×
Einen neuen Artikel erstellen
Schreibe den Seitennamen hierhin:
Wir haben derzeit 9.055 Artikel auf Vaultpedia. Gib deinen Artikelnamen oberhalb von oder klicke auf einen der unten stehenden Titel und beginne zu schreiben! ein



    Vaultpedia
    9.055Artikel
    Deutsch

    Extras (Fallout 2): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Alessio79 (Diskussion | Beiträge)
    etwas übersetzt, navbox angepasst
    Zeile 14: Zeile 14:
    ==Reguläre Extras==
    ==Reguläre Extras==
    {| class="va-table sortable"
    {| class="va-table sortable"
    |-
    |-
    ! scope="col" |Name
    ! scope="col" |Name
    Zeile 22: Zeile 21:
    ! Vorteil
    ! Vorteil


    |-
    |-
    |-
    | [[Action Boy]]
    | [[Action Boy]]
    Zeile 28: Zeile 26:
    | [[Beweglichkeit|BEW]] 5
    | [[Beweglichkeit|BEW]] 5
    | 2
    | 2
    | Zusätzliche [[Aktionspunkt|Aktionspunkte]] im Kampf
    | Zusätzliche [[Aktionspunkt]]e im Kampf
     
    |-
    |-
    | [[Adrenaline Rush]]
    | [[Adrenaline Rush]]
    Zeile 36: Zeile 33:
    | 1
    | 1
    | +1 to Strength when your HP drops below 50%
    | +1 to Strength when your HP drops below 50%
    |-
    |-
    | [[Awareness]]
    | [[Awareness|Bewusstsein]]
    | 3
    | 3
    | [[Perception|PE]] 5
    | [[Perception|PE]] 5
    | 1
    | 1
    | Examining a target shows hitpoints, weapon and ammunition count
    | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition.
     
