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| Zeile 27: | Zeile 27: | ||
| Zusätzliche [[Aktionspunkt]]e im Kampf | | Zusätzliche [[Aktionspunkt]]e im Kampf | ||
|- | |- | ||
| [[ | | [[Adrenalinstoß]] | ||
| 6 | | 6 | ||
| [[Stärke|ST]] < 10 | | [[Stärke|ST]] < 10 | ||
| Zeile 75: | Zeile 75: | ||
| Ranged weapon attacks cost 1 AP less to perform | | Ranged weapon attacks cost 1 AP less to perform | ||
|- | |- | ||
| [[ | | [[Vorsichtig]] | ||
| 3 | | 3 | ||
| [[Wahrnehmung|PE]] 6 | | [[Wahrnehmung|PE]] 6 | ||
| Zeile 141: | Zeile 141: | ||
| Additional money is found during random encounters | | Additional money is found during random encounters | ||
|- | |- | ||
| [[ | | [[Verbesserung (Statistic)|Verbesserung]] | ||
| 12 | | 12 | ||
| (Statistic) < 10 | | (Statistic) < 10 | ||
| Zeile 147: | Zeile 147: | ||
| +1 to the respective Statistic | | +1 to the respective Statistic | ||
|- | |- | ||
| [[ | | [[Spieler]] | ||
| 6 | | 6 | ||
| [[Gambling]] 50% | | [[Gambling]] 50% | ||
| Zeile 159: | Zeile 159: | ||
| +20% to Feilschen in dark conditions | | +20% to Feilschen in dark conditions | ||
|- | |- | ||
| [[ | | [[Harmlos]] | ||
| 6 | | 6 | ||
| [[Steal]] 50%, [[Karma]] 50 or more | | [[Steal]] 50%, [[Karma]] 50 or more | ||
| Zeile 177: | Zeile 177: | ||
| +2 to Strength when determing range of a thrown weapon | | +2 to Strength when determing range of a thrown weapon | ||
|- | |- | ||
| [[ | | [[Hier und jetzt]] | ||
| 3 | | 3 | ||
| | | | ||
| Zeile 183: | Zeile 183: | ||
| Immediately gain an extra level | | Immediately gain an extra level | ||
|- | |- | ||
| [[ | | [[Nahkampf ausweichen]] | ||
| 12 | | 12 | ||
| [[Unbewaffnet]] 75% | | [[Unbewaffnet]] 75% | ||
| Zeile 189: | Zeile 189: | ||
| +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn | | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn | ||
|- | |- | ||
| [[Kama Sutra | | [[Kama-Sutra-Meister]] | ||
| 3 | | 3 | ||
| [[Ausdauer|EN]] 5, [[Beweglichkeit|AG]] 5 | | [[Ausdauer|EN]] 5, [[Beweglichkeit|AG]] 5 | ||
| Zeile 195: | Zeile 195: | ||
| Some characters more likely to have sex with you | | Some characters more likely to have sex with you | ||
|- | |- | ||
| [[Karma | | [[Karma-Strahl]] | ||
| 9 | | 9 | ||
| [[Charisma|CH]] 6 | | [[Charisma|CH]] 6 | ||
| Zeile 219: | Zeile 219: | ||
| +10% to Doctor and +5 damage to living creatures | | +10% to Doctor and +5 damage to living creatures | ||
|- | |- | ||
| [[ | | [[Anziehende Persönlichkeit]] | ||
| 6 | | 6 | ||
| [[Charisma|CH]] < 10 | | [[Charisma|CH]] < 10 | ||
| Zeile 267: | Zeile 267: | ||
| Chance you will gain a temporary ally in random encounters | | Chance you will gain a temporary ally in random encounters | ||
|- | |- | ||
| [[ | | [[Unterhändler]] | ||
| 6 | | 6 | ||
| [[Feilschen]] 50%, [[Sprache]] 50% | | [[Feilschen]] 50%, [[Sprache]] 50% | ||
| Zeile 381: | Zeile 381: | ||
| +25% to Poison Resistance | | +25% to Poison Resistance | ||
|- | |- | ||
| [[ | | [[Heckenschütze]] | ||
| 24 | | 24 | ||
| [[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Small Guns]] 80% | | [[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Small Guns]] 80% | ||
| Zeile 435: | Zeile 435: | ||
| +10% to damage resistance | | +10% to damage resistance | ||
|- | |- | ||
| [[ | | [[Waffenhandhabung]] | ||
| 12 | | 12 | ||
| [[Stärke|ST]] < 7, [[AG]] 5 | | [[Stärke|ST]] < 7, [[AG]] 5 | ||
Version vom 19. August 2014, 01:32 Uhr
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| Auf dieser Seite werden alle Extras aus Fallout 2 aufgeführt. |
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Allgemeine Informationen
In Fallout 2, perks are selected every 3rd level (or every 4th level if you have the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".
