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| Zeile 166: | Zeile 166: | ||
|- | |- | ||
| [[Rakete]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | | [[Rakete]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| [[ | | [[Wissenschaft]]: 50 | ||
| [[Nachlade Bank]] | | [[Nachlade Bank]] | ||
| [[Conductor]] | | [[Conductor]] | ||
| Zeile 187: | Zeile 187: | ||
| [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] | | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] | ||
| Conversion, electron charge pack to microfusion cell | | Conversion, electron charge pack to microfusion cell | ||
| | | Wissenschaft: 45 | ||
| [[ | | [[Werkbank]] | ||
| 3:1 | | 3:1 | ||
| Zeile 194: | Zeile 194: | ||
| [[Energy cell (Fallout: New Vegas)|Energy cell]] | | [[Energy cell (Fallout: New Vegas)|Energy cell]] | ||
| Conversion, electron charge pack to small energy cell | | Conversion, electron charge pack to small energy cell | ||
| | | Wissenschaft: 25 | ||
| [[ | | [[Werkbank]] | ||
| 2:1<section end="Electron charge pack type" /> | | 2:1<section end="Electron charge pack type" /> | ||
| Zeile 202: | Zeile 202: | ||
| [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]] | | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]] | ||
| Conversion, microfusion cell to electron charge pack | | Conversion, microfusion cell to electron charge pack | ||
| | | Wissenschaft: 40 | ||
| [[ | | [[Werkbank]] | ||
| 1:3 | | 1:3 | ||
| Zeile 209: | Zeile 209: | ||
| [[Energy cell (Fallout: New Vegas)|Energy cell]] | | [[Energy cell (Fallout: New Vegas)|Energy cell]] | ||
| Conversion, microfusion cell to small energy cell | | Conversion, microfusion cell to small energy cell | ||
| | | Wissenschaft: 20 | ||
| [[ | | [[Werkbank]] | ||
| 2:3<section end="Microfusion cell type" /> | | 2:3<section end="Microfusion cell type" /> | ||
| Zeile 217: | Zeile 217: | ||
| [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]] | | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]] | ||
| Conversion, small energy cell to electron charge pack | | Conversion, small energy cell to electron charge pack | ||
| | | Wissenschaft: 50 | ||
| [[ | | [[Werkbank]] | ||
| 1:2 | | 1:2 | ||
| Zeile 224: | Zeile 224: | ||
| [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] | | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] | ||
| Conversion, small energy cell to microfusion cell | | Conversion, small energy cell to microfusion cell | ||
| | | Wissenschaft: 30 | ||
| [[ | | [[Werkbank]] | ||
| 3:2<section end="Energy cell type" /> | | 3:2<section end="Energy cell type" /> | ||
| Zeile 232: | Zeile 232: | ||
| [[Rocket (ammunition)|Rocket]] (2) | | [[Rocket (ammunition)|Rocket]] (2) | ||
| Conversion, missile to rocket | | Conversion, missile to rocket | ||
| | | Wissenschaft: 30 | ||
| [[ | | [[Werkbank]] | ||
| | | | ||
| Zeile 240: | Zeile 240: | ||
| [[Energy cell (Fallout: New Vegas)|Energy cell]] (25) | | [[Energy cell (Fallout: New Vegas)|Energy cell]] (25) | ||
| Conversion, Fission battery to small energy cell | | Conversion, Fission battery to small energy cell | ||
| | | Wissenschaft: 45 | ||
| [[ | | [[Werkbank]] | ||
| - | | - | ||
|} | |} | ||
| Zeile 256: | Zeile 256: | ||
| rowspan="3" | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]] | | rowspan="3" | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]] | ||
| [[Electron charge pack (Fallout: New Vegas)|Electron charge pack max charge]] (2) | | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack max charge]] (2) | ||
| | | Wissenschaft: 85 | ||
| [[ | | [[Werkbank]] | ||
| 5 | | 5 | ||
|- | |- | ||
| [[Electron charge pack (Fallout: New Vegas)|Electron charge pack optimized (GRA)¹]] (2) | | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack optimized (GRA)¹]] (2) | ||
| | | Wissenschaft: 65/(70)² | ||
| [[ | | [[Werkbank]] | ||
| 3 | | 3 | ||
