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===Ending 1=== | ===Ending 1=== | ||
[[Image:WastelandPicture.jpg|thumb]] | [[Image:WastelandPicture.jpg|thumb]] | ||
'''Voraussetzungen''': | '''Voraussetzungen''': Zerstöre die Kathedrale zuerst und dann die Militärbasis. | ||
{{Zitat|The death of the Master was the first major step towards ending his mad dream of conquest and enforced peace, but it is the destruction of the [[Forced Evolutionary Virus|Vats]] that neutralizes the mutant threat. Without the ability to create more mutants and enforce their harsh brand of justice, the [[super mutant|mutant armies]] flee to the east, beyond the no-man's land.}} | {{Zitat|The death of the Master was the first major step towards ending his mad dream of conquest and enforced peace, but it is the destruction of the [[Forced Evolutionary Virus|Vats]] that neutralizes the mutant threat. Without the ability to create more mutants and enforce their harsh brand of justice, the [[super mutant|mutant armies]] flee to the east, beyond the no-man's land.}} | ||
Version vom 2. Dezember 2012, 20:36 Uhr
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Militärbasis

Voraussetzungen: Zerstöre die Militärbasis.
Cathedral

Voraussetzungen: Destroy the Cathedral.
Master's victory

Voraussetzungen: Join the Unity (reveal the location of Vault 13 to the Lieutenant or the Master).
Super mutants
Ending 1
Voraussetzungen: Zerstöre die Kathedrale zuerst und dann die Militärbasis.
- The Vault Dweller's memoirs establish this ending as canon
Ending 2
Voraussetzungen: Destroy the Military Base first and then destroy the Cathedral.
Necropolis
Water pump maintained

Voraussetzungen: Take the chip, fix the pump.
Dehydration

Voraussetzungen: Take the water chip, don't fix the pump.
Mutant attack
Voraussetzungen: Enter Necropolis after 110 days have passed or 30 days after killing all the super mutants at the watershed.
- The Vault Dweller's memoirs and Fallout 2 establish this ending as canon
Followers of the Apocalypse
Gain control of Boneyard

Voraussetzungen: This ending is bugged and does not appear in the game.
- Fallout: New Vegas establishes this ending as canon
Killed by mutants

Voraussetzungen: Accept the quest to spy on the Cathedral. It is not able to be completed. Some sources indicate this ending might occur if The Master wasn't defeated within 90 days of the game's starting date.
Shady Sands
New California Republic

Voraussetzungen: Aradesh and Tandi are alive.
- Fallout 2 and Fallout: New Vegas establish this ending as canon
Aradesh grieves Tandi
Voraussetzungen: Tandi is killed, Aradesh is alive.
Tandi takes over
Voraussetzungen: Kill Aradesh but not Tandi.
Destroyed by raiders

Voraussetzungen: Kill Aradesh and Tandi.
Razed by mutants
Voraussetzungen: Enter Shady Sands after 230 days have passed. Takes precedence over the other endings.
Junktown
In the original write-up of Junktown, the "ending sequence" was reversed from its final incarnation. See the alternate endings for the original versions, which were changed because the marketing department decided at the last minute that the game had to "reward good and punish bad".[1]
Killian takes control

Voraussetzungen: Kill Gizmo but not Killian.
- Fallout: New Vegas establishes this ending as canon
Alternative Version
[With the background picture being a gallows behind Killian with shadows of dead men hanging from it.]
Gizmo takes control

Voraussetzungen: Don't kill Gizmo.
Alternative Version
[With the background picture showing Junktown as a Reno-like casino with electricity and clean streets free of any drug dealers or riff-raff who might endanger Gizmo's operations.]
Destroyed by mutants

Voraussetzungen: Ending cut from the game.
Brotherhood of Steel
Drive mutants away

Voraussetzungen: Don't kill Rhombus.
- Fallout 2, Fallout 3, and Fallout: New Vegas establish this ending as canon
Dictatorship

Voraussetzungen: Kill Rhombus.
Traitor
Voraussetzungen: Ending cut from the game.
Hub
Prosperous trade center

Voraussetzungen: Complete the quest "Find the missing caravans" and kill Decker without doing any quest for him. Kill both the Master and the Lieutenant before 140 days have passed.
- Fallout 2 and Fallout: New Vegas confirm that this ending is canon.
Abandoned

Voraussetzungen: Do not complete the quest "Find the missing caravans", or complete at least one quest from Decker, or the Master and the Lieutenant are alive after 140 days have passed.
Khans

Destroyed as a fighting force
Voraussetzungen: Kill Garl and at least eight more raiders, or kill at least thirteen raiders.
- Fallout 2 and Fallout: New Vegas establish this ending as canon (although a single Khan survivor, Darion, is found from Vault 15 in Fallout 2, where he is quite influental).
Regroup and terrorize
Voraussetzungen: Enter the raider camp but don't kill enough raiders for the previous ending.
Scourge that lasts for years
Voraussetzungen: Don't enter the camp.
Vault Dweller

Ending 1
Voraussetzungen: Take the Bloody Mess trait when creating your character, or procure bad karma by the end of the game.
This is also attainable if you very quickly initiate combat upon exiting the conversation with the Overseer. You can kill him and he dies the same horrible fashion as if you have the Bloody Mess trait.
Ending 2
Voraussetzungen: Don't take the Bloody Mess trait or procure neutral to good karma.
Videos
<youtube>PfyqlMBeQFU</youtube> <youtube>Rh-qaTeKjyA</youtube>