You can take chems (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.
Reguläre Extras
| Name | Stufe ben | Sonstige Anforderungen | Ränge | Vorteil |
|---|---|---|---|---|
| Action Boy | 12 | BEW 5 | 2 | Zusätzliche Aktionspunkte im Kampf |
| Adrenalinstoß | 6 | ST < 10 | 1 | +1 to Strength when your HP drops below 50% |
| Bewußtsein | 3 | PE 5 | 1 | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition. |
| Bessere kritische Treffer | 9 | PE 6, AG 4, LK 6 | 1 | 20% bonus on the critical hit table |
| Bonus-Faustkampf | 15 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform |
| Bonus-Faustkampfverletzungen | 3 | ST 6, AG 6 | 3 | +2 points of damage for hand-to-hand and melee attacks |
| Bonus-Bewegung | 6 | AG 5 | 2 | Two extra APs per turn that can be used only for movement |
| Bonus-Verletzungen mit Waffen | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
| Bonus-Munition | 15 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
| Vorsichtig | 3 | PE 6 | 1 | +3 to Perception during random encounters |
| Verständnis | 3 | IN 6 | 1 | 50% more skill points when reading books |
| Kult der Persönlichkeit | 12 | CH 10 | 1 | People will always view you favorably, no matter your reputation and their alignment |
| Abbruchexperte | 9 | AG 4, Traps 75% | 1 | Explosives do more damage and always detonate on time |
| Ausweichkünstler | 9 | AG 6 | 1 | +5 to your Armor Class |
| Schnellere Reaktion | 3 | PE 6 | 3 | +2 to attack sequence |
| Gebildet | 6 | IN 6 | 3 | +2 skill points at level up |
| Einfühlungsvermögen | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth converstaion |
| Entdecker | 9 | 1 | Higher chance of finding special places and people in random encounters | |
| Schnellheilung | 3 | EN 3 | 3 | +2 bonus to your healing rate |
| Schatzsucher | 6 | LK 8 | 1 | Additional money is found during random encounters |
| Verbesserung | 12 | (Statistic) < 10 | 1 (x7) | +1 to the respective Statistic |
| Spieler | 6 | Gambling 50% | 1 | +20% to Gambling |
| Geist | 6 | Feilschen 60% | 1 | +20% to Feilschen in dark conditions |
| Harmlos | 6 | Steal 50%, Karma 50 or more | 1 | +20% to Steal |
| Heiler | 3 | PE 7, IN 5, AG 6, First Aid 40% | 2 | 4-10 more hit points healed when using First Aid or Doctor skills |
| Spezial! | 6 | ST less than 9 | 1 | +2 to Strength when determing range of a thrown weapon |
| Hier und jetzt | 3 | 1 | Immediately gain an extra level | |
| Nahkampf ausweichen | 12 | Unbewaffnet 75% | 1 | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn |
| Kama-Sutra-Meister | 3 | EN 5, AG 5 | 1 | Some characters more likely to have sex with you |
| Karma-Strahl | 9 | CH 6 | 1 | Karma is doubled for the purposes of dialogue and reactions |
| Lebensspender | 12 | EN 4 | 2 | Additional 4 Hit Points on level-up |
| Leise laufen | 9 | AG 5, LK 5 | 1 | 50% reduction in your chance of setting off a trap |
| Angewandte Anatomie | 12 | Doctor 60% | 1 | +10% to Doctor and +5 damage to living creatures |
| Anziehende Persönlichkeit | 6 | CH < 10 | 1 | +1 to the number of party members who can be recruited |
| Meisterdieb | 12 | Dietrich 50%, Steal 50% | 1 | +15% to skills: Dietrich and Steal |
| Meistertauscher | 9 | CH 7, Feilschen 75% | 1 | 25% discount when purchasing items from stores and traders |
| Mediziner | 12 | First Aid 40% or Doctor 40% | 1 | +10% to skills: First Aid and Doctor |
| Zusätzliche Kriterien | 6 | LK 6 | 3 | +5% chance of critical hits |
| Mr. Fixit | 12 | Wissenschaft 40% or Reparieren 40% | 1 | +10% to skills: Reparieren und Wissenschaft |
| Mutiere! | 9 | 1 | Change one of your traits | |
| Mysteriöser Fremder | 9 | LK 4 | 1 | Chance you will gain a temporary ally in random encounters |
| Unterhändler | 6 | Feilschen 50%, Sprache 50% | 1 | +10% to skills: Speech and Feilschen |
| Nachtsicht | 3 | PE 6 | 1 | 20% reduction in darkness level |