    |-
    |-
    | [[Better Criticals]]
    | [[Better Criticals]]
    Zeile 50: Zeile 45:
    | 1
    | 1
    | 20% bonus on the critical hit table
    | 20% bonus on the critical hit table
    |-
    |-
    | [[Bonus HtH Attacks]]
    | [[Bonus HtH Attacks]]
    Zeile 57: Zeile 51:
    | 1
    | 1
    | Hand-to-hand attacks cost 1 AP less to perform
    | Hand-to-hand attacks cost 1 AP less to perform
    |-
    |-
    | [[Bonus HtH Damage]]
    | [[Bonus HtH Damage]]
    Zeile 64: Zeile 57:
    | 3
    | 3
    | +2 points of damage for hand-to-hand and melee attacks
    | +2 points of damage for hand-to-hand and melee attacks
    |-
    |-
    | [[Bonus Move]]
    | [[Bonus Move]]
    Zeile 71: Zeile 63:
    | 2
    | 2
    | Two extra APs per turn that can be used only for movement
    | Two extra APs per turn that can be used only for movement
    |-
    |-
    | [[Bonus Ranged Damage]]
    | [[Bonus Ranged Damage]]
    Zeile 78: Zeile 69:
    | 2
    | 2
    | +2 points of damage for attacks with ranged weapons
    | +2 points of damage for attacks with ranged weapons
    |-
    |-
    | [[Bonus Rate of Fire]]
    | [[Bonus Rate of Fire]]
    Zeile 85: Zeile 75:
    | 1
    | 1
    | Ranged weapon attacks cost 1 AP less to perform
    | Ranged weapon attacks cost 1 AP less to perform
    |-
    |-
    | [[Cautious Nature]]
    | [[Cautious Nature]]
    Zeile 92: Zeile 81:
    | 1
    | 1
    | +3 to Perception during random encounters
    | +3 to Perception during random encounters
    |-
    |-
    | [[Comprehension]]
    | [[Comprehension]]
    Zeile 99: Zeile 87:
    | 1
    | 1
    | 50% more skill points when reading books
    | 50% more skill points when reading books
    |-
    |-
    | [[Cult of Personality]]
    | [[Cult of Personality]]
    Zeile 106: Zeile 93:
    | 1
    | 1
    | People will always view you favorably, no matter your reputation and their alignment
    | People will always view you favorably, no matter your reputation and their alignment
    |-
    |-
    | [[Demolition Expert]]
    | [[Demolition Expert]]
    Zeile 113: Zeile 99:
    | 1
    | 1
    | Explosives do more damage and always detonate on time
    | Explosives do more damage and always detonate on time
    |-
    |-
    | [[Dodger]]
    | [[Dodger]]
    Zeile 120: Zeile 105:
    | 1
    | 1
    | +5 to your Armor Class
    | +5 to your Armor Class
    |-
    |-
    | [[Earlier Sequence]]
    | [[Earlier Sequence]]
    Zeile 127: Zeile 111:
    | 3
    | 3
    | +2 to attack sequence
    | +2 to attack sequence
    |-
    |-
    | [[Educated]]
    | [[Educated]]
    Zeile 134: Zeile 117:
    | 3
    | 3
    | +2 skill points at level up
    | +2 skill points at level up
    |-
    |-
    | [[Empathy]]
    | [[Empathy]]
    Zeile 141: Zeile 123:
    | 1
    | 1
    | Reaction levels are shown when in an indepth converstaion
    | Reaction levels are shown when in an indepth converstaion
    |-
    |-
    | [[Explorer]]
    | [[Explorer]]
    Zeile 148: Zeile 129:
    | 1
    | 1
    | Higher chance of finding special places and people in random encounters
    | Higher chance of finding special places and people in random encounters
    |-
    |-
    | [[Faster Healing]]
    | [[Faster Healing]]
    Zeile 155: Zeile 135:
    | 3
    | 3
    | +2 bonus to your healing rate
    | +2 bonus to your healing rate
    |-
    |-
    | [[Fortune Finder]]
    | [[Fortune Finder]]
    Zeile 162: Zeile 141:
    | 1
    | 1
    | Additional money is found during random encounters
    | Additional money is found during random encounters
    |-
    |-
    | [[Gain (Statistic)|Gain]]
    | [[Gain (Statistic)|Gain]]
    Zeile 169: Zeile 147:
    | 1 (x7)
    | 1 (x7)
    | +1 to the respective Statistic
    | +1 to the respective Statistic
    |-
    |-
    | [[Gambler]]
    | [[Gambler]]
    Zeile 176: Zeile 153:
    | 1
    | 1
    | +20% to Gambling
    | +20% to Gambling
    |-
    |-
    | [[Ghost]]
    | [[Ghost]]
    Zeile 183: Zeile 159:
    | 1
    | 1
    | +20% to Sneak in dark conditions
    | +20% to Sneak in dark conditions
    |-
    |-
    | [[Harmless]]
    | [[Harmless]]
    Zeile 190: Zeile 165:
    | 1
    | 1
    | +20% to Steal
    | +20% to Steal
    |-
    |-
    | [[Heiler]]
    | [[Heiler]]
    Zeile 197: Zeile 171:
    | 2
    | 2
    | 4-10 more hit points healed when using First Aid or Doctor skills
