 5
    | 5
    | 8250
    | 8250
    Zeile 711: Zeile 703:
    |}
    |}


    ==== Zweihand-Automatikwaffen ====
    ====Zweihand-Automatikwaffen====
     
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | [[.45 Auto submachine gun|.45 Auto SMG]]
    | [[.45 Auto submachine gun|.45 Auto SMG]]
    Zeile 746: Zeile 737:
    | 200
    | 200
    |-
    |-
    | ''[[Bozar (GRA)|Bozar]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Bozar (GRA)|Bozar]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 15
    | 15
    | 20000
    | 20000
    Zeile 795: Zeile 786:
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | [[Anti-materiel rifle]]²
    | [[Anti-materiel rifle]]²
    Zeile 806: Zeile 797:
    | 95
    | 95
    |-
    |-
    | ''[[Battle rifle (GRA)|Battle Rifle]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Battle rifle (GRA)|Battle Rifle]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 9.5
    | 9.5
    | 1500
    | 1500
    Zeile 854: Zeile 845:
    | 100
    | 100
    |-
    |-
    | ''[[Medicine Stick]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Medicine Stick]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 5.5
    | 5.5
    | 20000
    | 20000
    Zeile 860: Zeile 851:
    | 200
    | 200
    |-
    |-
    | ''[[Paciencia]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Paciencia]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 6.2
    | 6.2
    | 12000
    | 12000
    Zeile 891: Zeile 882:
    |}
    |}


    ==== Miniguns ====
    ====Miniguns====
     
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | [[CZ57 Avenger]]²
    | [[CZ57 Avenger]]²
    Zeile 908: Zeile 898:
    | 1600
    | 1600
    |-
    |-
    | ''[[FIDO]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | ''[[FIDO]]'' {{icon|FNVOWB|link=(Add-On) (Old World Blues)}}
    | 27
    | 27
    | 9500
    | 9500
    Zeile 914: Zeile 904:
    | 500
    | 500
    |-
    |-
    | ''[[K9000 cyberdog gun]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | ''[[K9000 cyberdog gun]]'' {{icon|FNVOWB|link=(Add-On) (Old World Blues)}}
    | 27
    | 27
    | 7500
    | 7500
    Zeile 927: Zeile 917:
    |}
    |}


    ==== Granatenwerfer ====
    ====Granatenwerfer====
     
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]]²
    | [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]]²
    Zeile 944: Zeile 933:
    | 100
    | 100
    |-
    |-
    | ''[[25-mm-Granaten-APW]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[25-mm-Granaten-APW]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 8
    | 8
    | 4200
    | 4200
    Zeile 957: Zeile 946:
    |}
    |}


    ==== Raketenwerfer ====
    ====Raketenwerfer====
     
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    ! [[Fallout: New Vegas: weapons#Legend|WG]]
    ! [[weapons (Fallout: New Vegas)#Legend|WG]]
    ! [[Fallout: New Vegas: weapons#Legend|VALUE]]
    ! [[weapons (Fallout: New Vegas)#Legend|VALUE]]
    ! [[Fallout: New Vegas: weapons#Legend|V:W]]
    ! [[weapons (Fallout: New Vegas)#Legend|V:W]]
    ! [[Fallout: New Vegas: weapons#Legend|HP]]
    ! [[weapons (Fallout: New Vegas)#Legend|HP]]
    |-
    |-
    | ''[[Esther (GRA)|Esther]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}}
    | ''[[Esther (GRA)|Esther]]'' {{icon|FNVGRA|link=(Add-On) (Gun Runners' Arsenal)}}
    | 40
    | 40
    | 18000
    | 18000
    Zeile 986: Zeile 974:
    | 50
    | 50
    |-
    |-
    | ''[[Red Glare]]'' {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | ''[[Red Glare]]'' {{icon|FNVLR|link=(Add-On) (Lonesome Road)}}
    | 20
    | 20
    | 15000
    | 15000
    Zeile 993: Zeile 981:
    |}
    |}


    == Nichtbetroffene Waffen ==
    ==Nichtbetroffene Waffen==
     
    These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using [[Reparatursatz]]s.
    These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using [[Reparatursatz]]s.