| Hamsterer | 6 | 1 | Carry an addition 50 lbs. of equipment | |
| Pfadfinder | 6 | EN 6, Naturbursche 40% | 2 | 25% reduction in travel time on the world map |
| Taschendieb | 15 | AG 8, Steal 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
| Präsenz | 3 | CH 6 | 3 | +10% to initial reaction of non-player characters |
| Pyromane | 9 | Big Guns 75% | 1 | +5 points of damage with fire-based weapons, more violent fire death animations |
| Tassenkünstler | 3 | AG 5 | 1 | Inventory access during combat only costs 2 AP |
| Schnelle Erholung | 6 | AG 5 | 1 | Getting up after being knocked down in combat only costs 1 AP |
| Resistenz gegen Strahlung | 6 | EN 6, IN 4 | 2 | +15% to Radiation Resistance |
| Ranger | 6 | EN 6 | 1 | +15% to Naturbursche |
| Salesman | 6 | Feilschen 50% | 1 | +15% to Feilschen |
| Scout | 3 | PE 7 | 1 | Amount of viewable map increased |
| Scharfschütze | 9 | PE 7, IN 6 | 1 | +2 to Perception when determining range modifiers |
| Leiser Tod | 18 | AG 10, Feilschen 80%, Unbewaffnet 80% | 1 | When sneaking HtH attacks from behind do double damage |
| Leiser Läufer | 6 | AG 6, Feilschen 50% | 1 | Able to Feilschen and run at the same time |
| Totschläger | 24 | ST 8, AG 8, Unbewaffnet 80% | 1 | All HtH attacks are critical hits |
| Schönredner | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
| Schlangenfresser | 6 | EN 3 | 2 | +25% to Poison Resistance |
| Heckenschütze | 24 | PE 8, AG 8, Small Guns 80% | 1 | Increased chance to score a critical hit with ranged weapons |
| Redner | 9 | Sprache 50% | 1 | +20% to Speech |
| Steinmauer | 3 | ST 6 | 1 | Reduction in chance to be knocked down during combat |
| Starker Rücken | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
| Überlebenskünstler | 3 | EN 6, IN 6, Naturbursche 40% | 1 | +25% to Naturbursche |
| Heller Kopf | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
| Spezial! | 12 | 1 | Pick an addition Tag Skill | |
| Dieb | 3 | 1 | +10% to skills: Feilschen, Dietrich, Steal and Traps | |
| Zäh | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
| Waffenhandhabung | 12 | ST < 7, AG 5 | 1 | +3 to Strength for weapon calculations |
Spezial Extras
| Name | Anforderungen/Kosten | Ort(e) | Vorteil |
|---|---|---|---|
| Alcohol Lowered Hit Points | 2 Glück, Consume 100 bottles of Alcohol-Z | Vault City | -2 HP |
| Alcohol Lowered Hit Points II | 1 Glück, Consume 100 bottles of Alcohol-Z | Vault City | -4 HP |
| Alcohol Raised Hit Points | 9 Glück, Consume 100 bottles of Alcohol-Z | Vault City | +2 HP |
| Alcohol Raised Hit Points II | 10 Glück, Consume 100 bottles of Alcohol-Z | Vault City | +4 HP |
| Autodoc Raised Hit Points | <4 IN, Ride the Autodoc Rodeo | Vault City | +2 HP |
| Dermal Impact Armor | Combat armor, $5000–$7000, 2 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against normal and explosion damage |
| Dermal Impact Assault Enhancement | Dermal Impact Armor, combat armor, $30000-$40000, 5 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against normal and explosion damage, -1 Charisma |
| Experten Exkrement-Schleuder | >4 Intelligenz | Broken Hills | +5% zur Fähigkeit Sprache |
| Gecko häuten | Smiley retten | Gifthöhlen | Die Fähigkeit, Geckos zu häuten, um die Haut zu verkaufen. |
| Phoenix Armor Implants | Combat armor, $8000–$10000, 3 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against plasma, laser and fire weapons |
| Phoenix Assault Enhancement | Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma |
| Vault City Training | 75% Doctor Skill | Vault City | +5% to skills: Doctor and First Aid |
| Vault City Inoculations | 75% Doctor Skill, Vault City Training | Vault City | +10% to poison and radiation resistance |
Siehe auch
- Fallout Extras
- Fallout 3 Extras
- Fallout: New Vegas Extras
- Fallout Tactics Extras
- Fallout: Brotherhood of Steel Fertigkeiten