    | 4-10 more hit points healed when using First Aid or Doctor skills
    |-
    |-
    | [[Heave Ho!]]
    | [[Heave Ho!]]
    Zeile 204: Zeile 177:
    | 1
    | 1
    | +2 to Strength when determing range of a thrown weapon
    | +2 to Strength when determing range of a thrown weapon
    |-
    |-
    | [[Here and Now]]
    | [[Here and Now]]
    Zeile 211: Zeile 183:
    | 1
    | 1
    | Immediately gain an extra level
    | Immediately gain an extra level
    |-
    |-
    | [[HtH Evade]]
    | [[HtH Evade]]
    Zeile 218: Zeile 189:
    | 1
    | 1
    | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
    | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
    |-
    |-
    | [[Kama Sutra Master]]
    | [[Kama Sutra Master]]
    Zeile 225: Zeile 195:
    | 1
    | 1
    | Some characters more likely to have sex with you
    | Some characters more likely to have sex with you
    |-
    |-
    | [[Karma Beacon]]
    | [[Karma Beacon]]
    Zeile 232: Zeile 201:
    | 1
    | 1
    | Karma is doubled for the purposes of dialogue and reactions
    | Karma is doubled for the purposes of dialogue and reactions
    |-
    |-
    | [[Lifegiver]]
    | [[Lifegiver]]
    Zeile 239: Zeile 207:
    | 2
    | 2
    | Additional 4 Hit Points on level-up
    | Additional 4 Hit Points on level-up
    |-
    |-
    | [[Light Step]]
    | [[Light Step]]
    Zeile 246: Zeile 213:
    | 1
    | 1
    | 50% reduction in your chance of setting off a trap
    | 50% reduction in your chance of setting off a trap
    |-
    |-
    | [[Living Anatomy]]
    | [[Living Anatomy]]
    Zeile 253: Zeile 219:
    | 1
    | 1
    | +10% to Doctor and +5 damage to living creatures
    | +10% to Doctor and +5 damage to living creatures
    |-
    |-
    | [[Magnetic Personality]]
    | [[Magnetic Personality]]
    Zeile 260: Zeile 225:
    | 1
    | 1
    | +1 to the number of party members who can be recruited
    | +1 to the number of party members who can be recruited
    |-
    |-
    | [[Master Thief]]
    | [[Master Thief]]
    Zeile 267: Zeile 231:
    | 1
    | 1
    | +15% to skills: Lockpick and Steal
    | +15% to skills: Lockpick and Steal
    |-
    |-
    | [[Master Trader]]
    | [[Master Trader]]
    Zeile 274: Zeile 237:
    | 1
    | 1
    | 25% discount when purchasing items from stores and traders
    | 25% discount when purchasing items from stores and traders
    |-
    |-
    | [[Medic (perk)|Medic]]
    | [[Medic (perk)|Medic]]
    Zeile 281: Zeile 243:
    | 1
    | 1
    | +10% to skills: First Aid and Doctor
    | +10% to skills: First Aid and Doctor
    |-
    |-
    | [[More Criticals]]
    | [[More Criticals]]
    Zeile 288: Zeile 249:
    | 3
    | 3
    | +5% chance of critical hits
    | +5% chance of critical hits
    |-
    |-
    | [[Mr. Fixit]]
    | [[Mr. Fixit]]
    Zeile 295: Zeile 255:
    | 1
    | 1
    | +10% to skills: Repair and Science
    | +10% to skills: Repair and Science
    |-
    |-
    | [[Mutate!]]
    | [[Mutate!]]
    Zeile 302: Zeile 261:
    | 1
    | 1
    | Change one of your traits
    | Change one of your traits
    |-
    |-
    | [[Mysterious Stranger]]
    | [[Mysterious Stranger]]
    Zeile 309: Zeile 267:
    | 1
    | 1
    | Chance you will gain a temporary ally in random encounters
    | Chance you will gain a temporary ally in random encounters
    |-
    |-
    | [[Negotiator]]
    | [[Negotiator]]
    Zeile 316: Zeile 273:
    | 1
    | 1
    | +10% to skills: Speech and Barter
    | +10% to skills: Speech and Barter
    |-
    |-
    | [[Night Vision]]
    | [[Night Vision]]
    Zeile 323: Zeile 279:
    | 1
    | 1
    | 20% reduction in darkness level
    | 20% reduction in darkness level
    |-
    |-
    | [[Pack Rat]]
    | [[Pack Rat]]
    Zeile 330: Zeile 285:
    | 1
    | 1
    | Carry an addition 50 lbs. of equipment
    | Carry an addition 50 lbs. of equipment
    |-
    |-
    | [[Pathfinder]]
    | [[Pathfinder]]
    Zeile 337: Zeile 291:
    | 2
    | 2
    | 25% reduction in travel time on the world map
    | 25% reduction in travel time on the world map
    |-
    |-
    | [[Pickpocket]]
    | [[Pickpocket]]
    Zeile 344: Zeile 297:
    | 1
    | 1
    | Size and facing modifiers are ignored when stealing from someone
    | Size and facing modifiers are ignored when stealing from someone
    |-
    |-
    | [[Presence]]