|- | |- | ||
| [[Electron charge pack (Fallout: New Vegas)|Electron charge pack over charge]] (2) | | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack over charge]] (2) | ||
| | | Wissenschaft: 55 | ||
| [[Workbench]] | | [[Workbench]] | ||
| 3<section end="Electron charge pack variant" /> | | 3<section end="Electron charge pack variant" /> | ||
| Zeile 275: | Zeile 275: | ||
| rowspan="3" | [[Energy cell (Fallout: New Vegas)|Energy cell]] | | rowspan="3" | [[Energy cell (Fallout: New Vegas)|Energy cell]] | ||
| [[Energy cell (Fallout: New Vegas)|Energy cell max charge]] (2) | | [[Energy cell (Fallout: New Vegas)|Energy cell max charge]] (2) | ||
| | | Wissenschaft: 70 | ||
| [[Workbench]] | | [[Workbench]] | ||
| 5 | | 5 | ||
| Zeile 281: | Zeile 281: | ||
|- | |- | ||
| [[Energy cell (Fallout: New Vegas)|Energy cell optimized (GRA)¹]] (2) | | [[Energy cell (Fallout: New Vegas)|Energy cell optimized (GRA)¹]] (2) | ||
| | | Wissenschaft: 40/(70)² | ||
| [[Workbench]] | | [[Workbench]] | ||
| 3 | | 3 | ||
| Zeile 287: | Zeile 287: | ||
|- | |- | ||
| [[Energy cell (Fallout: New Vegas)|Energy cell over charge]] (2) | | [[Energy cell (Fallout: New Vegas)|Energy cell over charge]] (2) | ||
| | | Wissenschaft: 30 | ||
| [[Workbench]] | | [[Workbench]] | ||
| 3<section end="Energy cell variant" /> | | 3<section end="Energy cell variant" /> | ||
| Zeile 294: | Zeile 294: | ||
| rowspan="3" | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] | | rowspan="3" | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] | ||
| [[Microfusion cell (Fallout: New Vegas)|Microfusion cell max charge]] (2) | | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell max charge]] (2) | ||
| | | Wissenschaft: 75 | ||
| [[Workbench]] | | [[Workbench]] | ||
| 5 | | 5 | ||
| Zeile 300: | Zeile 300: | ||
|- | |- | ||
| [[Microfusion cell (Fallout: New Vegas)|Microfusion optimized (GRA)¹]] (2) | | [[Microfusion cell (Fallout: New Vegas)|Microfusion optimized (GRA)¹]] (2) | ||
| | | Wissenschaft: 55/(70)² | ||
| [[Workbench]] | | [[Workbench]] | ||
| 3 | | 3 | ||
| Zeile 306: | Zeile 306: | ||
|- | |- | ||
| [[Microfusion cell (Fallout: New Vegas)|Microfusion cell over charge]] (2) | | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell over charge]] (2) | ||
| | | Wissenschaft: 45 | ||
| [[Workbench]] | | [[Workbench]] | ||
| 3<section end="Microfusion cell variant" /> | | 3<section end="Microfusion cell variant" /> | ||
| Zeile 313: | Zeile 313: | ||
| rowspan="1" | [[Flamer fuel (Fallout: New Vegas)|Flamer fuel]] | | rowspan="1" | [[Flamer fuel (Fallout: New Vegas)|Flamer fuel]] | ||
| [[Flamer fuel (Fallout: New Vegas)|Flamer fuel, optimized (GRA)¹]] (2) | | [[Flamer fuel (Fallout: New Vegas)|Flamer fuel, optimized (GRA)¹]] (2) | ||
| | | Wissenschaft: 25/(70)² | ||
| [[Workbench]] | | [[Workbench]] | ||
| 3<section end="Flamer fuel variant" /> | | 3<section end="Flamer fuel variant" /> | ||
|} | |} | ||
: ¹ Requires [[Vigilant Recycler]] & [[Gun Runners' Arsenal]] | : ¹ Requires [[Vigilant Recycler]] & [[Gun Runners' Arsenal]] | ||
: ² Due to [[Vigilant Recycler]] having | : ² Due to [[Vigilant Recycler]] having Wissenschaft 70 as a pre-requisite, none of the Optimized recipes can be made at the skill listed in the workbench. | ||
====Production==== | ====Production==== | ||
| Zeile 576: | Zeile 576: | ||
|- | |- | ||
| [[Flamer fuel (Fallout: New Vegas)|Flamer fuel, homemade]] | | [[Flamer fuel (Fallout: New Vegas)|Flamer fuel, homemade]] | ||
| [[ | | [[Wissenschaft]]: 50 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 585: | Zeile 585: | ||
|- | |- | ||
| [[Rocket (ammunition)|Rocket]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | | [[Rocket (ammunition)|Rocket]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| [[ | | [[Wissenschaft]]: 50 | ||
| [[Reloading bench]] | | [[Reloading bench]] | ||
| | | | ||