    These weapons are: [[Arc welder (Fallout: New Vegas)|Arc welder]], [[grenade machinegun]], ''[[holorifle]]'', [[shoulder mounted machine gun]], [[Tesla cannon (Fallout: New Vegas)|Tesla cannon]], and [[binoculars]].
    These weapons are: [[Arc welder (Fallout: New Vegas)|Arc welder]], [[grenade machinegun]], ''[[holorifle]]'', [[shoulder mounted machine gun]], [[Tesla cannon (Fallout: New Vegas)|Tesla cannon]], and [[binoculars]].


    == Rüstung ==
    ==Rüstung==
    ==== Schwere Rüstung ====
    ====Schwere Rüstung====
     
    All heavy armors. [[Metal armor (Fallout: New Vegas)|Metal armor]]¹, [[T-51b power armor (Fallout: New Vegas)|T-51b power armor]]², etc.
    All heavy armors. [[Metal armor (Fallout: New Vegas)|Metal armor]]¹, [[T-51b power armor (Fallout: New Vegas)|T-51b power armor]]², etc.


    ==== Mittlere Rüstung ====
    ====Mittlere Rüstung====
     
    All medium armors.[[Recon Armor]],[[Combat armor (Fallout: New Vegas)|Combat armor]], [[Combat armor, reinforced]]², [[Combat armor, reinforced mark 2]]², [[Desert Ranger combat armor]], [[NCR Ranger combat armor]], [[NCR armor|NCR Bandoleer/Face Wrap/Mantle/Military Police/Trooper armor]]¹, ''[[Riot gear]]''.
    All medium armors.[[Recon Armor]],[[Combat armor (Fallout: New Vegas)|Combat armor]], [[Combat armor, reinforced]]², [[Combat armor, reinforced mark 2]]², [[Desert Ranger combat armor]], [[NCR Ranger combat armor]], [[NCR armor|NCR Bandoleer/Face Wrap/Mantle/Military Police/Trooper armor]]¹, ''[[Riot gear]]''.


    ==== Leichte Rüstung ====
    ====Leichte Rüstung====
     
    All light armors. [[Wasteland outfit (Fallout: New Vegas)|Wasteland outfit]]¹, [[Space suit (Fallout: New Vegas)|Space suit]], etc. [[Pre-War outfit (Fallout: New Vegas)|Pre-War clothing]], [[Leather armor, reinforced]]², [[Vault 34 security armor]], ''[[Sierra Madre armor]]'', Light armor can also be repaired with clothes (like [[Pre-War outfit (Fallout: New Vegas)|pre-War businesswear]] or [[Wasteland outfit (Fallout: New Vegas)|wasteland doctor fatigues]]) and vice versa.
    All light armors. [[Wasteland outfit (Fallout: New Vegas)|Wasteland outfit]]¹, [[Space suit (Fallout: New Vegas)|Space suit]], etc. [[Pre-War outfit (Fallout: New Vegas)|Pre-War clothing]], [[Leather armor, reinforced]]², [[Vault 34 security armor]], ''[[Sierra Madre armor]]'', Light armor can also be repaired with clothes (like [[Pre-War outfit (Fallout: New Vegas)|pre-War businesswear]] or [[Wasteland outfit (Fallout: New Vegas)|wasteland doctor fatigues]]) and vice versa.


    ==== Leichte Kopfbedeckung ====
    ====Leichte Kopfbedeckung====
     
    All head items in the base game, ''[[Dead Money]]'', {{FNVHH}} and {{FNVOWB}} can repair one another due to all items being classified as "light".
    All head items in the base game, ''[[Dead Money]]'', ''[[Honest Hearts]]'' and ''[[Old World Blues (Add-On)|Old World Blues]]'' can repair one another due to all items being classified as "light".