    | [[Presence]]
    Zeile 351: Zeile 303:
    | 3
    | 3
    | +10% to initial reaction of non-player characters
    | +10% to initial reaction of non-player characters
    |-
    |-
    | [[Pyromaniac]]
    | [[Pyromaniac]]
    Zeile 358: Zeile 309:
    | 1
    | 1
    | +5 points of damage with fire-based weapons, more violent fire death animations
    | +5 points of damage with fire-based weapons, more violent fire death animations
    |-
    |-
    | [[Quick Pockets]]
    | [[Quick Pockets]]
    Zeile 365: Zeile 315:
    | 1
    | 1
    | Inventory access during combat only costs 2 AP
    | Inventory access during combat only costs 2 AP
    |-
    |-
    | [[Quick Recovery]]
    | [[Quick Recovery]]
    Zeile 372: Zeile 321:
    | 1
    | 1
    | Getting up after being knocked down in combat only costs 1 AP
    | Getting up after being knocked down in combat only costs 1 AP
    |-
    |-
    | [[Rad Resistance]]
    | [[Rad Resistance]]
    Zeile 379: Zeile 327:
    | 2
    | 2
    | +15% to Radiation Resistance
    | +15% to Radiation Resistance
    |-
    |-
    | [[Ranger]]
    | [[Ranger]]
    Zeile 386: Zeile 333:
    | 1
    | 1
    | +15% to Outdoorsman
    | +15% to Outdoorsman
    |-
    |-
    | [[Salesman]]
    | [[Salesman]]
    Zeile 393: Zeile 339:
    | 1
    | 1
    | +15% to Barter
    | +15% to Barter
    |-
    |-
    | [[Scout]]
    | [[Scout]]
    Zeile 400: Zeile 345:
    | 1
    | 1
    | Amount of viewable map increased
    | Amount of viewable map increased
    |-
    |-
    | [[Sharpshooter]]
    | [[Sharpshooter]]
    Zeile 407: Zeile 351:
    | 1
    | 1
    | +2 to Perception when determining range modifiers
    | +2 to Perception when determining range modifiers
    |-
    |-
    | [[Silent Death]]
    | [[Silent Death]]
    Zeile 414: Zeile 357:
    | 1
    | 1
    | When sneaking HtH attacks from behind do double damage
    | When sneaking HtH attacks from behind do double damage
    |-
    |-
    | [[Silent Running]]
    | [[Silent Running]]
    Zeile 421: Zeile 363:
    | 1
    | 1
    | Able to sneak and run at the same time
    | Able to sneak and run at the same time
    |-
    |-
    | [[Slayer]]
    | [[Slayer]]
    Zeile 428: Zeile 369:
    | 1
    | 1
    | All HtH attacks are critical hits
    | All HtH attacks are critical hits
    |-
    |-
    | [[Smooth Talker]]
    | [[Smooth Talker]]
    Zeile 435: Zeile 375:
    | 3
    | 3
    | +1 to Intelligence for the purposes of dialogue
    | +1 to Intelligence for the purposes of dialogue
    |-
    |-
    | [[Snakeater]]
    | [[Snakeater]]
    Zeile 442: Zeile 381:
    | 2
    | 2
    | +25% to Poison Resistance
    | +25% to Poison Resistance
    |-
    |-
    | [[Sniper]]
    | [[Sniper]]
    Zeile 449: Zeile 387:
    | 1
    | 1
    | Increased chance to score a critical hit with ranged weapons
    | Increased chance to score a critical hit with ranged weapons
    |-
    |-
    | [[Speaker]]
    | [[Speaker]]
    Zeile 456: Zeile 393:
    | 1
    | 1
    | +20% to Speech
    | +20% to Speech
    |-
    |-
    | [[Stonewall]]
    | [[Stonewall]]
    Zeile 463: Zeile 399:
    | 1
    | 1
    | Reduction in chance to be knocked down during combat
    | Reduction in chance to be knocked down during combat
    |-
    |-
    | [[Strong Back]]
    | [[Strong Back]]
    Zeile 470: Zeile 405:
    | 3
    | 3
    | Carry an additional 50 lbs. of equipment
    | Carry an additional 50 lbs. of equipment
    |-
    |-
    | [[Survivalist]]
    | [[Survivalist]]
    Zeile 477: Zeile 411:
    | 1
    | 1
    | +25% to Outdoorsman
    | +25% to Outdoorsman
    |-
    |-
    | [[Swift Learner]]
    | [[Swift Learner]]
    Zeile 484: Zeile 417:
    | 3
    | 3
    | +5% bonus whenever XP is earned
    | +5% bonus whenever XP is earned
    |-
    |-
    | [[Tag!]]
    | [[Tag!]]
    Zeile 491: Zeile 423:
    | 1
    | 1
    | Pick an addition Tag Skill
    | Pick an addition Tag Skill
    |-
    |-
    | [[Thief]]
    | [[Thief]]
    Zeile 498: Zeile 429:
    | 1
    | 1
    | +10% to skills: Sneak, Lockpick, Steal and Traps
    | +10% to skills: Sneak, Lockpick, Steal and Traps
    |-
    |-
    | [[Toughness]]
    | [[Toughness]]
    Zeile 505: Zeile 435:
    | 3
    | 3
    | +10% to damage resistance
    | +10% to damage resistance
    |-
    |-
    | [[Weapon Handling]]
    | [[Weapon Handling]]

