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K Cowboy-Repetierer |
K 9-mm-Maschinenpistole |
||
| Zeile 168: | Zeile 168: | ||
-->|Varmint rifle = Extended mags<!-- | -->|Varmint rifle = Extended mags<!-- | ||
-->|.45 Auto submachine gun = Drums<!-- | -->|.45 Auto submachine gun = Drums<!-- | ||
-->| | -->|9-mm-Maschinenpistole (Fallout: New Vegas) = Trommel<!-- | ||
-->|10mm submachine gun (Fallout: New Vegas) = Extended mags<!-- | -->|10mm submachine gun (Fallout: New Vegas) = Extended mags<!-- | ||
-->|12.7mm submachine gun (GRA) = Stacked magazine<!-- | -->|12.7mm submachine gun (GRA) = Stacked magazine<!-- | ||
| Zeile 198: | Zeile 198: | ||
-->|Varmint rifle = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | -->|Varmint rifle = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | ||
-->|.45 Auto submachine gun = {{#expr:({{{cliprounds}}}+20)/{{{cliprounds}}}}}<!-- | -->|.45 Auto submachine gun = {{#expr:({{{cliprounds}}}+20)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|9-mm-Maschinenpistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+30)/{{{cliprounds}}}}}<!-- | ||
-->|10mm submachine gun (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+10)/{{{cliprounds}}}}}<!-- | -->|10mm submachine gun (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+10)/{{{cliprounds}}}}}<!-- | ||
-->|12.7mm submachine gun (GRA) = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | -->|12.7mm submachine gun (GRA) = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | ||
Version vom 5. Juli 2014, 10:09 Uhr
Diese Vorlage erstellt eine detaillierte Tabelle auf Spieleffekte der Waffenhaltbarkeit.
Gebrauch
Legen Sie folgendens in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Haltbarkeitstabelle
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammouse
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
cliprounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.tp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Beispiel
{{Haltbarkeitstabelle
| ammo =5-mm-Patrone (Fallout: New Vegas)
| tp =100
| ammouse =1
| cliprounds =6
}}
Resultiert in:
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard, HS, & PB | 495 | 83 |
| Überschuss | 162 | 27 |
| JSP | 329 | 55 |
Kopieren/Einfügen
{{Haltbarkeitstabelle
| ammo =
| tp =
| ammouse =
| cliprounds =
}}
Technisches
- Genutzte Erweiterungen: VariablesExtension