    [[Glasses]]¹, [[Pre-War outfit (Fallout: New Vegas)#Headwear|pre-War hats]], [[T-51b power armor (Fallout: New Vegas)|T-51b power helmet]]², etc.
    [[Glasses]]¹, [[Pre-War outfit (Fallout: New Vegas)#Headwear|pre-War hats]], [[T-51b power armor (Fallout: New Vegas)|T-51b power helmet]]², etc.


    ==== Schwere Kopfbedeckung ====
    ====Schwere Kopfbedeckung====
     
    The ''[[Riot Gear]]'' Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from {{FNVLR}} are classified as 'Light' and can be Jury Rigged with any other headgear.
    The ''[[Riot Gear]]'' Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from [[Lonesome Road (Add-On)|Lonesome Road]] are classified as 'Light' and can be Jury Rigged with any other headgear.
     
    == Infos ==


    ==Infos==
    * Despite the oddity of some repair combinations, there is no difference between repairing an item with a proper counterpart and a vague equivalent. Repairing a chainsaw with a baseball bat will in no way alter the chainsaw, despite the fact that nothing in the bat would serve as effective repair parts.
    * Despite the oddity of some repair combinations, there is no difference between repairing an item with a proper counterpart and a vague equivalent. Repairing a chainsaw with a baseball bat will in no way alter the chainsaw, despite the fact that nothing in the bat would serve as effective repair parts.
    * If you are going to attempt a repair on a high power/unique weapon, but lack the current equipment necessary, it is effective to purchase a lower level weapon that would fall into the same category as the weapon you aim to fix. For example, you could repair a [[10mm pistol]] with a full condition [[9mm pistol (Fallout: New Vegas)|9mm pistol]].
    * If you are going to attempt a repair on a high power/unique weapon, but lack the current equipment necessary, it is effective to purchase a lower level weapon that would fall into the same category as the weapon you aim to fix. For example, you could repair a [[10mm pistol]] with a full condition [[9mm pistol (Fallout: New Vegas)|9mm pistol]].
    Zeile 1.040: Zeile 1.021:
    [[uk:Тимчасове оснащення]]
    [[uk:Тимчасове оснащення]]
    [[Kategorie:Extras]]
    [[Kategorie:Extras]]
    [[Kategorie:Fallout: New Vegas: Extras]]
    [[Kategorie:Extras (Fallout: New Vegas)]]

    Version vom 27. Juni 2024, 21:02 Uhr

    -->]]

    Sie können Gegenstände mithilfe von Gegenständen reparieren, die ihnen ähneln. Reparieren Sie eine Trapperbüchse mit einem Jagdgewehr, oder sogar eine Powerrüstung mit einer Metallrüstung.— In-Game Beschreibung, Fallout: New Vegas Fallout: New Vegas

    Notreparatur ist ein Extra und Erfolg in Fallout: New Vegas Fallout: New Vegas.

    Effekt

    With this perk, you can Reparieren items based on category instead of type. For example, you can repair the rare Ranger Sequoia with the common .357 magnum revolver. The same goes for armor and clothing.

    There are 13 categories of weapons that the perk will enable repairing within: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear.

    Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action anti-materiel rifle cannot be repaired by a sniper rifle, because the sniper rifle is a semi-automatic firearm, but can be repaired by the hunting rifle. Some discrepancies arise with some other weapons, though. The 12.7mm SMG is categorized as a two-handed gun, and therefore can not be repaired by the 9mm and 10mm SMGs, since they are one-handed guns. A mostly complete list of all weapons that fall into specific categories follows.

    A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, since the player holds the plasma rifle in the same way that they hold the laser RCW, Jury Rigging lets you repair them with each other, even though one is laser and one is plasma. However, since the laser rifle is held differently (more like a bolt/lever action gun), you cannot use it to repair the laser RCW, nor vice versa.

    This perk is useful in that it not only reduces the need to effect repairs by using Reparatursatzs or non-player characters, but it also allows the player to reliably repair their weapons with similar, much cheaper ones from fallen foes after or during combat without having to seek out an exact match. Characters who use low-durability weapons, picked the Built to Destroy trait, or find themselves using surplus or over/max-charged ammunition often will reap great benefits from the perk. It can also be a big help to those who favor certain unique weapons like the YCS/186 or Oh, Baby!, whose normal repair counterparts are rare or expensive, or weapons that do not have a standard repair counterpart. This goes for armor, as well, meaning that even Remnants power armor can be maintained on the cheap with a set of metal armor.