    Version vom 3. Februar 2013, 19:30 Uhr

    -->]]

    Fallout 2: Übersichten
    Auf dieser Seite werden alle Extras aus Fallout 2 aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Extras in anderen Ablegern der Fallout-Reihe, siehe Extra.
    • Für eine Übersicht der Inhalte aus Fallout 2, siehe Portal:Fallout 2.
     

    Allgemeine Informationen

    In Fallout 2, perks are selected every 3rd level (or every 4th level if you have the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".

    You can take chems (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.

    Reguläre Extras

    Name Stufe ben Sonstige Anforderungen Ränge Vorteil
    Action Boy 12 BEW 5 2 Zusätzliche Aktionspunkte im Kampf
    Adrenaline Rush 6 ST < 10 1 +1 to Strength when your HP drops below 50%
    Bewusstsein 3 PE 5 1 Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition.
    Better Criticals 9 PE 6, AG 4, LK 6 1 20% bonus on the critical hit table
    Bonus HtH Attacks 15 AG 6 1 Hand-to-hand attacks cost 1 AP less to perform
    Bonus HtH Damage 3 ST 6, AG 6 3 +2 points of damage for hand-to-hand and melee attacks
    Bonus Move 6 AG 5 2 Two extra APs per turn that can be used only for movement
    Bonus Ranged Damage 6 AG 6, LK 6 2 +2 points of damage for attacks with ranged weapons
    Bonus Rate of Fire 15 PE 6, IN 6, AG 7 1 Ranged weapon attacks cost 1 AP less to perform
    Cautious Nature 3 PE 6 1 +3 to Perception during random encounters
    Comprehension 3 IN 6 1 50% more skill points when reading books
    Cult of Personality 12 CH 10 1 People will always view you favorably, no matter your reputation and their alignment
    Demolition Expert 9 AG 4, Traps 75% 1 Explosives do more damage and always detonate on time
    Dodger 9 AG 6 1 +5 to your Armor Class
    Earlier Sequence 3 PE 6 3 +2 to attack sequence
    Educated 6 IN 6 3 +2 skill points at level up
    Empathy 6 PE 7, IN 5 1 Reaction levels are shown when in an indepth converstaion
    Explorer 9 1 Higher chance of finding special places and people in random encounters
    Faster Healing 3 EN 3 3 +2 bonus to your healing rate
    Fortune Finder 6 LK 8 1 Additional money is found during random encounters
    Gain 12 (Statistic) < 10 1 (x7) +1 to the respective Statistic
    Gambler 6 Gambling 50% 1 +20% to Gambling
    Ghost 6 Sneak 60% 1 +20% to Sneak in dark conditions
    Harmless 6 Steal 50%, Karma 50 or more 1 +20% to Steal
    Heiler 3 PE 7, IN 5, AG 6, First Aid 40% 2 4-10 more hit points healed when using First Aid or Doctor skills
    Heave Ho! 6 ST less than 9 1 +2 to Strength when determing range of a thrown weapon
    Here and Now 3 1 Immediately gain an extra level
    HtH Evade 12 Unarmed 75% 1 +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
    Kama Sutra Master 3 EN 5, AG 5 1 Some characters more likely to have sex with you
    Karma Beacon 9 CH 6 1 Karma is doubled for the purposes of dialogue and reactions
    Lifegiver 12 EN 4 2 Additional 4 Hit Points on level-up
    Light Step 9 AG 5, LK 5 1 50% reduction in your chance of setting off a trap
    Living Anatomy 12 Doctor 60% 1 +10% to Doctor and +5 damage to living creatures
    Magnetic Personality 6 CH < 10 1 +1 to the number of party members who can be recruited
    Master Thief 12 Lockpick 50%, Steal 50% 1 +15% to skills: Lockpick and Steal
    Master Trader 9 CH 7, Barter 75% 1 25% discount when purchasing items from stores and traders
    Medic 12 First Aid 40% or Doctor 40% 1 +10% to skills: First Aid and Doctor
    More Criticals 6 LK 6 3 +5% chance of critical hits
    Mr. Fixit 12 Science 40% or Repair 40% 1 +10% to skills: Repair and Science
    Mutate! 9 1 Change one of your traits
    Mysterious Stranger 9 LK 4 1 Chance you will gain a temporary ally in random encounters
    Negotiator 6 Barter 50%, Speech 50% 1 +10% to skills: Speech and Barter
    Night Vision 3 PE 6 1 20% reduction in darkness level
    Pack Rat 6 1 Carry an addition 50 lbs. of equipment
    Pathfinder 6 EN 6, Outdoorsman 40% 2 25% reduction in travel time on the world map
    Pickpocket 15 AG 8, Steal 80% 1 Size and facing modifiers are ignored when stealing from someone
    Presence 3 CH 6 3 +10% to initial reaction of non-player characters
    Pyromaniac 9 Big Guns 75% 1 +5 points of damage with fire-based weapons, more violent fire death animations
    Quick Pockets 3 AG 5 1 Inventory access during combat only costs 2 AP
    Quick Recovery 6 AG 5 1 Getting up after being knocked down in combat only costs 1 AP
    Rad Resistance 6 EN 6, IN 4 2 +15% to Radiation Resistance
    Ranger 6 EN 6 1 +15% to Outdoorsman
    Salesman 6 Barter 50% 1 +15% to Barter
    Scout 3 PE 7 1 Amount of viewable map increased
    Sharpshooter 9 PE 7, IN 6 1 +2 to Perception when determining range modifiers
    Silent Death 18 AG 10, Sneak 80%, Unarmed 80% 1 When sneaking HtH attacks from behind do double damage
    Silent Running 6 AG 6, Sneak 50% 1 Able to sneak and run at the same time
    Slayer 24 ST 8, AG 8, Unarmed 80% 1 All HtH attacks are critical hits
    Smooth Talker 3 IN 4 3 +1 to Intelligence for the purposes of dialogue
    Snakeater 6 EN 3 2 +25% to Poison Resistance
    Sniper 24 PE 8, AG 8, Small Guns 80% 1 Increased chance to score a critical hit with ranged weapons
    Speaker 9 Speech 50% 1 +20% to Speech
    Stonewall 3 ST 6 1 Reduction in chance to be knocked down during combat
    Strong Back 3 ST 6, EN 6 3 Carry an additional 50 lbs. of equipment
    Survivalist 3 EN 6, IN 6, Outdoorsman 40% 1 +25% to Outdoorsman
    Swift Learner 3 IN 4 3 +5% bonus whenever XP is earned
    Tag! 12 1 Pick an addition Tag Skill
    Thief 3 1 +10% to skills: Sneak, Lockpick, Steal and Traps
    Toughness 3 EN 6, LK 6 3 +10% to damage resistance
    Weapon Handling 12 ST < 7, AG 5 1 +3 to Strength for weapon calculations

