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K Kaliber-20-Patrone, Mikrofusionszelle |
K Dreistrahliges Lasergewehr (ADW) |
||
| Zeile 136: | Zeile 136: | ||
-->|Shoulder mounted machine gun = Mechanical upgrade<!-- | -->|Shoulder mounted machine gun = Mechanical upgrade<!-- | ||
-->|Holorifle = Reinforced components<!-- | -->|Holorifle = Reinforced components<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW) = HD-Caps<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 149: | Zeile 149: | ||
-->|Shoulder mounted machine gun = 1.25<!-- | -->|Shoulder mounted machine gun = 1.25<!-- | ||
-->|Holorifle = 1.015<!-- | -->|Holorifle = 1.015<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW) = 2<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 180: | Zeile 180: | ||
-->|Elijah's advanced LAER = Auxiliary recharger chip<!-- | -->|Elijah's advanced LAER = Auxiliary recharger chip<!-- | ||
-->|Laser RCW = Recycler<!-- | -->|Laser RCW = Recycler<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW) = HDK-Terminal<!-- | ||
-->|Flamer (Fallout: New Vegas) = Expanded tanks<!-- | -->|Flamer (Fallout: New Vegas) = Expanded tanks<!-- | ||
-->|25mm grenade APW (GRA) = Exp. drum<!-- | -->|25mm grenade APW (GRA) = Exp. drum<!-- | ||
| Zeile 210: | Zeile 210: | ||
-->|Elijah's advanced LAER = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | -->|Elijah's advanced LAER = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Laser RCW = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | -->|Laser RCW = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->| | -->|Dreistrahliges Lasergewehr (ADW)= {{#expr:({{{cliprounds}}}+24)/{{{cliprounds}}}}}<!-- | ||
-->|Flamer (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+60)/{{{cliprounds}}}}}<!-- | -->|Flamer (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+60)/{{{cliprounds}}}}}<!-- | ||
-->|25mm grenade APW (GRA) = {{#expr:({{{cliprounds}}}+2)/{{{cliprounds}}}}}<!-- | -->|25mm grenade APW (GRA) = {{#expr:({{{cliprounds}}}+2)/{{{cliprounds}}}}}<!-- | ||
Version vom 8. Juli 2014, 11:07 Uhr
Diese Vorlage erstellt eine detaillierte Tabelle auf Spieleffekte der Waffenhaltbarkeit.
Gebrauch
Legen Sie folgendens in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Haltbarkeitstabelle
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammouse
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
cliprounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.tp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Beispiel
{{Haltbarkeitstabelle
| ammo =5-mm-Patrone (Fallout: New Vegas)
| tp =100
| ammouse =1
| cliprounds =6
}}
Resultiert in:
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard, HS, & PB | 495 | 83 |
| Überschuss | 162 | 27 |
| JSP | 329 | 55 |
Kopieren/Einfügen
{{Haltbarkeitstabelle
| ammo =
| tp =
| ammouse =
| cliprounds =
}}
Technisches
- Genutzte Erweiterungen: VariablesExtension