    Reparatur-Kategorien

    Each weapon and armor falls under a specific category in which all weapons/armors repair each other.

    ¹ denotes the least expensive. (DLC items excluded)
    ² denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded)
    ³ denotes unique weapon with no common variant available.
    Italics denote DLC content.
    Note: In cases where multiple items could be listed, the most commonly occurring item is used.

    Waffen

    Weapons are listed by their base variants, except in cases when it is unique. Make sure if you add something it is listed alphabetically.

    Waffenlos

    NAME WG VALUE V:W HP
    Ballistische Faust² 6 7800 1300 80
    Bear trap fist Dead Money 6 800 133.3 80
    Boxing gloves 6 100 16.7 75
    Boxing tape 4 100 400 500
    Bladed gauntlet 10 200 20 60
    Brass knuckles 1 120 120 200
    Displacer glove 6 3500 583.3 100
    Dog tag fist¹ 3 50 16.7 100
    Embrace of the Mantis King! (Add-On) (Gun Runners' Arsenal) 12 8500 708 80
    Greased Lightning (Add-On) (Gun Runners' Arsenal) 6 15000 2500 200
    Mantis gauntlet 10 750 15 50
    Power fist 6 800 133.3 80
    Saturnite fist (Add-On) (Old World Blues) 4 1600 400 160
    Saturnite fist super-heated (Add-On) (Old World Blues) 4 2400 600 120
    Scientist glove (Add-On) (Old World Blues) 2 500 250 50
    Spiked knuckles 1 500 500 300
    Two-Step Goodbye (Add-On) (Gun Runners' Arsenal) 6 20000 3333 80
    Yao guai gauntlet Honest Hearts 10 150 15 600
    Zap glove 6 5200 866.6 100

    Einhand-Nahkampfwaffen

    NAME WG VALUE V:W HP
    Cattle prod 3 450 150 500
    Cleaver 2 20 10 250
    Combat knife 1 500 500 90
    Cosmic knife Dead Money 1 35 35 150
    Dress cane 3 40 13.3 50
    Gehenna (Add-On) (Gun Runners' Arsenal) 3 12000 4000 400
    Hatchet 2 75 37.5 300
    Katana (Add-On) (Gun Runners' Arsenal) 3 2500 833 200
    Knife¹ 1 20 20 150
    Lead pipe 3 75 25 50
    Machete 6 50 133.3 80
    Machete gladius 2 1000 500 75
    Police baton 2 70 35 150
    Ripper 6 1200 200 1200
    Rolling pin 1 10 10 100
    Shishkebab² 3 2500 833.3 500
    Straight razor 1 35 35 75
    Switchblade 1 35 35 100
    Tire iron 3 40 13 200
    War club Honest Hearts 3 75 25 200

    Zweihand-Nahkampfwaffen

    NAME WG VALUE V:W HP
    9 iron 3 55 18 60
    Baseball bat 3 250 83.3 400
    Blade of the West (Add-On) (Lonesome Road) 12 5700 475 150
    Bumper sword 12 2500 208 300
    Chainsaw 20 2800 140 1600
    Fire axe 8 2500 313 200
    Knife spear Dead Money 3 55 18.33 400
    Nail board 4 250 62.5 60
    Nuka Breaker (Add-On) (Gun Runners' Arsenal) 8 7800 978 200
    Pool cue¹ 1 15 15 50
    Proton axe (Add-On) (Old World Blues) 8 3500 437.5 200
    Rebar club 9 500 56 250
    Shovel 3 55 18 300
    Sledgehammer 12 130 11 150
    Super sledge² 20 5800 290 100
    Thermic lance 20 5500 275 2000
    X-2 antenna (Add-On) (Old World Blues) 15 6000 400 125

    The throwing knife spear can be used to repair the knife spear, but not other two-handed melee weapons.
    The proton throwing axe can be used to repair the proton axe, but not other two-handed melee weapons.