    Spezial Extras

    Name Anforderungen/Kosten Ort(e) Vorteil
    Alcohol Lowered hit points 2 Luck, Consume 100 bottles of Alcohol-Z Vault City -2 HP
    Alcohol Lowered hit points II 1 Luck, Consume 100 bottles of Alcohol-Z Vault City -4 HP
    Alcohol Raised hit points 9 Luck, Consume 100 bottles of Alcohol-Z Vault City +2 HP
    Alcohol Raised hit points II 10 Luck, Consume 100 bottles of Alcohol-Z Vault City +4 HP
    Autodoc Raised Hit Points <4 IN, Ride the Autodoc Rodeo Vault City +2 HP
    Dermal Impact Armor Combat armor, $5000–$7000, 2 days Vault City, Redding, San Francisco +5% to Damage Resistance against normal and explosion damage
    Dermal Impact Assault Enhancement Dermal Impact Armor, combat armor, $30000-$40000, 5 Days Vault City, Redding, San Francisco +10% to Damage Resistance against normal and explosion damage, -1 Charisma
    Expert Excrement Expeditor >4 Intelligence Broken Hills +5% Speech skill
    Gecko Skinning Rescue Smiley Toxic Caves Ability to skin geckos for sale
    Phoenix Armor Implants Combat armor, $8000–$10000, 3 days Vault City, Redding, San Francisco +5% to Damage Resistance against plasma, laser and fire weapons
    Phoenix Assault Enhancement Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days Vault City, Redding, San Francisco +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma
    Vault City Training 75% Doctor Skill Vault City +5% to skills: Doctor and First Aid
    Vault City Inoculations 75% Doctor Skill, Vault City Training Vault City +10% to poison and radiation resistance

    Siehe auch

    ru:Способности Fallout 2