| Zeile 594: | Zeile 594: | ||
|- | |- | ||
| [[Rocket (ammunition)|Rocket, high explosive]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | | [[Rocket (ammunition)|Rocket, high explosive]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| [[ | | [[Wissenschaft]]: 65 | ||
| [[Reloading bench]] | | [[Reloading bench]] | ||
| | | | ||
| Zeile 603: | Zeile 603: | ||
|- | |- | ||
| [[Rocket (ammunition)|Rocket, incendiary]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | | [[Rocket (ammunition)|Rocket, incendiary]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| [[ | | [[Wissenschaft]]: 65 | ||
| [[Reloading bench]] | | [[Reloading bench]] | ||
| | | | ||
| Zeile 628: | Zeile 628: | ||
|- | |- | ||
| [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]] | | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]] | ||
| [[ | | [[Wissenschaft]]: 40, (65 for Efficient recipe with [[Vigilant Recycler]]) | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 635: | Zeile 635: | ||
|- | |- | ||
| [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] | | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]] | ||
| [[ | | [[Wissenschaft]]: 25, (50 for Efficient recipe with [[Vigilant Recycler]]) | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 642: | Zeile 642: | ||
|- | |- | ||
| [[Energy cell (Fallout: New Vegas)|Energy cell]] | | [[Energy cell (Fallout: New Vegas)|Energy cell]] | ||
| [[ | | [[Wissenschaft]]: 10, (35 for Efficient recipe with [[Vigilant Recycler]]) | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 649: | Zeile 649: | ||
|- | |- | ||
| [[Flamer fuel (Fallout: New Vegas)|Flamer fuel]] | | [[Flamer fuel (Fallout: New Vegas)|Flamer fuel]] | ||
| [[ | | [[Wissenschaft]]: 15, (40 for Efficient recipe with [[Vigilant Recycler]]) | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 756: | Zeile 756: | ||
|- | |- | ||
| [[Party Time Mentats]] | | [[Party Time Mentats]] | ||
| [[ | | [[Wissenschaft]]: 50 | ||
| [[Campfire]] | | [[Campfire]] | ||
| | | | ||
| Zeile 764: | Zeile 764: | ||
|- | |- | ||
| [[Rocket (consumable)|Rocket]] | | [[Rocket (consumable)|Rocket]] | ||
| [[ | | [[Wissenschaft]]: 50 | ||
| [[Campfire]] | | [[Campfire]] | ||
| | | | ||
| Zeile 772: | Zeile 772: | ||
|- | |- | ||
| [[Slasher]] | | [[Slasher]] | ||
| [[ | | [[Wissenschaft]]: 50 | ||
| [[Campfire]] | | [[Campfire]] | ||
| | | | ||
| Zeile 780: | Zeile 780: | ||
|- | |- | ||
| [[Turbo]] | | [[Turbo]] | ||
| [[ | | [[Wissenschaft]]: 50[[Turbo Recipe|Recipe]] | ||
| [[Campfire]] | | [[Campfire]] | ||
| | | | ||
| Zeile 806: | Zeile 806: | ||
|- | |- | ||
| [[Atomic cocktail]] (4) | | [[Atomic cocktail]] (4) | ||
| [[ | | [[Wissenschaft]]: 25 | ||
| [[Campfire]] | | [[Campfire]] | ||
| | | | ||
| Zeile 865: | Zeile 865: | ||
|- | |- | ||
| [[Ice cold Nuka-Cola]] (2) | | [[Ice cold Nuka-Cola]] (2) | ||
| [[ | | [[Wissenschaft]]: 90[[Nuka Chemist]] perk | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 871: | Zeile 871: | ||
|- | |- | ||
| [[Nuka-Cola Quartz]] | | [[Nuka-Cola Quartz]] | ||
| [[ | | [[Wissenschaft]]: 90[[Nuka Chemist]] perk | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 877: | Zeile 877: | ||
|- | |- | ||
| [[Nuka-Cola Victory]] | | [[Nuka-Cola Victory]] | ||
| [[ | | [[Wissenschaft]]: 90[[Nuka Chemist]] perk | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 1.110: | Zeile 1.110: | ||
|- | |- | ||
| [[Auto-inject stimpak]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | | [[Auto-inject stimpak]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| [[ | | [[Wissenschaft]]: 75 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 1.118: | Zeile 1.118: | ||
|- | |- | ||
| [[Auto-inject super stimpak]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | | [[Auto-inject super stimpak]] {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| [[ | | [[Wissenschaft]]: 100 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 1.208: | Zeile 1.208: | ||