    Energie-Pistolen

    NAME WG VALUE V:W HP
    Flare gun (Add-On) (Lonesome Road) 2 500 250 50
    Laser pistol¹ 3 175 58.3 200
    MF Hyperbreeder Alpha (Add-On) (Gun Runners' Arsenal) 7 8900 1271 800
    Plasma Defender² 2 3000 1500 100
    Plasma pistol 3 200 66.6 150
    Recharger pistol 7 2700 385.7 300
    Sonic emitter (Add-On) (Old World Blues) 2 3500 1750 100

    Energie-Gewehre (Laser)

    NAME WG VALUE V:W HP
    AER14 Prototyp 8.5 2200 258.8 100
    Lasergewehr¹ 8 800 100 125
    Tri-beam laser rifle² 9 4800 533.3 50

    Energie-Gewehre (Sonstige)

    NAME WG VALUE V:W HP
    Gauss rifle² 7 3000 428.6 80
    LAER (Add-On) (Old World Blues) 4 8500 2000 75
    RCW Laser 4 2150 537.5 400
    Multiplas rifle 7 2500 357.14 50
    Plasma rifle 8 1300 162.5 75
    Recharger rifle¹ 15 250 16.73 200

    Note: The laser rifle can also be used to repair the recharger rifle.

    Energiewaffen (schwer)

    NAME WG VALUE V:W HP
    Flammenwerfer 15 2350 156.6 200
    Gatling laser 18 6800 377.7 1500
    Heavy incinerator² 15 7200 480 200
    Incinerator¹ 12 1300 108.3 200
    Plasma caster 20 7000 350 80
    Sprtel-Wood 9700 (Add-On) (Gun Runners' Arsenal) 15 20000 1333 1000
    The Smitty Special (Add-On) (Gun Runners' Arsenal) 20 20000 1333 220

    Einhandwaffen

    NAME WG VALUE V:W HP
    .357 magnum revolver 2 110 55 200
    .44 magnum revolver 3.5 2500 714.28 250
    .45 Auto pistol Honest Hearts 1.5 1750 1166.66 150
    10mm pistol 3 750 250 80
    10mm SMG 5 2370 474 500
    12.7mm pistol² 3.5 4000 1142.85 80
    9mm pistol 1.5 100 66.6 150
    9mm SMG 4 850 213 550
    Hunting revolver 4 3500 875 110
    Li'l Devil (Add-On) (Gun Runners' Arsenal) 3.2 16000 5000 120
    Police pistol

    Dead Money

    3 1000 333.33 225
    Ranger Sequoia 4 1200 256 80
    Sawed-off shotgun 4 1950 487.5 80
    Silenced .22 pistol¹ 3 80 26.6 100
    Sleepytyme (Add-On) (Gun Runners' Arsenal) 5 8250 1650 500
    That Gun 5 1750 350 225

    Zweihand-Automatikwaffen

    NAME WG VALUE V:W HP
    .45 Auto SMG 11 3750 340 600
    12.7mm SMG 5 5100 1020 500
    Assault carbine 6 3950 658 750
    Automatic rifle Dead Money 16 4500 281 200
    Bozar (Add-On) (Gun Runners' Arsenal) 15 20000 1333 800
    Light machine gun 15 5200 347 800
    Marksman carbine 6 5200 867 400
    Riot shotgun² 5 5500 1100 175
    Service rifle¹ 8.5 540 64 400
    Silenced .22 SMG 8 1850 231 1000
    Sniper rifle 8 4100 513 80

