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    Waffenschieber-Hauptquartier (Fallout: New Vegas): Unterschied zwischen den Versionen

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    Alessio79 (Diskussion | Beiträge)
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    '''Gun Runners''' is a [[Fallout: New Vegas locations|location]] in the [[Mojave Wasteland]]. It is located just south of [[Freeside]] and is run by a trade group called the [[Gun Runners]], who specialize in the manufacturing and selling of firearms.
    '''Gun Runners''' ist ein [[Fallout: New Vegas Orte|Ort]] im [[Mojave-Ödland]]. It is located just south of [[Freeside]] and is run by a trade group called the [[Gun Runners]], who specialize in the manufacturing and selling of firearms.


    ==Aussehen==
    ==Aussehen==

    Version vom 27. September 2011, 10:39 Uhr

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    Vorlage:Games

    Gun Runners ist ein Ort im Mojave-Ödland. It is located just south of Freeside and is run by a trade group called the Gun Runners, who specialize in the manufacturing and selling of firearms.

    Aussehen

    Aussen

    Vendortron and Isaac are outside the compound.

    Entering the Gun Runner complex is trespassing, and causes the guards on the premises (excluding Vendortron) to turn hostile. However, they will return to neutral between 24 and 48 hours, even if you engaged in killing them.

    Innen

    The Gun Runner's building is a single story building that consists of a main lobby and a handful of other rooms. From the entrance directly ahead is a workshop on the opposite side of the lobby. Within the workshop is a computer terminal containing the manufacturing specifications, which will be needed by the Crimson Caravan's Alice McLafferty for the quest, You Can Depend on Me. A "living quarters" section of the building is located to the left upon entering the lobby. This portion of the Gun Runner Headquarters is made up of a kitchen, off of which are a bathroom and bedroom.

    Within the building is a single Gun Runner guard and three gunsmiths. The guard remains stationary in the kitchen in combat armor, armed with a hunting rifle. Should the player enter during the day, they will move from the bedroom to the workshop a few moments after entering the building. They will be sleeping at night.

    It should be noted that although all the guards and gunsmiths attack you on sight when around and inside the building, all items found are not owned and can be taken without any karma penalty. Vendortron outside will continue to serve players despite any hostile actions they or the player might have had in the headquarters (although the Vendortron will temporarily refuse to serve the player while the guards are in battle mode).

    Nennenswerte Beute

    Infos & Notizen

    • Inventory changes on Wednesday and Sunday. This can be useful for buying weapon mods.
    • The Gun Runners appear as the 10 of hearts on the collector's edition card deck.
    • Killing anyone on the premises does not give negative karma or affect reputation with any faction, making the guards a very good source of free combat armor.
    • Killing any or all of the Gun Runners' gunsmiths and guards will not prevent you from purchasing items from Vendortron.
    • The weapons seen against the wall in the Vendortron kiosk are just static models, not actual weapons, and cannot be picked up even by using glitches and console commands.
    • After the player finishes Honest Hearts, the Gun Runners will start selling .45 Auto pistols and .45 Auto submachine guns, along with .45 Auto rounds and will always stock both of the weapon mods for the Honest Hearts weapons.
    • The interior of the building is single-story but the exterior has three floors.
    • There is a poster near the Gun Runners work space, featuring a turtle and a saying from a 1950's advertisement telling children to "Duck and Cover" in the case of an Atomic Bomb explosion.
    • There is a Companion dismissal terminal on the outside wall of the box where the Vendortron is located, post patch 1.4.
    • If the guards respawn after being killed, them turning hostile might also cause Isaac to turn hostile toward you. In order to interact with Isaac, you must wait for the Gun Runners to turn neutral again after some time.
    • Archimedes II is able to penetrate through the Vendortron's bulletproof shack, causing it to be hostile. However, it cannot be killed.
    • Weapons sold at Gun Runners are not actually in 100 percent condition, but at 98 percent.

    Bugs

    • Xbox 360 Playstation 3 PC The Vendortron in front of the Gun Runners' main gate has a bug in which purchased items are fully repaired after the point-of-sale. This is obviously exploitable, as it allows players to sell old used gear for expected prices, re-buy the same gear at the expected markup, and receive a full (and free) repair in the process. It is important to note that this bug will not reveal itself until after conversation with the Vendortron is fully terminated, after which time the player will discover the item to be fully repaired. After reselling the newly repaired item back to the Vendortron (for a substantial profit), the player may discover that the Vendortron's inventory now contains two copies of the same item: One which is fully repaired, and a second which will have the same repair level as the original item, making it possible to exploit the same piece of gear repeatedly. Note: This bug does not occur reliably - see Talk page for details.
    • PC Xbox 360 Playstation 3 Upon buying items to use on the reloading bench (such as primers, shells, and powder) the game will crash after trying to come out of the bartering mode, but only after the items have been purchased.
    • Playstation 3 Xbox 360 PC If Vendertron's caps exceed around 30,000 it will not go below this, no matter how much you sell to him. This is not exploitable as everything you sell will not award you the designated value and will simply give the weapons over to Vendortron.
    • PC The store may not update when the gate to the Gun Runners' base is opened.
    • Xbox 360 Playstation 3 It is possible to be super-bounced into the air in front of the Gun Runners store, after trading inventory with a companion and turning around to face the Vendortron. This leads to the player character dying from the fall, unless the player is able to land on the roof of the Vendertron's kiosk, then fall to the ground
    • PC Xbox 360 Playstation 3 After visiting the Gun Runners the game may crash on next Save.
    • Xbox 360 When you exhaust the Vendortron's caps, save the game and exit to Xbox dashboard. When you play game and load your save, the Vendortron's caps will be replenished.
    • Xbox 360 If you try to attack Vendortron through the glass of the store and then enter the building, it will then appear in the Gun Runners building, and there is no way to defeat it as it seems to be invincible.
    • Xbox 360 The Vendortron sometimes spawns outside of the store.
    • Xbox 360 If you attempt to attack the Vendortron through the glass, (most likely with a unarmed or melee weapon) you may end up killing it. He usually contains some microfusion cells and scrap metal or scrap electronics.
    • Xbox 360 The three gunsmiths may not attack you when you are shooting them. Instead, they will continue to work and watch you, as if you are doing nothing wrong.
    • Xbox 360 If you sell a modded weapon to Vendortron, buying it back will cause all of the weapon's mods to vanish.
    • PC Xbox 360 The Gun Runner Guards might never respawn again.
    • Xbox 360 Playstation 3 PC If the guards do respawn, they will be hostile. It is unknown why, as they may have been "resurrected" by the game and due to former hostilities, will shoot you on sight.
    • Xbox 360 Sometimes upon visiting the Gun Runners store for the first time at a lower level, the Vendortron's weapon inventory may have all of the guns that are normally available at a later level, bypassing the level requirements for the Vendortron to stock those items.
    • Xbox 360 Upon fast-traveling, the player might hear a slow ticking kind of noise, and when the Vendortron is spoken to once, he will say "the store is currently closed due to unforeseen circumstances. Please try again later." After visiting a second time, everything goes back to normal.
    • Xbox 360 On very rare occasions, Isaac will oddly disappear even when you're seeing him. He will not reappear no matter how long you wait.
    • Xbox 360 There are a few energy cells on a workbench in the Gun Runners building. When the player attempts to pick them up, they fall through the workbench, becoming unobtainable.

    Galerie

    Klammern () kennzeichnen Unterorte, Kursivschrift kennzeichnet unmarkierte Orte.

    ru:Оружейники (Fallout: New Vegas)