|- | |- | ||
| [[Stimpak (Fallout: New Vegas)|Stimpak]] | | [[Stimpak (Fallout: New Vegas)|Stimpak]] | ||
| [[ | | [[Wissenschaft]]: 70 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
| Zeile 1.217: | Zeile 1.217: | ||
|- | |- | ||
| [[Super stimpak (Fallout: New Vegas)|Super stimpak]] | | [[Super stimpak (Fallout: New Vegas)|Super stimpak]] | ||
| [[ | | [[Wissenschaft]]: 90 | ||
| [[Workbench]] | | [[Workbench]] | ||
| | | | ||
Version vom 27. Mai 2014, 11:18 Uhr
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| Auf dieser Seite beschreibt Handwerk aus Fallout: New Vegas aufgeführt. |
|
Charakteristiken
Handwerk wird bei einer Vielzahl von Dingen angewandt, was bedeutet dass Gegenstände in Fallout: New Vegas einen viel praktischeren Wert haben als in Fallout 3. Die Kunst des Handwerks umfasst die Erstellung von individueller Munition (benötigte Fertigkeit: Reparieren), individuelle Waffen (benötigte Fertigkeit: Wissenschaft) und die Herstellung von Lebensmitteln bzw. medizinischen Gegenständen (benötigte Fertigkeit: Überleben).
Werkbank
{{#lst:Werkbank|FNVoverview }}
Nachladebank

{{#lst:Nachladebank|overview }}
Feuerstelle

{{#lst:Lagerfeuer|Eigenschaften }}
Elektrische Heizplatte

{{#lst:Elektrische Heizplatte|overview }}
Liste der herstellbaren Gegenstände
Munition
Zerlegen
Conversion (type)
| From | To | Name | Skill required | Produced on | Ratio |
|---|---|---|---|---|---|
| Electron charge pack | Microfusion cell | Conversion, electron charge pack to microfusion cell | Wissenschaft: 45 | Werkbank | 3:1 |
| Energy cell | Conversion, electron charge pack to small energy cell | Wissenschaft: 25 | Werkbank | 2:1<section end="Electron charge pack type" /> | |
| Microfusion cell | Electron charge pack | Conversion, microfusion cell to electron charge pack | Wissenschaft: 40 | Werkbank | 1:3 |
| Energy cell | Conversion, microfusion cell to small energy cell | Wissenschaft: 20 | Werkbank | 2:3<section end="Microfusion cell type" /> | |
| Energy cell | Electron charge pack | Conversion, small energy cell to electron charge pack | Wissenschaft: 50 | Werkbank | 1:2 |
| Microfusion cell | Conversion, small energy cell to microfusion cell | Wissenschaft: 30 | Werkbank | 3:2<section end="Energy cell type" /> | |
| Missile | Rocket (2) | Conversion, missile to rocket | Wissenschaft: 30 | Werkbank | |
| Fission battery Drained small energy cell (5) |
Energy cell (25) | Conversion, Fission battery to small energy cell | Wissenschaft: 45 | Werkbank | - |
Conversion (charge variant)
| From | To | Skill required | Produced on | Amount required |
|---|---|---|---|---|
| Electron charge pack | Electron charge pack max charge (2) | Wissenschaft: 85 | Werkbank | 5 |
| Electron charge pack optimized (GRA)¹ (2) | Wissenschaft: 65/(70)² | Werkbank | 3 | |
| Electron charge pack over charge (2) | Wissenschaft: 55 | Workbench | 3<section end="Electron charge pack variant" /> | |
| Energy cell | Energy cell max charge (2) | Wissenschaft: 70 | Workbench | 5 |
| Energy cell optimized (GRA)¹ (2) | Wissenschaft: 40/(70)² | Workbench | 3 | |
| Energy cell over charge (2) | Wissenschaft: 30 | Workbench | 3<section end="Energy cell variant" /> | |
| Microfusion cell | Microfusion cell max charge (2) | Wissenschaft: 75 | Workbench | 5 |
| Microfusion optimized (GRA)¹ (2) | Wissenschaft: 55/(70)² | Workbench | 3 | |
| Microfusion cell over charge (2) | Wissenschaft: 45 | Workbench | 3<section end="Microfusion cell variant" /> | |
| Flamer fuel | Flamer fuel, optimized (GRA)¹ (2) | Wissenschaft: 25/(70)² | Workbench | 3<section end="Flamer fuel variant" /> |
- ¹ Requires Vigilant Recycler & Gun Runners' Arsenal
- ² Due to Vigilant Recycler having Wissenschaft 70 as a pre-requisite, none of the Optimized recipes can be made at the skill listed in the workbench.