    Bolt/Lever/Pump-action Guns

    NAME WG VALUE V:W HP
    Anti-materiel rifle² 20 5600 280 95
    Battle Rifle (Add-On) (Gun Runners' Arsenal) 9.5 1500 157 300
    BB gun¹ 2 36 18 50
    Brush gun 5 4900 980 150
    Caravan shotgun 3 675 225 140
    Cowboy repeater 5 800 160 120
    Hunting rifle 6 2200 366.6 300
    Hunting shotgun 7.5 3800 506.7 200
    Lever-action shotgun 3 2000 666.6 100
    Medicine Stick (Add-On) (Gun Runners' Arsenal) 5.5 20000 3636 200
    Paciencia (Add-On) (Gun Runners' Arsenal) 6.2 12000 1935 350
    Single shotgun 7 175 25 200
    This Machine 9.5 2800 295 600
    Trail carbine 5.5 3900 709 500
    Varmint rifle 5.5 75 14 120

    Miniguns

    NAME WG VALUE V:W HP
    CZ57 Avenger² 18 8500 472.2 1600
    FIDO (Add-On) (Old World Blues) 27 9500 339.3 500
    K9000 cyberdog gun (Add-On) (Old World Blues) 27 7500 277.7 500
    Minigun¹ 25 5500 220 1200

    Granatenwerfer

    NAME WG VALUE V:W HP
    Granatenwerfer² 12 4200 350 100
    25-mm-Granaten-APW (Add-On) (Gun Runners' Arsenal) 8 4200 550 150
    Granatengewehr¹ 6 300 50 100

    Raketenwerfer

    NAME WG VALUE V:W HP
    Esther (Add-On) (Gun Runners' Arsenal) 40 18000 450 125
    Fat Man² 30 6000 200 100
    Missile launcher¹ 20 3900 195 50
    Red Glare (Add-On) (Lonesome Road) 20 15000 750 450

    Nichtbetroffene Waffen

    These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using Reparatursatzs.

    These weapons are: Arc welder, grenade machinegun, holorifle, shoulder mounted machine gun, Tesla cannon, and binoculars.

    Rüstung

    Schwere Rüstung

    All heavy armors. Metal armor¹, T-51b power armor², etc.

    Mittlere Rüstung

    All medium armors.Recon Armor,Combat armor, Combat armor, reinforced², Combat armor, reinforced mark 2², Desert Ranger combat armor, NCR Ranger combat armor, NCR Bandoleer/Face Wrap/Mantle/Military Police/Trooper armor¹, Riot gear.

    Leichte Rüstung

    All light armors. Wasteland outfit¹, Space suit, etc. Pre-War clothing, Leather armor, reinforced², Vault 34 security armor, Sierra Madre armor, Light armor can also be repaired with clothes (like pre-War businesswear or wasteland doctor fatigues) and vice versa.

    Leichte Kopfbedeckung

    All head items in the base game, Dead Money, Honest Hearts Honest Hearts and Old World Blues Old World Blues can repair one another due to all items being classified as "light".

    Glasses¹, pre-War hats, T-51b power helmet², etc.

    Schwere Kopfbedeckung

    The Riot Gear Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from Lonesome Road Lonesome Road are classified as 'Light' and can be Jury Rigged with any other headgear.

    Infos

    • Despite the oddity of some repair combinations, there is no difference between repairing an item with a proper counterpart and a vague equivalent. Repairing a chainsaw with a baseball bat will in no way alter the chainsaw, despite the fact that nothing in the bat would serve as effective repair parts.
    • If you are going to attempt a repair on a high power/unique weapon, but lack the current equipment necessary, it is effective to purchase a lower level weapon that would fall into the same category as the weapon you aim to fix. For example, you could repair a 10mm pistol with a full condition 9mm pistol.
    • A player with Jury Rigging and a high Barter skill can earn a substantial profit by collecting and repairing expensive weapons and armor with much cheaper ones. For example, a damaged Super Sledge, worth nearly 6000 caps at full condition, can be repaired be a few pool cues, each worth a measly 15 caps.
    • The Pip-boy image shows the Vault Boy jury-rigging a Service Rifle, Hunting Rifle and, oddly, a Microfusion Cell or Electron Charge Pack with Duct Tape.
    Kursiv: Extras aus Add-Ons

    es:Reparaciones provisionales ko:마구잡이 수리 pl:Mistrz Improwizacji pt:Jury Rigging ru:Очумелые ручки uk:Тимчасове оснащення