Production
| Name | Skill Requirement | Produced on | Items needed |
|---|---|---|---|
| Flamer fuel, homemade | Wissenschaft: 50 | Workbench |
|
| Rocket | Wissenschaft: 50 | Reloading bench |
|
| Rocket, high explosive | Wissenschaft: 65 | Reloading bench |
|
| Rocket, incendiary | Wissenschaft: 65 | Reloading bench |
|
| Nails (5) | Guns: 50 | Reloading bench |
|
Recycling
| Name | Skill Requirement | Produced on | Items needed |
|---|---|---|---|
| Electron charge pack | Wissenschaft: 40, (65 for Efficient recipe with Vigilant Recycler) | Workbench |
|
| Microfusion cell | Wissenschaft: 25, (50 for Efficient recipe with Vigilant Recycler) | Workbench |
|
| Energy cell | Wissenschaft: 10, (35 for Efficient recipe with Vigilant Recycler) | Workbench |
|
| Flamer fuel | Wissenschaft: 15, (40 for Efficient recipe with Vigilant Recycler) | Workbench |
|
Clothing
Heavy armor
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Gecko-backed metal armor | Survival: 80 | Campfire | |
| Gecko-backed metal armor, reinforced | Survival: 90 | Campfire |
Light armor
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Gecko-backed leather armor | Survival: 80 | Campfire | |
| Gecko-backed leather armor, reinforced | Survival: 90 | Campfire |
Verbrauchsgüter
Chems
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Battle brew | Survival: 45 | Campfire |
|
| Blood shield | Survival: 35 | Campfire |
|
| Datura hide | Survival: 25 | Workbench |
|
| Mushroom cloud | Survival: 35 | Campfire |
|
| Party Time Mentats | Wissenschaft: 50 | Campfire |
|
| Rocket | Wissenschaft: 50 | Campfire |
|
| Slasher | Wissenschaft: 50 | Campfire |
|
| Turbo | Wissenschaft: 50Recipe | Campfire |
|
| Weapon binding ritual | Melee Weapons: 25 | Campfire |
|
Drink
Food
Cloned food
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Cloned Plants * Banana yucca fruit | Survival: 25 | Campfire |
|
Medizin
Fertigkeitsbücher
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Skill Book | 25 in that particular skill | Werkbank |
|
Gifte (Venoms)
All poisons are created at campfires. Poisons are used to coat melee or thrown weapons and can have massive effects on your enemies. Note that one dose of poison is enough for one application to an enemy.
| Name | Effect(s) | Duration | Skill | Ingredients |
|---|---|---|---|---|
| Silver sting (3) | 10 seconds. | Survival: 30 | ||
| Bleak venom (3) |
|
10 seconds. | Survival: 50 | |
| Mother Darkness (3) |
|
10 seconds. | Überleben: 75 | |
| Tremble (3) |
|
20 seconds. | Survival: 90 | |
| Cloud Kiss (weak) |
|
10 seconds. | Survival: 25 |
|
| Cloud Kiss (potent) |
|
12 seconds. | Survival: 50 |
|
| Cloud Kiss (lethal) |
|
13 seconds. | Survival: 75 |
|
| Dark datura |
|
12 seconds | Survival: 45 |
|